Simple play stop mp3 trouble
I have very limted action script knowlege but I found this
http://www.tutorialized.com/view/tutorial/How-To-Create-A-Simple-Mp3-Player-In-Flash/34640 to
tutorial
and it seemed easy enough even though its an older version than
what I have (I have cs3)
To sum up the tutorial if you dont feel like clicking is he
steps you through 4 or 5 steps to build a simple start stop with a
few lines of action script. The first problem i run into is that
when I try to setup the linkage for the mp3 i get the following
error:
"A definition for this class could not be found in the
classpath, so one will be automatically generate in the SWF file
upon export"
I am able to bypass this by telling flash to create a new
class. I think this is where the problem is so what I have for the
class is northstar the base class is flash.media.Sound, i have the
checkmark on Export to Action Script and, export to first fram. The
debugger comes up when I start and I cant figure it out, here is
the action script:
"var my_sound:Sound = new Sound();
my_sound.attachSound("northshore");
play_btn.onRelease = function(){
my_sound.start();
stop_btn.onRelease = function(){
my_sound.stop();
I cant find any other tutorials so hopefully you guys can
help me out!
Thanks in advance.
the trouble here is that you must be using CS3 and have the
file set to AS3 - the code you have above is AS2. so you have a
couple of options - you can create a new document that uses AS2 and
use these codes, or use AS3 methods.
The only real difference is in the 'constructor' and
attachment methods - we no longer use this process in AS3 and
instead instantiate a new instance of the class. additionally, the
handlers for the buttons must also be constructed differently,
using the event handler model. so using AS3 it would be constructed
as follows:
Similar Messages
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I'm doing a sort of iPod and I have a little problem with the code. In every keyframe I have the code below with diferents songs. The problem I have is I click the play button and start playing. Then I click next and when I click play for another song the songs overlap. How can I stop whatever song is playing and start playing the new one? Has to stop the prev song when I click play_brn.
Tx
stop();
prev_btn.addEventListener(
MouseEvent.MOUSE_UP,
function(evt:MouseEvent):void {
gotoAndStop("samba");
next_btn.addEventListener(
MouseEvent.MOUSE_UP,
function(evt:MouseEvent):void {
gotoAndStop("limon");
play_btn.addEventListener(MouseEvent.CLICK,sunday);
function sunday(e:MouseEvent)
var s:Sound = new Sound();
var req:URLRequest = new URLRequest("sunday.mp3");
var context:SoundLoaderContext = new SoundLoaderContext(8000, true);
s.load(req, context);
s.play();Can you help me correct the code. I have no idea about AS3.
Thanks -
Where can i find simple flash play/stop button tutorial
Can anyone help me where can i find simple flash play/stop
button tutorial. All i need to import a icon play/stop button, when
click it load wav file.
How can i attach media.fla
when u click btn
on(release) {
CodePlayer.start();
on(release) {
CodePlayer.stop();
action script
CodePlayer = new Sound();
CodePlayer.loadSound("ContactUs.wav",true);OK your sorta close. the .wav file "ContactUs.wav" couldn't
be too large a file, and you can't use 'loadSound' with a .wav, it
would need to be an mp3 file and you also have it set to be a
streaming file, which I would image is not necessary.
So under File>>import select the wav file and add it to
the Library. Select it, right click, and select 'linkage'. Enter a
name for the identifier like 'contact_id' and hit OK. Now go back
to your code on frame one, main timeline and change the code you
have to:
var CodePlayer:Sound = new Sound();
CodePlayer.attachSound("contact_id");
Now in your button handlers change to:
on(release) {
_parent.CodePlayer.start();
on(release) {
_parent.CodePlayer.stop();
} -
Playing a mp3, how do i pause / stop?
I will start out, saying that I've never written my own thread before, and I'm extremely novice in that area. But I found some code for playing an mp3, that's going to be invoked from a JLayeredPane(that i used to make a little animation sequence.) I can't figure out how to stop the player without calling stop on the thread which is apparently depreciated. Might be off this forums area, but from my swing component, should I be calling this thread with invoke? or invoke and wait. this thread doesn't need access to the swing component, but from the swing thread, I want to be able to stop the player. So here's the code I found
import javax.media.*;
import java.io.*;
import java.net.URL;
class mp3 extends Thread
private URL url;
private MediaLocator mediaLocator;
private Player playMP3;
public mp3(String mp3)
try
this.url = new URL(mp3);
catch(java.net.MalformedURLException e)
System.out.println(e.getMessage());
public Player getPlayer()
return this.playMP3;
public void run()
try
mediaLocator = new MediaLocator(url);
playMP3 = Manager.createPlayer(mediaLocator);
catch(java.io.IOException e)
System.out.println(e.getMessage());
catch(javax.media.NoPlayerException e)
System.out.println(e.getMessage());
playMP3.addControllerListener(
new ControllerListener()
public void controllerUpdate(ControllerEvent e)
if (e instanceof EndOfMediaEvent)
playMP3.stop();
playMP3.close();
playMP3.realize();
playMP3.start();
public class playmp3
public static void main(String[] args)
mp3 t = new mp3("file:///C://Beat1.mp3");
t.start();
}You just need to write a stop and a pause function as part of the MP3 class, and make sure it's a syncronized function (if you don't know what this means, look up the Java keyword syncronized).
-
How to simply play one mp3 at a time without a playlist or duplicate file creation
What's always baffled me about Itunes is the overkill factor for we who are media professionals and simply need
to be able to select and playback an audio file - without the proprietary architecture of the whole "Playlist" format...
and, as long as we're at it, without automatically having a duplicate of whatever is being played, created and placed
in a new folder somewhere.
"Back in the day..." I could take SoundJam - (actually the predecessor app that Itunes was originally based upon)
--which i still regularly use for easy conversion of .aifs to .mp3s -- and select/play any number of mp3s located in a
single file folder at random. No "playlist" was created or needed - and it didn't/doesn't dupe a copy of the file.
Can i in any way scale down or customize Itunes in a way that i can just play each mp3 in a given folder by selecting
it 'directly' and not have to have it generate a playlist "copy" - My use for Itunes as far as commercial production is
for quick review/play of sound elements, spots (commercials) audio clips, etc. For this I'm not looking to "order" or
organize anything, just simply start/stop an audio cut and move to another.
Alternately, any suggestions on simpler practical alternative 3rd party apps... Stuff like "Vox" comes kinda close but
i still have to drag and drop the icon of the audio file onto the app's icon to initiate play. Still, at least it doesn't force
me into a Playlist or generate a copy just by selecting and playing the cut.
If this makes sense to anyone I'd really appreciate any ideas,
Thanks!MIKEinMICH wrote:
Can i in any way scale down or customize Itunes in a way that i can just play each mp3 in a given folder by selecting it 'directly' and not have to have it generate a playlist "copy" - My use for Itunes as far as commercial production is for quick review/play of sound elements, spots (commercials) audio clips, etc. For this I'm not looking to "order" or organize anything, just simply start/stop an audio cut and move to another.
In a Finder window, select a song and press the Space bar. -
One button to start/stop mp3 in pdf, but playback toolbar getting in way
Hi, I want to make a button to play back and stop an mp3 file in an exported pdf. I was able to make a button, then assign two actions to it, one to play the mp3 on mouse click, and the other to stop the mp3 on mouseover. the button looks fine in the pdf, there's just one problem. Indesign automatically puts a playback toolbar in the exported pdf where the mp3 file is located; even if i choose 'none' for poster, the playback bar appears (it's tiny and unusable); i thought it would be simple to have a button start and stop an mp3 but this is proving tedious. Any simple solution would be appreciated. I simply want to play/stop an mp3 file with one button in an exported pdf.
I think I know what you're talking about, but it's not InDesign. You're probably playing the MP3 in Acrobat or Reader, and those PDF readers don't make the MP3 file totally invisible.
I've done quite a bit of experimenting and this is the best I can come with: Give the MP3 file no poster image in InDesign, then export as Interactive PDF. After you create the PDF file, you need to select the invisible sound file with the Select Object tool in Acrobat Pro as shown below:
Double-click the sound file to view its properties. Set the file to play in a floating window. Then edit the dimensions to be 1 pixel by 1 pixel:
When the sound file is played it appears as a tiny black dot on the gray background outside the PDF page in Acrobat or Reader. -
anyone can you help my earphones are not working on my iphone4 and i know its not the earphones has just bought new pair and no joy I can not play, stop, forward to different tracks or anything cant answer call nothing end of ideas can anyone help pretty please
Yes there genuine apple earphones I have now blown down jack slot and silly enough I turned my phone off and now it's back on earphones working properly now feeling a wee but silly as such a simple thing got them working.
Thank you guys and I know where to come again if I need any further assistance.
Again thank you everyone -
WMP will play some mp3 and mkv files to my Sony TV but not others
Hi,
Windows Media Player will play some mp3 and mkv files to my Sony Bravia TV (KDL70W850B) but not others. I get the error: “Failed to retrieve media information”. Sometimes if I make a copy of the files that don’t play, I am able to play the copied files.
I normally right click on files and select ‘Play to’ and then pick my TV from the list. The following is an example of some files (as displayed in Windows Explorer) and which do and don’t play:
File Type Size Length Result
mkv 1,122,598 KB
No ‘Play to’ option. Still no ‘Play to’ option when file is copied.
mkv 432,333 KB 00:41:30 Plays
mp4 291,948 KB 00:41:30 Plays
mkv 1,203,197 KB
No ‘Play to’ option. Still no ‘Play to’ option when file is copied.
mkv 1,350,122 KB
No ‘Play to’ option. Still no ‘Play to’ option when file is copied.
mp4 429,571 KB 00:41:30 Failed to retrieve media information
from server. Will play when file is copied and copied file is played.
mp4 305,643 KB 00:41:30 Failed to retrieve media information
from server. Will play when file is copied and copied file is played.
mp4 313,371 KB 00:41:30 Failed to retrieve media information
from server. Will play when file is copied and copied file is played.
mp4 353,589 KB 00:41:30 Failed to retrieve media information
from server. Will play when file is copied and copied file is played.
mp4 331,899 KB 00:41:30 Failed to retrieve media information
from server. Will play when file is copied and copied file is played.
mp4 328,495 KB 00:41:30 Failed to retrieve media information
from server. Will play when file is copied and copied file is played.
mp4 415,954 KB 00:41:30 Failed to retrieve media information
from server. Will play when file is copied and copied file is played.
mp4 340,388 KB 00:41:30 Failed to retrieve media information
from server. Will play when file is copied and copied file is played.
mkv 106,936 KB 00:10:53 Plays
mkv 212,223 KB
No ‘Play to’ option. Still no ‘Play to’ option when file is copied.
mkv 219,336 KB
No ‘Play to’ option. Still no ‘Play to’ option when file is copied.
mkv 191,884 KB
No ‘Play to’ option. Still no ‘Play to’ option when file is copied.
mkv 178,798 KB
No ‘Play to’ option. Still no ‘Play to’ option when file is copied.
mkv 218,238 KB
No ‘Play to’ option. Still no ‘Play to’ option when file is copied.
mkv 191,887 KB
No ‘Play to’ option. Still no ‘Play to’ option when file is copied.
mkv 197,373 KB
No ‘Play to’ option. Still no ‘Play to’ option when file is copied.
mkv 180,367 KB
No ‘Play to’ option. Still no ‘Play to’ option when file is copied.
mkv 180,894 KB
No ‘Play to’ option. Still no ‘Play to’ option when file is copied.
I have stopped and restarted the Windows Media Player Network Sharing Service and the UPnP Device Host Service; I also linked a Windows Live ID but this did not help. All devices have access to my PC and my TV has the latest software.
I have Windows 7 and WMP 12 and according to my TV specs, the DLNA supported formats are: MPEG1/ MPEG2PS/ MPEG2TS/ AVCHD/ MP4Part10/ MP4Part2/ AVI(XVID)/ AVI(MotionJpeg)/ MOV/ WMV/ MKV/ WEBM/ 3GPP/ MP3/ WMA/ LPCM/ JPEG/ MPO
I would appreciate any help you can offer.
Thank youIt seems to be an issue with Sony Bravia TV. According to the following article:
Supported File Formats for DLNA® and USB Compatible Sony® TVs
Under -Not all files are guaranteed to play.
Sometimes HandBrake
does help. I shall suggest you to contact Sony Bravia TV support.
S.Sengupta, Windows Entertainment and Connected Home MVP -
Playing a mp3 when a movie clip loads
I am using Adobe Flash Professional CS6
What I am trying to do is play a mp3 file that I have in my library when the clip loads and stop playing it when the a new clip is selected from the menu I created. On the button that loads the movie clip (Instance name: Slideshow), I have the following code:
[code]
on (release){
gotoAndPlay(120);
onClipEvent (load){
mySong = new Sound();
mySong.attachSound("MastersThisHall");
mySong.start(0,50);
onClipEvent (unload) {
mySong.stop();
[/code]
- I went to the properties of the MastersThisHall.mp3 file in my library,
- Selected the "ActionScript", tab,
- Checked the box that says "Export for ActionScript",
- Unchecked the "Export in frame 1" check box, and
- Added MastersThisHall in the "Identifier" field.
The sound is NOT playing when I when the "Slideshow" button is pressed.
Ideas?Thank you for all of this; it is very helpful.
I have series of 6 buttons I created, each of them load a different movie clip. I need to have the music from the slideshow NOT continue to play when a new movie clip is selected.
I have the following code.
Frame 1:
SlideshowMusic = new Sound(this);
SlideshowMusic.attachSound("MastersThisHall");
stop();
Frame 120 (attached to the Slideshow movie clip object):
onClipEvent (load) {
SlideshowMusic.play();
The "Mute" Button:
on (release) {
SlideshowMusic.setVolume(0);
The "Resume Sound" Button:
on (release) {
SlideshowMusic.setVolume(100);
And the "Pause" Button:
on (release)
if (SlideshowMusic.position < SlideshowMusic.duration)
SlideshowMusic.start(SlideshowMusic.position / 1000);
It is loading and working perfectly. However, I have two more questions:
1. How do I make the the sound automatically stop when a new movie clip is played?
2. How do I change the "pause" symbol to the "play" symbol when the "Pause" button is pressed? -
Play stops in the middle of a playlist ??
Hi, forum noob here. Don't know if it's been asked before but a search through iTunes Support articles turned up a big bupkis. Nada. Zilch. You get the picture.
Situation as follows: I've located the three albums I have in my Music library, of a specific artist; I double-tap the cover of the first album to begin play from top to bottom, and I am in Album view. I.T then proceeds with the first song as normal, e.g playing time runs normally in the whatchamacallit top bar and the song name is correct. Song #2 -- plays normally, top bar displays name of song #1 and elapsed time is 0:00 (woo-hoo!)
Here comes the drop: around song #5 (of 12), when play reaches the end of the song, I.T stops. Music goes quiet. As I'm working on other stuff, I look up, startled, mouth an exasperated "what the...", and hop over to I.T.
Top bar still show song name #1 and elapsed time 0:00 (yeah, d'oh, the music's stopped!)
This happens in some smart playlists as well as in the main Music lib. Party Shuffle seems to be unaffected however. So -- can someone tell me how I fix this?
Oh, FYI, it doesn't seem to matter if I play HQ MP3s or AACs. And I'm on a G4 Mini with Not Enough RAM...
Cue: The Beatles/"Help" :/
Mac Mini PPC Mac OS X (10.4.9)I don't know the answer to your problem. However, you should be aware that this is a User-to-User forum. Apple employees don't generally post here. When they do, it's usually forum moderators letting people know that a particular post has violated the Terms of Use.
Be patient. Someone may know the answer. There are a lot of knowledgeable people here. -
I know this can't be the right code to play on mp3 in flash movie
I just feel that this is not the right code to playing sound if actionscript 3. I'm trying to play a mp3 sound only in flash can someone tell what is the right script to use. This is what I' m using.
stop();
play_btn.addEventListener(MouseEvent.CLICK, playSound);
goback_btn.addEventListener(MouseEvent.onRelease, goSound);
stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
function playSound(e:MouseEvent):void {
this.play();
function goSound(e:MouseEvent):void {
this.gotoAndPlay("1");
function stopSound(e:MouseEvent):void {
this.stop();
thanksit's in my library
I figured out how to write code for mp3 to play
Now I can't write one to make it stop or gotoAndPlay.
This is my code to play
play_btn.addEventListener(MouseEvent.CLICK, playMusic);
function playMusic(e:MouseEvent):void {
var myMusic:Sound = new Sound();
var soundFile:URLRequest = new URLRequest("custodiansofkingdom.mp3");
myMusic.load(soundFile);
myMusic.play();
Can someone tell me how to write code to make it stop and gotoAndPlay
Thanks -
I go to multiple websites that contain embedded media, such as billburr.com, tunein.com, and forums where members embed media from sites like YouTube. When attempting to access or use that media, using the available play, stop, pause, and volume control buttons, FireFox doesn't respond. For example, If I'm on billburr.com and attempt to play the podcast, I can click the play button over and over again and nothing will happen. The play button lights up like the site realizes I'm clicking it, but the media will not play, at least not the first time. I might get it to work after several fast clicks. However, if I need to pause it, I have the same trouble. These sites work perfectly in IE 9. I've already started FireFox in safe mode, but encountered the same problem. Has anyone seen this?
That is a Flash player on the billburr<i></i>.com site.
You can try to install the 32 bit Flash player for Firefox from this page.
*http://www.adobe.com/special/products/flashplayer/fp_distribution3.html
For Firefox on 64 bit Windows, you need the 32 bit Flash version version because Firefox is a 32 bit application. -
Subscribe immediately followed by Netstream.Play.Stop
We are in general successfully using Stratus with our
redesigned, previously fully FMS3(TCP), coaching application.
We still do all non-audio/video comms, including the
signalling for audio/video and chat, the traditional way, using
shared objects.
Now we have one customer with whom we can't get audio/video
going this way. All other things work. We get a peer id from him,
then subscribe to that, but the subscribe is immediately followed
by a Netstream.Play.Stop event.
With the Stratus sample app we get nothing going at all.
Although my suspicion goes to local firewall and NAT issues,
I still would like to hear your interpretation of this sequence of
events. We have lately seen no other firewall/NAT issues, so I
wondered whether NAT is still an issue with Stratus and a potential
cause of this type of behaviour?I posted the following message to the FLASHMEDIA mailing list
about a month ago about how to use a server I run in my garage
http://cc.rtmfp.net to test
NAT/firewall properties:
IF the connection to cc.rtmfp.net has the same properties as
the connection to/from the peer, then the results can be used to
make a good guess as to whether or not a peer-to-peer connection
can be formed. The fact that the connection in some cases does NOT
have the same properties is why the results can't be relied upon
completely. (As an example, two peers in the same organization
behind the same firewall have different properties between each
other than they each have to cc.rtmfp.net)
In order to guess, one needs to know that there are different
types of NAT behavior. (I'll use the older common terminology
below, rather than the new recommended terminology, as most people
know the older terminology better):
Some reuse the same address and port when talking to
different peers
("cone") and some pick a new address and port ("multiple IP
address,
symmetric") or the same address but new port ("single IP
address, symmetric"). There is also different filtering behavior of
NATs and firewalls. (Note that a firewall may filter and not be a
NAT, or a NAT can also act as a firewall and have filtering). The
typical kinds of filtering behavior are none (for a cone NAT we
would call that "full cone"), restrict to only talking to addresses
we have talked to before ("address-restricted"), and restrict to
only talking to addresses AND port numbers we have talked to before
("address- and port-restricted").
There are also firewalls that block UDP entirely.
Unfortunately, there are also even more complicated NAT and
firewall behaviors that aren't easily characterized. For instance,
some act as a symmetric NAT that preserves port numbers at first,
then when they run out of resources they switch to being a cone
NAT. Some act as one type of NAT for the first client that connects
to a server, then a different type if a second client behind the
NAT tries to connect to the same server. So this is another case
where a simple analysis, like the one performed by cc.rtmfp.net,
can fail to properly predict what will happen for the peer-to-peer
connection.
But, if the connection to cc.rtmfp.net has the same
properties AND the NAT or firewall has predictable behavior, here's
what the results mean:
At the top, a successful RTMFP connection will result in
"Analysis Complete". If you don't get that, UDP is probably
blocked. (Or the cc.rtmfp.net RTMFP server has a problem... it runs
on a machine in my garage, with no redundancy)
The for each yes/no answer, there's the following meaning:
"Knows public IP address of self" means that the Flash
Player's idea of its local addresses has one address that matches
the one that cc.rtmfp.net saw when the connection came in. If that
is the case, there's no address translation.
"Public UDP port number same as local UDP port number" means
that the Flash Player's idea of which UDP port number it is using
matches what cc.rtmfp.net saw when the connection came in. If that
is the case, there's no port translation. So if this and the above
are "yes", then there's probably no NAT of any kind (but there
still might be a firewall)
"Can receive from same IP address, same UDP port number" is
always true, because if you couldn't do this you couldn't establish
the initial connection.
"Can receive from same IP address, different UDP port number"
tells you whether or not your firewall is "port restricted",
requiring an outbound connection to the same address AND port
number before inbound traffic is permitted from that address and
port number, even after traffic was sent to the same address but
different port number previously.
"Can receive from different IP address, different UDP port
number" tells you whether or not your firewall is "address
restricted", requiring an outbound connection to be made to a new
IP address before inbound traffic is permitted from that IP
address.
"Can send to different IP address after server introduction"
should always be true if the initial connection can be made
because, unless there is very strange firewall behavior, this is
just like opening a new RTMFP connection initially. If this fails
then either there's a problem with how the player received or
treated the introduction request, or the firewall is totally
unpredictable.
"Source IP address is preserved from original connection"
means that either you have a cone NAT, or a symmetric NAT with only
one IP address, or a symmetric NAT with multiple IP addresses *but*
the same address happened to be used this time. If repeated tests
cause this to change between yes and no, then you have a symmetric
NAT with multiple IP addresses, and sometimes you happen to use the
same address.
"Source UDP port number is preserved from original
connection" means that you have a cone NAT. If this is "no", then
you have a symmetric NAT.
Now, how does this tell you what will and won't work?
Symmetric NATs break peer-to-peer connectivity in some cases.
Flash Player can work with almost all cone NAT configurations
(though with some caveats if there are multiple layers of NAT
and/or lack of "hairpinning" support), and many firewall
configurations, but symmetric NAT in combination with certain
firewall or NAT cases at the other end blocks the ability to
establish a peer-to-peer connection.
If one end is a symmetric NAT with a single IP address, then
connections to peers behind other symmetric NATs or behind
port-restricted cone NATs (or port-restricted firewalls) are
impossible.
If one end is a symmetric NAT with multiple IP addresses,
then connections to peers behind other symmetric NATs or behind
address-restricted (and likely port-restricted) cone NATs (or
address-restricted or port-restricted firewalls) are impossible.
This is because no matter what the Flash Player tries to do
to "punch a hole" through the restricted cone NAT or restricted
firewall in order to let the other peer through, the other end
keeps moving to a new address and/or port number that doesn't match
up, so the hole that was created is no longer applicable.
The best choice is to allow UDP traffic through and to use a
NAT and/or firewall device that complies with the NAT
implementation recommendations of the IETF BEHAVE working group.
Alternatively, an organization may choose to use the TURN proxy
support in the player to send traffic to a proxy in a DMZ that can
comply with those recommendations.
Application developers may also want to create fallbacks to
client-server RTMP and/or RTMPT in order to cover the cases where a
firewall or NAT blocks a direct peer-to-peer connection. It depends
on whether you want your application to always work, or you want to
never have to relay media through your server.
Matthew Kaufman -
Creative MediaSource will not play certain MP3
I have a Creative Audigy 2 NX with a remote that I really want to be able to use. Programs such as GIRDER, WinLIRC, and uICE do not support the RM-500 remote control.
I can't figure out how to control the remote beyond editing and creating key files that send ASCII commands, but the problem with that is I cannot control programs that are not currently acti've. In other words, I cannot control winamp if I'm playing a game with my remote, which is what I want to do. The KEY files are structured as this:[KeyEvent690 etc]KeyName=whateveryouwantdisplayedNotification=- or 2 or 4KeyEventRemap=this is the important partHandleByApp=i don't know what this doesAnyway, if I set notification to -, I can send ASCII commands-- BUT these will not send to programs not currently on top. If I set notification to 2, as Creative did in their Winamp .x key file, I could control the program even if it is not on top-- BUT I DO NOT KNOW HOW TO FIGURE OUT WHAT THE KeyEventRemaps NUMBERS SHOULD BE. I cannot find this information, and I have tested as far as I am capable of doing manually (tested numbers through 500 MANUALLY).So what I want to be able to do is use my remote to control winamp, but that is impossible. And Creative MediaSource will not play streaming audio (for God knows why...). So what I decided to do was record to an MP3 player with a third party program and play that MP3 in the Creative MediaSource software (the built-in recorder will NOT work, as I cannot structure that into a playlist nor can I play the recording media nor can I minimize the program and mute the feedback-- I can only record if I'm playing, and this doesn't work). The first problem I encountered was several programs would not output MP3s that were playable as they were being recorded, however I finally did find one. This program, 3aLab iRadio, allows the MP3 to be played back WHILE simultaneously being recorded. The only problem is that this the Creative MediaSource software will NOT play the mp3. Out of the 5 different MP3 players I tested, ONLY the Creative MediaSource software would not playback the MP3 as being written. I cannot figure this out, and I am at a loss as to what to do next. I realize that Creative won't support streaming audio with their player, MediaSource, but what I like to do is listen to streaming internet radio as an item on my mp3 playlist in winamp. I wish to be able to control this with my remote, but as I cannot find ANY WAY out there to control my remote as I wish without further information, this is a dead end. My alternati've is to use the Creative software for which the remote was designed to work, but unfortunately this does not support streaming internet radio nor does it support MP3s that are being written to. This is driving me insane.
What I want to be able to do is have a playlist that I control with my remote, with the first item on the list being internet radio, the 2nd and such on down being MP3s. In winamp, this is doable, as well as in Windows Media Player, and most MP3 players out there. Since I cannot do this in Creative's software, I need a workaround alternati've. PLEASE.
So, in conclusion, is there anyone out there who can either tell me how to control my remote directly by identifying what the notification=2 keyeventremap=configuarions are, give me a program like girder however which supports the RM-500 remote, or tell me how to get MP3s that are being written to (aka incomplete) to play in the Creative MediaSource software?
Thank you very much for your time.
Message Edited by PzyX on 0-5-2005 08: PMSky_Blue wrote:
Hey ppl. I own a Zen neeon which i bought in Hong Kong. I can't play any of the tracks and i don't know why. Can i still transfer them to my mp3 or will they not work?
I am afraid that you need to provide more detail steps of your problem.Message Edited by micromouse on 0-04-2006 0:52 AM -
i dont think this is a problem with the quick time plugin as it works fine on 3.6. is it maybe more the way firefox 4.0 looks at the .mp3 links and only wants to save it? i like the fact you can stream links rather than have to save them first before you can hear them...
thanksAlso to add to this, I have tried Microsofts HTML 5 test drive demo on the "HTML5 Audio Player + XML Playlist" section and Firefox 4.0 doesn't play steamed MP3 files from this.
If it's other streaming formats such as OGG or WAV, then Firefox will play them with no problems.
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