[Request] Quake 2 Evolved Engine

Hi! there's a Quake 2 Engine called Quake 2 Evolved, it adds awesome graphics and brings new life to Quake 2...
Here is the full source for Q2E linux 0.40 version.
http://www.quake2evolved.com/blurforum/ … stid=28181
Linux Q2E 0.68 and 0.40 screenshots
http://www.quake2evolved.com/blurforum/ … ight=linux
http://www.quake2evolved.com/blurforum/ … eadid=2043
http://www.quake2evolved.com/blurforum/ … ight=linux
Q2E 0.40 for linux released
The linux source file is attached a few posts below. Please test it and let me know the results. I will try to update this first post with the lastest problems and solutions.
Here is the Instructions:
===============
WARNING:
Q2E Linux is GPL licensed and comes with absolutely no guarantees. It can damage your refrigerator, burn your house and cut off your cat's tail. Use at your own risks !
Requirements:
You need the following packages from your linux distribution: winelib (or wine-devel), openal, opengl, libjpeg, libvorbisfile and zlib
Notes:
- OpenGL version >= 1.3 is required.
- wine version >= 0.9.2 is required (http://winehq.com).
- I don't know if q2e linux works on 64 bits linux systems or not. My laptop has a pentium-m CPU.
- I have gcc version 4.0.2, gcc version < 4.0 might not compile
Compiling linux Q2E:
Simply type "make" in the folder where you unpack q2e_040_linux.zip. If the compile is succesful, you'll have the following three files: q2e, q2e.exe.so, game/gamei386.so
Notes:
- If you have a NVidia card and have compile errors related to gl.h, please add -DWINGDIAPI="" to the end of line 13 (CFLAGS=...) of the file Makefile in your q2e_040_linux directory and try to compile again.
Setting-up and running Q2E:
Go to your home directory and type
mkdir quake2
mkdir quake2/baseq2
Copy the q2e and q2e.exe.so (that you just compile) to quake2, and copy gamei386.so to quake2/baseq2.
Copy(or link) standard quake2 *.pak files (pak0.pak, pak1.pak, pak2.pak) into your quake2/baseq2 directory.
Download q2e_040 pak files, q2e_pak0.pk2, q2e_extras.pk2 and q2e_enhanced_hud.pk2(optional), from quake2evolved.com to your baseq2 directories.
Go to your quake2 directory and type
./q2e
Last edited by leo2501 (2007-08-16 15:18:12)

miqorz wrote:I hate to contradict you again. But beagle is pretty far from "new" it's been being worked on for a while from the "dashboard" days.
agreed. yet I am not interested in beagle but in kat.
If you get the package working. Stick it in the AUR and maybe it'll get put in untable/testing for a while. Then maybe into extra.
Ok, I soon as will get in working I upload it to AUR.
But you asked for opinions. Not just praises.
And my opinion is strictly "meh".
The problem is that I don't know what my opinion is, I didn't get the chance to test the program. Still missing libs . Newbie's life is a shit I tell you.

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