Preloading in AS 3.0

Okay, how does one make a preloader in AS 3.0 for THE ENTIRE swf?
I'm certainly generally familiar with making preloaders in Flash, yet with changes to the Flash environment in the last few years, my situation may not be so straight forward:
I have a very developed Flash 3.0 application where the timeline is not used in the traditional way, everything is Class based, and there are all kinds of assets in the library that are used dynamically. 
This type of preloader is useless, because (I guess) that "this.loaderInfo" is associated to the timeline (which has nothing on it) :
     public function Preload () {
            this.loaderInfo.addEventListener(Event.COMPLETE, initApplication);
            this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, showProgress);
        public function showProgress(theProgress:ProgressEvent):void {
            var percent:Number = Math.round((theProgress.bytesLoaded / theProgress.bytesTotal )*100 );
            trace(percent + " %");
            this.graphics.clear()
            this.graphics.lineStyle(1, 0xFF0000, 1)
            this.graphics.beginFill(0xFF0000)
            this.graphics.drawRect(100,100,percent,10)
        public function initApplication(myEvent:Event):void {
            trace("Loaded !");
            init();
After I found some reference to a tip on-line, I went thru my library and adjusted the Linkage properties (for the movie clips that are Linked to Classes) to NOT be "export in frame 1", yet I'm not really certain what this does, and doing this started to create other problems.  Is that any kind of solution in this case?
Isn't there a straight forward way to go about this?  A property of the SWF that includes ALL of the ASSETS of the SWF independent of the timeline?

What I would suggest, and this is how I always do it when I need a preloader, is to just make yourself a new movie and load into it. Then just a little timeline code is all you need:
var l:Loader = new Loader();
l.addEventListener(Event.COMPLETE, swfLoaded, false, 0, true);
l.addEventListener(ProgressEvent.PROGRESS, prog, false, 0, true);
l.load(new URLRequest("myMovie.swf"));
function prog(e:ProgressEvent):void
     //update percent bar
function swfLoaded(e:Event):void
     addChild(l);
     //start loaded swf
You can have an init method in the swf to be loaded that is called from inside swfLoaded() when you add it to the display list if you need.

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    The message above should be:
    OMG, me dumb you smart Florian...
    Thank you for your suggestion... It's not the best OR anything close to what I thought it would be, it's certainly one way to do it and better then what I've got now...
    Thanks again Florian, I really appreciate it!!
    BTW, is there anything that would produce the sound faster then this?
    Message was edited by:
    BuggyVB

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