Slideshow settings - seeting the time for each slide to play

I have been trying to adjust the slideshow setting in iPhoto for "Play each slide for a minimum of X seconds". When I change this, the amount of time a slide plays changes in iPhoto, but not when I play the slideshow through Front Row. The time in Front Row is always 5 seconds and does not change. I am able to alter the music and transition effects, but not the slide play time.
So, the basic question is, how do you change the maount of time a slide plays in a slideshow in Front Row?

Hi, I've got the same problem. I'd like to play either an album or a slideshow in Front Row and advance each slide myself with the remote. Like you, I adjust all the settings in iPhoto (even changing the transition to 60 seconds) but it insists on advancing each slide for me every 5 seconds!
Also, curiously I turn the music off in slideshow and even when playing slideshow it insists on playing music!

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    Hi all,
    I've migrated from AS1 to AS3, and boy, a lot has changed...
    Anyhow, to learn and understand AS3, I'm modifying a slideshow I found through thetechlabs. I want it to play SWF as well as JPG. These files are passed through an XML file. I added an element called <delaytime> to the XML file that replaces the standard time a photo is shown in the slideshow.
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         slideTimer.start();
    However, when I run it, I get this error message:
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    at caurina.transitions::Tweener$/::updateTweens()
    at caurina.transitions::Tweener$/onEnterFrame()
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    When I comment out this line:
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    // import tweener
    import caurina.transitions.Tweener;
    // delay between slides
    const TIMER_DELAY:int = 5000;
    // fade time between slides
    const FADE_TIME:Number = 1;
    // flag for knowing if slideshow is playing
    var bolPlaying:Boolean = true;
    // reference to the current slider container
    var currentContainer:Sprite;
    // index of the current slide
    var intCurrentSlide:int = -1;
    // total slides
    var intSlideCount:int;
    // timer for switching slides
    var slideTimer:Timer;
    // slides holder
    var sprContainer1:Sprite;
    var sprContainer2:Sprite;
    // slides loader
    var slideLoader:Loader;
    // current slide link
    var strLink:String = "";
    // current slide link target
    var strTarget:String = "";
    // url to slideshow xml
    var strXMLPath:String = "slideshow-data2.xml";
    // slideshow xml loader
    var xmlLoader:URLLoader;
    // slideshow xml
    var xmlSlideshow:XML;
    function initSlideshow():void {
         // hide buttons, labels and link
         mcInfo.visible = false;
         btnLink.visible = false;
         // create new urlloader for xml file
         xmlLoader = new URLLoader();
         // add listener for complete event
         xmlLoader.addEventListener(Event.COMPLETE, onXMLLoadComplete);
         // load xml file
         xmlLoader.load(new URLRequest(strXMLPath));
         // create new timer with delay from constant
         slideTimer = new Timer(TIMER_DELAY);
         // add event listener for timer event
         slideTimer.addEventListener(TimerEvent.TIMER, nextSlide);
         // create 2 container sprite which will hold the slides and
         // add them to the masked movieclip
         sprContainer1 = new Sprite();
         sprContainer2 = new Sprite();
         mcSlideHolder.addChild(sprContainer1);
         mcSlideHolder.addChild(sprContainer2);
         // keep a reference of the container which is currently
         // in the front
         currentContainer = sprContainer2;
         // add event listeners for buttons
         btnLink.addEventListener(MouseEvent.CLICK, goToWebsite);
         btnLink.addEventListener(MouseEvent.ROLL_OVER, showDescription);
         btnLink.addEventListener(MouseEvent.ROLL_OUT, hideDescription);
         mcInfo.btnPlay.addEventListener(MouseEvent.CLICK, togglePause);
         mcInfo.btnPause.addEventListener(MouseEvent.CLICK, togglePause);
         mcInfo.btnNext.addEventListener(MouseEvent.CLICK, nextSlide);
         mcInfo.btnPrevious.addEventListener(MouseEvent.CLICK, previousSlide);
         // hide play button
         mcInfo.btnPlay.visible = false;
    function onXMLLoadComplete(e:Event):void {
         // show buttons, labels and link
         mcInfo.visible = true;
         btnLink.visible = true;
         // create new xml with the received data
         xmlSlideshow = new XML(e.target.data);
         // get total slide count
         intSlideCount = xmlSlideshow..image.length();
         // switch the first slide without a delay
         switchSlide(0);
    function fadeSlideIn(e:Event):void {
         // add loaded slide from slide loader to the
         // current container
         addSlideContent();
         // clear preloader text
         mcInfo.lbl_loading.text = "";
         // check if the slideshow is currently playing
         // if so, show time to the next slide. If not, show
         // a status message
         if(bolPlaying) {
              mcInfo.lbl_loading.text = "Next slide in " + TIMER_DELAY / 1000 + " sec.";
         } else {
              mcInfo.lbl_loading.text = "Slideshow paused";
         // fade the current container in and start the slide timer
         // when the tween is finished
         Tweener.addTween(currentContainer, {alpha:1, time:FADE_TIME, onComplete:onSlideFadeIn});
    function onSlideFadeIn():void {
         slideTimer.removeEventListener(TimerEvent.TIMER, nextSlide);
         slideTimer = new Timer(xmlSlideshow..file[intCurrentSlide].@time);
         slideTimer.addEventListener(TimerEvent.TIMER, nextSlide);
         if(bolPlaying && !slideTimer.running)
         slideTimer.start();
    function togglePause(e:MouseEvent):void {
         // check if the slideshow is currently playing
         if(bolPlaying) {
              // show play button
              mcInfo.btnPlay.visible = true;
              mcInfo.btnPause.visible = false;
              // set playing flag to false
              bolPlaying = false;
              // set status message
              mcInfo.lbl_loading.text = "Slideshow paused";
              // stop the timer
              slideTimer.stop();
         } else {
              // show pause button
              mcInfo.btnPlay.visible = false;
              mcInfo.btnPause.visible = true;
              // set playing flag to true
              bolPlaying = true;
              // show time to next slide
              mcInfo.lbl_loading.text = "Next slide in " + TIMER_DELAY / 1000 + " sec.";
              // reset and start timer
              slideTimer.reset();
              slideTimer.start();
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         // check if the last slide is still fading in
         if(!Tweener.isTweening(currentContainer)) {
              // check, if the timer is running (needed for the
              // very first switch of the slide)
              if(slideTimer.running)
              slideTimer.stop();
              // change slide index
              intCurrentSlide = intSlide;
              // check which container is currently in the front and
              // assign currentContainer to the one that's in the back with
              // the old slide
              if(currentContainer == sprContainer2)
              currentContainer = sprContainer1;
              else
              currentContainer = sprContainer2;
              // hide the old slide
              currentContainer.alpha = 0;
              // bring the old slide to the front
              mcSlideHolder.swapChildren(sprContainer2, sprContainer1);
              //Van hier
              if (currentContainer.numChildren > 0) {
                   var slideObjRef:DisplayObject = currentContainer.getChildAt(0);
                   currentContainer.removeChildAt(0);
                   slideObjRef = null;
              //Tot hier
              // delete loaded content
              clearLoader();
              // create a new loader for the slide
              slideLoader = new Loader();
              // add event listener when slide is loaded
              slideLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, fadeSlideIn);
              // add event listener for the progress
              slideLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, showProgress);
              // load the next slide
              slideLoader.load(new URLRequest(xmlSlideshow..image[intCurrentSlide].@src));
              // show description of the next slide
              mcInfo.lbl_description.text = xmlSlideshow..image[intCurrentSlide].@title;
              // set link and link target variable of the slide
              strLink = xmlSlideshow..image[intCurrentSlide].@link;
              strTarget = xmlSlideshow..image[intCurrentSlide].@target;
              mcInfo.mcDescription.lbl_description.htmlText = xmlSlideshow..image[intCurrentSlide].@desc;
              // show current slide and total slides
              mcInfo.lbl_count.text = (intCurrentSlide + 1) + " / " + intSlideCount + " Slides";
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         // show percentage of the bytes loaded from the current slide
         mcInfo.lbl_loading.text = "Loading..." + Math.ceil(e.bytesLoaded * 100 / e.bytesTotal) + "%";
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         // check if the strLink is not empty and open the link in the
         // defined target window
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         // check, if there are any slides left, if so, increment slide
         // index
         if(intCurrentSlide + 1 < intSlideCount)
         switchSlide(intCurrentSlide + 1);
         // if not, start slideshow from beginning
         else
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    function previousSlide(e:Event = null):void {
         // check, if there are any slides left, if so, decrement slide
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    function showDescription(e:MouseEvent):void {
         // remove tweens
         Tweener.removeTweens(mcInfo.mcDescription);
         // fade in the description
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    Thanks, but no luck so far...
    With the debugging publish setting on, I get the following error message:
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    TypeError: Error #1010: A  term is undefined and has no properties.
    at  slideshow_fla::MainTimeline/onSlideFadeIn()[slideshow_fla.MainTimeline::frame1:118]
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    Now, according to my Flash manual I bought, I need to 'instanciate' things.  Did I forget this?
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    Thanks a bunch for helping me!

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