Saving high scores in LMS

Hi,
   I'm using Captivate 7 on Desire 2 Learn (D2L).  I would like to have students be able to take a quiz in Captivate multiple times and have the D2L maintain the highest of the attempts.  Is this possible and, if so, is it a Captivate or a D2L setting?  Any suggestions appriciated.
Thanks!
Bob

Hello,
When you deploy on a LMS this is typically a functionality of that LMS. However not all LMS's, even though SCORM-compliant have the same bunch of features. So you'll have to check out with your LMS-gurus.
Lilybiri

Similar Messages

  • Saving High Scores

    Hi,
    I have a written a small game as a Java applet. I would like to add the ability to store high scores in a database on my webserver. I was thinking of calling some PHP script which I have written which would handle the server side task of adding the score to the database. But I'm having difficulty calling the script and passing some basic parameters such as username, score from the applet. Can anyone please point me in the right direction. Some code examples would be great.
    Thanks in advance for any help,
    Raz

    <applet
       code="Game.class"
       archive="game.jar"
       codebase="/games/Game/"
       name="Game Name"
       width="300"
       height="400">
       <param name="username" value="Bob">
       <param name="game" value="GameName">
    </applet>You can pass data like that, which you can easly set up with your database. That's how I manage saved games and scores on my games. If you pass "-1" for the username if the person hasn't signed in, you can use this code:
    public Score(Applet applet, boolean isDebugging) {
         DEBUG = isDebugging;
         user = applet.getParameter("u");
         game = applet.getParameter("g");
         if (user == null || user.equals("-1"))
              canScore = false;
         else     canScore = true;
    }That's the constructor I use for my score class.
    url = new URL("http",v"www.siteaddress.com", "/dbcodefilename.php");
    URLConnection connection = url.openConnection();
    connection.setDoOutput(true);
    PrintWriter out = new PrintWriter(connection.getOutputStream());
    out.println("u=" + user + "&g=" + game + "&s=" + score);
    out.close();
    InputStream in = connection.getInputStream();
    byte[] b = new byte[in.available()];
    in.read(b);
    response = new String(b);And you can use that code to pass the info you're wanting to pass.

  • Good Practice for managing player high scores & other stats

    During PC based game development, what is a good practice for saving high scores, game history etc for multiple users in terms of the following attributes :
    file types, data types to be used in the file, file protection from manual editing etc.
    pls throw some advice on the popular industry practice in use.
    regards, bittu ch

    During PC based game development, what is a good practice for saving high scores, game history etc for multiple users in terms of the following attributes :
    file types, data types to be used in the file, file protection from manual editing etc.
    pls throw some advice on the popular industry practice in use.
    regards, bittu ch

  • How can I make a high scores list?

    I've heard a lot of options. I've tried writing to a perl script, I've read about signing an applet (which seems needlessly complicated). I just would like to know what is the easiest way to save a list of 10 high scores for a game that I'm making? If anyone out there has tried this already any advice would be REALLY appreciated
    thanks!

    What I'm trying to do is make just a high scores list for the game as a whole. It will be one high scores list of 10 names/scores that will be there for the applet. I already have everything set up to read the scores and order the scores in the program, i just need to know what the best way to save them permanently for the next time they need to be used is. I have the scores saved in a string array and I could write all the code myself to get those strings set up in whatever format I may need. But I just need to know how to save them once the applet is closed.

  • Saving a score part

    somebody can help me with the following problem?: after saving a score part and closing and reopening it, everything get mixed up (though nothing is lost) and I will have to reorganize everything again. Luckily I always make a pdf but still it is a hazzle.

    mate you probably need to make sure you are using instrument sets for each part. also that you are opening to the correct instrumnet set.
    - use KC for create instrument set from selection to create an instrument set for just that part.
    - set the size of it in the instrumnet set editor.
    - do your layouting.
    - layouting gets saved to the instrument set.
    - make sure you open to the instrument set and not just "ALL INST"
    bear in mind that printer resloution is much higher than screen resolution so while your markings might look a bit all of the place on screen, you can check where they really are by zooming in to quite high zoom levels. chances are they will be in the correct place. also, you should do fine layouting at those high zoom levels for the same reason. it might look right on screen at a low level but that doesn't mean to say that it will really be there.

  • Do games store high scores?

    Do the new games that can be purchased save high scores? Or is everything lost when you close the game like the free games that come with the ipod.

    I'm pretty sure that they're saved. At least in Mahjong it saves the games so that you can come back to it later. Not sure if it shows the scores though.

  • I bought a new Iphone 4s and when I sync my apps over I lost all of my high scores. How can I get back my high scores as I do not want to start all over on some of the games

    I bought the new Iphone 4s. I backed up my old 3gs on Itunes store before trading in my old Iphone. I sync my new phone and I have all of my apps but non of the high scores. For example I played all of the angry birds and had three stars on all levels. Now I have the app on my Iphone but I am back no levels completed. How do I fix this problem. My Itunes store is on a PC running Windows 7

    Under the answer you want to mark as correct you should see a box that says Correct with a green symbol to the left and a box with Helpful with an orange star to the left. Click on the one you want.
    And thanks for thinking about that, it is appreciated.

  • How can you get back a lost high score after a partial sync?

    I was playing a Temple Run game, which I was currently getting a high score on, when I plugged it into my computer to charge. Since it was the first time I had plugged it in, the Mac asked me to do some stuff. After my iPod started to sync, everything was fine. I then had to leave, so I ejected it and left. It kept syncing until I was out of the wi-fi range and down the road. I go into Temple Run, and find my game I was playing gone. The coins weren't added, and the high score wasn't even updated. When I came home, I tried syncing it again, and the info still didn't come back. Is is possible to regain the data back? I just really want the 7 million high score back...

    Try restoring from backup.  If yu did not backup since you messed up, restoring from backup should get you back to when the backup was made. Got to iTunes>Preferences>Devices and check the box that says "Prevent iPod...syncing" otherwise when you connect, a backup will be made that does not contain the info you want.

  • Flash Game High Scores Board

    Hello everyone,
    I know this is a subject that gets covered a lot as i have found a ton of tutorials that show a million dfferent ways to create a high scores board on a flash game.  So i decided to go out on a limb and pick a tutorial out to try.  Well I have now tried 3 different ones and have yet to get a working high scores board with my game.
    http://www.flashkit.com/tutorials/Games/How_to_c-Nick_Kuh-771/index.php
    That is the link to the most recent attempts to creat my high scores board.  When i finished everything the way the tutorial said it seemed like everything would work and then it just didnt.  After spending oh about 40 plus hours trying to make a high scores board i am getting very frustrated.  My game is scripted in AS2 and i have access to mysql and can set up unlimited databases.
    Can anyone please help me by sending an easy to follow tutorial that will work with AS2?  I would just like any kind of help right now as I feel ALL of my valid ideas have been ehausted.  Thanks in advance to anyone that can help!
    kapelskic

    Okay not a problem.
    This is my code on the very first frame of the game that initializes the the highscores.php script
    command = "init";
    _root.loadVariables("highscores.php?"+int(Math.random()*100000), "POST");
    This is the code that I have on a submit button, next to the input text box where the user enters their name for the scoreboard.
    on (release) {
    if(name ne ""){
    command = "update";
    _root.loadVariables("highscores.php?"+int(Math.random()*100000), "POST");
    gotoAndStop ("highScores");
    In every place the code says _root. I have also tried this. and neither of them work.  I have also tried a million other things.  So far the game plays through, goes to the game over screen where it asks for a user name and tells them their score.  Then once they press submit the game goes to the highScores screen but the name and score are not there.  The high scores screen cosists of 2 dynamic text fields one named "players" and one named "scores".  I hope this helps because I spent another 5 or so hours after my initial posts trying more tutorials with still no luck.  (the problem i am having is that i am new to flash, however not to PHP)
    kapelskic

  • Keeping a high score

    I'm not sure whether to put this topic here or on the game section, so forgive me if it's not supposed to be here. Just like the title says, I'd like to keep simply one high score. I'd like to write it into a file (along with the name of the person who holds the high score). I simply do not know what to do, I will post what I have so far (it's just a piece of a bigger class):
    public void openFile(){
              BufferedReader file;
              try
                   file = new BufferedReader (new FileReader ("data.dat"));
              catch (FileNotFoundException e)
                   System.out.println("File not found.");
              try
                   int highCombo = file.read();
                   if(MovingBar.p1Hits > highCombo && MovingBar.p1Hits > MovingBar.p2Hits){
                        JOptionPane.showMessageDialog(null, "Congratulations! Player 1 has beat the high score of " + highCombo + " hits with " + MovingBar.p1Hits + " hits!", "Congratulations!", JOptionPane.PLAIN_MESSAGE);
                        String name = JOptionPane.showInputDialog("Enter your name:");
                   if(MovingBar.p2Hits > highCombo && MovingBar.p2Hits > MovingBar.p1Hits){
                        JOptionPane.showMessageDialog(null, "Congratulations! Player 2 has beat the high score of " + highCombo + " hits with " + MovingBar.p2Hits + " hits!", "Congratulations!", JOptionPane.PLAIN_MESSAGE);
                        String name = JOptionPane.showInputDialog("Enter your name:");
         }I know there are a lot of random pieces of info, but more importantly, MovingBar.p#Hits is a variable in another class which I want to keep as a high score if it is one. highCombo is the current high score (hopefully read from the file data.dat which is simply a text file). I pretty much scrounged this code up from random places so I really dunno exactly what I'm doing. Also, I realize that I'm missing something from the last "try" statement and I don't know what to put. I'm sorry if this is confusing and amateur, but I really need some help. Thanks in advanced.

    Hi
    Create one class that want to be Serializable and implements the Serializable interface on it, then you can serialize the Whole object at once..........
    // Write to disk with FileOutputStream
    FileOutputStream f_out = new
         FileOutputStream("myobject.data");
    // Write object with ObjectOutputStream
    ObjectOutputStream obj_out = new
         ObjectOutputStream (f_out);
    // Write object out to disk
    obj_out.writeObject ( myObject )
    // Read from disk using FileInputStream
    FileInputStream f_in = new
         FileInputStream("myobject.data");
    // Read object using ObjectInputStream
    ObjectInputStream obj_in =
         new ObjectInputStream (f_in);
    // Read an object
    Object obj = obj_in.readObject();
    Regards
    Vinoth

  • High Score with Applets

    Well, I'm currently in a 'gaming club' at my high school. We are a small group of about 10-12 people that enjoy playing and designing games. Recent accomplishments consist of Battleship, Snake, Airhockey, and a few other minor 3D games.
    As of late, we wanted to take it to the next level. We'd like to put these games on a website in applet-form for everyone to enjoy and comment on. To do this, we'd like to implement a high score count to see who is the best at these games. However, when we tried to do this we ran into a security error. Aparently applets can't write to files. Is there any way around this? Any help would be greatly appriciated. Much thanks.
    - Sange

    Set up a php database. You can communicate between it and your Applet. That's how I do it on GameLizard.com

  • Help with online high scores

    I'm working on a marathon runner game ( http://www.locopuyo.com/MarathonRunnerBeta1.zip ) just for the fun of it. What I am wondering is what the best way to make a high scores list would be.
    I have mySQL on my server, I don't know if that is the best way to do it though.
    I don't know at all how to connect files on the internet with java.
    I was thinking it might be easier if I just had a plain html web site that I could edit in my java program using ftp, but I don't know how to do that and dont' even know if it is possible.
    Any help would be much appretiated.

    since you have MySQL on your server, I'm going to go ahead and assume you have PHP installed also. If so, you can do the highscore work in PHP and just have the game query that script. Basically (if you know anything about PHP and web queries in general) you just query the URL of the PHP script with a few GETVARS. In the simplest (and most easily hacked) way is something like:
    http://yourserver.com/game/highscore.php?action=submit&name=bob&score=5000highscore.php (your script) would then use MySQL to store the data of the GETVARS ($action,$name, and $score).
    All you need in Java to query this script is the URL class.
    URL url = new URL("http://yourserver.com/game/highscore.php?action=submit&name=bob&score=5000");
    url.openConnection(); // this is where it is queriedhighscore.php is where you need to do your database work. If you don't know anything about PHP or if this sounds too easily hacked, you might look into connecting to MySQL via JDBC (see tutorial)
    If I find the time I can make a simple template for you to build off of

  • High scores table without name repeat

    Hello there,
    I have some code which fills a high scores table.. we've decided to give away a prize to the top ten people in the high scores table.. the problem is that people are playing repeatedly and fillnig the high scores table with their name, this makes it unfair to other players as they can't manage to get onto the table !!
    Is there a way I can modify my code to ignore the same name should it appear and skip to the next non repeated name(pseudo) and score ??
    My text boxes are called pseudo1 - pseudo10 and score1 - score10
    Many thanks in advance for your help below is my code :-
    for (var p:uint = 1; p <= 10; p++) {
              var currentPseudo:String = "pseudo" + p;
              var currentScore:String = "score" + p;
              if (event.target.data["pseudo" + p]) {
                   highScoresPage[currentPseudo].appendText(event.target.data["pseudo"+p]);
              if (event.target.data["score" + p]) {
                   highScoresPage[currentScore].appendText(event.target.data["score"+p] + " points"/*/1000 + "s"*/);
              } else {
                   highScoresPage[currentPseudo].appendText(" \n");
                   highScoresPage[currentScore].appendText(" \n");

    I find using Dictionary class for filtering unique names very useful. The code below shows that. Note how array is sorted in descending order:
    var scores:Array = [];
    scores.push( { name: "Peter Smith", score: 32 } );
    scores.push( { name: "Amanda Smith", score: 112 } );
    scores.push( { name: "Peter Smith", score: 23 } );
    scores.push( { name: "Jerry Pak", score: 45 } );
    scores.push( { name: "Peter Smith", score: 80 } );
    scores.push( { name: "Martin", score: 78 } );
    scores.push( { name: "Andrei", score: 99 } );
    scores.push( { name: "Andrei", score: 65 } );
    scores.push( { name: "Martin", score: 76 } );
    scores.push( { name: "Amanda", score: 10 } );
    scores.push( { name: "Peter Smith", score: 73 } );
    // this sorting assures that only highest score for the same name will be presented
    // default sort is ascending
    scores.sortOn("score", Array.NUMERIC);
    var uniquePlayers:Dictionary = new Dictionary();
    // this creates unqie entries
    for each(var obj:Object in scores) {
         // each element is entered only once
         uniquePlayers[obj.name] = obj;
    // reset array
    scores = [];
    // populate with unique names
    for (var key:String in uniquePlayers) {
         scores.push(uniquePlayers[key]);
    scores.sortOn("score", Array.NUMERIC | Array.DESCENDING);
    for each(obj in scores) {
         trace(obj.name, obj.score);

  • IPhone High Score Data File/Sort Oddities

    Hello all.
    I am working on an iPhone game which is nearly complete but I am having trouble with the following high score sort/write code. I am aiming to keep up to 10 scores, sorted from highest to lowest obviously.
    The code creates a new data file with the current score added as first entry if there is no existing data file (and this works), or it creates a data file with the current score as first entry if a data file exists but is empty for some reason (and this works as well), or it adds the current score to a data file of existing scores if it is within the top ten or there are less than ten entries (this is where it gets odd).
    If there is one existing score in the data file, the current score is added and sorted properly. If there are two scores in the data file, the application crashes BUT the data file shows the current score was correctly added and sorted to the existing scores. If there are three existing scores, the application crashes and the data file remains unchanged.
    I have been over the logic many times and tried many different variations of the logic structure to no avail. I suspect it is something simple but I've been staring at it too long to see. Any ideas?
    If there is a better way to display the code/formatting on the forum, please let me know. It doesn't look pretty this way and there must be a way to make it more readable here. I tried to manually format it some to help. The code follows (score variable is brought in from another class but works properly in my tests). At the end I have repeated an isolated snippet of the code where I think the problem occurs.
    *CODE START:*
    int i, ii;
    struct highscoreentry {
    NSString *name;
    int highScore;
    struct highscoreentry structArray(10);
    FILE *fin = fopen("highscore.dat", "rb");
    if (fin != NULL) { //if the data file exists proceed here
    for (i = 0; i < 10; i++) {
    if (fscanf(fin, "%s %d\n", structArray(i).name, &structArray(i).highScore) != EOF) { //if data exists for this iteration proceed
    ii = i; //ii will be the last entry of existing data
    for (i = ii; i > -1; i--) { //will begin at last entry and work up the list of scores to sort
    if (score > structArray(i).highScore) { //if current score is higher than recoded score, recorded score moves down 1 place
    structArray(i + 1) = structArray(i);
    structArray(i).name = (NSString *)"JESSE";
    structArray(i).highScore = score;
    if (i == ii && ii < 9) //if there are less than 10 entries we will add another for our new entry
    ii = ii + 1;
    else if (score < structArray(i).highScore && i == ii) { //if current score is less than last recorded score it becomes new last entry
    structArray(i + 1).name = (NSString *)"JESSE";
    structArray(i + 1).highScore = score;
    if (ii < 9)
    ii = ii + 1;
    fclose(fin);
    if (fin == NULL) { //if the data file does not exist prepare data for new file
    ii = 0; //will be used to limit write iterations to this single new entry
    structArray(0).name = (NSString *)"JESSE";
    structArray(0).highScore = score;
    FILE *fout;
    fout = fopen("highscore.dat", "wb"); //should create/rewrite data file from scratch
    for (i = 0; i <= ii; i++) {
    fprintf(fout, "%s %d\n", structArray(i).name, structArray(i).highScore);
    fclose(fout);
    *CODE END*
    As far as I can tell by commenting out different portions of the code, the problem appears to be somewhere in here:
    *CODE START:*
    if (fin != NULL) { //if the data file exists proceed here
    for (i = 0; i < 10; i++) {
    if (fscanf(fin, "%s %d\n", structArray(i).name, &structArray(i).highScore) != EOF) { //if data exists for this iteration proceed
    *CODE END*
    ...but it baffles me that this works with one structure in the data file, crashes with two structures in the data file but correctly processes/sorts them and writes the file properly, and crashes with three structures in the data file without doing any additional work.
    Jesse Widener
    www.artandstructure.com

    Actually I've found online material to be adequately, and sometimes more than adequately, elucidating in learning the language. When I decided to take a stab at this I spent about 40 hours of my spare time the first week reading 2 or 3 different "takes" on the C/C++/Objective C language in addition to Apple's docs on their implementation along with the iPhone SDK. As I mentioned, I've thus far found the language quite clear and concise. I began my application the second week and this is the first time in 7 weeks of coding where I've felt the need to ask assistance. Every other problem I've solved, leaving no errors, warnings or leaks in my software and accomplishing every task I've set to this point.
    I find reading several different "takes" on a subject helps fill out an understanding from different perspectives. In this case, one perspective might lead the reader to believe or misunderstand the full use/context of a particular syntax, while reading from multiple sources can show the same syntax used in different contexts, broadening the understanding of its use, and that understanding can be user further to interpolate uses in a variety of situations.
    I am new to C/C++/Objective C and the iPhone SDK, but I am not new to programming. It may have been some time (other than hand-coding my website the last few years) and my language experience may be limited to BASIC, HTML, PHP and Javascript, but from my view learning a new language is relatively easy once you know one...even if it is BASIC. The general logic structure remains the same. The overall software design concept remans essentially the same. Both are going to use variables, arrays, subroutines, memory allocation/management, input and output of data, runtime logic, etc. I am 80-90% sure I know exactly how I want to attack a coding problem every time...I just need to know how to "say it in C".
    I don't remember when I first started coding, but I know by age 7 I wrote a karaoke style "Happy Birthday" for my great aunt with music playing through a Commodore 16 via "beeps" figuring the particular vibrations per second of the speaker (the hertz values) and durations for each note in time and pitch perfectly along with "lyrics" printed to screen with the music. To me, learning C is like learning a new foreign language. I took 2 years of French in high school and had to study at it but aced it nonetheless. I then opted to take Spanish but after a semester I opted to stop because the pacing was too slow. Learning Spanish after learning French was a piece of cake. They are in the same general language family and the syntax construction is very similar. I only needed the raw data of the words to fit to the rules I already knew. I didn't need to learn the same rules a second time.
    The C/Objective C language seems no more complicated than it need be, which is to say it seems simple in doing what it needs to do and I am impressed with that simplicity thus far. I am also impressed with Apple's implementation with regard to the iPhone. Being able to provide music via 4-5 lines of code using AVAudioPlayer is transcendental compared to "beeping" every note monophonically.
    Apple's explanations are very clear and concise. It is just, sometimes their examples are sparse or too narrow in scope to get a rounded context. However, their docs are very good and there is a wealth of information here on the net. My biggest complaint with Apple's docs really stems from the fact they seem to want to shove Interface Builder at everything and provide the code to do so but leave the reader stranded if the reader would rather stay within XCode exclusively and do more programmatically rather than leave that much "behind the curtain" work to Interface Builder...but it is a minor complaint.
    On pointers...I do understand the use of pointers, perhaps not to the nth degree as I am just starting out, but the concept makes sense to me. I understand they are not "content" but a memory address location of the "content". I also understand why pointing to a location which is undefined or unprotected is damaging to whatever may be in that location already and to the data being pointed since it can be inadvertently overwritten my some other memory using item.
    {quote}No. The (i < 9) condition is critical. Writing to structArray[10] will crash, since structArray[9] is the end of the array. In practice such a crash might not happen right away, though. If our program's data allocation actually ended at the end of the array, the crash would be immediate. But what usually happens when we write past the end of an array is that the beginning of some other data is overwritten.{quote}
    I need to slap my forehead on this one. I know better than that. I don't know why I missed that. Too many late nights I suppose.
    {quote}(NSString*) is called a type cast in that context.{quote}
    Yes, which is why I used it to deal with the incompatible type error I thought I had at that point, but I shouldn't have assumed by appeasing the compiler I was necessarily solving the problem.
    {quote} The best I can do for now is to caution that an enquiring mind, like all virtues, can be taken too far. I think it's important to compromise and copy good models sometimes. This isn't just to avoid reinventing the wheel. Sometimes it's good to remember we only have a limited time on Earth.{quote}
    Agreed...and I don't expect to understand every nuance the first time around. I expect to at least understand how each successful line of code works in its context, but I imagine some processes will take a few times through before it "clicks" how it works in a greater context than its own, and I am all right with that. I also understand deadlines are deadlines whether they be software development or otherwise and a broad eye needs to be kept to remaining on the track forward.
    Anyway, off to my day job.
    Thank you again...I began reading up on NSDictionary and NSUserDefaults last night. Will post soon.
    Jesse Widener
    www.artandstructure.com

  • Reporting score to LMS Manually

    Hello Everyone
    I am working on a project where I am creating slides with variables to track
    the score, attempts, correct answers, percentage score, etc instead of inbuild quiz functionality.
    I didn't use quiz functionality provided by captivate as different questions are of different type with
    different scores attached to them.
    All is working fine but now I want to report final scores to LMS and want to know how can that
    be done on the final slide. How can I post all the variable values like scores achieved, total score,
    percentage score, competency status, etc to LMS.
    Any help would be appreciated.
    Thanks
    JagVWS

    By default Captivate does not provide any way to report user variable values as SCORM scores.  Only interactive objects or quiz question slides can be assigned to report a score or result to the quiz.  Since user variables are not interactive, you cannot assign them to report to the quiz.
    There is a widget that allows you to set up user variables as slave objects and basically treat them as interactive, but it's the widget that actually reports the score to the quiz ON BEHALF of the variable.
    You can find out more about it here:
    http://www.infosemantics.com.au/adobe-captivate-widgets/interactive-master
    http://www.infosemantics.com.au/interactivemaster/help
    Free trial version widgets here:
    http://www.infosemantics.com.au/adobe-captivate-widgets/download-free-trial-widgets
    Please note that this widget is NOT HTML5 compliant.  Only HTM/SWF output is supported.

Maybe you are looking for

  • SCs split into multiple POs, duplicate POs and PO items in reverse c/ to SC

    Hi,   We are on SRM Server 550 SP10 ECS. We are facing the following situations intermittently in Prod. We are unable to simulate the same situation in Dev or Q environment. Again this does not happen for every SC it happens atleast once or twice in

  • Hyper-v manager ver 6.1 not allowing to add VM's on 2012R2

    Hi I am using Hyper-V manager ver 6.1 to manage all VM's on 2008, 2008 R2 and 2012 but i cannot manage VM's on 2012 R2, is there something i can do about. Pragnesh

  • Trouble saving images from email 'no permission'

    I'm trying to save some images I've been sent  on email but a message comes up saying that I can't save them as I haven't got permission. I'm not sure why this has started to happen or how to rectify it.

  • How do I edit the iTunesU collection name?

    I have downloaded some training videos into iTunes and moved them into the iTunesU section. iTunes then creates catagories called "collection" and I am trying to figure out how to edit the name to something I can use for reference purposes. Notice th

  • Forgot HTMLDB admin password, how to reset?

    Hello, carelessly, I forgot my admin. password and uer name for HTMLDB, is there a way to reset a password for admin.? I'm following the link to reset the password: http://www.oracle.com/technology/products/database/htmldb/install_faq.html#admin_pass