Slideshow settings - seeting the time for each slide to play
I have been trying to adjust the slideshow setting in iPhoto for "Play each slide for a minimum of X seconds". When I change this, the amount of time a slide plays changes in iPhoto, but not when I play the slideshow through Front Row. The time in Front Row is always 5 seconds and does not change. I am able to alter the music and transition effects, but not the slide play time.
So, the basic question is, how do you change the maount of time a slide plays in a slideshow in Front Row?
Hi, I've got the same problem. I'd like to play either an album or a slideshow in Front Row and advance each slide myself with the remote. Like you, I adjust all the settings in iPhoto (even changing the transition to 60 seconds) but it insists on advancing each slide for me every 5 seconds!
Also, curiously I turn the music off in slideshow and even when playing slideshow it insists on playing music!
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Slideshow issues with variable time for each picture
Hi all,
I've migrated from AS1 to AS3, and boy, a lot has changed...
Anyhow, to learn and understand AS3, I'm modifying a slideshow I found through thetechlabs. I want it to play SWF as well as JPG. These files are passed through an XML file. I added an element called <delaytime> to the XML file that replaces the standard time a photo is shown in the slideshow.
I modified the onSlideFadeIn() function as follows:
function onSlideFadeIn():void {
slideTimer.removeEventListener(TimerEvent.TIMER, nextSlide);
slideTimer = new Timer(xmlSlideshow..file[intCurrentSlide].@time);
slideTimer.addEventListener(TimerEvent.TIMER, nextSlide);
if(bolPlaying && !slideTimer.running)
slideTimer.start();
However, when I run it, I get this error message:
## [Tweener] Error: [object Sprite] raised an error while executing the 'onComplete'handler.
TypeError: Error #1010: A term is undefined and has no properties.
at slideshow_fla::MainTimeline/onSlideFadeIn()
at Function/http://adobe.com/AS3/2006/builtin::apply()
at caurina.transitions::Tweener$/::updateTweenByIndex()
at caurina.transitions::Tweener$/::updateTweens()
at caurina.transitions::Tweener$/onEnterFrame()
It stops at the first picture of my slideshow. When I push the 'next' button it displays the next pic, but I get the same error message again.
When I comment out this line:
slideTimer = new Timer(xmlSlideshow..file[intCurrentSlide].@time);
the slideshow runs OK, but without the delaytime specified in the XML file.
I'm lost here, what am I missing?
Any help to get me back on track is highly appreciated!
Thanks a bunch in advance,
Dirk
Here is the complete AS, should you need it:
// import tweener
import caurina.transitions.Tweener;
// delay between slides
const TIMER_DELAY:int = 5000;
// fade time between slides
const FADE_TIME:Number = 1;
// flag for knowing if slideshow is playing
var bolPlaying:Boolean = true;
// reference to the current slider container
var currentContainer:Sprite;
// index of the current slide
var intCurrentSlide:int = -1;
// total slides
var intSlideCount:int;
// timer for switching slides
var slideTimer:Timer;
// slides holder
var sprContainer1:Sprite;
var sprContainer2:Sprite;
// slides loader
var slideLoader:Loader;
// current slide link
var strLink:String = "";
// current slide link target
var strTarget:String = "";
// url to slideshow xml
var strXMLPath:String = "slideshow-data2.xml";
// slideshow xml loader
var xmlLoader:URLLoader;
// slideshow xml
var xmlSlideshow:XML;
function initSlideshow():void {
// hide buttons, labels and link
mcInfo.visible = false;
btnLink.visible = false;
// create new urlloader for xml file
xmlLoader = new URLLoader();
// add listener for complete event
xmlLoader.addEventListener(Event.COMPLETE, onXMLLoadComplete);
// load xml file
xmlLoader.load(new URLRequest(strXMLPath));
// create new timer with delay from constant
slideTimer = new Timer(TIMER_DELAY);
// add event listener for timer event
slideTimer.addEventListener(TimerEvent.TIMER, nextSlide);
// create 2 container sprite which will hold the slides and
// add them to the masked movieclip
sprContainer1 = new Sprite();
sprContainer2 = new Sprite();
mcSlideHolder.addChild(sprContainer1);
mcSlideHolder.addChild(sprContainer2);
// keep a reference of the container which is currently
// in the front
currentContainer = sprContainer2;
// add event listeners for buttons
btnLink.addEventListener(MouseEvent.CLICK, goToWebsite);
btnLink.addEventListener(MouseEvent.ROLL_OVER, showDescription);
btnLink.addEventListener(MouseEvent.ROLL_OUT, hideDescription);
mcInfo.btnPlay.addEventListener(MouseEvent.CLICK, togglePause);
mcInfo.btnPause.addEventListener(MouseEvent.CLICK, togglePause);
mcInfo.btnNext.addEventListener(MouseEvent.CLICK, nextSlide);
mcInfo.btnPrevious.addEventListener(MouseEvent.CLICK, previousSlide);
// hide play button
mcInfo.btnPlay.visible = false;
function onXMLLoadComplete(e:Event):void {
// show buttons, labels and link
mcInfo.visible = true;
btnLink.visible = true;
// create new xml with the received data
xmlSlideshow = new XML(e.target.data);
// get total slide count
intSlideCount = xmlSlideshow..image.length();
// switch the first slide without a delay
switchSlide(0);
function fadeSlideIn(e:Event):void {
// add loaded slide from slide loader to the
// current container
addSlideContent();
// clear preloader text
mcInfo.lbl_loading.text = "";
// check if the slideshow is currently playing
// if so, show time to the next slide. If not, show
// a status message
if(bolPlaying) {
mcInfo.lbl_loading.text = "Next slide in " + TIMER_DELAY / 1000 + " sec.";
} else {
mcInfo.lbl_loading.text = "Slideshow paused";
// fade the current container in and start the slide timer
// when the tween is finished
Tweener.addTween(currentContainer, {alpha:1, time:FADE_TIME, onComplete:onSlideFadeIn});
function onSlideFadeIn():void {
slideTimer.removeEventListener(TimerEvent.TIMER, nextSlide);
slideTimer = new Timer(xmlSlideshow..file[intCurrentSlide].@time);
slideTimer.addEventListener(TimerEvent.TIMER, nextSlide);
if(bolPlaying && !slideTimer.running)
slideTimer.start();
function togglePause(e:MouseEvent):void {
// check if the slideshow is currently playing
if(bolPlaying) {
// show play button
mcInfo.btnPlay.visible = true;
mcInfo.btnPause.visible = false;
// set playing flag to false
bolPlaying = false;
// set status message
mcInfo.lbl_loading.text = "Slideshow paused";
// stop the timer
slideTimer.stop();
} else {
// show pause button
mcInfo.btnPlay.visible = false;
mcInfo.btnPause.visible = true;
// set playing flag to true
bolPlaying = true;
// show time to next slide
mcInfo.lbl_loading.text = "Next slide in " + TIMER_DELAY / 1000 + " sec.";
// reset and start timer
slideTimer.reset();
slideTimer.start();
function switchSlide(intSlide:int):void {
// check if the last slide is still fading in
if(!Tweener.isTweening(currentContainer)) {
// check, if the timer is running (needed for the
// very first switch of the slide)
if(slideTimer.running)
slideTimer.stop();
// change slide index
intCurrentSlide = intSlide;
// check which container is currently in the front and
// assign currentContainer to the one that's in the back with
// the old slide
if(currentContainer == sprContainer2)
currentContainer = sprContainer1;
else
currentContainer = sprContainer2;
// hide the old slide
currentContainer.alpha = 0;
// bring the old slide to the front
mcSlideHolder.swapChildren(sprContainer2, sprContainer1);
//Van hier
if (currentContainer.numChildren > 0) {
var slideObjRef:DisplayObject = currentContainer.getChildAt(0);
currentContainer.removeChildAt(0);
slideObjRef = null;
//Tot hier
// delete loaded content
clearLoader();
// create a new loader for the slide
slideLoader = new Loader();
// add event listener when slide is loaded
slideLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, fadeSlideIn);
// add event listener for the progress
slideLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, showProgress);
// load the next slide
slideLoader.load(new URLRequest(xmlSlideshow..image[intCurrentSlide].@src));
// show description of the next slide
mcInfo.lbl_description.text = xmlSlideshow..image[intCurrentSlide].@title;
// set link and link target variable of the slide
strLink = xmlSlideshow..image[intCurrentSlide].@link;
strTarget = xmlSlideshow..image[intCurrentSlide].@target;
mcInfo.mcDescription.lbl_description.htmlText = xmlSlideshow..image[intCurrentSlide].@desc;
// show current slide and total slides
mcInfo.lbl_count.text = (intCurrentSlide + 1) + " / " + intSlideCount + " Slides";
function showProgress(e:ProgressEvent):void {
// show percentage of the bytes loaded from the current slide
mcInfo.lbl_loading.text = "Loading..." + Math.ceil(e.bytesLoaded * 100 / e.bytesTotal) + "%";
function goToWebsite(e:MouseEvent):void {
// check if the strLink is not empty and open the link in the
// defined target window
if(strLink != "" && strLink != null) {
navigateToURL(new URLRequest(strLink), strTarget);
function nextSlide(e:Event = null):void {
// check, if there are any slides left, if so, increment slide
// index
if(intCurrentSlide + 1 < intSlideCount)
switchSlide(intCurrentSlide + 1);
// if not, start slideshow from beginning
else
switchSlide(0);
function previousSlide(e:Event = null):void {
// check, if there are any slides left, if so, decrement slide
// index
if(intCurrentSlide - 1 >= 0)
switchSlide(intCurrentSlide - 1);
// if not, start slideshow from the last slide
else
switchSlide(intSlideCount - 1);
function showDescription(e:MouseEvent):void {
// remove tweens
Tweener.removeTweens(mcInfo.mcDescription);
// fade in the description
Tweener.addTween(mcInfoThanks, but no luck so far...
With the debugging publish setting on, I get the following error message:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at slideshow_fla::MainTimeline/slideshow_fla::frame1()[slideshow_fla.MainTimeline::frame1:12 3]
Line 123 says:
trace(xmlSlideshow..file[intCurrentSlide].@time);
However, when I comment out the trace() line it gives another error message:
## [Tweener] Error: [object Sprite] raised an error while executing the 'onComplete'handler.
TypeError: Error #1010: A term is undefined and has no properties.
at slideshow_fla::MainTimeline/onSlideFadeIn()[slideshow_fla.MainTimeline::frame1:118]
Where line 118 is:
slideTimer = new Timer(Number(xmlSlideshow..file[intCurrentSlide].@time));
Now, according to my Flash manual I bought, I need to 'instanciate' things. Did I forget this?
Just can't get my head around this OOP stuff...
Thanks a bunch for helping me! -
Pause the start of each slide, click Play to continue
Hi,
I have a lot of Captivate questions but I'll stick to one for
now...
Is it possible to have it so, for each slide, when the user
clicks "Next" the next slide appears but it pauses at the start,
and the user would have to click Play to start the slide? We want
the users to have more control over the movies.
Can it be done in Captivate or to an imported Captivate SWF
using the variables? I tried the combining rdcmndNextSlide = 1 and
rdcmndPause = 1 but it only does one variable command (weird), in
this case the rdcmndNextSlide.Welcome to our community, Joel
The simplest way to accomplish this goal is to insert a Click
Box object on each slide. Perhaps consider timing each one to pause
at .2 seconds into the slide.
It's simple to do. Just insert one on the first slide.
Configure it as desired. Copy to the clipboard. Select all the
remaining slides and paste in a single action to populate each of
the remaining slides with the Click Box.
Cheers... Rick -
Where does iPhoto save the time for each photo?
I copied some photos from the library to my desktop, ran software to add an hour to several at once (forgot daylight savings time), deleted the original photos from iPhoto, and re-imported the new copy with the new times back into the library.
I was very surprised to see the information window on the bottom left side of the iPhoto window still showed the old time. Even more confusing is that if I bring up the main info window (CMD-I), the time indicated there is the time I corrected to.
Why do these times not match? Where is iPhoto keeping the old times?Bob:
Other users have reported that also. I've used PhotoInfo to change time and dates of file and upon importing back into iPhoto they are reported as changed in both the Source window info section and in the Get Info window's Photo section. Don't know why I can do it and the other users were not able to.
I just dragged the photos from the thumbnail window to the desktop, launched PhotoInfo, went to the File->Open menu and select the file. I then changed the time and clicked on Change button. Upon importing into iPhoto the date displayed as changed. If you didn't use PhotoInfo you might give it a try. -
How can I get Captivate to revert to the top of the screen for each slide after published?
I have a project captured in 1024x768. If the user has many toolbars in browser, they have to scroll to see the whole screen. If they use F11 in IE, this virtually eliminate the problem. In MAC however, there is no F11 feature. So, how can I get the published Captivate file to load each new screen at the top scroll position? I have tried changing the html and tried adding Multiple Actions on success to click boxes with Go to Next slide and Execute JavaScript command: onload='window.scrollTo(0,1)'. Neither are working. Any idea how to get the screens to stop holding the previous screen position?
Thanks!Hi GoldenCJ,
Please remove "onload" from your javascript command. The "onload" event is fired when a html page(or any other page for that matter) is loaded. In your case the page is already loaded, that is, the page is loaded again when the user moves from one slide to another. Hence your javascript will not be executed.
So just have
"window.scrollTo(0,0)" as your javascript.
This should work fine.
P.S. The execution of the javascript is browser dependent and browser settings dependent.I tried with chrome,IE 6 and FF 3.5, it is working. Please make sure that your target audience have javascript enabled in their browser.
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How to you set a default Catalog Settings parameter that is different from what the Adobe engineers have set us with?
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That's simple & perfect.
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I am on an iPad 2, 32gb, wifi...
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How to create buttons for each slide in slideshow
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I can create static number with colored circle in Photoshop and add that to a layer,
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Is there a better way to create the highlighted numbers for active slide?
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Thank you,
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Insert multiple images in one slide and setting dsiplay time for each
Hi,
I am using Adobe Captivate4.
I could not able to insert multiple images in one slide and set display time for each image.
Need help in this regard.This is not about background image.
I have 3 images and want to insert in one slide only. I could able to insert image1 for first time, but could not able to insert image2 and image3.
I have followed the same steps: Insert Menu>Image. -
Community,
I have a problem with my iphone 4. Every few months my battery starts draining within a few hours. I have tried all kinds of battery saving tips, but they don't help. When i go to the settings/general/usage is can see that the time for Usage and Stand-by are the same, so my phone is fully on all the time this explains the draining. But in reallity i turn my phone to stand-by most of the time, i mean the screen is black and all???
The first and second time a had this problem, both a few months a part, i restored my phone and it was solved. This time i restored my phone but this did not help!! And restoring my phone every two months is not my preferd way of solving this problem.
Does anybody have an idea on how to solve this problem? can anybody help me?
best regards,
MerijnRestoring is the answer. It sounds as if there is a rogue process constantly draining your battery.
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Store your files individually and it is time to start fresh. -
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