Simulator doesn't match disk created for menus

Hi,
I have created a multimenu, 2 track DVD. I have set all the menu connections in the tracks to go back to the menu button that corresponds to the marker on the track. This works fine in the simulator and all the menu button pushes go back to the correct menu buttons. However, when I build the project and use DVD player to view it, pushing the menu button for track 1 always takes me back to the Chapters 1-6 menu I have created and it always highlights button 1 to matter where I am in track 1. I tried this over and over after deleting preferences, reinstalling DVD studio, restarting and I always get the same result. Is there something else I can try? Is there anyway to examine the build results to see where the error may be? Is there anyway to correct the build results?
Thanks

Welcome to the discussions...
Just to be clear, you have set a different menu call on each chapter marker so that when the track is played, pressing the 'menu' button should take the viewer to the menu which holds the button for that particular chapter marker, regardless of where they started playback from? So in effect they could start from menu 1, watch a bit of the track and then go to menu 5 if they are at a marker late in the track?
This should work and I would urge you to check your connections in the connections tab. The alternative is to make a simple script and point the menu call at it instead. If I assume that you have got five buttons per menu that play a marker, and four menus (so 20 markers in total), the script is this:
mov GPRM0, SPRM7
goto 6 if GPRM0 >5
goto 8 if GPRM0 >10
goto 10 if GPRM0 >15
Jump Menu1 \[GPRM0\]
Sub GPRM0, 5
Jump Menu2 \[GPRM0\]
Sub GPRM0, 10
Jump Menu3 \[GPRM0\]
Sub GPRM0, 15
Jump Menu4 \[GPRM0\]
So if you are on a marker 1 through to five, line five jumps you to the first menu. Otherwise line 6 (markers 6 through to 10) takes you to menu 2. Line 8 (markers 11 through to 15) go to menu 3 and beyond marker 15 you go to line 10, and thus menu 4.
The square brackets are GPRM based button jumps, meaning you will land on the button with the number value the same as the marker on that menu. To make sure that the marker values equal the button values (i.e. 1 through to 5 on each menu) I've subtracted a value accordingly each time.
The scripted solution is probably overkill, but will work reliably. You should check your connection settings first, and remember that the simulator is NOT a good indication of what will actually happen, only an approximation.
Good luck!

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