Saxophone and Trumpet

Dear All,
Newbie here,
Just seeing if Saxophone and Trumpet Loops exist within Soundtrack Pro.
Mine are greyed out.
Thanks in advance for any help.
Regards
Chinmoku

There aren't any sax and trumpet loops that come with Soundtrack Pro, but I believe that some of the Jampacks have sax and trumpet loops.

Similar Messages

  • How can I record an Audio Instrument (saxophone) and listen to a reference track at the same time?

    How can I record an Audio Instrument, and listen to a reference track at the same time?

    Are you using an external audio controller or the line-in and headphone jacks on the side of your computer? You shouldn't have an issue using headphones when you're recording through the line-in but you may want to make sure you have monitoring on and it's going to the right place.
    If you're using an external audio controller, try making an aggregate device combining the controller and the "built-in output" into the same device. Go to Applications/Utilities/Audio MIDI Setup, click the "+" sign at the bottom left to make a new device and check the "use" boxes to the left of the physical devices you want to use as part of that aggregate device. That is how I use the computer's speakers or headphones to monitor my input as opposed to only being able to use the output on my audio controller.
    Now that I see some of the questions on the side of this page I realize that the 13" MBPs seem to have only one combined input/output jack... That is an incredibly stupid feature. What on Earth could possibly justify that design decision? I suppose if that's the problem you're having you'll have to buy some sort of splitter (if they even make them) or get an external audio controller like an Apogee Duet or something along those lines. I would be furious if they combined those two jacks on all of the MBPs.

  • Missing Instruments (horn section, trumpet section)

    I've just installed Jam Pack 1. JP 2,3,4 are also installed. Now I've indexed my loop browser and all seems smooth. But there is a problem. I took 'Havana Horns' and 'Havana Trumpets' from my loop browser and put them on tow different AU-tracks. The channel strip settings load, but I hear a bleep instead of horns/trumpets. Now the plugin says 'trumpet section' or 'horn section' missing. I even don't find them in my Garageband menu in the EXS. I've reinstalled it, repaired my disk permissions, re-indexed my loopbrowser etc., but still missing. Anyone an idea what's going wrong? How to find them, or how to reinstall them?

    Hi,
    The reason I ask the above question, is that, in general, it would be
    ideal if I could take solo trumpet samples, such as in this example,
    and also use them to construct two trumpets playing in unison,
    or three trumpets playing in unison. And, make it sound as close
    to "professional" as possible.
    In this way, similar techniques can be used for the French Horns and
    the trombones.
    The upshot being that I would not need to use settings which say,
    "Trumpets" or "Horns" or "Trombones", because at this stage,
    given my limited resources, I do not necessarily know how many
    trumpets are actually playing a given line (for instance, I have
    SAM free trumpets and I have Pro Sessions Brass, and they do not
    specify how many instruments are playing a given note, and sometimes
    it appears that the number of instruments playing gets quite large
    when the dynamic for the SAM free trumpets is increased).
    And, I do want to know exactly how many brass instruments are playing
    and control this, so that when I form chords using a mixture of
    brass instruments, with some brass instruments doubling the same
    note, that the effect mimics reality as far as chord balance goes. In this,
    tool, Logic Pro, and a sufficient set of solo brass samples, could
    be used as a neat learning tool (such as making sure that in forte,
    two French Horns double a note when the other notes are taken singly
    by Trombones and Trumpets, and the like). Although, there are other
    concerns with forming brass chords, so Logic Pro potentially becomes
    a neat test bed for more unusual set-ups and configurations of complex
    brass chords.
    Also, of course, I'd like a solo brass instrument to sound more realistic
    and "not in your face".
    Thanks,
    Sys6

  • Sitting Solo Trumpet or Trumpet Section in the Orchestra

    Hi,
    This is a multi-setup question. Anyone with Logic Pro can set things up
    exactly as I have them, for this question.
    The first part of the set-up is to locate the Apple Solo Trumpet and
    assign it to an audio instrument. So, after bringing up the EXS24,
    select Factory > O5 Horns & Woodwinds > Trumpet.
    Now, obtain two free solo trumpets (which will be a part of this question)
    by going to
    http://www.westgatestudios.com/free_stuff.htm
    and doesnload at least these two:
    trumpet_sus.rar
    trumpetvib_susrar
    then "un-rar" these, and make these two sample instruments
    available to EXS24. Then, load each of them into their on
    audio instrument.
    Set things up so that when you press a key on your keyboard,
    you hear with two trumpets acting as a section (preferably
    Eastgate's two trumpets for this test), or, with a bit of fiddling,
    you press a key and hear all three trumpets playing in unison.
    Also, for the Apple trumpet, go into EXS24 and edit it,
    deleting both the group "Trumpet f slu" and its associated
    zones, then changing group "trumpet f ln" so that it responds
    to Select Range of 0 thru 127. Then save as a new sample
    instrument (I used the title "Apple Better Trumpet".
    At this stage, every one has the same, three instruments that
    will be a part of this question.
    Now, take the outputs from these three audio instruments and connect
    their lines to a bus. Then, send the bus output to output 1-2.
    Thanks,
    Sys6

    Hi,
    The reason I ask the above question, is that, in general, it would be
    ideal if I could take solo trumpet samples, such as in this example,
    and also use them to construct two trumpets playing in unison,
    or three trumpets playing in unison. And, make it sound as close
    to "professional" as possible.
    In this way, similar techniques can be used for the French Horns and
    the trombones.
    The upshot being that I would not need to use settings which say,
    "Trumpets" or "Horns" or "Trombones", because at this stage,
    given my limited resources, I do not necessarily know how many
    trumpets are actually playing a given line (for instance, I have
    SAM free trumpets and I have Pro Sessions Brass, and they do not
    specify how many instruments are playing a given note, and sometimes
    it appears that the number of instruments playing gets quite large
    when the dynamic for the SAM free trumpets is increased).
    And, I do want to know exactly how many brass instruments are playing
    and control this, so that when I form chords using a mixture of
    brass instruments, with some brass instruments doubling the same
    note, that the effect mimics reality as far as chord balance goes. In this,
    tool, Logic Pro, and a sufficient set of solo brass samples, could
    be used as a neat learning tool (such as making sure that in forte,
    two French Horns double a note when the other notes are taken singly
    by Trombones and Trumpets, and the like). Although, there are other
    concerns with forming brass chords, so Logic Pro potentially becomes
    a neat test bed for more unusual set-ups and configurations of complex
    brass chords.
    Also, of course, I'd like a solo brass instrument to sound more realistic
    and "not in your face".
    Thanks,
    Sys6

  • Photoshop crashes when i am zoomed in close and working on a project

    Sometimes when I am zoomed in close on an object and using a tool Photoshop will crash. Like this morning I was zoomed in on a photo of a saxophone and using the magic eraser to erase the white background and whenever I clicked on the canvas Photoshop would crash. I'm just wondering what is causing this behavior?
    I have Photoshop CS on a Windows XP machine.
    Thanks.

    Maybe it's just musical instruments! I was working a picture of a guitar today, and experiencing similar behavior when I used the clone or healing brush. CS on XP here too.

  • INSTRUMENTS MISSING AND AUDIO HARDWARE DESCONFIG.

    I Was recordind some arrangement with trombones and trumpets, I saved it. the next day when I open it those intruments were missing. can someone tell me whats going on please?? I really need some help here. and also these last times after finishing and shuttin down Logic, it says ERROR READING/ WRITING FILE"COM. APPLE.LOGIC.CS":@1
    WHAT IS THIS ??? AND also its like its loosing the configuration of the MOTU 828 a coupple of times and all the key command wich I have to re enter..
    thanks guys!!!!

    more details please
    which logic
    and if you can update to 10.3.9 because logic works better there
    also get the latest pro app support

  • Meta Tag Placement in pages created from a template

    I am updating a site and want to make sure that I place my meta tags correctly in individual pages created from a template. Can you tell me if my placement is correct?
    Below is code I added to my template:
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml">
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
    <!-- TemplateBeginEditable name="doctitle" -->
    <title>Untitled Document</title>
    <!-- TemplateEndEditable -->
    <!-- #BeginEditable "metatags" --> <!-- #EndEditable -->
    <style type="text/css">
    <!--
    body {
    Here is what a page I created looks like after adding the meta tags:
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
    <html xmlns="http://www.w3.org/1999/xhtml"><!-- InstanceBegin template="/Templates/2011 Main .dwt" codeOutsideHTMLIsLocked="false" -->
    <head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
    <!-- InstanceBeginEditable name="doctitle" -->
    <title>Long Island, NY, 11550 Music Dance  Art &amp; Drama Lessons</title>
    <!-- InstanceEndEditable -->
    <!-- #BeginEditable "metatags" -->
    <meta name="keywords" content="piano lessons, guitar lessons, drum lessons, flute lessons, violin lessons, afterschool performing arts, voice lessons, singing, saxophone, trumpet">
    <meta name="description" content="Information about Young Musician Institute's Afternoon Arts Program for piano, guitar, drums, violin, viola, trumpet, saxophone and cello">
    <!-- #EndEditable -->
    <style type="text/css">
    <!--
    body {
    As usually, Begin and end editable sections are grayed out, and the meta tag names are blue according to my scheme so I think I am doing it correctly, however, I want to be sure before submitting it to google incorrectly. Can you tell me if I am correct?
    Thank you

    for clarification, are you saying that I could have put them on the line after:
    <title>Long Island, NY, 11550 Music Dance  Art &amp; Drama Lessons</title>
    Yep.
    Second, adding these meta tags actually did help the ranking of this company. They were not listed before I did this on their old site. They were on page 1 of their category hours after I did this for them.
    I think it's just coincidence.  However, for sure it wasn't the keywords that did that, since those are just ignored (the meta keywords contents, not the meta description contents).
    what are the search engines looking for? I want to make sure to design with those things in mind.
    They are looking for semantic content on the page.  That means the contents of tags like <title>, <h1>, <h2>, <h3>.  That also means (derived) keywords contained in content 'above the fold', and in filenames, in links, in title and alt attributes.  In other words, search engines want to rank your pages based on *real* meaning of the contents of the page, not on some arbitrary listing of keywords that you place in a meta keyword tag.
    Search engines also pay lots of attention to INCOMING links from other well ranked sites....

  • Why more people don't use iWork Revealed

    I just upgraded to Lion and am faced with upgraded a number of my computer apps. I have used Office for eons but have Pages and Numbers on my iPhone and iPad but have NEVER thought of iWork with any seriousness. Until today.
    In ready about Lion and Mountain Lion (around the corner), I see that IF you have iWork your Pages and Numbers docs can sync seamlessly with your Pages and Numbers apps on your iDevices. Hmmm. I thought. And Office 2011 is $150 for the Home Student version and iWork is $79.  Hmmm...
    So I went to <apple.com> and the Store and clicked "Mac Software" only to see this:
    And as I scrolled down the page, I can't find iWork anywhere!
    It seems it is only listed under "Apple Software"
    Is is not "Mac Software?"
    And why would Apple willingly promote Office over iWork? Why put Office in the middle of the top row of apps between Adobe and Filemaker? And as already said, not even list iWork in the Mac Software section at all?
    All of a sudden, my enthusiasm for iWork was diminished as I started to wonder: if Apple doesn't have the faith to promote iWorks over Office, maybe iWorks isn't as good as Office and I should heed this and just stick with what I've used for years and not stray.
    How could one of the best marketing companies in the world, Apple, not promote it's own same featured software over it's competitor's unless it wasn't as good and Apple didn't want to over state it's software's value?
    Apple to my observation, and I say this as a BIG fan wanting the best for Apple, is treating iWork as an adobpted child they don't love much.
    Because iWorks syncs with Apple devices and seems to have great functions, it would seem that Apple marketing should hike to the mountain top and trumpet it's existence as loud as possible! But Apple is not. iWork is a best kept secret. Why? I don't have the foggiest. But Apple needs to wake up, unless it's a political thing and Apple has told Bill it wouldn't step on his shoes and over promote iWork.
    I would almost bet my last dime, there's some politics going on here. Why else would Apple hold back? They don't on anything else. Strange indeed.
    I'm still considering buying iWork instead of Office 2011. But the wind has diminished in my sails thanks to Apple's lack of enthusiasm.
    Fix this Apple.

    Your points are well taken Tom. I realize that if I abandon Office, since the world seems to turn on Office, that I would have to save my work as both an iWork doc and then an Office doc if I need to send it to someone that needs to edit it. Otherwise, I would send it as a PDF which is still double work to some extent.
    But regarding preaching to the converted, I don't know. I think there are a lot of folks that don't know about iWorks and being that Apple keeps it a bit of a secret, this was the reason I created this thread.
    But I absolutely copied the text and then sent it to the Feedback link found in the bottom right of each page instead "Contact Us" as I always do when I have a point I want to convey to Apple.
    But I'm really considering going with iWork over Office since iWork can save as Office docs. And with that being so, being able to sync iWork docs to my iPhone and iPad seems kind of new and cool. Granted I'm not about to do any heavy work on an iWork doc via my iPhone. But I could read one from my iPhone. And I "could" actually edit an iWork doc on my iPad even though virtual keyboards are a tad tough to work on versus a physical keyboard.

  • Tracks / Instruments

    Hi !
    My english aint good but will do my best to explain my question.
    In Garageband i start up with my digital piano connected to my Imac, of course select the piano ( Picture of a piano ) then it start up and make a track i can record on, then you got several possiblities to select a instrument you want your digital piano to sound like, the question is, is it possible to make dual sound ( 2 sounds in 1 track eg. Grand piano and Trumpet´s ) ?
    If it is possible how to do it, i used hours reading truhe Garageband help and not found anything about it.
    If not possible i will point out the importants of this cause eg. The song " Titanic My hearth will go  on " and loads of other songs as well sounds best with dual sound, Titanic my hearth will go on for example sounds wonderfull with Eg. Piano and Violin ( in 1 track ) or Piano Chor ( in 1 track ) etc.

    Digitalpianoman wrote:
     is it possible to make dual sound ( 2 sounds in 1 track eg. Grand piano and Trumpet´s ) ?
    no, not as you describe it.
    what you can do is create another "software" track as which ever instrument you want, then option-drag the recorded region (to duplicate it) into the new track

  • UNCHARTED 2: Among Thieves Live Chat Session - Transcript

    Transcript for "UNCHARTED 2: Among Thieves Developer Chat", Thurs Oct 8 2009 (Part I)
    Aaron-GS: Welcome to the UNCHARTED 2: Among Thieves developer chat! In place of Evan Wells and Christophe Balestra, we currently have Neil Druckmann and Travis Mcintosh from Naughty Dog online with us this evening.
    Aaron-GS: You may start to ask questions now.
    Dorothy-BBY: YAY!
    NeilD-Dev: What's up everyone?
    Guest-4: woo hoo
    DarkTower805: First, congrats on all the acclaim and success you guys are recieving, you deserve it. My question is, how many multiplayer maps will the game ship with and is it possible that future DLC might include maps based on Drake's Fortune?
    NeilD-Dev: Thanks for coming to chat with us!
    Guest-2: Are there any other ways to win the awsome looking Fortune Hunters Edition?
    Aaron-GS: It may take a few minutes for the developers to answer your questions. To help them out, please ask short, concise questions and try to refrain from asking multiple part questions to be fair to the other participants.
    NeilD-Dev: Thanks, dude. We're pretty excited about all the reviews. The game is gonna ship with 7 maps and we're definitely going to include more maps in the upcoming DLC - can't say more thant that right now... stay tuned.
    NeilD-Dev: Check out the Playstation blog for more ways to win.
    DarkTower805: Will there be any community "play with the devs" coming up?
    TravisM-Dev: Just stay tuned to the playstation blog, we'll have all the info up for you soon.
    TravisM-Dev: Definately there will be something, although I don't know any specifics right now. I'll definately be there when it happens.
    TravisM-Dev: Although I tend to be one of the lower ranked dogs when it comes to multiplayer .
    Dorothy-BBY: It happens
    NeilD-Dev: Whereas I kick all sorts of **bleep**.
    Guest-4: Will there be any dowloadable content coming?
    NeilD-Dev: Yes, we're working right now on downloadable content. All I can say right now is that it'll be multiplayer orientated.
    Guest-12: will you be able set the controls to what ever buttons you want?
    TravisM-Dev: You can't remap every button, but we do have a bunch of options, including inverting axis and swapping a number of buttons. Not everything, since we tend to feel our controls work well for our game, but still a lot.
    Guest-2: Is the warzone co-op map longer in the complete game than in the demo?
    TravisM-Dev: The warzone map is about twice as long in the final demo, of course the last half is harder than the first, so it might take you a little longer to complete.
    Guest-3: What is your favorite improvement in Uncharted 2 to elemtents that were present in the first one?
    NeilD-Dev: Well besides improving everything... We did a much better job of integrating our story and gameplay together. There's much more storytelling done in-game this time around.
    DarkTower805: Word is, is that players who have played and completed Uncharted: Drake's Fortune will be rewarded with extra spending cash in Uncharted 2's store. Will this extra cash be activated through gamesaves or trophies? The reason I ask is because my old PS3 broke and I lost my gamesaves, but I still have my Uncharted: Drake's Fortune trophies (including platinum ).
    TravisM-Dev: The bonus comes from reading the Uncharted I save games. Unfortunately just having the trophies isn't enough for the game to award you the extra cash. Don't worry though, there's plenty of cash available from both the single player and multiplayer modes.
    Guest-17: is this really the developers?
    NeilD-Dev: Yes! I'm the co-lead designer and Travis is one of our lead programmers.
    bnogradi28: Is there mutated humans again???
    NeilD-Dev: Hey... no story spoilers. You'll just have to play to find out.
    Guest-14: why is the release date for the UK and Ireland different to that of NA and Europe?
    TravisM-Dev: There's a lot of stuff that goes into getting a game from our hands into the store. Unfortunately going through all the quality assurance and approval stuff is long, and different in different countries. We'd love to get it out all at the same time, but language issues and the like tie our hands a lot of the time.
    Guest-20: I would just like to say you guys made one heck of a game. Congrats!
    NeilD-Dev: Thanks, dude... appreciate it.
    Guest-2: Is there any interest in bringing this franchise to PSP or PSP-GO?
    TravisM-Dev: We're definately interested in a PSP Uncharted, but for now we're still just focused on PS3 Development.
    Guest-22: How long does it take to beat the single story mode?
    NeilD-Dev: The single player campaign lasts between 10 - 15 hours... but then there's the multiplayer which it'll eat up a lot more of your time.
    Guest-14: will the MP have an option to play against those who are at the same level as you? also, will it expand to more than just 5v5?
    TravisM-Dev: We aren't going to have more than 5v5, but in the final game we do have a special ranked playlist where every game, and every player is ranked based on skill. Check it out when the game is live.
    Guest-27: Do you guys have any new concepts for a new IP for the future?
    NeilD-Dev: Right now we're just focusing on DLC for Uncharted 2. We don't know what we're working on yet as far as the next game is concerned.
    Guest-17: wow thats frkn awesome, i just woke up from bed and here i am talking to the guys at naughty dog lol, anyway how come u guys added the Revenge perk (drop a live nade when u die) a lot of people rkn its gona ruin it like how it ruined cod4
    TravisM-Dev: We've playtested this game a lot, we feel that the revenge perk won't have the problems it had in call of duty because of the very different way Uncharted plays. But don't worry, we play the game as much as anybody, if there's a problem, we will fix it, whatever it takes.
    ILoveNaughtyGod: Will DLC feature the usual extra maps, skins, modes, etc? Since you aren't sure what to include, do u look at threads?
    NeilD-Dev: Oh we know what we're including... we're just not telling yet. Stay tuned, it'll be cool.
    NeilD-Dev: Since a bunch of new people just logged in... you're speaking with me (co-lead designer) and Travis, lead programmer from Naughty Dog.
    Guest-18: In competitive multiplayer, often when you melee someone, even if you get the first hit off, they'll melee you back right after and both players will die during the second melee. It happens more than often. In real life fights, how often do you see both fighters K/O each other at the same time? Is there any way you guys can fix this issue? Love the game btw.
    TravisM-Dev: The issue with melee is fundamentally a issue with lag. What happens is both players on thier respective machines have punched the other player first. Rather than flip a coin to decide who dies, we decided both players should get the kill.
    Guest-25: Have you guys considered a map pack with Uncharted 1 places? Such as maybe the drowned city map or Navaro's boat?
    NeilD-Dev: Playing in Uncharted 1 areas would be pretty awesome... that's a good idea.
    Aaron-GS: Thank you for all your questions! We are temporarily freezing the queue to give the developers time to answer quesitons that have already been submitted.
    Guest-2: Love the demo, I can't wait until midnight Monday!
    TravisM-Dev: I'm glad you like the demo, the final game has a ton more though. You can still pre-order...
    Guest-22: Have you guys made it where other people can't cheat in the multiplayer online mode. That really annoys me when people cheat and you don't even stand a chance.
    TravisM-Dev: We're constantly monitoring the online looking for cheaters, If we find anyone or any technique that might be a problem, rest assure we'll fix it.
    Guest-4: i already preordered at BB... are there any midnight launches?
    NeilD-Dev: We're looking into a midnight launch... but make sure to pre-order and get the exclusive golden guns. Kill people in style in the multiplayer.
    Guest-38: Is there going to be any significant changes from the open beta to the final version of the muliplayer mode in terms of tweaks made?
    TravisM-Dev: Definately there will be changes. One significant change we're working on right now is punishing players for quitting a number of games in a row to prevent too many people dropping. There's a bunch more fixes and tweaks comming though.
    Guest-34: Will there be female villain skins in the final releae of Uncharted 2?
    NeilD-Dev: More female skins, eh? Check the credits in Uncharted 2 for a hint...
    DarkTower805: The climbing and cover system in Uncharted 2 multiplayer is so unique and works so well. Do you think this will revolutionize the multiplayer genre?
    NeilD-Dev: Thanks DarkTower805... We were hoping that our unique traversal gameplay would make our game feel unique. We really hope that more developers will follow suit and make the environments much more traversable.
    Guest-44: Hello, in the beta when aim and shooting while the target moves, the bullets seems to be inches behind the target. Some kind of bullet lag. I forgot the proper word for it. Is that fixed in the full released?
    TravisM-Dev: What your seeing that looks like bullet lag is really just a visual artifact. In the real game all damage is applied by the client, so you should always hit what your aiming at.
    Guest-18: Are you guys planning on releasing a Jak And Daxter game for the PS3?
    NeilD-Dev: Jak and Daxter... the million dollar question. We would love to what a next-gen Jak game would look and play like. But we haven't decided what we're doing for our next game yet.
    Guest-33: What is the deal with headshots in the MP demo? Does lag make the headshots not register or did you guys not make headshots one shot kills?
    TravisM-Dev: Headshots in MP do significantly more damage than normal hits, but they are not one hit kills except for the sniper rifle. But definately aim for the head, it makes a big difference.
    Aaron-GS: Thank you for your patience! The queue is now open for questions again.
    Guest-44: Is there any more details about the Uncharted Movie from Colombia pictures?
    NeilD-Dev: The last update we have for the Uncharted movie is that the studio is working on adapting the script.
    Aaron-GS: We are currently freezing the queue to allow the developers time to answer questions that have already been submitted. Thank you for your patience.
    Guest-40: Will there be custom soundtracks?
    TravisM-Dev: We have no plans for custom soundtracks, but Greg did an amazing job with the U2 soundtrack, I think you guys will like it.
    Guest-70: Were there any concerns over adding multiplayer in the game because you guys wanted to make the Campaign perfect (which it probably is)?
    NeilD-Dev: As far as Multiplayer, we wanted to make sure that it felt unique and fun... We hired new designers and artists to make sure that the MP didn't affect the single player in any way. Although, a lot of the gameplay tweaks we applied to MP also helped SP.
    Guest-52: Is there cheats like the last game had? After you get so many point you unlock different things such as mirror worlds?
    NeilD-Dev: There are lots of unlockable for the single player and the multiplayer modes (along with several cheats for the SP mode).
    Guest-34: My friend would like to know if there will be more propane tanks in the final game. He's a bit obsessed with them when we play.
    NeilD-Dev: Well there will be more maps with propane tanks in the final game, so yes it will have more propane tanks.
    Guest-48: Are there any plans for destructible environments? As well, will you guys be fixing up some MP problems like long wait times and the lack of aility to jump in and play in a aldready started game? Thanks. P.S. Your game is awesome. Never played Uncharted 1, and I must say, you guys have made one of the best games EVER! I'v preordered aldready!
    TravisM-Dev: Uncharted has a lot of destructable cover/environments etc. so I guess yes, we do have destructable environments. Also, many of our MP maps have environmental hazards like takes, helicopters, exploding train cars. There's a lot there. We are also monitoring MP and matchingmaking and making tweaks and fixes as we go. As I said before, we play a lot!
    ILoveNaughtyGod: the way it is now, people simply press l2 and drop a live grenade which gets an easy kill. holding l2 and having the arch is ok, but pressing l2 should make grenades take time to drop. this way people cant chicken out and drop grenades to get a "manual revenge" booster kill
    Aaron-GS: Thank you for your patience. The queue will be open again shortly.
    NeilD-Dev: Blindfiring the grenade is part of the strategy and risk of getting close to other players.
    Guest-61: I love Elimination, so will there be another game mode that there isnt respawn? like Search and destroy
    DarkTower805: If you guys get a chance, drop by the Playstation boards, we haven't heard from you guys in a while and I'm sure everyone is eager to congratulate you on a job well done.
    TravisM-Dev: Elimination is the only no respawn mode we have. But the final game does have a lot more modes than the demo, and we think you'll like them, you'll definately want to check it out.
    NeilD-Dev: You got it... I'll make sure to drop by the boards soon.
    Aaron-GS: Thank you for your continued patience. The queue is now open again.
    Guest-27: How many staff members worked on the game in total?
    TravisM-Dev: We started out around 80, but for most of production we had well over a hundred, actually a big step up from Unchared 1.
    Matthew-GS: Thank you everyone for your patience as we get to questions already submitted. We will allow more questions in just a little while.
    Guest-56: Are there any plans to increase damage done by head shots, maybe just a slight percentage?
    Guest-41: Hey guys great game! I've been enjoying the demo quite thoroughly. I was wondering if you sort out some confusion about the Revenge Attribute. I've heard from some people that it takes up two booster slots and then I hear some people saw in the 1up.com video that it only took up one slot. So which is it? Does it take up one or two booster slots?
    Aaron-GS: The queue has been frozen momentarily to allow the developers time to answer questions that have already been submitted. Thank you for your patience.
    NeilD-Dev: The Revenge Booster only takes up one slot.
    Aaron-GS: It may take a few minutes for the developers to answer your questions. To help them out, please ask short, concise questions and try to refrain from asking multiple part questions to be fair to the other participants.
    TravisM-Dev: We have the ability to tweak of lot of stuff on the fly, including weapon damage, weapon placement, ammo, etc. So I've no doubt we will be tweaking a lot of different things in the future. I can't gaurentee anything though, we'll be playing and watching and trying balance the game to be the best it can be.
    Guest-18: Hey Naughty Dog, I'm really happy for you and I'm gonna let you finish... but Super Mario Bros 3 had one of the best single player modes of all time!
    NeilD-Dev: Well Mario 3 was the best Mario game... but c'mon, we're talking Uncharted 2 here.
    Guest-38: What was the most challenging aspect in developing Uncharted 2 compared to Uncharted 1?
    Guest-26: i saw in youtube videos some maps that didnt have snow on them in multiplayer in the demo/beta had snow on them, you can change the layouts like that?
    NeilD-Dev: I'm not sure what videos you've seen, but we do have dynamic weather in some of our levels.
    Aaron|Social Media Specialist | Best Buy® Corporate
     Private Message

    Transcript for "UNCHARTED 2: Among Thieves Developer Chat", Thurs Oct 8 2009 (Part II)
    Guest-91: What is your favorite game mode?
    NeilD-Dev: My favorite game mode is Chain Reaction. It really requires all the players to work together as a team.
    TravisM-Dev: There were a lot of really tough things about making Uncharted 2. Really, the hardest part was making a bigger game (the single player alone is significantly bigger than Uncharted 1) and then adding multiplayer on top of that. We basically had to make more than twice the content of Uncharted 1 is less time!
    Guest-65: How long will you guys plan to support this game with DLC?
    Guest-67: It would be cool if we could upload our MP videos to our computers, any chance of this happening?..btw it's a different aiming bug there's a video in the U2 beta forums.
    NeilD-Dev: We have several DLC's planned... stay tuned for more info.
    Guest-69: does ReklissAbandon work for you guys?
    NeilD-Dev: Rekliss is a tester for Uncharted 2 and a sick MP player... watch out for him.
    Guest-29: any more uncharted 2 tourneys? i won the won here in washington
    NeilD-Dev: We definitely have more tourneys coming up. Congrats on winning yours.
    Aaron-GS: Thank you all for your patience. The queue will be open again momentarily.
    TravisM-Dev: We looked into adding youtube capture support to U2. We actually had it implemented in debug mode, but in the end we had to take it out because of the large memory footprint compressing video on the fly added. We literally used all but maybe 20k of the PS3's memory when we shipped, and the 13-14 mb needed just weren't available.
    bnogradi28: Is there a way you pick he teams in MP. Are they at random because some times they seem lopsided.
    Guest-83: Will Canada ever get a chance to see the Fortune Hunter Edition?
    NeilD-Dev: Yes! Canada will be getting the Fortune Hunter Edition.
    Guest-103: I love the "Massive Attack" trailer for Uncharted: Drake's Fortune; I still have it on my 60GB PS3, and a copy of it on my netbook just in case I want to watch it at work. Is there any chance that we'll get to see a trailer like this for Uncharted 2: Among Thieves?
    TravisM-Dev: The teams are balanced based on a skill ranking system we have implemented. We try to balance teams to make the best possible match. Of course, we don't want to wait around too long waiting for a good match, and with the large numbers of brand new players currently a lot of matches may seem unbalanced, hopefully as people get to play for longer once the game ships things will settle down. As always, we're playing and watching, and we'll make sure to fix any problems we see.
    Guest-44: You guys like to watch movies right? What movies have you watched that inspired you to make the Uncharted games. Also, are there any scenes from movies that you have taken and tried to copy it in Uncharted 1/2?
    NeilD-Dev: Thanks for the commets about our Massive Attack trailer... Taylor (our in-house editor) did an amazing job on that one. We will have at least one more trailer for Uncharted 2 and the awesome TV commercials start hitting the tubes this Friday.
    Aaron-GS: We've reached the half-way point of the chat! The queue is open again for questions, but please remember to keep your questions as short and concise as possible! =D
    TravisM-Dev: We love lots of movies, but you can probably guess all the ones I'm going to mention. Indiana Jones, Die hard, old adventure serials. Honestly, we watch so many films it's hard to pick just a few.
    ILoveNaughtyGod: Any chance at all for split screen? I can sacrifice graphics for split screen modes-- its a much beloved feature that developers are sadly denying. Hopefully it wouldnt be too complicated to put in. I wish u guys the best of luck, u have truly been the gem of Playstation and I admire the diversity u put into each generation and the risk of making new IPs.
    Guest-40: How will you guys support PS@Home ?
    NeilD-Dev: We have a brand new Uncharted 2 space coming to Home pretty soon.
    Guest-3: You mentioned implementing punishment for players who drop out too often. Care to elaborate what kind of punishment this may be?
    TravisM-Dev: We really wish we could have done split screen, we totally get why everybody wants it. Honestly though, we just had too much on our plate to tackle that this game. It's not a trivial features, requires we redesign almost every map and level. Many times it means you need to make two medals one for single player, one for split screen.
    Aaron-GS: Thank you for all your questions! The queue is temporarily closed to allow the developers a chance to answer questions that have already been submitted.
    NeilD-Dev: As far as punishing players who drop early, we're going to do two things. 1) we're going to delay their ability to log into the game again and 2) subtract a $100,000 from their profile.
    Guest-87: You guys has developed one of the most beautiful game engines this generation, is it going to be used for any future Sony titles? Also, are we going to see an Uncharted 3 this generation?
    TravisM-Dev: We will definately making another game this generation, but honestly, most of us aren't even back from vacation yet, so we'll have to see what that game is.
    NeilD-Dev: Hey guys, so I just got word that we're going to announce more ways to earn the Fortune Hunter edition on the playstation blog TOMORROW. Make sure to check it out.
    Guest-56: Being able to fine tune what game modes i would like to search for in matchmaking would be helpful, any plans for this? (ie instead of just mp objectives, choose plunder OR chain reaction)
    TravisM-Dev: As for our engine, like the first Uncharted, we share all of our tech with any team that wants it. We got a lot of help our selves from other studios. Especially Guerilla.
    Guest-14: will you add a rewind button in the cinema mode??
    NeilD-Dev: We're going to include more game modes so that you can fine-tune your game search (e.g. pure deathmatch).
    Guest-38: What are the names of the other 3 unknown multiplayer maps in the final version? Spill the beans!
    TravisM-Dev: Because we are basically replaying a match from the beginning by just reinterpreting packets in the cinema mode, rewind is really tough and we just didn't have time to do it this game.
    Guest-44: Travis. So you guys can basically patch the multiplayer on the fly, without a downloadable update? I heard something about that. Details?
    NeilD-Dev: The three maps not included in the demo are: Train Wreck, The Lost City, and the Monastery.
    Guest-102: Will you take part in multiplayer matches in the future?
    NeilD-Dev: You bet we're going to be in MP matches!
    NeilD-Dev: You can tell you're playing with Naughty Dogs when you see a red paw next to their name.
    TravisM-Dev: We can patch some things, like weapon damage, placement, text, and a ton of other settings/tweaks/scripted events. We can't patch everything unfortunately, but we feel we've got enough that we can touch a majority of what we'd want to play with on a regular basis.
    EliteHitokiri: why so few mp trophies?
    NeilD-Dev: We wanted to make sure that everyone, with enough work, can reach the Platinum trophy.
    Guest-81: Can we use Best Buy gold guns in all multiplayer modes (competivie and co-op)? Are those guns are unloced by just playing the game as well? Great game
    Guest-76: Any chance of adding more then 5 players to each side? Maybe 8v8 or 10v10?
    Guest-86: how many MP maps are going to be in the final product
    NeilD-Dev: There are going to be 7 MP maps in the final games... that is until DLC hits.
    TravisM-Dev: You can't get the gold guns any way other than a Best Buy pre-order. And yes, you can use them in any mode, including all competitive and multiplayer. If you want those guns, you've got a few days left.
    Guest-88: How did Infinity Ward, bungie, and guerilla games help you guys in Uncharted 2?
    NeilD-Dev: Those are great developers that swap technical knowledge with us.
    Guest-79: Out of curiousity, how many staffed writers did you have working on the single player story? The first game was told well and I would assume that the second could only be better.
    Guest-48: Kinda redundant, but when you say Canada will get Fortune Hunter, could you expand? Man I'd do anything for it!
    NeilD-Dev: Although many of the team members contribute to the story, there are three main writers for Uncharted 2.
    TravisM-Dev: We can't really give more details yet.
    Guest-10: My friends and I have been experiencing problems in the demo. Often, certain people can't join when certain others are party leader, and certain people can't hear each other, even though everyone else can hear them both. What causes this, and can you fix it?
    Guest-61: How many skins are there in MP? and it seems like most people vote for deathmatch when elimination comes up is there a chance putting up a new playlist for elimination only?
    TravisM-Dev: We're aware of this problem. It's a NAT version issue we're having, and we're working on it right now.
    Guest-83: I saw how you're going to drop $100,000 if a person leaves early, what is a person suppose to do if he/she has an emergency he/she must take care of. $100,000 alot of money to take off of someone who spends a lot of his time on this game. Can you lessen the amount of money taken away?
    NeilD-Dev: There are at least 25 skins in MP, and we are going to update the playlists real soon to seperate certain modes out.
    TravisM-Dev: You only loose the money if you leave multiple times in a row in a short period of time. Leaving the game a single time will not take any money away.
    bnogradi28: Is there any bonus if you have a platinum in Uncharted: Drake's Fourtune?
    NeilD-Dev: If you've finished Uncharted 1 you'll get $100,000 to start out with for Uncharted 2.
    Guest-27: How many Naughty Gods are on the ICE Team?
    Guest-40: Do I need to "Install" the game?
    NeilD-Dev: No, there's no install for Uncharted 2... or load screens for the SP once your start playing the game.
    Guest-46: Is there any super crazy twist like in Uncharted 1 with the cursed spanish people in Uncharted 2 don't spoil it though
    NeilD-Dev: I can't answer that question without spoiling the story.
    TravisM-Dev: The ice team typically has 12-15 members. They're not the biggest team, but we try to be very picky about the talent we hire here, so they're all pretty awsome guys who know the PS3 pretty much better than anyone.
    Guest-47: Will there be weapons added into this game with DLC?
    EliteHitokiri: Will future mp trohies be added with dlc like ranking ones?
    NeilD-Dev: We're looking into all sorts of additions for the DLC... that's all I can say right now.
    Guest-44: Will there ever be a Uncharted 2 Among Thieves bundle? Anytime soon? Im sure Uncharted 2 has the potential to be a system seller.
    Matthew-GS: Thank you all for your questions! The queue is temporarily closed to allow the Developers a chance to answer already submitted questions. We will allow more in a few minutes.
    Guest-114: Hi guys, I happen to have a clan that really loves your games and I just wonder if you guys will happen to have any clan support in the final release of the game?
    TravisM-Dev: There is no hardware bundle in the US, but there are in Europe.
    Guest-80: How are you going to handle the ranking up system, are you going to do prestige modes?, what is the maximum rank?
    NeilD-Dev: While we don't have a dedicated clan system, we've made a party system really easy to use so that you can team-up with your friends and take them to matches with you.
    TravisM-Dev: You rank up through getting cash. The last ten ranks 50-60, are significantly harder than the other levels. You can recognize someone with the high ranks as they show up as roman numerals. We don't have prestige modes per say, but what we do have is special boosters than hadicap you, but provide a significant multiplier to the cash you earn. The best players are going to want to play with these handicaps in order to reach the top levels.
    Guest-83: What if I deleted my Uncharted: Drakes Fortune save, by accident. But I still have the Platinum Trophy. Will I still get the $100,000 or will I have to replay the whole story again keeping the save?
    TravisM-Dev: we answered this above, just scroll up.
    Guest-80: Are we going to get to see more skins of the previous game on DLC or unlockables?
    NeilD-Dev: There will be DLC skins, some of which will be from Uncharted 1 (we've already shown Navarro).
    Guest-152: What is the most fun level you played in single player?Also any multiplayer tips?
    Guest-69: What inspired you to create the uncharted series?
    NeilD-Dev: We were mainly inspired by old Pulp comics, novels, and movies.
    TravisM-Dev: My favorite single player level is definately the train, but maybe because I spent so much time on it. A good tip for multi - you can pick up weapons while rolling, and you can blindfire while jumping.
    Guest-103: Sorry for my silly question, but how are the office dogs Pogo and Trumpet doing?
    NeilD-Dev: They're doing great... and as a bonus, they didn't leave any present under my desk today.
    Guest-159: HEY GUYS IS THIS GAME AWESOME ?
    NeilD-Dev: YES!
    NeilD-Dev: that was a really hard question.
    Guest-160: Will there be any Jak and daxter, or previous Naughty Dog game cameos located in the game?
    Guest-107: How long can we expect to wait to get downloadable content or map packs?
    NeilD-Dev: Not very long.
    TravisM-Dev: There is one minor Jak reference, but I'm not going to spoil it. A hint, it's a treasure.
    bnogradi28: What type of environments will be in Uncharted 2 besides urban, snowy, and train/jungle?
    NeilD-Dev: You get to rob a museum.
    Guest-148: Why do the bullets in Uncharted 2 take more time to travel than in Uncharted: Drake's Fortune? Thanks.
    Guest-46: Does the co-op story mode with the cutscenes tie in with the story in the single player?
    TravisM-Dev: They don't actually, but they may look like it. We tweaked our tracer effect, though the actual bullets will get there slightly ahead of when it looks like the tracer hit (usually only an issue when you shoot a very long distance.)
    NeilD-Dev: The co-op stories are not related to the single player campaign.
    Guest-48: Anything notable/special/cool happen during the development process?
    NeilD-Dev: Somewhere along the way we came up with a prequel story to Uncharted 1... while it didn't end up in the game, you will experience the story in some other way.
    Guest-168: Is Eddie Raja going to be a multiplayer skin ? He was awesome so funny plus he had the golden gun. Buka pintu !
    NeilD-Dev: We love Eddy! It would be a shame we didn't see more of him.
    Guest-152: Send: thanks guys looking forward to the game. how long it take to make?
    bnogradi28: Can you give examples of the boosters that make you worse?
    NeilD-Dev: One booster allows the enemies to see YOU through the wall.
    TravisM-Dev: The game took about 18 months in all to make, which is *significantly* shorter than Uncharted 1. Let's just say it was no picnic.
    Aaron|Social Media Specialist | Best Buy® Corporate
     Private Message

  • Sending files in raw form

    I am recording some tunes that I want to send to another person who is mixing the completed songs for a cd. He needs the file on the basic or raw form and I do not how to do this. Any help will be appreciated. The files I have recorded have only two tracks, piano and trumpet.

    if you used any loops, use Save As and Archive (same goes if you pasted in a region from another project)
    once that's done, find the project, control click on it and select "Archive" (this is a different archive), you MUST do this. finally, send the .zip file that is created. if it's more than 10MB, most email servers won't handle it so you'll need to find an alt route like FTP or one of the web sites that will accept large files.

  • Active Data Guard License is technical or legal ?

    Dear friends
    I have seen in many documents , that the Active Data Guard needs additional license , but one of my friends said that he could implement Active Data Guard without any licenses ( he only downloaded the Enterprise edition of database 11g r2 ).
    my question : is the active data guard license , a technical license or legal license ?

    user8336252 wrote:
    Dear friends
    I have seen in many documents , that the Active Data Guard needs additional license , but one of my friends said that he could implement Active Data Guard without any licenses ( he only downloaded the Enterprise edition of database 11g r2 ).
    my question : is the active data guard license , a technical license or legal license ?Wow, everyone seems to want to jump up and trumpet their superior licensing knowledge in Big Legal Voice tones instead of simply answering the poor guy's question.
    If you have a server that has an Oracle EE database on it, you need to license it. It doesn't matter if only a standby database is on the server - DataGuard is just a feature like other features. One server with a primary + one server with the standby = 2 servers you need to pay licenses for.
    Everyone else, relax, answer the question, and stop waving your Big Swinging Audit Team language. The original poster demonstrates how widely misunderstood Oracle licensing is among DBAs - which given how often it's changed, is not a surprise ;-)

  • HELP rebalancing the sound of a video

    I've recorded a live concert for saxophone and piano with canon FS100 and beachteck phantom power with 2 mics: Audio technica At 4033 and shure PG 48.
    Allright for the 2nd part of the concert but in the 1st part the input volume of the 2 mics was balaced wrong: the piano volume is to high and the saxophone is too low.
    Is there a video editing software that enables me to rebalance the sound of the video by lowering the level of the piano or rising the level of the saxophone ?

    Hopefully the audio from each mic was recorded on its own channel/track and not mixed together. If so, almost any audio editing program or NLE could be used to adjust the levels of each audio channel independently; FCE, FCP, SoundTrack Pro would all work.
    However, if the audio was recorded mixed, it would be extremely difficult (if not impossible) to do what you want.
    -DH

  • "Impulse Responses" Folder keeps being created on Desktop.

    I have recently purchased a Mac and Logic Pro X. Over the passed week I have been writing various bits of music using different samples (Built-In Logic onesm and Garritan Personal Orchestra 4). This problem has only started occuring a few minutes ago, but when I open when of my compositions, an Impulse Response Folder is create on my desktop, but it is completely empty. This doesnt happen with any of my logic projects, which are all stored in the same place. The one that creates this folder only uses a saxophone and piano, with one of Logics reverb plugins, so there is nothing different about this one to the others. Anyways any help would be appreciated, as I'm trying to keep my Mac as clean as possible, file wise, so having this empty folder appearing on my desktop is quite frustrating..
    Many thanks in advanced!
    - Jake Few

    I have fixed this problem by simply copying the tracks, with the automation data, into another logic project and saving over the old one.. don't know why that didn't occur to me before!
    If anyone knows why it was doing this in the first place I would still appreciate an answer, so I know if there is a way to prevent this happening in the future!
    Again, many thanks
    - Jake Few

  • How to use a compressor to fix the sound of a 2 track live recording?

    Can anyone show me the basics - or where to look on the internet?
    I have some live recordings from a gig - in stereo. you can't hear the acoustic bass - and the sax and trumpet are way too loud - unfortunately - it was recorded direct to 2 track.
    I know this is a deep question - but, even some simple basics of how to boost the bass and get some mids would be helpful.
    Thanks in advance!

    You asked about a compressor in your subject, but I'm not sure thats what you need. In any case, I got a lot of use out of this pdf back in the day, and still look at it sometimes:
    http://www.presonus.com/pdf/dynamics_processors.pdf
    Technically it goes with one of there products, but there is loads of general info.
    I would start with your eq, go into your channel eq and make a pretty sharp full cut, not more than 100hz wide. drag it across the spectrum slowly and you will get a feel for what sounds reside where. After you know this you can likely make cuts where the horns come in the most and boost the bass. Bright horns are going have have a lot of body above 7k, while string bass will reside mostly between 70 and 1000

Maybe you are looking for

  • 2 c:import   in one Jsp Page

    Hi all, I wondering can a jsp page have 2 <c:import> statement? i having an error which is "javax.servlet.jsp.JspException: Cannot forward a response that is already committed" when i doing it. what i want to do is something like: <c:import url="/stu

  • Transfer iTunes data from new pc to hdd

    I have already transfer my iTunes data from a Dell pc to HDD and I would like to transfer my iTunes data from a new Sony pc to the same HDD. Is it possible?

  • Lightroom 4-trial expired the day I installed

    I downloaded a trial of lightroom 4 today on my mac running V 10.6.8. I installed and it told me to either login or create an adobe account, I created an account and started running lightroom. I uploaded a couple hundred pictures from an SD card and

  • Adobe Media Encoder 5.5 - muxing independent stereo audio when i don't need it

    Hi Adobe guys, i seriously think this is a bug. Here's my problem. Footage Format: Canon XF MPEG (mxf file extension) Audio: 2 independent stereo channels recording different audio content on each channel left and right Scenario 1 - export from timel

  • Apple photo stream exe has stopped working, on my laptop with vista

    I have been using icloud to upload pictures from my iphone to my laptop with Windows Vista for several months. Now on startup I get this message :  ApplePhotoStream.exe  has stopped working