Rotate camera

Is there anyway to get a camera to rotate relative to an
other objects axis?

FYI:
http://discussions.apple.com/help.jspa#answers
Patrick

Similar Messages

  • Rotate camera function

    Hello,
    I'm starting to write a code for Acrobat and 3d Objects.
    What I need is a function that rotates an object given a yaw and a pitch (i.e. rotateObjectYaw(45) to rotate the object 45 degrees around, rotating the camera, not the object itself).
    I started modifying the CameraRotate.js and I already made it work eliminating the friction effect and performing the full delta change in one iteration.
    Yaw works perfectly, but the problem is the pitch. If I rotate the Yaw first, the pitch does not rotate around the changed axis but on the original pitch axis. I guess the problem lies somewhere around:
            // Update camera direction
            var x = Math.sin( yaw   ) * Math.cos( pitch );
            var y = Math.cos( yaw   ) * Math.cos( pitch );
            var z = Math.sin( pitch );
            cameraDirection.set( x, y, z );
            // Update camera position
            trueCameraPos.set(targetPosition);
            trueCameraPos.addScaledInPlace(cameraDirection, cameraDistance * GlobalZoomScale);
            camera.up.set(targetPosition.x, targetPosition.y, targetPosition.z + cameraDistance);
            camera.position.set(trueCameraPos);
            camera.targetPosition.set(targetPosition);
    But I'm not sure, and I have no idea about vector space calculations and so. Can somebody help me out?

    Mike,
    Can you put this in the Rich Media & 3D forum: http://forums.adobe.com/community/acrobat/acrobat_3d_features

  • How to rotate camera around origin?

    Hello!
    I managed to create a view like:
    TransformGroup cameraTransformGroup;
    Transform3D cameraTransform3D = new Transform3D();
    //Camera 10f from center at z-axis
              cameraTransform3D.set(new Vector3f(0.0f, 0.0f, 10.0f));
              cameraTransformGroup = simpleUniverse.getViewingPlatform().getViewPlatformTransform();
              cameraTransformGroup.setTransform(cameraTransform3D);
    I mange to rotate the camera around it's own y-axis like:
    rotY(cameraTransformGroup, Math.PI/32);
         public TransformGroup rotY(TransformGroup transformGroup, double angle)
              Transform3D oldTransform3D = new Transform3D();
              Transform3D rotationTransform3D = new Transform3D();
              transformGroup.getTransform(oldTransform3D);
              rotationTransform3D.rotY(angle);
              oldTransform3D.mul(rotationTransform3D);
              transformGroup.setTransform( oldTransform3D );
              return transformGroup;
    Now I need something like:
    public TransformGroup rotY(TransformGroup transformGroup, double angle, float anchor_x, float anchor_y, float anchor_z )
    I really need some help with this code so if you guys got any nice solution please let me know!
    Best regards
    Fredrik

    import javax.vecmath.*;
    import java.awt.*;
    import java.awt.event.*;
    import javax.media.j3d.*;
    import com.sun.j3d.utils.universe.*;
    import com.sun.j3d.utils.geometry.*;
    import com.sun.j3d.utils.picking.*;
    import com.sun.j3d.utils.behaviors.mouse.*;
    import java.applet.*;
    import com.sun.j3d.utils.applet.MainFrame;
    public class DataViewer extends Applet
         public static void main( String args[] )
              new MainFrame( new DataViewer(), 640, 480 );
         PointArray geom;
         PickCanvas pc;
         TextField text;
         public void init()
              setLayout( new BorderLayout() );
              GraphicsConfiguration gc = SimpleUniverse.getPreferredConfiguration();
              Canvas3D cv = new Canvas3D( gc );
              add( cv, BorderLayout.CENTER );
              cv.addMouseListener( new MouseAdapter()
                   public void mouseClicked( MouseEvent event )
                        pick( event );
              text = new TextField();
              add( text, BorderLayout.SOUTH );
              BranchGroup bg = createSceneGraph( cv );
              bg.compile();
              SimpleUniverse su = new SimpleUniverse( cv );
              su.getViewingPlatform().setNominalViewingTransform();
              su.addBranchGraph( bg );
         private BranchGroup createSceneGraph( Canvas3D cv )
              BranchGroup root = new BranchGroup();
              TransformGroup spin = new TransformGroup();
              spin.setCapability( TransformGroup.ALLOW_TRANSFORM_READ );
              spin.setCapability( TransformGroup.ALLOW_TRANSFORM_WRITE );
              root.addChild( spin );
              // axes
              Transform3D tr = new Transform3D();
              tr.setScale( 0.3 );
              TransformGroup tg = new TransformGroup( tr );
              spin.addChild( tg );
              Axes axes = new Axes();
              tg.addChild( axes );
              // appearance
              Appearance ap = new Appearance();
              ap.setPointAttributes( new PointAttributes( 10f, true ) );
              // objects
              int n = 20;
              geom = new PointArray( n, PointArray.COORDINATES | PointArray.COLOR_4 );
              geom.setCapability( PointArray.ALLOW_COORDINATE_READ );
              geom.setCapability( PointArray.ALLOW_FORMAT_READ );
              geom.setCapability( PointArray.ALLOW_COLOR_READ );
              geom.setCapability( PointArray.ALLOW_COLOR_WRITE );
              geom.setCapability( PointArray.ALLOW_COUNT_READ );
              Point3f[] coords = new Point3f[n];
              Color4f[] colors = new Color4f[n];
              for ( int i = 0; i < n; i++ )
                   coords[i] = new Point3f( (float)(Math.random()-0.5), (float)(Math.random()-0.5), (float)(Math.random()-0.5) );
                   colors[i] = new Color4f( (float)(Math.random()), (float)(Math.random()), (float)(Math.random()), 1.0f );
              geom.setCoordinates( 0, coords );
              geom.setColors( 0, colors );
              BranchGroup bg = new BranchGroup();
              spin.addChild( bg );
              pc = new PickCanvas( cv, bg );
              pc.setTolerance( 5 );
              pc.setMode( PickTool.GEOMETRY_INTERSECT_INFO );
              Shape3D shape = new Shape3D( geom, ap );
              bg.addChild( shape );
              PickTool.setCapabilities( shape, PickTool.INTERSECT_TEST );
              shape.setCapability( Shape3D.ALLOW_GEOMETRY_READ );
              // rotation
              MouseRotate rotator = new MouseRotate( spin );
              BoundingSphere bounds = new BoundingSphere();
              rotator.setSchedulingBounds( bounds );
              spin.addChild( rotator );
              // translation
              MouseTranslate translator = new MouseTranslate( spin );
              translator.setSchedulingBounds( bounds );
              spin.addChild( translator );
              // zoom
              MouseZoom zoom = new MouseZoom( spin );
              zoom.setSchedulingBounds( bounds );
              spin.addChild( zoom );
              // background and light
              Background background = new Background( 1.0f, 1.0f, 1.0f );
              background.setApplicationBounds( bounds );
              root.addChild( background );
              AmbientLight light = new AmbientLight( true, new Color3f( Color.red ) );
              light.setInfluencingBounds( bounds );
              root.addChild( light );
              PointLight ptlight = new PointLight( new Color3f( Color.green ), new Point3f( 3.0f, 3.0f, 3.0f ), new Point3f( 1.0f, 0.0f, 0.0f ) );
              ptlight.setInfluencingBounds( bounds );
              root.addChild( ptlight );
              PointLight ptlight2 = new PointLight( new Color3f( Color.orange ), new Point3f( -2.0f, 2.0f, 2.0f ), new Point3f( 1.0f, 0.0f, 0.0f ) );
              ptlight2.setInfluencingBounds( bounds );
              root.addChild( ptlight2 );
              return root;
         private void pick( MouseEvent event )
              Color4f color = new Color4f();
              pc.setShapeLocation( event );
              PickResult[] results = pc.pickAll();
              for ( int i = 0; (results != null) && (i < results.length); i++ )
                   PickIntersection inter = results.getIntersection( 0 );
                   Point3d pt = inter.getClosestVertexCoordinates();
                   int[] ind = inter.getPrimitiveCoordinateIndices();
                   text.setText( "vertex " + ind[0] + ": (" + pt.x + ", " + pt.y + ", " + pt.z + ")" );
                   geom.getColor( ind[0], color );
                   color.x = 1.0f - color.x;
                   color.y = 1.0f - color.y;
                   color.z = 1.0f - color.z;
                   if ( color.w > 0.8 )
                        color.w = 0.5f;
                   else
                        color.w = 1.0f;
                   geom.setColor( ind[0], color );

  • Can I rotate camera to landscape without moving iPod in cradle?

    The iPod Touch (5th gen) is mounted vertically in a Bose speaker cradle. How can I get a landscape image using the front camera? It seems like a simple 90 degree flip, but, I haven't found any instructions or apps for doing this.

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  • Settlers 7; I don't know how to rotate camera on macbook pro. Please Help!

    Can anyone tell me how to rotate the camera in settlers 7 on my mac book pro 15" track pad or keyboard? The game wont let me play until I've done this first test.
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    Thanks for your reply Kappy but I did not mean the camera that is in the lap top lid that is used to take photos of yourself with photo booth. I mean rotating the camera view in the game of Settlers 7. I can zoom in and out and move horizontally and vertically but don't know how to rotate the view.

  • Make particles (photos) rotate camera?

    Hi!
    I have a particle system made up of one photo (every particle is the same photo). Nothing strange there. Now I want each photo to rotate around its Y axis as they fly around. But I just don´t seem able to find the appropriate behaviour for this. Or should I have used a Replicator instead of a particle system? Please help.
    Regards
    Johan

    You've hit one of the limitation of 3D particle systems in Motion (I'm assuming you made the system 3D)? You can only rotate individual cells around their z-axes.
    However, with a 3D replicator, you can rotate cells on x, y, and z - so give that a shot. Just remember to make it 3D.

  • How to Rotate Camera HP ENVY Windows 10

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    Had you considered installing the free version of Virtualbox? Create a VHD of Windows 95 to satisfy the requirement of Windows 95 for the program.
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  • Rotation (math ignorance?) problem

    Hi all.
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    I have created a simple program (dozens of times) that just puts a colorCube on the screen. I use a Transform3D to rotate the viewPlatform (or the whole world scene graph) and I can do this with no problem. All things move as one would expect, but here is the problem;
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    something like:
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        camera.rotate();
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    }TIA,
    RT

    Thanks for the quickly answer.
    Let me make sure we are speaking about the same thing for my benefit. With the Y axis being vertical, X axis being horizontal, and the Z axis directly in front of the "camera".
    Only spinning on the Z axis can produce a picture of the colorCube that is "upside-down" and still in the frame if I spin 180deg.
    The problem is if I move the mouse (which moves the camera) in small circles, say clockwise, if the colorCube never leaves the frame, I end up with an inverted view of the world.
    I know this is hard to visualize so I made an HTML page to help anyone who is interested at http://radzyn.mine.nu/3dprob/
    Thanks again for the help.
    RT

  • Rotate images using Flash / XML???

    Problem:
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    B) setup a rotation command within my Flash program that can be used to rotate the image by the viewing user in real-time?
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    On 11 Apr 2007 in macromedia.fireworks, mcorral wrote:
    > I'm using a javascript which rotates the images upon
    refreshing the
    > page. What I need to do is place a hotspot on the images
    so it is
    > clickable? I cannot get the hotspot to work.
    Could you post a link to the page in question? Meanwhile: are
    the
    hotspots all in the same place on the different images, or do
    they move
    around?
    Joe Makowiec
    http://makowiec.net/
    Email:
    http://makowiec.net/contact.php

  • IPhoto slideshows - randomly rotating images.

    Hi People, can you help?
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    KB:
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  • Iphone 6 camera problems cannot change front to back

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    Has the photo you linked to been enlarged or is that the complete photo at actual size? The dot looks like an out of focus spec of dust.
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  • Why does iPhone 4 video flip?

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  • Geturl not working of ferris wheel effect

    Hi,
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    paneArray[3] = "pane3";
    paneArray[4] = "pane4";
    paneArray[5] = "pane5";
    paneArray[6] = "pane6";
    paneArray[7] = "pane7";
    paneArray[8] = "pane8";
    paneArray[9] = "pane9";
    paneArray[10] = "pane10";
    paneArray[11] = "pane11";
    paneArray[12] = "pane12";
    paneArray[13] = "pane13";
    paneArray[14] = "pane14";
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    var z = Math.sin(angle)*this.radius;
    var y = this.y;
    var scaleRatio = focalLength/(focalLength + z);
    this._x = x * scaleRatio;
    this._y = y * scaleRatio;
    this._xscale = this._yscale = 40 * scaleRatio;
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    // since you would be looking at its side when at a z
    // of 0, it would be at its thinnest which would be
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    // we can use the trig function of z (sin) to squish the
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    angleStep = 2*Math.PI/15;
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    attachedObj.radius = 160;
    attachedObj.x = Math.cos(attachedObj.angle) *
    attachedObj.radius;
    attachedObj.z = Math.sin(attachedObj.angle) *
    attachedObj.radius;
    attachedObj.y = 30;
    attachedObj.display = displayPane;
    objectsInScene.push(attachedObj);
    panCamera = function(){
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    spin += this._xmouse/4000;
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    case theScene.pane2 :
    getURL("thirdURL.html", "_blank");
    break;
    case theScene.pane3 :
    getURL("fourthURL.html", "_blank");
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    case theScene.pane4 :
    getURL("fifthURL.html", "_blank");
    break;
    case theScene.pane5 :
    getURL("sixthURL.html", "_blank");
    break;
    case theScene.pane6 :
    getURL("seventhURL.html", "_blank");
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    case theScene.pane7 :
    getURL("eighthURL.html", "_blank");
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    case theScene.pane8 :
    getURL("ninthURL.html", "_blank");
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    getURL("tenthURL.html", "_blank");
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    case theScene.pane10 :
    getURL("eleventhURL.html", "_blank");
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    case theScene.pane11 :
    getURL("twelvthURL.html", "_blank");
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    case theScene.pane12 :
    getURL("thirteenthURL.html", "_blank");
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    break;
    case theScene.pane13 :
    getURL("fourteenthURL.html", "_blank");
    break;
    case theScene.pane14 :
    getURL("fifteenthURL.html", "_blank");
    break;
    default :
    trace ("uh oh");
    }

  • Hi, does anybody know how to merge photos in photoshop that were shot with fisheye lens?

    There is a function "photo merge" through Bridge, it does good job with regular photos. However this function does not work when I try to merge images that are shot with fish-eye lens, since the images have exaggerated angles and dark vignette on the corners. I asked to support center, they have not answered. I found other software that does   work for my purpose, but I wanted find out if photoshop has function for the type of work I am looking for. Thanks.

    hi Chris,
    It seems that Photoshop 5.0 does better photomerge with ordinary lens images.
    When we merge regular photos, for instance to make 360 panoramic of the room interior, we photographed 36+1 images rotating camera every 10 degree... and more images result better for seamless photomerge. When I process 12+1 images (30 degree rotating), photomerge becomes into sections, not as one seamless piece, so I figured more overlappings give better reference points for photoshop to make perfect photomerge. And Yes, it does perfect seamless merge into one photo. However it takes long time, over 45 minutes to process 37 images into one room panoramic interior. So, our client has 80 rooms to photograph, then 80 x 37 shots, + processing time for photo merge became my concern. 
    Then, I used fisheye lens to photograph the interior and it reduces into no more than 8 images. Besides when they are correctly merged, it gives better panoramic effect when I plug into a different software.  However, the function of photomerge in photoshop 5.0 does not work well with these exaggerated corners with high vignettes. It seems not finding the enough reference points to stitch together.  It never make seamless one image, rather it merges into two-three sections. So I need to manually stitch them together, which is not efficient solution for 80 different interiors.
    Please let me know how you did your crazy fisheye lens shot merged in photoshop, that requires no manual stitch, cuz I need to eventually process the multiples.  I found the program PTGui and it does good job, but I wanted make sure if photoshop handles the fisheye lensed shots better or the same, before we purchase PTGui program.
    I asked to adobe photoshop helpline, and I emailed images with my concerns but never got any reply yet. it has been a week. So it will be great if you could give me a tip.  Thank you so much, Chris.
    - Jessica (jungah)

  • HDR Panorama Stitching (Photo Merge)

    Hi,
    Over the last few years I have generated a series of images to be converted in to a HDR Panorama.
    i.e. Tripod mounted camera, take 3 exposure levels, rotate camera, repeat until scene is complete.
    The problem I've found is that you can stitch, or you can HDR, but doing both tends to lead to problems. (normally alignment)
    The solution occurred to me earlier, stitch the 0 exposure using PS Photomerge, then using the same masks, replace the images with the +/- exposures and I'll be able to generate 3 perfectly aligned stitched images, that can then be HDR'd.
    The problem comes that PS rotates the images during alignment.
    Is there anyway to duplicate the rotation on to a different series of images for the above purpose?
    Either that, or can anyone suggest an alternative for my intended purpose?

    I can't say as I have ever had a problem, but I would have used Photomatix for the HDR sets, and then merged the saved TIFFs in Photoshop.  What is your current workflow?

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