Powershell tic tac toe programming

Hey guys, I've got a little question, I'm working on a little game since some time now, and I have a little problem. I need to get the color of a button. Let me explain:
Instead of crosses and circles, I'm using colors for my tic tac toe (or Noughts and crosses dunno how you call it) and I need to get the color of the buttons so I can program the computer to have his plays based on mine, have you got any idea?

Try this. It works just fine:
[System.Windows.Forms.Application]::EnableVisualStyles()
$form1 = New-Object 'System.Windows.Forms.Form'
$button1 = New-Object 'System.Windows.Forms.Button'
$buttonOK = New-Object 'System.Windows.Forms.Button'
$InitialFormWindowState = New-Object 'System.Windows.Forms.FormWindowState'
#endregion Generated Form Objects
$button1_Click={
if($button1.BackColor -eq 'red'){$button1.BackColor='blue'}else{$button1.BackColor='red'}
$Form_StateCorrection_Load=
#Correct the initial state of the form to prevent the .Net maximized form issue
$form1.WindowState = $InitialFormWindowState
$Form_Cleanup_FormClosed=
#Remove all event handlers from the controls
try
$button1.remove_Click($button1_Click)
$form1.remove_Load($FormEvent_Load)
$form1.remove_Load($Form_StateCorrection_Load)
$form1.remove_FormClosed($Form_Cleanup_FormClosed)
catch [Exception]
$form1.SuspendLayout()
$form1.Controls.Add($button1)
$form1.Controls.Add($buttonOK)
$form1.AcceptButton = $buttonOK
$form1.ClientSize = '438, 262'
$form1.FormBorderStyle = 'FixedDialog'
$form1.MaximizeBox = $False
$form1.MinimizeBox = $False
$form1.Name = "form1"
$form1.StartPosition = 'CenterScreen'
$form1.Text = "Form"
# button1
$button1.BackColor = 'Red'
$button1.Location = '197, 55'
$button1.Name = "button1"
$button1.Size = '75, 23'
$button1.TabIndex = 1
$button1.Text = "button1"
$button1.UseVisualStyleBackColor = $False
$button1.add_Click($button1_Click)
# buttonOK
$buttonOK.Anchor = 'Bottom, Right'
$buttonOK.DialogResult = 'OK'
$buttonOK.Location = '351, 227'
$buttonOK.Name = "buttonOK"
$buttonOK.Size = '75, 23'
$buttonOK.TabIndex = 0
$buttonOK.Text = "&OK"
$buttonOK.UseVisualStyleBackColor = $True
$form1.ResumeLayout()
#endregion Generated Form Code
$InitialFormWindowState = $form1.WindowState
$form1.add_Load($Form_StateCorrection_Load)
#Clean up the control events
$form1.add_FormClosed($Form_Cleanup_FormClosed)
$form1.ShowDialog()
¯\_(ツ)_/¯

Similar Messages

  • Help with Tic Tac Toe program....

    I am writing a tic tac toe program, and I have already put the 9 boxes onto the screen so that it looks like the Tic Tac Toe board.
    My first box looks something like this:
    Rectangle2D.Double box1 = new Rectangle2D.Double(0, 0, 100, 100);
    g2.draw(box1);
    I want assign a number to the 9 boxes so it looks like this:
    123
    456
    789
    And I want to know how am I suppose to assign a number to a box, so that when the number is pressed it will put an "X" or "O"(depending on whose turn it is).
    P.S. If you already made a Tic Tac Toe progaram can you post it so I will have an idea of what you did. thx.

    I'd hate to post the whole thing, but if you don't have access to it, here it goes:
    * @(#)TicTacToe.java     1.6 01/12/03
    * Copyright 2002 Sun Microsystems, Inc. All rights reserved.
    * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.image.*;
    import java.net.*;
    import java.applet.*;
    * A TicTacToe applet. A very simple, and mostly brain-dead
    * implementation of your favorite game! <p>
    * In this game a position is represented by a white and black
    * bitmask. A bit is set if a position is ocupied. There are
    * 9 squares so there are 1<<9 possible positions for each
    * side. An array of 1<<9 booleans is created, it marks
    * all the winning positions.
    * @version      1.2, 13 Oct 1995
    * @author Arthur van Hoff
    * @modified 04/23/96 Jim Hagen : winning sounds
    * @modified 02/10/98 Mike McCloskey : added destroy()
    public
    class TicTacToe extends Applet implements MouseListener {
         * White's current position. The computer is white.
        int white;
         * Black's current position. The user is black.
        int black;
         * The squares in order of importance...
        final static int moves[] = {4, 0, 2, 6, 8, 1, 3, 5, 7};
         * The winning positions.
        static boolean won[] = new boolean[1 << 9];
        static final int DONE = (1 << 9) - 1;
        static final int OK = 0;
        static final int WIN = 1;
        static final int LOSE = 2;
        static final int STALEMATE = 3;
         * Mark all positions with these bits set as winning.
        static void isWon(int pos) {
         for (int i = 0 ; i < DONE ; i++) {
             if ((i & pos) == pos) {
              won[i] = true;
         * Initialize all winning positions.
        static {
         isWon((1 << 0) | (1 << 1) | (1 << 2));
         isWon((1 << 3) | (1 << 4) | (1 << 5));
         isWon((1 << 6) | (1 << 7) | (1 << 8));
         isWon((1 << 0) | (1 << 3) | (1 << 6));
         isWon((1 << 1) | (1 << 4) | (1 << 7));
         isWon((1 << 2) | (1 << 5) | (1 << 8));
         isWon((1 << 0) | (1 << 4) | (1 << 8));
         isWon((1 << 2) | (1 << 4) | (1 << 6));
         * Compute the best move for white.
         * @return the square to take
        int bestMove(int white, int black) {
         int bestmove = -1;
          loop:
         for (int i = 0 ; i < 9 ; i++) {
             int mw = moves;
         if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {
              int pw = white | (1 << mw);
              if (won[pw]) {
              // white wins, take it!
              return mw;
              for (int mb = 0 ; mb < 9 ; mb++) {
              if (((pw & (1 << mb)) == 0) && ((black & (1 << mb)) == 0)) {
                   int pb = black | (1 << mb);
                   if (won[pb]) {
                   // black wins, take another
                   continue loop;
              // Neither white nor black can win in one move, this will do.
              if (bestmove == -1) {
              bestmove = mw;
         if (bestmove != -1) {
         return bestmove;
         // No move is totally satisfactory, try the first one that is open
         for (int i = 0 ; i < 9 ; i++) {
         int mw = moves[i];
         if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {
              return mw;
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         return -1;
    * User move.
    * @return true if legal
    boolean yourMove(int m) {
         if ((m < 0) || (m > 8)) {
         return false;
         if (((black | white) & (1 << m)) != 0) {
         return false;
         black |= 1 << m;
         return true;
    * Computer move.
    * @return true if legal
    boolean myMove() {
         if ((black | white) == DONE) {
         return false;
         int best = bestMove(white, black);
         white |= 1 << best;
         return true;
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    int status() {
         if (won[white]) {
         return WIN;
         if (won[black]) {
         return LOSE;
         if ((black | white) == DONE) {
         return STALEMATE;
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    Image notImage;
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    Image crossImage;
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         crossImage = getImage(getCodeBase(), "images/cross.gif");
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    public void destroy() {
    removeMouseListener(this);
    * Paint it.
    public void paint(Graphics g) {
         Dimension d = getSize();
         g.setColor(Color.black);
         int xoff = d.width / 3;
         int yoff = d.height / 3;
         g.drawLine(xoff, 0, xoff, d.height);
         g.drawLine(2*xoff, 0, 2*xoff, d.height);
         g.drawLine(0, yoff, d.width, yoff);
         g.drawLine(0, 2*yoff, d.width, 2*yoff);
         int i = 0;
         for (int r = 0 ; r < 3 ; r++) {
         for (int c = 0 ; c < 3 ; c++, i++) {
              if ((white & (1 << i)) != 0) {
              g.drawImage(notImage, c*xoff + 1, r*yoff + 1, this);
              } else if ((black & (1 << i)) != 0) {
              g.drawImage(crossImage, c*xoff + 1, r*yoff + 1, this);
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         int y = e.getY();
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         case WIN:
         case LOSE:
         case STALEMATE:
         play(getCodeBase(), "audio/return.au");
         white = black = 0;
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              white |= 1 << (int)(Math.random() * 9);
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         int r = (y * 3) / d.height;
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              play(getCodeBase(), "audio/yahoo2.au");
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              case WIN:
                   play(getCodeBase(), "audio/yahoo1.au");
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                   play(getCodeBase(), "audio/yahoo2.au");
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                   break;
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    public void mouseClicked(MouseEvent e) {
    public void mouseEntered(MouseEvent e) {
    public void mouseExited(MouseEvent e) {
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         return "TicTacToe by Arthur van Hoff";

  • My tic-tac-toe program sucks

    If anyone has any interest, please look at this code and tell me what is wrong with it.
    It is supposed to play tic tac toe perfectly, it does not.
    I attempted to use the negamax algorithm.
    Please post any specific changes you made.
    Thanks.

    /* This doesn't seem to work, there is always at least 1 cmd line arg for some reason
    if (argc != 0)
    { printf ("WARNING: %d command line arguement(s) ignored!n", argc); }
    else
    { printf ("TEST"); }
    The reason why there is always at least one command line argument is because the name of the executable is counted.
    For example, if you ran your program like this:
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    Then:
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    argv[1] == foo
    argv[2] == bar
    -gz

  • Finishing tic-tac-toe program

    Hey, so I've completed all the basic steps for playing the actual game, but now I'm working on creating the final booleans for determining if someone won or if it's a stalemate. Here's my entire code, but the boolean methods of interest are located at the bottom. Do I just use the player variable for the if statements? Am I missing anything? Thanks in advance.
    import java.util.*;
    public class Eight3
        public static void main(String[] args)
             Scanner keyboard = new Scanner(System.in);
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             TicTacToe newBoard = new TicTacToe();
             while(true)
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             newBoard.play(newPlay);
             newBoard.print();
    class TicTacToe
        //will  represent the tic-tac-toe "board"
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        private char player;
        public TicTacToe()
             int row, column;
             player = 'X';
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                 for(column = 0; column < board[row].length; column++)
                     board[row][column] = ' ';
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                 if(board[0][0] == ' ')
                     board[0][0] = player;
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                     return false;
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                    return false;
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                     board[0][2] = player;
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                    return false;
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             System.out.println("    - - - - - - - - -");
             System.out.println("B     "+board[1][0]+"  |  "+board[1][1]+"  |  "+board[1][2]+" ");
             System.out.println("    - - - - - - - - -");
             System.out.println("C     "+board[2][0]+"  |  "+board[2][1]+"  |  "+board[2][2]+" ");
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                   return true;
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                   return true;
              else if((board[2][0] == player) && (board[1][1] == player) && (board[2][2] == player))
                   return true;
              else if((board[0][0] == player) && (board[1][0] == player) && (board[2][0] == player))
                   return true;
              else if((board[0][1] == player) && (board[1][1] == player) && (board[2][1] == player))
                   return true;
              else if((board[0][2] == player) && (board[1][2] == player) && (board[2][2] == player))
                   return true;
              else if((board[0][0] == player) && (board[1][1] == player) && (board[2][2] == player))
                   return true;
              else if((board[0][2] == player) && (board[1][1] == player) && (board[2][0] == player))
                   return true;
              else
                   return false;
         public boolean stalemate()
              //not sure about this
    }

    Sorry about the ugliness - no it doesn't do what I want it to yet - I would just like some assistance with the public boolean won() method. The game doesn't end when a real life winner is determined. So, if we could just start with that, that'd be great. Thanks.

  • Basic Tic Tac Toe programming help please

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    ok is there a simpler codes that will just flip-flop between X and O? I had it working before but somehow it's not working anymore. Before I had
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              public void run() {
                   createAndShowGUI();
    }

  • Tic Tac Toe Program

    I want to write a tic tac toe applet that draws a game board and then accepts mouseclicks into the squares. It automatically changes players after each turn and declares a winner at the end.
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    each square could be a jpanel. write a class called Square, that extends jpanel.
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    In your main class, make a 2d array of Squares...
    not really difficult.

  • TIC TAC TOE Programming Issue

    Somehow I only have the X's in the i=j or i+j=2 boxes and O's in all the other. Anybody know what's the problem and I can't get it to repeat 3 times...i tried doing the do while loop
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         int currentGame = 1;
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         boolean found = false; //Search for button in 2-D array
         char winChar = ' '; //Hold winner's symbol
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                  ttt[i][j].setFont(tttFont); //Set to 48 pt bold font
                  ttt[i][j].setText("X"); //Assign 'X' to odd play
                  ttt[i][j].setEnabled(false); //Disable button
                  winChar = 'X'; //Assign symbol
                  found = true;
               //Sets O to all the even turns
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                  ttt[i][j].setBackground(Color.blue); //Blue O
                  ttt[i][j].setFont(tttFont); //Set to 48 pt bold font
                  ttt[i][j].setText("O"); //Assign 'O' to even play
                  ttt[i][j].setEnabled(false); //Disable button
                  winChar = 'O'; //Assign symbol
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         if( winner = isAWin(winChar) ) //Game has a winner
            for(i=0; i<ROW; ++i) //Resets game
               for(j=0; j<COL; ++j)
                  ttt[i][j].setBackground(Color.white);
                  ttt[i][j].setText(""); //Clear buttons
                  ttt[i][j].setEnabled(true); //Enable buttons
            if(currentGame<3)
               showStatus("WINNER of GAME #" + currentGame + ":" + winChar);
               games[currentGame] = winChar; //Store winner in 1-D array
            else
               showStatus("WINNERS: #1:" + games[1] + "#2:" + games[2] + "#3:" +
                          winChar);
            ++currentGame;
       }

    Well, it looks like you've fairly comprehensively misunderstood the events model of swing.
    An actionPerformed is called for each mouse click so you certainly shouldn't be intialising stuff like turn numbers etc in one.
    Rather than using one actionPerformed, presumably defined as part of the JFrame, create a new ActionListener object for each button which knows that block's coordinates so you don't have to muck about searching for the block which you clicked on. Create an inner class which implements ActionListener and create a separate instance for each block (I assume they are JButtons).
    And it's likely to look better if you use ImageIcons for your symbols, not character strings.

  • Help with tic tac toe

    hey all,
    i am having problems creating a tic tac toe program. the program should create a board with NxN spaces, where N is obtained through user input.
    I created a fully working program that does a 3x3 board, checks for diagonal, vertical, horizontal wins and also allows 1 vs computer or 2 players play, but i am struggling with the NxN board.
    here is the code of what i have, can anyone point me in the right direction? all help is appreciated! please keep it simple as possible as i am just learning java!!
    import java.util.Scanner;
    import java.util.Random;
    public class NoughtsCrosses
    static final String PLAYER1 = "X";
    static final String PLAYER2 = "O";
    static final String EMPTY = "�";
    static String[][] board = new String[][];
    static int turn = 0;
    static public void makeBoard(int boardSize)
    for (int x = 0; x < boardSize; x++)
    for (int y = 0; y < boardSize; y++)
    board[x][y] = new String(EMPTY);
    static public void playComputer()
    Scanner scan = new Scanner(System.in);
    Random generator = new Random();
    int move;
    printBoard();
    System.out.println();
    do {
    if(turn%2 == 0)
    System.out.println("Player 1, place your X");
    System.out.print("Make a Move: ");
    move = scan.nextInt();
    else
    System.out.print("Computer, place your O: ");
    move = generator.nextInt(10);
    System.out.println(move);
    getMove(move);
    System.out.println();
    printBoard();
    System.out.println();
    } while(winner().equals(EMPTY) && turn < 9);
    if (winner().equals(EMPTY))
    System.out.println("The Game s a DRAW!");
    else
    System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
    static public void playHuman()
    Scanner scan = new Scanner(System.in);
    printBoard();
    System.out.println();
    do {
    if(turn%2 == 0)
    System.out.println("Player 1, place your X");
    else
    System.out.println("Player 2, place your O");
    System.out.print("Make a Move: ");
    int move = scan.nextInt();
    getMove(move);
    System.out.println();
    printBoard();
    System.out.println();
    } while(winner().equals(EMPTY) && turn < 9);
    if (winner().equals(EMPTY))
    System.out.println("The Game s a DRAW!");
    else
    System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
    static public void getMove(int move)
    int row = move/3;
    int col = move%3;
    if (board[row][col].equals(EMPTY))
    board[row][col] = (turn % 2 == 0 ? PLAYER1 : PLAYER2);
    turn++;
    else
    System.out.println("OCCUPIED FIELD! TRY AGAIN!");
    static public void printBoard()
    for (int x = 0; x < 3; x++)
    for (int y = 0; y < 3; y++)
    if(y == 0)
    System.out.print(" ");
    System.out.print(board[x][y]);
    if(y < 2)
    System.out.print(" | ");
    System.out.println();
    if(x < 2)
    System.out.println(" ---|---|---");
    static public String winner()
    for (int i = 0; i < board.length; i++)
    /** check horizontally */
    if (board[0].equals(board[i][1]) && board[i][0].equals(board[i][2]))
    if (!board[i][0].equals(EMPTY))
    return board[i][0];
    /** check vertically */
    if (board[0][i].equals(board[1][i]) && board[0][i].equals(board[2][i]))
    if (!board[0][i].equals(EMPTY))
    return board[0][i];
    /** check diagonally */
    if (board[0][0].equals(board[1][1]) && board[0][0].equals(board[2][2]))
    if (!board[0][0].equals(EMPTY))
    return board[0][0];
    if (board[0][2].equals(board[1][1]) && board[0][2].equals(board[2][0]))
    if (!board[0][2].equals(EMPTY))
    return board[0][2];
    return EMPTY;
    static public void main(String[] args)
    Scanner scan = new Scanner(System.in);
    int boardSize;
    System.out.println();
    System.out.println("Welcome to Tic Tac Toe!");
    System.out.println("�����������������������");
    System.out.println("How big should the board be?");
    boardSize = scan.nextInt();
    makeBoard(boardSize);
    int players = 0;
    do{
    System.out.println("How many players?");
    System.out.println("1 (vs. Computer) or 2 (vs. another player)?");
    players = scan.nextInt();
    System.out.println();
    }while(players < 1 || players > 2);
    if (players == 1)
    playComputer();
    else
    playHuman();

    well, i figured out how to do it all, thanks to the TREMENDOUS amount of help here...lol...
    i just have one more (minor problem)...
    i can't get an algorithm working to see if the two diagonals are occupied by x's or o's (see if someone won diagonally)
    to check horizontally & vertically on an NxN board, i use following code:
    int count = 0;
            /** check horizontally  */
            for (int i = 0; i < myBoard.length; i++)
               for (int j = 0; j < myBoard.length-1; j++)
                   if (myBoard[0].equals(myBoard[i][j+1]) && !myBoard[i][0].equals(EMPTY))
    count++;
    if (count >= myBoard.length-1)
    return myBoard[i][0];
    count = 0;
    count = 0;
    /** check vertically */
    for (int i = 0; i < myBoard.length; i++)
    for (int j = 0; j < myBoard.length-1; j++)
    if (myBoard[j][0].equals(myBoard[j+1][i]) && !myBoard[0][i].equals(EMPTY))
    count++;
    if (count >= myBoard.length-1)
    return myBoard[0][i];
    count = 0;
    now i was messing around ALOT and couldn't figure out how to get the diagonals showing! this is what i came up with:
    count =0;
    for (int j = 1; j < myBoard.length; j++)
           if (myBoard[0][0].equals(myBoard[j][j]) && !myBoard[0][0].equals(EMPTY))
                 count++;
                 System.out.println(count);
            if (count >= myBoard.length)
                 return myBoard[0][0];
    count = 0;
    for (int j = myBoard.length-1; j >= 0; j--)
         if (myBoard[0][myBoard.length-1].equals(myBoard[j][j]) && !myBoard[0][myBoard.length-1].equals(EMPTY))
             count++;
             System.out.println(count);
          if (count >= myBoard.length)
              return myBoard[0][myBoard.length-1];
          count = 0;

  • Need some help with Tic Tac Toe game

    hey. hope u guys can help me out...
    having a problem with my tic tac toe program...
    i have 2 problems.
    1) got the "X" and "O" to appear using a flag(teacher didn't explain)
    using code like this
    if (jb == button[0]){
    if (flag==0)
    button[0].setText("X");
    else
    button[0].setText("O");
    //toggle
    flag = (flag==0)?1:0;
    my problem is how do i get it to stop.(For example button[1] is selected as "X"..how do i stop it from albe to switch to "O")
    2) found this code in javascript online and i want to do what it does in java code
    if(button[0] == " X " && button[1] == " X " && button[2] == " X ")
    alert("You Win!");
    reset();
    how would i do that?
    thanks for the help.

    ok here's my code:
    //TTT.java
    import javax.swing.*;
    import java.awt.*;
    import java .awt.event.*;
    public class TTT extends JFrame
                        implements WindowListener, ActionListener
    private JFrame frFirst;
    private Container cnFirst,cnSecond;
    private     JButton button[]=new JButton[9];
    private JButton btnNewGame,btnExit;
    private FlowLayout southLayout;
    private JPanel southPanel;
    private int flag;
    public TTT()
                   frFirst=new JFrame ("Michael's Tic Tac Toe Game!");
                   cnFirst=frFirst.getContentPane();
                   cnFirst.setLayout (new GridLayout (4,4));
                   cnFirst.setBackground(Color.green);
              for(int i=0;i<button.length;i++)
                        button[i] = new JButton();
                        cnFirst.add(button);
                        flag=0;
              southPanel = new JPanel ();
              btnNewGame = new JButton ("New Game");
              southPanel.add (btnNewGame);
              btnExit = new JButton ("EXIT");
              southPanel.add (btnExit);
              frFirst.add (southPanel,BorderLayout.SOUTH);
              frFirst.setLocation(200, 200);
              frFirst.setSize(400,400);
              frFirst.setResizable(false);
              frFirst.setVisible(true);
              this.frFirst.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                   // listeners
                   frFirst.addWindowListener(this);
                   button[0].addActionListener(this);
                   button[1].addActionListener(this);
                   button[2].addActionListener(this);
                   button[3].addActionListener(this);
                   button[4].addActionListener(this);
                   button[5].addActionListener(this);
                   button[6].addActionListener(this);
                   button[7].addActionListener(this);
                   button[8].addActionListener(this);
                   btnNewGame.addActionListener (this);
                   btnExit.addActionListener (this);
         //define methods of WindowListener
    public void windowOpened(WindowEvent we)
         public void windowClosing(WindowEvent we)
         System.exit(0);
         public void windowClosed(WindowEvent we)
         public void windowIconified(WindowEvent we)
         public void windowDeiconified(WindowEvent we)
         public void windowActivated(WindowEvent we)
         public void windowDeactivated(WindowEvent we)
    public void actionPerformed(ActionEvent ae)
    //making the X and O to appear on JButtons
         Object obj = ae.getSource();
              if (obj instanceof JButton){
                   JButton jb = (JButton)obj;
                   if (jb == button[0])
                        if (flag==0)
                        button[0].setText("X");
                   else
                        button[0].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[1])
                        if (flag==0)
                        button[1].setText("X");
                   else
                        button[1].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[2])
                        if (flag==0)
                        button[2].setText("X");
                   else
                        button[2].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[3])
                        if (flag==0)
                        button[3].setText("X");
                   else
                        button[3].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[4])
                        if (flag==0)
                        button[4].setText("X");
                   else
                        button[4].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[5])
                        if (flag==0)
                        button[5].setText("X");
                   else
                        button[5].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[6])
                        if (flag==0)
                        button[6].setText("X");
                   else
                        button[6].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[7])
                        if (flag==0)
                        button[7].setText("X");
                   else
                        button[7].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[8])
                        if (flag==0)
                        button[8].setText("X");
                   else
                        button[8].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
    //New Game To Reset
              if (ae.getSource () == btnNewGame)
    /*     String text = JOptionPane.showInputDialog(null,"Do You Want To Start A New Game?","Michael's Tic Tac Toe Game!",JOptionPane.WARNING_MESSAGE);
    String YES;
    if (text == YES)
         JOptionPane.showMessageDialog(null,"Do You","Michael's Tic Tac Toe Game!",JOptionPane.WARNING_MESSAGE);
         else{
    add code to reset game
         //Exit Button to Exit
         if (ae.getSource () == btnExit)
              JOptionPane.showMessageDialog(null,"Thanks For Playing!","Michael's Tic Tac Toe Game!",JOptionPane.INFORMATION_MESSAGE);
              this.setVisible(false);
         System.exit(0);
              }     //end of if instanceof
    public static void main(String[]args)
         //instantiate GUI
         new TTT();

  • NEED TIC TAC TOE HELP

    Why do I keep getting the following errors in a very simple, basic TIC TAC TOE program? Any help would be greatly appreciated. Thanks.
    C:\Class\Teresa\TicTacToe017.java:114: 'else' without 'if'
    else if (board[turnRow - 1][turnCol - 1] == 'X'
    ^
    C:\Class\Teresa\TicTacToe017.java:185: 'else' without 'if'
    else // Next player's turn
    ^
    C:\Class\Teresa\TicTacToe017.java:39: cannot resolve symbol
    symbol : method call ()
    location: class TicTacToe017
                        call();
    ^
    C:\Class\Teresa\TicTacToe017.java:145: cannot resolve symbol
    symbol : method writeBoard ()
    location: class TicTacToe017
    writeBoard();
    ^
    C:\Class\Teresa\TicTacToe017.java:165: cannot resolve symbol
    symbol : method writeBoard ()
    location: class TicTacToe017
    writeBoard();
    ^
    C:\Class\Teresa\TicTacToe017.java:181: cannot resolve symbol
    symbol : method writeBoard ()
    location: class TicTacToe017
    writeBoard();
    ^
    6 errors
    Tool completed with exit code 1
    Here is my code so far.
    File name: TicTacToe.java
    A class to play TicTacToe.
    Entries cannot be changed once they are entered.
    Written by: Lew Rakocy
    email address: [email protected]
    Date: 9/2/00
    Changes: 03/13/2003 Made comments like text examples.
    Added code to display board after win and draw.
    public class TicTacToe017
    // Use a 3 X 3 (two-dimensional) array for the game board.
    private static char[][] board = new char[3][3];
    private static char turn;
    private static int row; // Loop controls to
    private static int col; // display the board
    private static int turnRow; // User input to
    private static int turnCol; // select move
    private static boolean entryError;
    private static boolean anotherGame = true;
    private static char repeat; // User input: y or Y to repeat
    private static int entryCount = 0; // Game ends when board is full
    // (when entryCount = 9);
    public static void main(String[] args)
    while(anotherGame)
    newGame();
    while(!winner())
                        //WRITE THE METHOD CALL TO DISPLAY THE "BOARD" HERE
                        call();
                        System.out.println("This is the game board.");
    //WRITE THE METHOD CALL FOR THE "PLAY" OF THE GAME HERE
                        System.out.print("Welcome to Teresa's Tic Tac Toe!");
    System.out.println("Another game? Enter Y or y for yes.");
    repeat = SavitchIn.readLineNonwhiteChar();
    //WRITE THE IF/ELSE STATEMENT TO PLAY ANOTHER GAME HERE
    if ((repeat == 'Y') || (repeat == 'y'))
         System.out.println("Play another game.");
    else
         System.out.println("End of game. Thanks for playing.");
    //WRITE THE HEADER FOR THE writeBoard METHOD HERE
    System.out.println("-----------------");
    System.out.println("|R\\C| 1 | 2 | 3 |");
    System.out.println("-----------------");
    for(row = 0; row < 3; ++row)
    System.out.println("| " + (row + 1)
    + " | " + board[row][0]
    + " | " + board[row][1]
    + " | " + board[row][2]
    + " |");
    System.out.println("-----------------");
    private static void getMove()
    entryError = true; // Will change to false if valid row
    // and column numbers are entered.
    while(entryError)
    System.out.println();
    System.out.println(turn + "'s turn.");
    System.out.println("Where do what your " + turn + " placed?");
    System.out.println(
    "Please enter row number and column number"
    + " separated by a space.");
    System.out.println();
    turnRow = SavitchIn.readInt();
    turnCol = SavitchIn.readInt();
    System.out.println("You have entered row #" + turnRow);
    System.out.println(" and column #" + turnCol);
    // Check for proper range (1, 2, or 3)
                   //WRITE THE IF STATEMENT HERE FOR AN INVALID ENTRY
                   if (board[turnRow - 1][turnCol - 1] > 3)
              System.out.println("Invalid entry: try again.");
    System.out.println(
    "Row & column numbers must be either 1, 2, or 3.");
    // Check to see if it is already occupied
    // Adjust turnRow and turnCol for 0-numbering in array
    else if (board[turnRow - 1][turnCol - 1] == 'X'
    || board[turnRow - 1][turnCol - 1] == 'O')
    System.out.println("That cell is already taken.");
    System.out.println("Please make another selection.");
    else // Valid entry
    entryError = false;
    System.out.println("Thank you for your selection.");
    board[turnRow - 1][turnCol - 1] = turn;
    ++entryCount;
    private static boolean winner()
    // Row checks
    for(row = 0; row < 3; ++row)
    if(board[row][0] == turn)
    if(board[row][1] == turn)
    if(board[row][2] == turn)
    System.out.println();
    System.out.println (turn + " IS THE WINNER!!!");
    writeBoard();
    return true;
    // WRITE A FOR LOOP FOR THE COLUMN CHECKS HERE
    // WRITE A FOR LOOP FOR THE DIAGONAL CHECKS HERE
    if(board[0][2] == turn)
    if(board[1][1] == turn)
    if(board[2][0] == turn)
    System.out.println();
    System.out.println (turn + " IS THE WINNER!!!");
    writeBoard();
    return true;
    // These lines execute only if there is no winner.
    // End game if board is full
    //WRITE THE IF STATEMENT TO CHECK IF THE BOARD IS FULL
              if (entryCount == 9)
    System.out.println();
    System.out.println("Draw: no winner and board is full.");
    writeBoard();
    return true;
    else // Next player's turn
    //WRTITE THE IF/ELSE STATEMENT FOR THE NEXT PLAYER'S TURN
    return false;
    private static void newGame()
    System.out.println();
    System.out.println("New Game: X goes first.");
    turn = 'O'; // Turn will change to X when winner() is called
    // Clear the board
    for(row = 0; row < 3; ++row)
    for(col = 0; col < 3; ++col)
    board[row][col] = ' ';
    entryCount = 0;
    System.out.println();

    the "else without if" means that you have an else statement that wasn't attached to an if statement. In your case, it seems to be because you had multiple statements following an if statement, and you didn't enclose them in a single block.
    The "cannot resolve symbol" means that you referred to something that wasn't defined. Either it's your code, and you forgot to define it, or you were referring to someone else's code, in which case you probably forgot an import statement, or you're using their code incorrectly.

  • HTML-Java-Tic Tac Toe

    I wrote a Tic tac toe program in net beans aka Java and i wanna know how to get it on my geocities website.
    P.S
    There are 10 dukes dollars assigned, help would be appreciated

    Otherwise I could become dramatically de-incented.Yes, student85, and what about poor Laszlo in thread http://forum.java.sun.com/thread.jspa?threadID=5170840
    He's an old man who walks with a cane and you can't spare him a duke!

  • Tic - Tac - Toe Game - Please Help!

    Hi everyone, I am attempting to create a tic - tac - toe game (O's & X's).
    I would like there to be two playing modes to the game, the first mode will be one player where the user plays against the computer. The second mode is a two - player game, where two users play, one being X's and the other being O's.
    Can anyone help me get started with this game, I know there is source code on the internet but I would rather not use this as I would like to learn as I create the game.
    Thanks Everyone

    its amazing how much code a simple game like tic-tac-toe can require.. well, only if you program the AI of the computer.. i wrote one in c++ last year, for my computer science class, and the whole class had trouble with it, mainly the AI.. a suggestion to you: write it in an object-oriented manner. i ended up writing it procedurally and in the end, it looked very bad, but it worked!
    i would prob. setup some objects like: Board (the 3x3 grid), Mark (a user mark, such as an "x" or an "o")..
    i dunno.. hope that helps some, if you need help with the AI at all.. i do have the tic-tac-toe program i wrote on my website (http://www.angelfire.com/blues/smb/ ) in the C++ section.. i used a graphics package, but the logic is all there and the code is well commented.
    anyway, ill talk to ya later, good luck,
    Steven Berardi

  • Tic Tac Toe Problem

    I need help on a Tic Tac Toe game I am making for a class. I had finished a "2 Player" version and my instructor wants me to simulate a computer "AI" now. I cannot figure out what I'm doing wrong. The order of precedence is this:
    1. X moves first (the player)
    2. Computer moves to win.
    3. If it can't win, it moves to block a win
    4. If it can't block a win, it moves to the best possible spot to set up a win.
    I think my problems are with several methods, but I cannot figure out what I'm doing wrong. Every time I look at my code, it just makes "sense". I think my problems could probably be found in 4 methods, setButtonText(), findOpen(), findBestOpen() and tempCheck(). I would like hints or maybe if I could get a second look at it for me.
    public class VangTicTacToe extends javax.swing.JFrame {
        private boolean isX;
        private int turnCount;
        private boolean gameWon;
        private boolean isTemp;
        /** Creates new form VangTicTacToe */
        public VangTicTacToe() {
            initComponents();
            resetGame();
            isX = true;
            turnCount = 0;
        private void checkWinner(String pressedButton){
            //an multi-dimensional array of winning combinations
            JButton[][] winningCombos = {{oneJButton, twoJButton,
            threeJButton}, {oneJButton, fourJButton,
            sevenJButton}, {oneJButton, fiveJButton, nineJButton},
            {twoJButton, fiveJButton, eightJButton}, {threeJButton, sixJButton,
            nineJButton}, {fourJButton, fiveJButton, sixJButton}, {sevenJButton,
            eightJButton, nineJButton}, {sevenJButton, fiveJButton, threeJButton}};
            String buttonPressed = pressedButton;
            //loops and determines if any of the possible winning combinations have been
            //met for X and displays output accordingly
            for(JButton[] row : winningCombos){
                for(JButton button : row){
                    if(button.getText().equals(buttonPressed)){
                        gameWon = true;
                    else{
                        gameWon = false;
                        break;
                }//end inner for
                if(gameWon == true && isTemp == false){
                    for(JButton button : row){
                        button.setBackground(Color.green);
                    }//end inner for
                    if(pressedButton.equals("X"))
                        outputJLabel.setText("Congratulations! Player 1 (\"X\") Wins!");
                    else
                        outputJLabel.setText("Sorry, computer wins.");
                    disableButtons();
                    break;
                }//end if
                else{
                    continue;//go to next outer loop and keep searching
            }//end outer for
        }//end method checkWinner
        private void setButtonText(JButton buttonPressed){
            if(isX == true){
                buttonPressed.setText("X");
                isX = false;
                checkWinner("X");
                outputJLabel.setText("Computer's turn");
                isTemp = true; //sets isTemp to true so that the test is temporary
                findOpen();//calls findOpen to start computer move
            //disable the button so it cannot be pressed again
            buttonPressed.setEnabled(false);
            //increment the turn count number
            turnCount++;
            if(turnCount == 9)
                outputJLabel.setText("Cats Game! You both are losers!");
        }//end method setText
        //the following 3 methods are for a computer move
         //find next open space
        private void findOpen(){
            //array of buttons
            JButton[] buttons = {oneJButton, twoJButton, threeJButton, fourJButton,
            fiveJButton, sixJButton, sevenJButton, eightJButton, nineJButton};
            //moves through array of buttons and looks for empty.  If empty,
            //it calls temporary select method.
            for (int count = 0; count < buttons.length; count++){
                if(buttons[count].getText().isEmpty())
                    tempCheck(buttons[count]);
            }//end for loop
            //if gameWon is false, call findBestButton to find the best open spot
            if(gameWon == false){
                findBestButton();
        }//end method findOpen
        private void findBestButton(){
            //an multi-dimensional array of winning combinations
            JButton[][] winningCombos = {{oneJButton, twoJButton,
            threeJButton}, {oneJButton, fourJButton,
            sevenJButton}, {oneJButton, fiveJButton, nineJButton},
            {twoJButton, fiveJButton, eightJButton}, {threeJButton, sixJButton,
            nineJButton}, {fourJButton, fiveJButton, sixJButton}, {sevenJButton,
            eightJButton, nineJButton}, {sevenJButton, fiveJButton, threeJButton}};
            boolean placeO = false;
            int buttonCount = 0;
            for(JButton[] row : winningCombos){
                for(JButton button : row){
                    if(button.getText().equals("O") || button.getText().equals("")){
                        placeO = true;
                    else{
                        placeO = false;
                        buttonCount = 0;
                    if(placeO == true){
                        ++buttonCount;
                    else{
                        break;
                    if(buttonCount == 3 && placeO == true){
                        button.setText("O");
                }//end inner for
                if(placeO == true){
                    isX = true;
                    break;
                else{
                    continue;
            }//end outer for
        }//end method findBestButton
        //checks if temp move would win
        private void tempCheck(JButton tempButton){
            //temporarily assigns "O" to a square and checks if it wins
            tempButton.setText("O");
            checkWinner("O");
            if(gameWon == true){//if it wins then set temp to false and call
                isTemp = false;//checkWinner();
                checkWinner("0");
            else{
                tempButton.setText("");//else, set buttonText to empty
            }//end if
            if(gameWon == false){//if gameWon is false, check if "X" would win
                tempButton.setText("X");
                isTemp = true;
                checkWinner("X");
                if(gameWon == true){//if x is going to win,
                    tempButton.setText("O");//block the player from winning
                else{
                    tempButton.setText("X");
        }//end method tempCheck()
    }

    touandcim wrote:
    I click to make "X"'s (the player's move). X appears but O never does, although a button is highlighted. If I keep pressing the buttons, all X's appear until the last move, when an "O" appears.I don't know if it's the problem, but
    checkWinner("0");looks suspicious. (2nd invocation in your tempCheck() method).
    Your program seems awfully brittle. How would you do it if you had a 4 x 4 board? Or 5 x 5?
    Also, your 'winningCombos' array is repeated everywhere it's used. There's no need for that; just make it an instance variable/constant.
    Winston

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              String SP = c.input.readString();
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                   gameInterface.pictureBoard(gameInterface.display());
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                   //     whoWon=true;
                   //     break;
                   player2.setName(SP);
                   myPrintln(player2.getName() + " (O) to play");
    myPrintln("Enter move by selecting number from grid");
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                   name2 = c.input.readChar();
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                   //if(checkWin(gameInt.display()))
                   //     whoWon=true;
                   //     break;
                   loop++;
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