Problem saving back to CS6

When I save a file from Illustrator CC to CS6 and then open in CS6, there is an outline of a black rectangle on every document. Why?

no it's not a view>hide artboard issue. This is a 3/8" x 4 3/4" rectangle that shows up on all documents that I saved back to CS6. It is just a black outline rectangle, but the outline has a shadow effect around it. It shows up at the same position in each document. You can't select it, it's just there. It doesn't seem to effect anything and if I export the image/file as a .png it doesn't show up on the .png when opened. Weird.

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    I restarted already a few times.
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    Thank you for your reply. I checked that and there was no problem.
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    import java.awt.event.*;
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    import java.awt.image.CropImageFilter;
    import java.awt.image.FilteredImageSource;
    import java.io.*;
    import java.util.*;
    import java.net.*;
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       public static final int text = 3;
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       public int drawThickness = 1;
       public int drawType = 0;
       public boolean fill = false;
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       public int oldx = 0;
       public int oldy = 0;
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       private int rectangleHeight;
       private tempLine draftLine;
       private tempText draftText;
       public Canvas pad;
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       boolean showingPicture;
       protected Image offScreen;
       public JTextArea coor;
       public JButton writeIn;
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       int x = 0;
       int y = 0;
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                   String two1 = rs.getString("file_name");
                   //System.out.println("two1 : " + two1);
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                    y = -12;
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                        y = y + 12;
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                    rs.close();
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         pad.addMouseMotionListener(this);
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         // If the thing showing on the canvas is a picture, just send back
         // the picture
         if (showingPicture)
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         // Fit it to the canvas
         offScreen = theImage;
         repaint();
         showingPicture = true;
        synchronized public void paint(Graphics g)
         int width = 0;
         int height = 0;
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            //offScreen is the image declared at top
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                       height = offScreen.getHeight(this);
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                   //height = getSize().height;
                   width = pad.getWidth();
                   //width = getSize().width;
                   height = pad.getHeight();
                   //height = getSize().height;
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                    //The "this" is An asynchronous update interface for receiving
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              g2.setColor(color);
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         else
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         if (endy > starty)
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              endy -= (thickness / 2);
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      public void connectToDB()
        try
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           System.out.println("Unable to connect to db");
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      //use this method to instatiate connectToDB method
      public void init()
           connectToDB();
        protected void floatText(String text)
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                            this.oldx,
                            this.oldy,
                                        text);
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        //straigth lines type
        public void mouseEntered(MouseEvent e)
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        public void mouseExited(MouseEvent E)
         pad.setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
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         oldy = e.getY();
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             if (drawType == this.line)
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                    this.mode_xor);
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                    drawThickness, this.mode_paint);
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         else if (drawType == this.text)
              if (floatingText)
                   // The user wants to place the text (s)he created.
                   // Erase the old draft text
                   drawText(drawColor, draftText.x, draftText.y,
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                       String str1  = Integer.toString(e.getY());
                       coor.append(str + " " + str1 + "\n");
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                   draftText.x = e.getX();
                   draftText.y = e.getY();
                   // Draw the permanent text
                   drawText(drawColor, draftText.x, draftText.y,
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                   floatingText = false;
         public void mouseDragged(MouseEvent e)
            if (drawType == this.freehand)
              drawLine(drawColor, oldx, oldy, e.getX(), e.getY(),
                    drawThickness, this.mode_paint);
              oldx = e.getX();
              oldy = e.getY();
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         if (drawType == this.line)
            // Erase the old draft line
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            draftLine.endy = e.getY();
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              draftText.y = e.getY();
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         public int startx;
         public int starty;
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         public int x;
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             color = mycolor;
             x = myx;
             y = myy;
             text = mytext;
    }

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    Message was edited by: shep222

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    The issue of huge Library is due to using a Managed-Masters Library. Switch to RAW capture and a Referenced-Masters Library with the Library on an internal drive and the Masters referenced on external drives and the Library will no longer grow ridiculously large. IMO discarding image data via JPEG compression just to save hard drive space is inappropriate in 2011.
    HTH
    -Allen Wicks

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