Podcasts stops and plays a previous one
In my itunes (latest update), my podcasts randomly stop and played the previous episode. This patterns seems random as well. I don't download podcasts, but stream them (right click, play). However, when I download the podcast and play it, its fine. But I would rather stream it.
Also, my internet is fine. I am on blazing fast university internet.
Does anyone have a fix for this?
delete off any apps that are asking for the wrong apple id and download/sync them over from the correct one
Similar Messages
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Every video or podcast stops and starts every second
Any help would be appreiciated, using Chrome, Windows XP Pro with SP3, Pentium 4 2.4GHz, with 2GB Ram, with Nvidia Gforce 5200 video card! Too old a system??
hi, all three are pretty much the same, and its not a buffering issue. I hav Verizon Fios and had a WUGNET speed test show download speed being 11.3 Mbps and upload of 1.24. It was possible the Html was slightly better but not by much.
Jim
Date: Thu, 25 Oct 2012 15:22:01 -0600
From: [email protected]
To: [email protected]
Subject: Every video or podcast stops and starts every second
Re: Every video or podcast stops and starts every second
created by Chris Campbell in Using Flash Player - View the full discussion
That should be fine for system specs. My first guess would be network bandwidth issues. Does it seem like the video/audio buffers fast enough or does the buffer continue to run out when the item is played? Try these two links out, do either of them play better? HTML5 videoNon-HTML5 video Thanks,Chris
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Start a new discussion in Using Flash Player by email or at Adobe Community
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When trying to update apps from iPad and iPhone a previous one time users email keeps coming up. How do I delete their information?
delete off any apps that are asking for the wrong apple id and download/sync them over from the correct one
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How do I get my music to quit scrolling and stop and play a song?
How do I get my music to quit scrolling and stop and play a song?
Basically it means that the files are not on the location where iTunes is expecting to be.
What you can do is remove those songs from you playlist, then try to locate them on your harddisk again, and then in iTunes you can choose file > Add folder to Library... , specify the location where you found them and they will be added again. -
Stop and play buttons...
How would I go about adding stop and play buttons to a slideshow?
stop1.addEventListener(MouseEvent.CLICK, stop1);
play1.addEventListener(MouseEvent.CLICK, play1);
function stop1(event:MouseEvent){
if(this.currentFrame == 1)
{ gotoAndStop(this.totalFrames);
function play1(event:MouseEvent){
if(this.currentFrame == 1)
{ gotoAndStop(this.totalFrames);well idk if the code is even right i need help? The way the slide show is working is i have it on the timeline.... With this code it doesnt play automatically and when i push play it goes through them in like 2 seconds and you can't see anything?
stop1.addEventListener(MouseEvent.CLICK, stopSlide);
play1.addEventListener(MouseEvent.CLICK, playSlide);
function stopSlide(event:MouseEvent):void {
stop();
function playSlide(event:MouseEvent):void {
play(); -
I downloaded an album and all of the tracks will play about 3/4 of the song then stop and play the next song. I went to itunes store and it said the songs fully downloaded. So how do I get the full song into my library?
If your country's iTunes Store allows you to redownload purchased tracks, I'd delete your current copies of the tracks and try redownloading fresh copies. For instructions, see the following document:
Downloading past purchases from the App Store, iBookstore, and iTunes Store
Otherwise, I'd report the problem to the iTunes Store.
Log in to the Store. Click on "Account" in your Quick Links. When you're in your Account information screen, go down to Purchase History and click "See all".
Find the items that are not playing properly. If you can't see "Report a Problem" next to the items, click the "Report a problem" button. Now click the "Report a Problem" links next to the items. -
Video podcast stops and restarts
with one of my podcasts (Bush League TV), it will download completely, but after i sync it to my iPod, whenever it reaches a certain point it will stop and restart. Whenever i play it in iTunes it plays alright but is sorta slow and skippy. i have tried deleting it and then redownloading it. any ideas?
Nobody?
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Click a button to start a movieclip and hide the previous one
Hello everyone,
I'm not used to Actionscript and I need your help
Here the situation:
In my scene, I have five buttons and each one will start a movie clip within the scene.
So, I have only one frame for the entire scene( but four layers: button,background(with music), action and my last one is animation.
My animation layer contains 5 movies clips that I putted outside the scene and when they play, they are entering the scene.
Here my problem:
Each time a click a button( with onPress or onRelease actionscript 2.0.), a movie clip starts(that's ok..)
But, when I click an another button, I want the previous movieclip to stop and disappear. In my case, the new movieclip starts but over the last one who is still there.
Furthermore, when I want to click on a button that had already been pressed, I want him to start over his movieclip. For now, I need to press it once again to cancel his movieclip and then press it again to start his clip.
In resumé, all I want is that each time I press a button, the last movie clip disappear because the new one starts and an already been pushed button, when pushed again, starts his movie clip without the need of pushing it to cancel his first operation and then pushed it again.
Thank you,
Simon.
P.S. Sorry if my english is bad, I'm a french guy.Ok..
What if, in place of the motion tween off-stage to on-stage, I convert all my movieclips animation only with classic tween.
For example, I do classic tween of my movieclip alpha properties going to 0 to 100 alpha.
This time, all my movieclips will be on-stage. I just need them to play while clicking on my buttons and disappear too.
By doing that, is it easier to actionscript??? If Yes, how? -
X2: How to stop and play a MP3 file from any place...
Hi,
I have some 1 hour talk shows on MP3 on my X2. I play one show. After 10 minutes I want to pause it there and take a call, or go to the menu and add a reminder, and come back to the mp3 and play from the point I stopped (10 minutes). How to do that?
When I pause and come back and press play, it starts from the begininging????
Thanks
RoahanWell a smarter way of implementing this is by using a solution provided by Java Itself.
If you are using J2SE 6.0+ there is an in built solution provided along with JDK itself and inorder to go ahead with solution the below are set of API which you;d be using it for compiling Java Programs (Files)
http://java.sun.com/javase/6/docs/api/javax/tools/package-summary.html
How do i do that ??
Check out the below articles which would help you of how to do that
http://www.ibm.com/developerworks/java/library/j-jcomp/index.html
http://www.javabeat.net/javabeat/java6/articles/java_6_0_compiler_api_1.php
http://books.google.com/books?id=WVbpv8SQpkEC&pg=PA155&lpg=PA155&dq=%22javax+tools%22+compiling+java+file&source=web&ots=XOt0siYe-f&sig=HH27ovuwvJgklIf8omTykUmy-eM
Now once we are done with compilation.In order to run a Specific class all you ought to do is create an object and its specific methods of a specified class included in the CLASSPATH which you can manage it easily by usage little bit reflections.
Hope that might help :)
REGARDS,
RaHuL -
Stopping and Playing a series of movie clips
I am looking to make a showreel of a series of movie clips that reside on a single frame each in the main timeline.
I have been searching google and Adobe forums for a solution with Action Script 3 but have yet to find one that works as described. I feel as though the scripts I am finding are partial and not complete examples because the script fails due to functions/variables/events/etc being duplicated or not found/referenced.
What I need to happen is:
movieClipA plays
when movieClipA finishes
goto MovieClipB
movieClipB plays
when movieClipA finishes
goto MovieClipC
movieClipC plays
when movieClipC finishes
goto MovieClipA (I am having most trouble with the loop back)
Most of the time when the script works in the various ways I have scripted it, it will either flicker between the frames or play the first one then loops the seconds one or play both but not loop back. And sometimes (when I have used an event listener) it crashes the preview probably due to an infinate loop in the syntax I guess.
It would be very helpful if you could break up the code into where each script is required to be keyed.
Any help would be greatly appreciated!Figures.. I just found the post on the forums that answered my question.
I have on the last frame of each MC - MovieClip(parent).nextFrame();
Then in the main timeline I have - stop();
I then have a frame after the last MC which says gotoAndPlay(1);
This works
If you would still like to show me another solution, atleast then I know two ways how to do the same thing -
Stop and Play All Child MovieClips in Flash with Actionscript 3.0
I am stuck with the ActionScript here. I have a very complex animated flash movie for eLearning. These contain around 10 to 15 frames. In each frame I am having multiple movie clip symbols. The animation has been created using a blend of scripting and also normal flash animation.
Now I want to create pause and play functionality for the entire movie. I was able to create the pause function but when i try to play the movie it behaves very strange.
I was able to develop the pause functionality by refering to the below mentioned links:
http://www.unfocus.com/2009/12/07/stop-all-child-movieclips-in-flash-with-actionscript-3-0 /
http://www.curiousfind.com/blog/174
Any help in this regard is highly appreciated as i am approaching a deadline.
I am pasting the code below:
import flash.display.MovieClip;
import flash.display.DisplayObjectContainer;
import flash.utils.Timer;
import flash.events.TimerEvent;
import fl.transitions.*;
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
import flash.events.Event;
import flash.events.MouseEvent;
stop();
// function to stop all movieclips
function stopAll(content:DisplayObjectContainer):void
if (content is MovieClip)
(content as MovieClip).stop();
if (content.numChildren)
var child:DisplayObjectContainer;
for (var i:int, n:int = content.numChildren; i < n; ++i)
if (content.getChildAt(i) is DisplayObjectContainer)
child = content.getChildAt(i) as DisplayObjectContainer;
if (child.numChildren)
stopAll(child);
else if (child is MovieClip)
(child as MovieClip).stop();
// function to play all movieclips
function playAll(content:DisplayObjectContainer):void
if (content is MovieClip)
var movieClip:MovieClip = content as MovieClip;
if (movieClip.currentFrame < movieClip.totalFrames) // if the main timeline has reached the end, don't play it
movieClip.gotoAndPlay(currentFrame);
if (content.numChildren)
var child:DisplayObjectContainer;
var n:int = content.numChildren;
for (var i:int = 0; i < n; i++)
if (content.getChildAt(i) is DisplayObjectContainer)
child = content.getChildAt(i) as DisplayObjectContainer;
if (child.numChildren)
playAll(child);
else if (child is MovieClip)
var childMovieClip:MovieClip = child as MovieClip;
if (childMovieClip.currentFrame < childMovieClip.totalFrames)
//childMovieClip.play();
childMovieClip.play();
function resetMovieClip(movieClip:MovieClip):MovieClip
var sourceClass:Class = movieClip.constructor;
var resetMovieClip:MovieClip = new sourceClass();
return resetMovieClip;
pauseBtn.addEventListener(MouseEvent.CLICK, onClickStop_1);
function onClickStop_1(evt:MouseEvent):void
MovieClip(root).stopAll(this);
myTimer.stop();
playBtn.addEventListener(MouseEvent.CLICK, onClickPlay_1);
function onClickPlay_1(evt:MouseEvent):void
MovieClip(root).playAll(this);
myTimer.start();
Other code which helps in animating the movie and other functionalities are as pasted below:
stage.addEventListener(Event.RESIZE, mascot);
function mascot():void {
// Defining variables
var mc1:MovieClip = this.mascotAni;
var sw:Number = stage.stageWidth;
var sh:Number = stage.stageHeight;
// resizing movieclip
mc1.width = sw/3;
mc1.height = sh/3;
// positioning mc
mc1.x = (stage.stageWidth/2)-(mc1.width/2);
mc1.y = (stage.stageHeight/2)-(mc1.height/2);
// keeps the mc1 proportional
mc1.scaleX <= mc1.scaleY ? (mc1.scaleX = mc1.scaleY) : (mc1.scaleY = mc1.scaleX);
stage.removeEventListener(Event.RESIZE, mascot);
mascot();
this.mascotAni.y = 100;
function mascotReset():void
// Defining variables
var mc1:MovieClip = this.mascotAni;
stage.removeEventListener(Event.RESIZE, mascot);
mc1.width = 113.45;
mc1.height = 153.85;
mc1.x = (stage.stageWidth/2)-(mc1.width/2);
mc1.y = (stage.stageHeight/2)-(mc1.height/2);
// keeps the mc1 proportional
mc1.scaleX <= mc1.scaleY ? (mc1.scaleX = mc1.scaleY) : (mc1.scaleY = mc1.scaleX);
var interval:int;
var myTimer:Timer;
// function to pause timeline
function pauseClips(secs:int, myClip:MovieClip):void
interval = secs;
myTimer = new Timer(interval*1000,0);
myTimer.addEventListener(TimerEvent.TIMER, goNextFrm);
myTimer.start();
function goNextFrm(evt:TimerEvent):void
myTimer.reset();
myClip.nextFrame();
myTimer.removeEventListener(TimerEvent.TIMER, goNextFrm);
// function to pause timeline on a particular label
function pauseClipsLabel(secs:int, myClip:MovieClip, myLabel:String):void
interval = secs;
myTimer = new Timer(interval*1000,0);
myTimer.addEventListener(TimerEvent.TIMER, goNextFrm);
myTimer.start();
function goNextFrm(evt:TimerEvent):void
myClip.gotoAndStop(myLabel);
myTimer.removeEventListener(TimerEvent.TIMER, goNextFrm);
MovieClip(root).pauseClips(4.5, this);
// function to fade clips
function fadeClips(target_mc:MovieClip, next_mc:MovieClip, from:Number, to:Number):void
var fadeTW:Tween = new Tween(target_mc, "alpha", Strong.easeInOut, from, to, 0.5, true);
fadeTW.addEventListener(TweenEvent.MOTION_FINISH, fadeFinish);
function fadeFinish(evt:TweenEvent):void
next_mc.nextFrame();
fadeTW.removeEventListener(TweenEvent.MOTION_FINISH, fadeFinish);
// function to fade clips with speed
function fadeClipsSpeed(target_mc:MovieClip, next_mc:MovieClip, from:Number, to:Number, speed:int):void
var fadeTW:Tween = new Tween(target_mc, "alpha", Strong.easeInOut, from, to, speed, true);
fadeTW.addEventListener(TweenEvent.MOTION_FINISH, fadeFinish);
function fadeFinish(evt:TweenEvent):void
next_mc.nextFrame();
fadeTW.removeEventListener(TweenEvent.MOTION_FINISH, fadeFinish);
// function to show screen transitions
function screenFx(target_mc:MovieClip, next_mc:MovieClip):void
//var tweenTW:Tween = new Tween(target_mc,"alpha",Strong.easeInOut,0,1,1.2,true);
var tranFx:TransitionManager = new TransitionManager(target_mc);
tranFx.startTransition({type:Iris, direction:Transition.OUT, duration:1.2, easing:Strong.easeOut, startPoint:5, shape:Iris.CIRCLE});
tranFx.addEventListener("allTransitionsOutDone",doneTrans);
function doneTrans(evt:Event):void
next_mc.nextFrame();
tranFx.removeEventListener("allTransitionsOutDone",doneTrans);
// function to show screen transitions inverse
function screenFxInv(target_mc:MovieClip, next_mc:MovieClip):void
var tweenTW:Tween = new Tween(target_mc,"alpha",Strong.easeInOut,0,1,1.2,true);
var tranFx:TransitionManager = new TransitionManager(target_mc);
tranFx.startTransition({type:Iris, direction:Transition.IN, duration:2, easing:Strong.easeOut, startPoint:5, shape:Iris.SQUARE});
tranFx.addEventListener("allTransitionsInDone",doneTrans);
function doneTrans(evt:Event):void
next_mc.nextFrame();
tranFx.removeEventListener("allTransitionsInDone",doneTrans);
// function to zoom in
function zoomFx(target_mc:MovieClip):void
//var tweenTW:Tween = new Tween(target_mc,"alpha",Strong.easeInOut,0,1,1.2,true);
var tranFx:TransitionManager = new TransitionManager(target_mc);
tranFx.startTransition({type:Zoom, direction:Transition.IN, duration:3, easing:Strong.easeOut});
//tranFx.addEventListener("allTransitionsInDone",doneTrans);
/*function doneTrans(evt:Event):void
next_mc.nextFrame();
// Blinds Fx
function wipeFx(target_mc:MovieClip):void
var tranFx:TransitionManager = new TransitionManager(target_mc);
tranFx.startTransition({type:Wipe, direction:Transition.IN, duration:3, easing:Strong.easeOut, startPoint:9});
// Blinds Fx Center
function fadePixelFx(target_mc:MovieClip):void
var tranFx:TransitionManager = new TransitionManager(target_mc);
tranFx.startTransition({type:Fade, direction:Transition.IN, duration:1, easing:Strong.easeOut});
tranFx.startTransition({type:PixelDissolve, direction:Transition.IN, duration:1, easing:Strong.easeOut, xSections:100, ySections:100});This movie is an animated movie from the start to end. I mean to say that though it stops at certain keyframes in the timeline it stops for only a certain time and then moves on to the next animation sequence.
Its not an application where the user can interact.
On clicking the play button i want the movie to play normally as it was playing before. If the user has not clicked on the pause button it would anyhow play from start to finish.
Is there anyway where i could send in the fla file? -
Com sdk issue: order of stop and play events
Hopefully someone can answer a question regarding the Windows COM SDK. I've written a few applications in VB using this interface to monitor my play history. The documentation says that when the track changes, an OnPlayerStopEvent is given followed by an OnPlayerPlayEvent. This has worked perfectly for me until recently when I upgraded to 7.1.0.59 and its associated version of the COM. Now when I skip to a new track, the order of events is Stop then Play, but when I let a track complete and advance to another, the order of events is Play then Stop. This is contrary to the documentation. Is this a bug or am I missing something?
Thanks in advance for your help!
Ted
Dell Precision 3600 Windows XP Pro iTunes 7.1.0.59, Visual Studio 2005You should report this issue (if it is still occurring) at http://bugreport.apple.com
If you don't have an ADC account, you can sign up for an "ADC Online" account for free at http://connect.apple.com -
Making stop and play functions fool-proof
I have a timeline control embedded into my flash piece. It
contains the buttons "Re-Play, Pause, and Play." I am building some
testing software, therefore I have instances where the
animation/sound stops and waits for the user to select an answer.
At first, I had a problem that, when the user would come to a
stop point, they could simply click the play button and the audio
would continue (the play button simply held a command like this):
on (press) {
play();
So I changed it to an IF statement that looked for a variable
before the PLAY button could be pressed. It looks like this:
MP3Player, Frame 1
set ("operator",1);
Play Button
on (press) {
if (operator==1) {
if (operator==2) {
play();
set ("operator",1);
Pause Button
on (press) {
stop();
set ("operator",2);
It shows that, in order for Play to work, the user must first
PAUSE the flash piece.
The problem therein is that if the user comes to a stop in
the timeline, they can simply click PAUSE and then PLAY and
continue on the MP3Player element without advancing any of the
animation. Is there anyone who can help me fix this? Thanks!Sorry - yeah you're right i didn't think that through
completely. Use the code I suggested though, and add more code
elsewhere. at the moment operator has two states, yeah? 1=playing,
2=paused. You could introduce a third state - 3=quiz(or whatever's
going on in your application).
So wherever you have your stop() action on a frame, add the
line:
operator=3;
and where the user selects their answer(i am assuming the
animation continues on at this point?) and you have a play()
action, add the line:
operator=1;
this should give you what you're asking for. the fleece does
have a point though, that it would make sense to remove the
play/pause buttons altogether during the quiz as they are inactive
anyway.
Craig -
I have been trying to create a very simple slideshow for a
friends site I done for him to advertise his
business. The photos,
I suggested would be better if they were done as a slideshow and
the idea was to have each picture fade in, stop, click to play,
fade out fade in next, stop, etc etc.
I have tried every tutorial I can find and done most of the
things in the Visual Quick Start Guide Macromedia Flash 8 and still
I cannot get it to work. All I really want is to stop, click and
play at each point along the timeline at regular points.
Can anyone please help me with this. The .fla I am working on
can be found
here
Any help will be greatly appreciated as I am running out of
hair left to pull out.
NigI have made changes to your file. It now works as you want.
Email me so I can send it to you.
chosenson Please reference
this post in the subject line.
Thanks -
when i click on a video such as youtube or news stie . it does not play smoothly , it stops and goes , what would be the problem
is this a case with video that is streamed over the internet? if so then dont start it straight away ... your internet connection may not be fast enough to load the video and play it straight away
Maybe you are looking for
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