Resizing a whole animation
Hello,
I was wondering if there was a way of resizing a whole
animation. All the keyframes and everything.
i have made an anim in 1280 x 1024 and am resizing it to 800
x 600. I can resize the frame no problem, but the objects/symbols
are still the size i drew them.
So far I have tried edit> select all frames and scaling it
down, but this only changes teh frame that the playhead is on. I
have tried edit > edit symbol and this also only changes the one
tween or keyframe.
How can i resize the whole lot without having to go through
every keyframe and scaling by hand?
thank
Apples
So
use the "Edit Multiple Frames" feature located in your
timeline panel.
This is a popular question here and I post this link
everytime:
http://www.biteycastle.com/lessons/emf.htm
--> Adobe Certified Expert *ACE*
--> www.mudbubble.com
--> www.keyframer.com
feedmeapples wrote:
> I havent exported and placed the animation yet.
> still need to do more to it.
>
> i just want to resize it now so i can carry on working
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Resize images in animations *without* scaling
Keynote's animations allow you to resize objects (e.g. shapes) by scaling — i.e. having a shape grow or shrink during presentation, while keeping its aspect ratio constant; but what if you want to just specify the final dimensions yourself, such that the shape's aspect ratio is *not* preserved? Is there any way to, e.g., have a rectangle seamlessly transition into a square (or vice versa)? I'd be so surprised if this weren't possible, but I can't seem to figure out how to do it.
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I'm using CS4 (actually the original fla was written in 2004MX) and have a completed frame-by-frame animation which is now in the wrong place on the Stage.
The final animation now only takes up a small part of the original stage, so I want to move the whole thing ( a complicated mixture of frame-by-frame and tweens , 6 layers and 700 frames) up to the top-left corner and then reduce the document to fit.
Am I missing a very simple solution?
Thanks
DaveHere is a little trick, select all of the frames and right click and
copy all frames then create a movieclip then select the first frame
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Best Regards,
Edithson Abelard
Founder / Chief Interactive Developer and Multimedia Designer
E: [email protected]
P: 631.371.6376
F: 866.328.4409
Passion 47, Inc
www.passion47.com -
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Hello everyone
For starters, forgive my poor english syntaxis
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Hi,
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Greetings,
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import com.sun.media.jai.codec.*;
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public class Photo
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FileOutputStream out = new FileOutputStream(file);
/* encodes image as a JPEG data stream */
JPEGImageEncoder encoder = JPEGCodec.createJPEGEncoder(out);
com.sun.image.codec.jpeg.JPEGEncodeParam param = encoder.getDefaultJPEGEncodeParam(bufferedImage);
// writeParam = new JPEGImageWriteParam(null);
// writeParam.setCompressionMode(JPEGImageWriteParam.MODE_EXPLICIT);
//writeParam.setProgressiveMode(JPEGImageWriteParam.MODE_DEFAULT);
param.setQuality(0.7f, true);
encoder.setJPEGEncodeParam(param);
encoder.encode(bufferedImage);
catch (Exception e)
System.out.println(e.getMessage());
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long start = System.currentTimeMillis();
resize("beforeCompress90KB.jpg", "resized.jpg",200,150);
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Please reply soon.I really need help
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How to resize margins / text frames for a whole book?
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Peter -
Hi all,
does anybody know how to handle (scale, resize etc.) animated GIF image using Java? Any sample or reference would be great.
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My e-mail info: http://www.captchaprotected.com/get.jsp?id=0QdjN0k02JJimi doesn't support GIF encoding and I afraid not support resizing animated GIFs but resize only the first frame. To resize animated GIFs I suggest to use Gif4J (http://www.gif4j.com): it's commercial but it works and works very well.
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I do not think you understand the question. Here is an answer I got off another forum but do not quite understand how to implement.
If you want to resize everything, a quicker way would be to select all frames (select the onion skin tool) and then resize everything to fit the new canvas size. That way, every frame of your animation will be reduced at once.
Kglad,
Does that make sense? How do you get the onion skin to select every frame in the animation? -
Beginner resize from fla question
I have constructed an animation in a flash fla file (i.e. pre
to generating swf) which is on a 800x 600 px canvas
For aesthetic reasons It does not work well on site at that
size and I now want to make the final swf at 400 x 300px
if I resize the canvas the layers and animation does not
scale down
is there any way to resize the whole thing - or display it
half size on the final page
it would be a pain to have to rebuild the whole thing again
from scratch - resize for every layer and every key frames, yikes!
any suggestions/ workarounds appreciated
gavHi,
Does your SWF include any bitmaps or any content that may be
affected with resizing? if so, you can resize your SWF from the
HTML, just write the new size instead of the old one in the SWF
size in the html.
If your SWF includes content that may be affected with
resizing such as bitmaps, then you have to go the hard way. When
you write the new document size, you will find the content are
fixed to the top left of your new size, so you will need to edit
the parts in the right and bottom of your Flash. You can use Edit
Multiple Frames (The icon in the time line bottom bar) option to
edit more than one keyframe at once, just drag the indicators to
include all the frames your want to edit. This will help alot and
reduce the needed effort to editing each keyframe.
I know how painful this problem is, but I hope this helps
alittle -
Odd new issue surfaced today - frame animation plays fine when played from timeline but all layers are exported stacked on top of each other for the duration of the whole animation.
I'm able to see that because the layers have transparency.
About animation - 8 frames with in endless loop, imported into a timeline via 'Make Frames from Layers' command in a fly-out menu in the Timeliine window.
Tweens for animation are off, 01.sec delay for all frames
I was able to export animated GIF before, wondering if this issue is tied to the latest update.
Anyone else is experiencing this weird issue?
-thank you
Photoshop CS6 Extended
Windows 7x64 SP1Thank you for your reply!
I check exported GIFs in various browsers and XnView viewer.
It's definitely not a preview issue - i have 32Gb of RAM and Nvidia Quadro 4000 GPU on my system.
I believe the issue is with transparency, because i'm able to export GIFs with solid background just fine
GIF export dialogue window has 'Transparency' checkbox, so it looks like it should be possible to export an animated GIF with transparent background, but for some reason i'm getting all frames at the same time
thank you -
How can I convert my animation into a working movie clip that can be used with a new scene?
Hello all,
First and foremost, I AM A TOTAL FLASH NOOB. I want to preface this and make it incredibly clear how new this all is to me. I LITERALLY started using flash this morning; that is precisely how new I am.
With that being said I am going to do my best to explain what I'd like to do.
I have created an animation of a spider moving its legs back and forth. I want to be able to combine all of the layers into 1 simple animation that can be imported into new flash scenes with the animation exactly how it stands. I have figured out how to convert the whole animation into a symbol AND I have figured out how to import the movie clip from the library. However, herein lies my problem. When I open a new flash scene and import my animation, I play it and it does nothing at all. It's just the static image of the spider I created with no movement.
I've spent the last couple hours trying to figure out (and doing my own research) what I have done or didn't do to get to this point. I'd be willing to bet I am just going about the entire process incorrectly and I'm simple overlooking a basic facet of the program.
Any insight to fix my ignorance is greatly appreciated.
(P.S. Hell, I don't even know if I am using the correct terminology so for all I know I am confusing every person who has taken the time to look at my question. If I am using incorrect terminology please correct me to avoid future hang ups. Thank you.)Ned! This totally worked! Thank you! I knew there was a tiny piece of this whole thing that was preventing me from making everything work. Unfortunately as my luck would have it, although I have the movieclip working the spritesheet converter I'm using now no longer recognizes the movie clip. The converter says there are 7 frames in the animation, but doesn't display any working sprites. Just a blank sheet. Frustrating to say the least.
I'm just going to throw everything out on the table here:
This is the video tutorial i'm using to convert my animation into a spritesheet. I've done the steps exactly as directly up until the point I actually click "Begin Conversion." When begin conversion is selected, it shows the movieclip exists on the bottom left underneath "list of movieclips" but doesn't actually show any individual sprites.
Here's the simple sprite converter I am using.
The irony of this whole situation is that you have successfully helped me make a working movieclip (which was the important piece), but the converter no longer recognizes it. Whereas before, it would at least show the image on the 1 frame of animation it had.
If you wanted to to take a stab at it and see if you can successfully get it to work I'd be appreciative. If not, I totally understand as you have already been incredibly helpful and have my eternal gratitude for getting me this far. These animation programs can be quite overwhelming when they so vastly differ from one another. Don't even get me started no Anime' Studio Pro.
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