Reducing , Jaggy , Laggy and Flicking on animations
Hello , today i tried to rotate some node 3d on javafx with code below , but the problem is my animation is laggy and jaggy , is there any tricks that reduces animation flickers and lags?
Rotate rotate = RotateBuilder.create()
.angle(60)
.pivotX(780/2)
.pivotY(0)
.pivotZ(0)
.axis(new Point3D(0, 1, 0))
.build();
rotate.angleProperty().bind( angle );
Group panes = GroupBuilder.create()
.children( pane )
.translateX(0)
.translateY(0)
.transforms(rotate)
.build();
TimelineBuilder.create().cycleCount(Timeline.INDEFINITE).keyFrames(
new KeyFrame(
Duration.seconds(0),
new KeyValue(angle, 0)
new KeyFrame(
Duration.seconds(6),
new KeyValue(angle, 359)
).build().play();
Try running the following sample and let me know if it has the same issues:
https://gist.github.com/1475424 (Rotation transform example).
Also run the 2D and 3D samples in Ensemble and see if those have issues on your system.
If you have issues then report the full environment for your system.
Haven't tried it in a long time, but there used to be quite a few gotchas involved in trying to rotate about the Y axis.
1. You need to give the item a positive z coordinate of using a ParallelCamera or when you start rotating some of the item will end up with a negative z co-ordinate and clipped as the ParallelCamera clips a z=0. But you can't make the z co-ordinate too large as the ParallelCamera also clips at about z=scene height.
2. Depth buffering should be enabled on the scene.
3. You should check the SCENE3D conditional feature.
4. You should be running using recent video card drivers.
5. You should ensure that your hardware meets the minimum requirements for hardware acceleration as defined in the JavaFX installation guide for your operating system.
6. You might get a better looking result if you use a PerspectiveCamera.
7. If you apply effects to 3D nodes, results will be unpredictable.
8. For JavaFX 8+ the 3D logic in JavaFX will change greatly so some of the statements above will probably not be applicable.
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