Simple (?) Variable Speed Time Remapping, please?

I'd like to do simple thing:
I have a part of a long clip in timeline that is 6 seconds and 4 frames long with normal speed. I'd like to change the speed so that it starts with 50% (slow motion) and ends with 100% (normal speed) and the speed change would remain constant througout the clip. The resulting length of the clip can be whatever it is.
What is the simpliest way to do that?
Tweaking the handles in Motion tab hardly produces constant change in speed. Or I'm just too stupid...
I'd appriciate just simple step-to-step instructions, not links to manuals, tutorials or other threads.
Thanks in advance!

The Time Remap function in the motion tab of the viewer should be the way to go to achive this. Of course Time Remap is a bit of a bear to use. I finally had some good success after much practice but only after I studied Ken Stone's tutorial:
http://www.kenstone.net/fcphomepage/fcp_4_timeremap.html
It's a great guide and it take time to use well so good luck.

Similar Messages

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    My Flint artist and I have had some problems with the XML Export and Import that we cannot figure out. The XMLs from FCP sequences that have variable speed Time Remaps applied show up on the Flint with those particular clips with the wrong in/out points in both the source and record times. Also, the speed ramp info doesn't show up properly.
    We have followed the Flint manual to a T on importing correctly. Anyone encountered this or know a solution? Especially why it's throwing off the in points. It screws the whole timeline when that happens.
    Thanks in advance.

    The TimerEvent target is a flash.utils.Timer object and does
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    Recode
    trace("Seconds Left" + evt.target.lblTimeUntil.text);
    to
    trace("Seconds Left" + lblTimeUntil.text);
    and you will not blow up anymore.
    This code will display the count up till refresh.
    public function onTick(evt:TimerEvent):void {
    var minuteTimer:Timer = evt.target as Timer;
    lblTimeUntil.text = minuteTimer.currentCount.toString();

  • Time remaping graph workaround.

    IN FCP6.0.6 the manual states that when using variable speed time remaping that the motion graph displayed under a clip in the timeline uses the Y axis to show the number of frames your clip has regardless of the in and out markers in the clip.
    What this means in practice is if you have a 10 minute piece of video and only use say 10 seconds on the timeline the Y axis represent all 10 minutes of the frames so when trying to adjust the speed the graph only uses a few pixels to represent the 10 second clip and so makes it very hard to adjust.
    Is there any way around this?

    Thanks Tom, making a reference video worked but subclip had the same problem!
    Looks like an option needs to be added to the variable speed feature to only sample from the in and out points.
    Message was edited by: FedFilms

  • FCP clip time remapping / speed ramping question re realtime after changes?

    Hello All,
    My first post here! I tried searches for this topic but didn't find....
    I wasted hours today messing with the keyframe editor to try and ramp parts of a single clip... first time using this feature and couldn't follow the manual! way too difficult to grasp without fluency in 'techygeekconfusic' lingo. Anyway, I don't think the topic was covered from what I read in my version of the manual.
    So I went straight for the keyframe editor graphic display under the clip in timeframe and put in a few points with the pen tool (using time graph blue line) and seemed to be going great until I realised that the segments in the single clip (ten minutes long) that I was adjusting were affecting what came after - ie slowing down the remainder of the clip. And that was all I could get from my manual that this happened without any explanation about stopping it happen by letting the outpoint of the clip readjust automatically for the changes made to that part of clip so that altered clip would be shorter in timeline...
    I then tried again from the start but noting the minus time on pentool arrow when I slid each keyframe point back and subtracting it from the duration in motion tab and that seemed to work for a while...
    but God bless my little brain! what I really wanted to happen - for the blasted thing to readjust itself automatically after I had adjusted a segment of the clip so that the remaining non-adjusted part would play in realtime with a new shorter outpoint in the sequence timeline - just couldn't be realised in my little brain or in the 'user friendly' control panels of FCP.
    I tried to get hold of the 'bezier' point at the end of clip and drag forward at the same rate as each change but could'nt get hold of it! I tried to put two points with pen tool at same time but couldn't isolate them from one another to create four points for adjustment without having still frames between.. blah blah.. I tried to get snapping to the pen tool points for further control but couldn't... duh!
    Please! how do you do it! obviously I have limited intelligence but I need to do this now. I want to adjust the 10 minute clip (DVCproHD 720p24N format - not that this should matter as my sequence settings are same) adjust the clip at maybe 10 different places so that it ramps in speed to cover up some boring areas and then back to normal speed after the changes - not back to some slo mo **! speed.
    I tried cutting with the razor tool to isolate and that didn't work either and other analogue brain type stuff ok I know you are laughing at me now but please help?!! I'm pretty new to this stuff, give me the old reliable Steenbeck and a few real bins and strips of film hanging on clothes pegs and I'll be ok...
    Help will be most gratefully appreciated!!!!!!!!
    Barra
    Message was edited by: BarraAppleId

    Andy did a very good job explaining the underlying problem with the time remap tool.
    The key thing to remember is the first and last frame are fixed in time. If you speed up the clip, time after that keyframe will have to slow down to compensate. Imagine the clip is a rubber band that has been cut so that it is a long string-like form. Now imagine anchoring each end of it with a push pin to a board. If you grab a point on the band and pull it toward one of the pins, the part of the band on the side you are pulling away from the anchor will stretch (run slower) and the side you are pulling toward will bunch up (run faster). But, when all is done, the start and end will still be at the fixed points.
    The way I've worked through this is to make a general guesstimate of how long the clip will be once all the ramping is complete. For example, I want the clip to start at normal (100%) speed and ramp up to 300% and back down to 100%. I might start with a clip having a constant speed of 200% and then change it to variable and play with it. The key concept is if you can get the overall LENGTH to where it should be, the rest works out fine.
    I have repeatedly asked in the FEEDBACK/New Features page that they add a toggle to the speed/time remap tools. This toggle should allow you decide whether the playback TIME for the clip should be fixed or flexible.
    For example, if you were working with a 4 second clip and wish to slow it down by 50% -
    If 'Maintain Time' is toggled ON, when you decrease the speed of clip by 50% - the clip will still play for 4 sec (but will show only half the total frames).
    If the toggle is OFF, the 4 sec clip will now play for 8 sec and will display all the frames.
    Where this concept becomes really powerful is when it's applied to time remap. If you have 'Maintain time' toggled OFF, as you adjust speed, the end point of the clip will float in time. If you increase the speed, the overall time of the clip will shrink. If you slow it down, the end point moves out in time.
    We need to keep asking ...
    x

  • Explain Variable speed using Time Remap?

    I'm trying to do slow motion using time remap, but every time I raise or lower a keypoint from the slope it either goes in fast motion forward or fast motion reverse. I thought if I lower the keypoint from the slope it would go in slow motion. Can someone explain this to me.

    With the time remap curve you define which frame is played back at which time. When you open up Time Remap you'll see a curve (a straight line) going from 0 to 999. The curve goes steadily up, which means that the time goes forward. When you change the curve so it goes downwards, then time will go backwards. A flat line from the left ti the right means that no time passes and you will see the same frame for the whole time.
    So remember:
    - Curve goes up: Time goes forward. The steeper the line is, the faster time goes forward.
    - Curve goes down: Time goes backwards. The steeper the line is, the faster time goes backwards.
    - Slow Motion: Make the line go just a little bit up from the left to the right. The less is goes up, the slower time will pass.

  • Is Variable Time Remapping possible?

       I haven't been able to find a Time Remapping mechanism within Premiere Elements for this.
       I have a QuickTime movie clip - an animation - made from multiple graphic images in multiple layers of Photoshop. In the ImageReady animation, the images spin, frame after frame.
       Want the movie clip in Premiere Elements to start out at a normal or slow speed, but to spin faster and faster, as though on a graduated curve, until they're dizzily spinning.
       Is there some special trick that will let me achieve this effect? Or must I go back to Photoshop and ImageReady to make it happen in the raw animation?
       rh

    Roy,
    If you have Premiere Elements 11 with its Time Remapping feature, give this a try for the task that you described. The feature accepts video, but not Time Stetched files, photos, titles, or Instant Movie types. It should accept your animation.mov file so that you can set the Time Zones of the feature, each with its motion set. I wonder if it can be set fast enough for your purposes.
    Overview - Adobe TV Video Tutorial
    http://tv.adobe.com/watch/learn-premiere-elements-11/time-remapping-with-adobe-premiere-el ements-11/
    The feature can be accessed from the Tools Menu at the top of the Expert view interface or via the Tools Tab at the bottom of the Expert view. It opens to its own workspace. See below.
    The "Extremely Fast 8X" setting translates into fast motion with Speed % = 800 (every 8 frames become 1 to shorten). This feature allows you to apply varying motion effects across a single clip without having to cut the clip. The Time Zones are the segments. Although Premiere Pro uses "Speed keyframes" for its Time Remapping, I cannot as a user find any keyframes in that sense. Please ignore the description if you have been there and done that already.
    Also, the featue does not deal with audio. It is left as is as the video file duration is increased or decreased in response to your Time Remapping of the video portion.
    Please let us know the outcome.
    Thanks.
    ATR

  • Variable speed question

    I'm trying to do something that seems pretty simple and can't figure it out even after reading over the manual several times and searching the forum.
    i want a clip to start at 100% and gradually slow to 50%. in so doing, i want the duration of the clip to extend from say 10 sec. to 15 sec (i want the same in and out points, with a gradual speed change). how do i gradually slow a clip without being forced to speed up another part of the clip?
    -matthew

    In the Motion/Time Remap tab of the viewer try to change the green line to something like this: Variable Speed 100-50:
    1. move the cursor over the 2nd point at the end of the light grey area (OUT point); the cursor becomes a small crosshair; right click on the point and select Smooth.
    2. drag the blue dot (Bezier handle) that just appeared, down so the light blue line is no longer horizontal, but takes a direction midway between horizontal and that of the virtual segment connecting the 1st (bottom left) and 2nd (top right) point. Now the line has a shape of a long S.
    3. drag the 2nd point (the Bezier handle should follow without changing shape) down at roughly 2/3 rd of the graph, so it should resemble the picture in the link above.
    Why all this? point 1. allows to create and control a curve at the clip OUT point; point 2. changes its default speed to an approximation of speed = 50%; finally point 3. slows down the central part of the clip so that the overall speed dynamics is what you are looking for....
    Easy ?
    Well I believe that using my suggested free Time Remap plugin is much easier... just install it and follow the instructions in my previous answer above and in the download web page. But I'd like also to know your opinion.
    Thanks
    Piero

  • Removing time-remapping deletes clip

    I'm doing something wrong here, and I know it's probably a very simple mistake.
    I implemented a time-remapping segment in a clip in CS6. Then, I attempted to remove it using the following instructions from the site:
    Remove the Time Remapping effect
    You cannot toggle the Time Remapping effect on and off like other effects. Enabling and disabling Time Remapping affects the duration of the clip instance in a Timeline. In effect, Time Remapping performs an edit. However, you can use the Toggle Animation control in the Effect Controls panel.
    Click the Effect Controls tab to make this panel active.
    Click the triangle next to Time Remapping to open it.
    Click the Toggle Animation button next to the word Speed, to set it to the off position. This action deletes any existing speed keyframes, and disables Time Remapping for the selected clip.
    The problem: instead of just deleting the speed keyframes, when I clicked "okay" it deleted the entire clip from the timeline.
    What am I doing wrong?
    Kathleen

    Thanks for the quick response. I just repeated my steps exactly:
    Loaded sequence with single video clip in Timeline track Video  1.
    Right-clicked on clip to display - Show Clip Keyframes/Time Remapping/Speed
    Added two keyframes to the clip.
    Lowered the yellow control line to 40% between the two keyframes
    Stretched the right side of first keyframe and left side of second keyframe to create more of a transition in speed.
    Reviewed the clip to see the effect. And then went to remove it.
    Highlighted the clip in Timeline
    Went to Effects Control panel and clicked on the “stopwatch” next to Speed to toggle it.
    Got a prompt: “This action will delete existing keyframes. Do you want to continue?”
    Clicked OK and the entire clip disappeared from the sequence.
    Any help appreciated.
    Kathleen

  • Time remapping question

    I'm still using FCP 4.5 (yeah, I know....Upgrade)
    Here's my question. I have a clip of a dog running towards the camera. It's around eight seconds long. The dog is jumping around it's owner (excitedly) for the first couple of seconds and then takes off towards the camera. At the point that the dog takes off, I want to slow the frame rate down rather quickly, but not abruptly. I'm thinking that my speed change would be from 100% to 25% in about two seconds. My desire then is to run the video through the rest of duration at 25% speed at whatever duration the adjusted/extended time would be. In essence, I'm making a relatively constant speed change with just a small variable speed change in a certain part of the clip.
    I can't seem to get FCP to extend my duration. When ever I make changes in the time remapping section of the motion tab (in viewer) it seems to "chop" off the remaining video based on my speed changes.
    I've tried slicing the clips and remapping them independently, but it's too difficult and I'm sure there is an easier way.
    I'll diagram it out if I can...
    Start----2 sec (spd. 100% to 25% in two sec.) --4 secs (spd chg, done)-------run to completion what ever length is ----->
    Anyone know how to do what I'm talking about?

    K,
    Hmm, I tired to export/import and it doesn't seem to work based on what I'm trying to do. What's happening is that FCP is "cutting off" the remaining part of the clip if it's slowed down in the time remap portion of the "motion" tab for the clip that I'm using.
    I'll refer to the time line and the speed indicators in clip. For instance the clip is 8 seconds long raw (from footage). I want to start my slow down beginning at 2 seconds with a 2 second speed transition from 100% to 25%. At 4 seconds the speed change should be completed. So far so good....But this is where I have problems. In essence, If I were using the time remap tool on the timeline then what I want is to stretch from 4 seconds to the end (25% speed) and keep everything before that at 100% (untouched). So ...allow the rest of the clip (now longer because of the slo-mo) to run to the end of my intended OUT point which now would play at 25 percent of the remaining 4 seconds. Placing the smooth handles in when the speed change is satisfactory. Unfortunately FCP cuts the clip and I only get around 3 seconds because it's confining the entire thing down to the original 8 seconds. It would not allow me to extend the "cut" portion unless I lengthened the entire clip. That won't work because the entire clip ends up slowed down to an unknown amount.
    What I'm looking for is to get FCP to either extend the time remapped portion based on my changes or allow me to manually extend the "chopped" off portion to the end without having to do a lot of messy calculations as to what the total would be based on the speed changes.
    I guess it goes with out saying that I'm still learning....
    Thanks again,
    D

  • Can't select "Variable Speed" for Still Image Motion

    I am using FCP 5.1 to add motion to still images. I've placed my still images on the timeline and added the appropriate keyframes in the Motion tab of the Viewer to Scale, Rotate, and move the stills on screen to my liking. But the speed is locked to "Constant," and I want to change that.
    Specifically, am rolling a still image on-screen, freezing it in the middle of the screen a few seconds, and then rolling it off-screen. Doing this is easy: I just add a keyframe and type in the off-screen coordinates, then add another keyframe and type in coordinates somewhere on screen. But I want to vary the speed that the image rolls on-screen, so it moves on-screen quickly but then gradually slows down until it finally stops (freezes) in the middle of the screen.
    Unfortunately, the "Setting" popup menu under "Time Remap" in the Motion tab of the viewer is grayed out and locked to "Constant Speed" (and yes, my still image clip is indeed selected and being displayed in the view). I cannot figure out how to unlock that popup so I can select variable speed.
    I can choose Variable or Constant speed just fine for any imported "video" clips -- only still images are locked to Constant for some reason. Is this just a feature limitation of FCP 5? Any ideas would be appreciated.
    Many thanks.

    Why so much sarcasm in this FCP forum, Studio X?
    Yes, it was in the manual, which by the way is quite large. And I didn't say how long it took me to spot that in the manual either -- a long time. I didn't spot it the first time I had read through that section (yes, I had read it before). And the fact is, you didn't know it either, otherwise you may have cared to point it out (for not only myself, but for others reading this forum too).
    I participate in numerous other forums on other sites. Many times, people ask questions that are very simplistic to me -- I know the answers and I know those people putting forth the questions could easily have looked up the answer. Nevertheless, I take time to be helpful to others. For truly, some day I may be in their shoes, lacking time to read every part of every manual out there.
    I am therefore thankful to those who likewise respond in a tactful manner to my queries, with the productive aim of helping others rather than condemning them. Thank you, David Harbsmeier, for being consistently positive and very helpful in this forum!

  • Set variable speed?

    Help!
    I am having trouble plotting variable speed in Final Cut Pro.
    I go to 'time map' and look at setting keyframes to control speed but it seems to be really imprecise and random. There doesn't seem to be a way to set precise values eg. setting the clip to ramp from 0% to 400% or down from 100% to 50%. Or even set 1000% to 3000%.
    And when i plot keyframes in 'time map' it doesn't seem able to tell what the speed value is that's being set.
    Any ideas?

    Chances are you'll need to export out the sections of a clip that you want to remap.
    FCP will look at the entire clip to extrapolate the remapping.
    IOW, if you're trying to remap a :30sec section of a 20 minute clip, FCP will apply it's remapping to the entire 20 minutes.
    So just export out your :30 (with a bit of handles for good measure), bring it back in and remap that.
    Post back if it doesn't fix it for ya.
    K

  • Variable speed in FCE

    Can one create a variable speed clip? Say start a 100@ at the beginning of the clip and end at 75%?

    No, the ability to keyframe speed is a function reserved for Final Cut Pro. However, you can try using Piero's [Time Remap|http://web.mac.com/piero.fiorani/PieroFFCE_Effect/TimeRemap.html] filter to get a similar effect.

  • Time Remapping in FCP 7?

    The short cut key to time remap, (tapping "S" 3 times) does not activate time remapping in Final Cut 7. I can't seem to locate this option in effects or elsewhere. Did this feature, which I used on a very regular basis, get abandoned with Final Cut 7? Please tell me I'm missing something!

    Nemo Drak wrote:
    Thanks. Your thoughts on the new speed change option??
    Fabulous and the enhancements and changes were long overdo.
    The old way of doing everything was goofy and, while typical of the Apple Way, compeltely atypical compared to what some of us might consider industry paradigms for speed change. ripple, fit to fill, and similar adjustments or frames per second.
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  • Exporting variable speed slo mo to Motion for optical flow, how?

    Greetings,
    I have FCP 7 and Motion 4. I am new to using Motion. I want to either export a variable speed clip from FCP to Motion and add the optical flow feature, or build a variable speed change in Motion, but I can't figure out how to do either!
    The 20 second clip is in reverse-slow-mo, and progressively gets slower (from -38% to -4%) as set in FCP using keyframes. When I "send" the clip & it opens in Motion, the in-out points aren't recognized, (the whole unedited clip shows up) and when I set the timing to "variable" in the inspector, (under "timing", for time remap) the clip disappears in the timeline altogether.
    I've also tried to create a QT of the clip as 100% but in reverse (just to have less to build in Motion) but I cannot figure out how on earth to use the graph in Motion (under time remap, variable speed) to create a variable speed change to progressively slow down. This is the key issue for me-- how to create variable speed change in Motion??
    I tried one other thing in Motion, the "add behavior", and added "Speed Change", couldn't figure out this method either-- how to make clip progressively slow down, and also how to apply the optical flow to that speed change (seems optical flow only works with time remap method?) Any help would be greatly appreciate.
    AKJ

    Although it does occur, the media isn't ALWAYS mangled... did you try workflow 1 above?
    As far as I can tell from your description, baking the speed change in before sending to Motion is not going to work as the clip will already be retimed.
    I agree, changing versions mid project is a bad idea. When faced with this recently, I bought a $50 500gb hard drive, installed Leopard and the new version of Final Cut Studio onto it, booted into that drive, opened up a COPY of my project in the FCP7 and did what I needed.
    I found no issues, so just continued in FCP7. However, if I did find issues, I would have done only what I needed the new version for, then rebooted back into the drive with FCP6, opened my original project, then imported the results.
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  • Variable speed and advanced keyframing

    So I'm trying to figure out how to do something complicated and I'm not sure if its possible in final cut, but if not maybe someone can point me in the right direction. Lets say for example I have a video of a pulsing light that dims and brightens regularly and an audio track with an irregularly placed noise with silence in between. I want the pulsing light to be aligned with the audio waveform so that the peak of the brightness is aligned with the sounds.
    I guess I'm looking for a way to keyframe the video speed, which I'm not even sure if you can do in final cut. But I'm also wondering if I could possibly write a script to have it pick out keyframes based on the peaks of sounds or brightness. And is there a way to make it variably match up the speeds so that audio and video keyframes are aligned? I'm very confused here as to how I would go about this. Any help is appreciated.

    If you can wait for Motion 3... you can do what you want almost instantly... it's pretty cool...
    Otherwise, FCP isn't scriptable. so it's a frame by frame sort of keyframe thing you need to do... pretty tedious, but probably the only way to do what you want.
    You can change the speed of a clip with keyframes ... read about "Time Remapping" in the FCP manual availalbe in the Help menu for quick searching.
    But if the video doesnt' really move at all couldn't you just cut it in to the beats you want it to brighten on? I'd think that would be easier.
    Jerry

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