PSD File formats

I get a "Unsupported File Format" message when trying to read a .psd file with Photoshop Album Starter Edition 3.0. I have installed the latest update to the PSA SE 3 program. Is the .psd format supported by PSA SE 3?

> Is the .psd format supported by PSA SE 3?
No. This is only supported by the paid-for versions. PSA SE is really only intended for people starting out with digital photography and, hence, just supports camera formats [JPEG].

Similar Messages

  • Same Effects Panel parameters-different results on Tiff & Psd file format?

    Just a quick question to all the users and the Adobe Lightroom team & see if anybody has the same problem.
    I have one file saved in a Tiff format & the exact duplicate saved in a PSD, however when I sync the Effects Panel settings between the two, I get different results. The difference isn't black & white but clearly visible. The grain in the PSD file is less coarse & pronounced and the post crop vignetting is much more subtle. The color balance is also different. In other words every adjustments seems to be more subtle & less pronounced on a PSD file compare to a Tiff file.
    Not the end of the world but clearly something to keep in mind when syncing settings between the two formats and something that shouldn't be there in the first place.
    Thanks

    Now you are providing more detail.
    "... but lesser quality at least in terms of natural movement."
    It sounds very much like 11 is exporting 25p/30p which is why you see non smooth motion.
    25p/30p is the result of deinterlacing 50i/60i. When you take two FIELDS that are 1/50th or 1/60th apart and create 1 image, these images will be 1/25th or 1/30th second apart.
    You can create 1 frame through several methods.
    With iM09 deinterlacing occured only if you imported as LARGE, OPTIMIZED video, or used a function or FX that scales video. Perhaps with 11, Apple has decided that its time to FORCE any kind of interlaced video to be deinterlaced.
    In other words, LARGE and FULL only relate to size.
    One possible advantage is that Apple has finally decided to deinterlace using BLEND during import. This would look better, but it creates 25p or 30p video.
    They may hinting its time to buy a progressive camera.

  • Psd file format specification how get the pixel values

    Hello
    I'm trying to convert psd to xml and get all information from layers
    I already got all necessary  info  but for example  the radius  in rounded rectangle is in math double format but I need to have it in pixels.
    I'm using Adope photoshop file format specification but  there is no information how to convert double values to pixels,
    The same is with colors that also given in double.
    I need to know how to convert these values to actual values
    Thanks

    Hi,
    You can't do that. You have to format the numbers before you print them. Take a look at the decimal format class:
    http://java.sun.com/j2se/1.5.0/docs/api/java/text/DecimalFormat.html
    /Kaj

  • Two questions about the PSD file format specicaition

    I'm a programmer dealing with a project to parse PSD files. When reading the official file format specification, I found that some fields of the file are not clarified:
    1. There is a rectangle structure containing 4 fields: top, left, buttom, right. I wanna know whether these 4 fields can be negative values and is there a rule that the buttom shoud be larger than the top and the right shoud be larger than the left
    2. The PSD file contains a color mode section. But if the color mode is RGB, the color mode section contians no data but a 4-byte length field whose value is set to 0. This is true for files in RGB mode 8-bit channel. But after convert the files to RGB mode 32-bit channel using photoshop, the whole color mode section is no long exist.
    These two questions may be somehow technical, I would be thankful if someone can give me a hand.

    1) was covered in the documentation at one time.  Yes, many of them can be negative, that's why they're signed values.  Valid rectangles will have the bottom greater than the top, and the right greater than the left. But you can also have empty rectangles, and sometimes invalid rectangles (because the values don't matter).
    2) Not sure what you're asking...  color mode is just a single enumeration for RGB, CMYK, etc.

  • Visible bit flag in layer record of PSD file format

    Hi
    I'm parsing PSD files, and retrieving vitals about the layers they contain. One of the things I'm interested in is whether or not a layer is visible. The Photoshop File Format guide I have states that it is a "visible" flag, but based on the results I'm getting, it appears to be a "hidden" flag instead - i.e. it is 1 if the layer is hidden, and 0 if visible. Can anyone confirm if this is indeed a misnomer?
    Thanks
    Danny

    Here is how I am using it. In full
    There was a space on the original code.
    property type_list : {"TIFF", "JPEG", "PNGf", "PICT"}
    property extension_list : {"tif", "tiff", "jpg", "jpeg", "png", "pict", "psd"}
    set nLayersName to {}
    set matchList to {}
    set matchLayer to "Shadows"
    tell application "Finder"
      set HotDestination to (((path to pictures folder) as text) & "HotDestination")
      set HotFolder2do to (((path to pictures folder) as text) & "HotFolder2do")
      set HotFolderDone to (((path to pictures folder) as text) & "HotFolderDone")
      repeat with tFile in (get document files of folder HotDestination whose name extension is in extension_list and (name does not start with "50" or name does not start with "MJC"))
      set nLayersName to getNameOfLayers(tFile)
      set matchList to isMatchLayer(nLayersName, matchLayer)
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      move tFile to the folder HotFolderDone -- move to subFolder A
      else
      move tFile to the folder HotFolder2do
      end if
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    end tell
    on getNameOfLayers(f)
      set matchCmdStr to " | awk '!/kMDItemLayerNames|\\)/ { sub(/[ ]+/, \"\"); print }' "
      set mdlsCmd to "mdls -name kMDItemLayerNames "
      return do shell script (mdlsCmd & f's quoted form & matchCmdStr)
    end getNameOfLayers
    on isMatchLayer(psdLayers, matchItem)
      set matched to false as boolean
      set matchCount to 0 as integer
      repeat with layer in paragraphs of psdLayers
      if matchItem is in layer then
      set matchCount to matchCount + 1
      set matched to true
      end if
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      return {matched, matchCount}
    end isMatchLayer

  • Problem with ghosted lines in PSD files

    Hi,
    When I import PSD files into a DVCPRO HD 720p timeline I see a faint gray box around titles. I'm saving out as 8 bit (because 16 bit won't work) over a transparent background. aspect ratio is fine and I turn off maximize compatibility to increase quality. Very strange.
    Chase

    Yeah, I don’t think it’s the .psd file format… Try the .tiff Zeb suggested though.
    BTW I’m not sure “Maximize Compatibility” has much, if anything, to do with quality. More to do with file size and, well, compatibility…
    When saving a file with maximum compatibility, a full-size, full-resolution flattened version is saved along with the actual Photoshop (.psd) file. The flattened version ensures that other programs that can use the Photoshop format show the image properly.
    Please post back if you find a solution. I'm curious...
    EDIT Oh, could this be a render "thing"? And, are you viewing this on an external NTSC monitor?? It is an RGB file right???

  • Tips on using Aperture with Photoshop PSD files

    For all the people like me coming to Aperture with hundreds of Photoshop files, I would like to offer what I've learned so far in this area.
    1. If Aperture is importing your psd files but not showing an image, you probably need to change some preferences in PS. Apple has a tech note showing how to set the PS prefs here: http://docs.info.apple.com/article.html?artnum=302624
    Warning: all of the choices should be set to the ones onscreen, not just "maximize compatibility". And even then, I have found I can't simply re-save the file to produce the image Aperture needs. I had to use "Save As" from Photoshop, creating a new file, to import a visible image file into Aperture.
    2. Once the psd file is in Aperture, you need to realize that Aperture treats it as a master and won't let you make further changes to it. So, if you select this psd file and choose "Edit in external editor," Aperture will create a duplicate file and send that to Photoshop, thus protecting you. If you don't want two full-size masters of the same image in your library, there are two work-arounds.
    Very Important Tip: in the Aperture preferences you must tell Aperture to use the psd file format for the "Edit In External Editor" command. My copy of Aperture defaulted to the TIFF format, which is bad if you want your layers preserved as you should.
    One work-around is to import the psd file(s) as referenced masters. When you want to make changes to the file in PS, choose the file in Aperture and select "Show in Finder." From the finder, open the file in PS, make your changes, save, return to Aperture and update the preview if Aperture hasn't automatically done so. I don't like this method because it requires referenced masters and I want all of my files managed by Aperture.
    Second method works with managed masters in the Aperture library or referenced masters for that matter. However you cannot use this technique if a psd file in your Aperture library has versions you want to save. You can only do this with files that have not spawned versions which you want to keep. In other words, be very careful. Best to do this as shortly after the import process.
    Pick the file, choose "Edit in External Editor." Aperture duplicates the file and opens that in PS. Make some changes, save and return to Aperture. Notice the original master and this new changed version are in a stack. There should be a badge on the changed version indicating it has been edited externally. Here's the trick: Unstack the two images and delete the original master. Now you have only the externally edited master in your Aperture library. If you choose "Edit In External Editor" with this file, Aperture will not duplicate it and send the duplicate to PS, it will send the selected file.
    Apple has a useful FAQ on using "Open With External Editor" here: http://docs.info.apple.com/article.html?artnum=302820

    My suspicion is that Aperture is going to try loading the video card VRAM with your image .... 600Mb worth. So, paging in/out of system memory is going to be a royal pain.
    Check that you haven't any alpha channels saved, as Aperture will save them but will not composite them.
    Finally, to disable previews, uncheck in preferences, AND also uncheck Maintain previews under the library projects list gear icon.
    Cheers!

  • PSE 7: Texture folder has JPG and PSD files?

    I noticed there are both file types in C:\Program Files\Adobe\Photoshop Elements 7\Presets\Textures\
    Blue Pastels.jpg
    Burnt Red Pastel Paper.jpg
    Charcoal on Paper.jpg
    Dirt.jpg
    Feathers.psd
    Footprints.psd
    Frosted Glass.psd
    Granite.jpg
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    Lambswool.jpg
    Leafy Bush.jpg
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    Mountains 1.psd
    Purple Daisies.jpg
    Purple Pastels.jpg
    Puzzle.psd
    Rust Flakes.psd
    Sepia Marble Paper.jpg
    Snake Skin.psd
    Spiky Bush.jpg
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    Stucco 2.psd
    Stucco Color.jpg
    v4 Old Paper.psd
    v4 Parchment.psd
    v4 PLASTERG.psd
    Wild Red Flowers.jpg
    Wrinkle Wood Paper.jpg
    Yellow Green Chalk.jpg
    Yellow Tan Dry Brush.jpg
    When I go to texture > texturizer and choose load, only PSD files are setup to load.  Why are some of these in jpg format and PSD?  Is there a feature that uses these jpgs, if so, where is it?  For example, what feature uses the textures Blue Pastels.jpg and Burnt Red Pastel Paper.jpg?
    Thanks, Tony

    No, filter uses the jpgs AFAIK. They are in Photoshop too. They are seamless so you could use them as is and define them as patterns; then again you can also use the PSD files to make patterns. The grass jpg is a good one to turn into a pattern.
    If you want to use them with the filters that require PSD files just save a copy of each in PSD file format. You might also think about making them black and white so you can tinker with how they will apply the texture. (White is high; black is low; 50% gray is neutral. Colors act as shades of gray so black and white might help you better predict what the result will be.)

  • PSE has trouble displaying .jpg or .psd files

    I just upgraded from PSE ver 5 to PSE ver 8.  For some reason, ver 8 has some trouble displaying some .jpg and .psd files in the editor.  .nef files (raw) are no problem.  Some of the .jpg/.pse files display as a 'broken file" image, or are blurry if I double click them in editor..  If I right click on the image and go to edit, I am able to edit it and save it, but the resulting saved file may or may not be displayed.  Attempts to add unmanaged files to the catalog have not helped.  Any suggestions?

    No, filter uses the jpgs AFAIK. They are in Photoshop too. They are seamless so you could use them as is and define them as patterns; then again you can also use the PSD files to make patterns. The grass jpg is a good one to turn into a pattern.
    If you want to use them with the filters that require PSD files just save a copy of each in PSD file format. You might also think about making them black and white so you can tinker with how they will apply the texture. (White is high; black is low; 50% gray is neutral. Colors act as shades of gray so black and white might help you better predict what the result will be.)

  • PSD File Definition Document

    Hi all,
    I am writing a Flex application that needs to be able to examine a PSD file, and determine the size of the Photoshop PSD image, be able to extract a predetermined selection of settings for the file, and then to be able to parse and interpret image data from it to be able to render a preview.
    I'm wondering if anyone has come across anything that's already been written first of all, however, more likely, I'm hoping that someone knows if/where I can get my hands on the PSD file definition document.
    Thanks for your help guys.
    -b

    Download the Photoshop SDK - then read the SDK FAQ about how to request documentation on the PSD file format.

  • Printing PSD files on-line

    Created a collage using APE12--file is saved in a *.psd file format--want to print on-line- this file format is not supported by any on-line printing service I have found.  How can I print this

    There is no option for a JPG file format when saving a collage--at least not one I can find.
    Regards,
    Eric L. Moorehead
    713 397 4377

  • PSD file definition

    Hi all,
    Apologies in advance for asking a programmer's question in an Artists forum, but I am having trouble locating a standards definition for the PSD file format.
    I am writing a Flex application that needs to be able to examine a PSD file, and determine the size of the Photoshop PSD image, be able to extract a predetermined selection of settings for the file, and then to be able to parse and interpret image data from it to be able to render a preview.
    I'm wondering if anyone has come across anything that's already been written first of all, however, more likely, I'm hoping that someone knows if/where I can get my hands on the PSD file definition document.
    Thanks for your help guys.
    -b

    Download the Photoshop SDK - then read the SDK FAQ about how to request documentation on the PSD file format.

  • How do i make psd files transparent?

    How do i make psd images transparent when I drag and drop the layer onto the stage on flash cs6?
    For  example the way iv been doing it up until now was saving as a psd then  going to file import to library on flash. This is very very time  consuming and would be much easyer if i can just drag and drop the  photoshop layer onto the stage, but the problem is that the image gets a  white box around it and isn't transparent when i do that.
    Is there an option in photoshop or flash to fix this and make the background trasnparent?

    Reminds me of Yoshi from Mario Bros
    I know what you'd like to do but as the first reply mentioned, you can't do that. Until Photoshop is updated to copy with transparency intact to the Windows clipboard, you won't be able to do that. The reason I linked and showed a screenshot of the software GIMP is to prove that it's a Photoshop limitation, not a limitation of Flash or the Windows clipboard.
    Knowing that fact, there is no way for you to copy/paste drag/drop from Photoshop directly into Flash.
    Cartoon animating is essentially identical to how most games work. You create one large master image that contains all the possible variations of your subject (a face, a car, etc) and import that into a game. You do the same when animating, only you're keeping them all separate instead of one image.
    Knowing your experience with Flash is small and growing, I'm not going to make the most optimal recommendation. I'll stick to 2 things I mentioned before but elaborate on them.
    1) Save your assets to actual PNGs with transparency, then import into Flash.
    The reason I'd recommend this the most is because of Flash's update function (which I will explain) and it can be automated a bit (also will be explained).
    So I grabbed a Yoshi sprite sheet and say I made a new pose as you mentioned. In Photoshop I'd then select and copy this new pose alone, with transparency:
    As you know, once you do that you can bring up a 'New Image' dialog and it will already have the size of your copied pixels (with trimmed transparency):
    You can see the size is correct and the preset is clipboard. After that you just paste your new image in and turn off the background to gain transparency. Then you save it out as a separate file. I always use Save For Web for a pinch of file size optimization and overall control:
    Again, I realize this is a lot more than you want to do, but all of this can be automated which will be explained after making it virtually a single button push operation.
    Now we have the image as a separate new PNG image with transparency intact. This image should be imported into Flash's library:
    Now you both have a physical separate copy of this pose in a PNG file (which can be useful for many reasons) and Flash can use that file with it's built in update command for very quick changes.
    Now say you touch up a pose a bit. I'll make it really obvious and change the entire hue. You make your changes in Photoshop, follow the same process (even making size changes to the original image), eventually overwriting the PNG you created for that pose:
    Now in Flash, all you need to do is use the Update function. Right-click on the image in your library, select Update. Because this is a file with a physical location, that is all that is needed to change the image in Flash:
    The power in this is if you make sweeping changes to dozens or hundreds of PNGs, you can do this in one command in Flash. Select all the changed images and hit Update and all your changes will be done at once. You can't do things like this when you copy and paste directly into Flash.
    That said, almost all of the steps above can be automated using Photoshops Actions panel. No need to reinvent the wheel, Actions are fully explained here:
    http://help.adobe.com/en_US/photoshop/cs/using/WSfd1234e1c4b69f30ea53e41001031ab64-7448a.h tml
    I would recommend recording the action after you make your marquee selection around what you want to save as a PNG. Record right up to Save For Web and stop there. Then in the future you press the hotkey you assign and it will extract your selection, open a new document, paste it in, disable the background for transparency and bring you to the dialog you can name the image in. That's pretty easy and automated. Then just import into Flash and enjoy the benefits.
    2) Use Photoshop to create the assets, then a different program to copy/paste into Flash
    Not ideal to need 2 programs, however if you really want to copy and paste directly into Flash, this is the way to go. Get any program that can read the PSD file format, open your PSD in it. If you have enough RAM this really shouldn't be an issue (PS and GIMP side by side, same file open):
    As you make changes to the PSD, just hit reload or revert in your "copy with transparency" supporting program, copy what you need, paste into Flash:
    I'll explain some of the advantages of the previous workflow if you'd like but I think this is enough information overload for now.

  • Changing images' formats in .PSD files.

    How can I change these without copying single images to new files, changing there and copying back?
    e.g. I've pasted some large tiffs into one .psd and want to convert them to jpgs, keeping the rest of my .psd as it is.

    Most image formats are disc-based, meaning that the format change takes place while saving the file. If you have a .psd and want a jpeg, SAVE IT as a jpeg, etc. -- This has advantages: there is potentially a lot more information in the psd file than the jpeg, so it is wise to retain the psd, as well as the jpeg you need in the moment.

  • External Editors file format- choose more than one:i.e. either tiff or psd

    External Editors file format- would like to be able to choose more than one OR I'd like to be able to easily change between opening a file in an external editor in either psd format or tiff. i.e. PSDs to photoshop, or TIFFs to one or more other editors like Topaz Labs, FX Photo Studio Pro or Snapseed.
    While when editing in PhotoShop, one would like to edit in psd format, other plug-ins will not take a psd format, they need tiff. There is  only one choice for external editor in Aperture. is it possible to set up a work around for this?
    This issue is also discussed on http://www.apertureexpert.com/tips/2012/1/25/using-3rd-party-apps-with-aperture. html

    Here's my thoughts...
    1. You are a bit confused and I wonder how you can determine a file is a PSD or a TIF by looking at it?  Not all print drivers can recognize PSD's, but can recognize TIF ( this means almost all output devices can interpret TIF's no problem ).  That said, PSD's can manage layers better than TIF's which add to file size each layer you include in the TIF.
    2. Never say never.  This all depends on the file's use.  Layered TIFs can add complexity in which a print driver can or cannot deal with.  As you work on an image, you may want to merge layers for whatever reason(s) and you always have the option to flatten whenever you feel like it.  However, It is also a good idea to dupe the file as you move along.  That means you always have a layered version to fall back on should you need to edit later on.  I also Place transparent PSDs in Illustrator files with no problems.  But, I save as EPS in Illustrator and when I do that, then the file is automatically flattened.  This is perhaps what the internet was talking about.
    3.  Yes, see number 2 above.  There's no such thing as automatic flattening of TIFFs.  Again, this all depends on the printer and whether or not it can print while retaining original layers.  Some do, some don't.  Most of the time, I edit in PSD with layers intact.  Then, when I prep the file for printing, I will save a copy as a flattened TIFF so the file streamlines through the RIP and Print process.
    4.  Makes no difference.  Use 'em if you've got 'em.
    Try to get some good resource material at a library or college bookstore or barnes & noble.  Also, get Adobe's Print Publishing Guide.  This is a good reference guide.
    Message was edited by: John Danek

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