Preferred Way of handling Analyzer Security (6.1.1)

We would like to set up Analyzer security in the most efficient way possible. It seems to me that utilizing existing Essbase security for all Essbase database access, filters,.. would be best handled by the "Use Essbase Authentication" being enabled. Then, the only security that would be directly setup in Analyzer would be basically for report groups. So we would set up a report group in Analyzer called "Finance" and map the 15 reports/screens to belong to that group, then add the 6 or so users the appropriate access to the group. Anyone else have experience and the pros & cons with specific Analyzer / Essbase security? Thanks!

I believe if you were to build your strings into an array, and then set the "Write to Spreadsheet File"'s 'Transpose' input to true, you should get what you're looking for.

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                   // requestThanks in advance for any help!
    :)

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    import com.sleepycat.db.Environment;
    import com.sleepycat.db.EnvironmentConfig;
    import com.sleepycat.db.LockDetectMode;
    import com.sleepycat.dbxml.XmlContainerConfig;
    import com.sleepycat.dbxml.XmlDocumentConfig;
    import com.sleepycat.dbxml.XmlException;
    import com.sleepycat.dbxml.XmlManager;
    import com.sleepycat.dbxml.XmlContainer;
    import com.sleepycat.dbxml.XmlDocument;
    import com.sleepycat.dbxml.XmlManagerConfig;
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    Hi,
    I need your help please - I have to update one of my iOS Apps. In this App I use Box2d for a simple maze game (it's an app for kids). When I publish & test this game on my Mac it works fine. I can drag my Hero (fish) through this Maze and all collision detections, gravity etc. work perfect.
    When I test it on my iPad it doesn't work. The device debugger shows this error message:
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
      at global$init()
      at global$init()
      at Box2DAS.Common::b2Base$/initialize()[/Users/jan/Documents/_Projekte/Spielplatz/Universal_ Retina/src/com/Box2DAS/Common/b2Base.as:31]
      at wck::WCK/create()[/Users/jan/Documents/_Projekte/Spielplatz/Universal_Retina/src/com/wck/ WCK.as:26]
      at misc::Entity/ensureCreated()[/Users/jan/Documents/_Projekte/Spielplatz/Universal_Retina/s rc/com/misc/Entity.as:50]
      at misc::Entity/handleAddedToStage()[/Users/jan/Documents/_Projekte/Spielplatz/Universal_Ret ina/src/com/misc/Entity.as:100]
      at misc::Entity/handleAddedToStage()
    Line 31: loader = new CLibInit();
    I guess "CLibInit" should come from the .swc file.
    The thing is:
    I didn't change anything in this maze game - it seems this has to do something with the new Flash and/or Adobe Air version. Box2D.swc file is included:
    It always worked like this - and it works when testing it on my Mac - but it is no longer working on my current system.
    So I started my Mac from an older system (10.9.5 on an external HD) and published the App from Flash CS6 and Adobe Air 13.0 - then it suddenly worked on my iPad as before. I was able to tap an the fish and drag it arround.
    The same project / app published from my current OS X 10.10 + Flash CC 2014 + Adobe Air 15.0.0.302 is not working. I always receive this Error Message - I can not drag the fish - nothing happens. And I have no idea why this happens and what else I could do. I searched the whole day for a solution but didn't find anything.
    So did anything change by the way Flash and/or Air handles .swc files? Is there an other way to include: import cmodule.Box2D.* / CLibInit ?
    Please - if anyone has a clue - please let me know!!
    Best regards
    Jan

    Update:
    There is also an Android Version of this App. I just published and tested a new version of it on my kindle fire & Samsung Galaxy Tab 2. On both Tablets the maze works perfect. I'm able to drag the fish around etc.
    Then I published this Android Version for iOS and tested it on my iPad. Again I'm getting the Error message:
    TypeError: Error #1009: Cannot access a property or method of a null object reference. 
      at global$init() 
      at global$init() 
      at Box2DAS.Common::b2Base$/initialize()[/Users/jan/Documents/_Projekte/Spielplatz/Universal_ Retina/src/com/Box2DAS/Common/b2Base.as:31] 
      at wck::WCK/create()[/Users/jan/Documents/_Projekte/Spielplatz/Universal_Retina/src/com/wck/ WCK.as:26] 
      at misc::Entity/ensureCreated()[/Users/jan/Documents/_Projekte/Spielplatz/Universal_Retina/s rc/com/misc/Entity.as:50] 
      at misc::Entity/handleAddedToStage()[/Users/jan/Documents/_Projekte/Spielplatz/Universal_Ret ina/src/com/misc/Entity.as:100] 
      at misc::Entity/handleAddedToStage
    ...and the fish is stuck - I can't drag it - nothing happens. So this error only occurs when I publish the App for iOS - as an .ipa. Did anything change in the way Air handles .swc files?
    I'm totally confused
    If anybody has an idea what I could try - PLEASE LET ME KNOW!!

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