Slow Motion Tween

Hey Buddies, is there any ways to create a slow motion tween within a limited keyframe?

the speed of a object's timeline based tween is a function of the swf's framerate, the amount of change in object's position and the number of tween frames.

Similar Messages

  • Motion tweening magnitude of change- not what i want to happen

    I created an animation of a wildfire progression which includes 31 hourly perimeters showing the fire spreading. I created motion tweens 24 frames long for each perimeter and tweened the alpha from 0% at the beginning of the tween to 100 % at the end of the tween.  Each tween is the same number of frames, and same frame rate, and all in the same scene. when the animation starts each perimeter is displayed for about 1 second, by the time the animation reaches near the end, the perimeters and durations are almost 6 seconds long.  I want each to display for the same amount of time.  It looks like the tween is adjusting its length to accommodate for the magnitude of change occurring in the scene.  I have no idea why this is happing and can't find any properties that are different that would cause this.  anyone have any ideas or experienced this problem?

    I noticed that when I play the movie the frame rate slows down at the end. (space bar + enter) I set the fps to 12, but when the movie reaches the last 100 frames, the frame rate varies from 1.8 to 4.8 to 6. how could this be, if the entire movie is set to 12fps?

  • Unwanted easeing on motion tween

    Hi
    in order to create an animation of moving forward on a city
    street in perspective, I have tweened a few vector graphic symbols.
    For some reason the motion tween produced an unwanted ease-out
    (slowing down?) as the objects come nearer to the front of the
    stage.
    Can anyone help me see what am I doing wrong here? Is it
    possible to create this illusion of moving forward in perspective
    on a city street, with a simple tween, with no easing applied to it
    automatically?
    Thanks!

    sounds like as the tween prgresses, the animation is becoming
    too processor intensive.
    Chris Georgenes - Mudbubble LLC - Animator/Author/Speaker
    Adobe Community Expert - p.781.772.1073
    www.mudbubble.com - www.keyframer.com -
    www.howtocheatinflash.com
    ijohlhlkjbh wrote:
    > We tried compensating by applying ease to counter the
    illusion and it did not
    > produce the desired effect.
    > I was wondering, is there a completely different method
    to animate motion in
    > persepective?
    > what would be your preffered way to achive that effect?
    >
    > Thanks
    >

  • Slow Motion Software

    I do a lot of wildlife filming in Africa. Can't afford a camera which will give me the slow motion option. Looked at the TWIXTOR software from www.revisionfx.com, who claim compatibility with PPro CS5. Has anyone any other suggestion of other software which works on a similar principle (creating intermediate frames) and produces good quality slow motion for HD?

    Harm Millaard wrote:
    Twixtor is the first one to think of. I know there are a few more, but can't remember their names. I would not look any further and just choose Twixtor. Be prepared for long rendering times however.
    Yes, Twixtor appears to be the gold standard for this in the Ae community.  I saw a short film by a guy who was slowing down some footage to really small percentages, like 1%, and the outcome was pretty amazing, almost as if it had been shot with a high speed camera.
    The long render times are because Twixtor analyzes the clip before slowing it, and calculates motion vectors, and creates tween frames and blur in accordance with the motion contained in the video.

  • Motion tweens in animations for handsets

    I have an animation that's headed for mobile handsets and
    Flash Lite. In it are motion tweens. I've been advised that a tween
    will slow down the playback on a handset. Is the solution to
    convert each of the tweens to individual frames?
    Thanks

    We see this issue weekly if not daily - make sure the text
    fields are set to Static (default is
    Dynamic and dynamic text needs the font outlines embedded to
    render in the player). If you must have
    Dynamic fonts then embed the font outlines.
    Chris Georgenes
    Adobe Community Expert
    www.mudbubble.com
    www.keyframer.com
    www.howtocheatinflash.com
    DocJollyWood wrote:
    > Let me start by saying I have just returned to Flash
    after an extended (6 year)
    > hiatus from the program. The last time I used Flash was
    Flash 5.0. I've
    > probably forgotten most everything I did know (which
    admittedly wasn't all that
    > much), but the program is so different now, jumping from
    5 to 9 would probably
    > be stressful even if I were better with the tool. Now,
    anyway with that
    > disclaimer out of the way I have (what should be a
    simple chore) driving me
    > bonkers.
    >
    > I created several lines of text and converted the text
    to symbols. I then
    > created "funky" motion tweens for the text featuring
    alpha and tint changes,
    > 360 rotations and flips, etc. etc. When I am in Flash
    and do a Control > Play,
    > the movie displays EXACTLY as I had envisioned with all
    bells and whistles.
    > The problem is after I export the movie to SWF and play
    it in Flash Player it's
    > not the same movie that just played back moments before.
    The exported file
    > only contains the motion tweens that involve
    no-resizing, spinning, or alpha
    > changes. The symbols with those features merely only
    display the last frame of
    > the animation. Furthermore the fonts and stylings I used
    are missing.
    >
    > Please help.
    >

  • Fllickering in a motion tween

    Is there a way to avoid this? I'm quite good with Flash, but
    rapid motion
    tweens, flicker and I haven't found a good way to stop it
    with out slowing
    the animation down waaaay to much. It's, like, seizure
    inducing.
    Thanks,
    KB

    can you show us? what's the frame rate? what kind of object
    are you tweening?
    Chris Georgenes
    Animator
    http://www.mudbubble.com
    http://www.keyframer.com
    Adobe Community Expert
    *\^^/*
    (OO)
    <---->
    KrahnikBoi wrote:
    > Is there a way to avoid this? I'm quite good with Flash,
    but rapid motion
    > tweens, flicker and I haven't found a good way to stop
    it with out slowing
    > the animation down waaaay to much. It's, like, seizure
    inducing.
    >
    > Thanks,
    >
    > KB
    >
    >

  • Free Transform breaks Motion Tweens

    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
    I've used Flash for making games for years now, and I got used to using the old motion tweens for making looping animations for characters. I made the leap from AS2 to AS3 a while ago, and felt like I should try to use these new motion tweens as well since I got CS5...
    I've found them completely unusable, however, due to a bizarre problem that happens when moving around objects using the Free Transform tool.
    For a single character, I'll have a MovieClip with several layers, each with a 'body part' MovieClip on it, then I add the new blue-type motion tweens to all of those layers. At the end of those tweens, I use F6 to (hopefully) duplicate the starting pose; it is meant to loop, after all. Then I'll go about half way between these two keyframes and move bits around to create the A->B->A sort of 'idle' or 'breathing' animation.
    The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
    For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
    The first one is after rotating it but before I released the mouse button, the second is what the pieces ended up like after I released the button. Most of the pieces ended up where they should be, but the head was offset slightly. This is a mild case; it's usually worse and affects all the pieces, and the slight offsets and rotations build up, too.
    This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
    (Note: These strange changes don't happen if I rotate all the parts as a group if they're not also contained within new motion tweens...)
    Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
    The Motion Editor is shown, though I don't use that directly.
    With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
    That'd be frustrating in itself, but as you can see from the Motion Editor, it's also messed up most of the other frames in the animation, somehow. This becomes unbearable, as you can likely imagine!
    If I edit the graph in the Motion Editor directly to alter the Z value and cause a rotation, it works, without problems... but this is horribly inefficient and unintuitive and not a solution. I can't animate by tweaking numbers. It's like trying to draw a portrait using an Etch-A-Sketch!
    It seems to only be the Free Transform tool that creates this bizarre problem.
    This has been happening since I got CS5 maybe a year or two ago, though I haven't actually had to use the animation tools much until a few days ago so that's why I'm bringing it up now. I've restarted Flash, my computer, etc, etc, many times; I also got the trial version of CS6 today to see if THAT would fix it, but the exact same thing happens in that version too.
    I'm wondering whether it's my computer's fault in some way... I don't know enough about hardware and 'specs' and that sort of stuff to describe anything about it, but I'm using Windows Vista and the computer is fairly old and not exactly what I'd call reliable. I'm planning to get a new one soon, so it'd be nice if that fixed this problem... but frustrating if it doesn't.
    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
    I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
    If it *does* break though... then I'd very much appreciate any help I can get from someone who understands the new motion tweens better than I do!
    It'd be a shame to have to go back to Classic Tweens because of this...

    Sigh! Normally I try to solve problems myself... but Google isn't giving me anything about this so maybe I'm the only one in the world experiencing this particular issue.
    I've used Flash for making games for years now, and I got used to using the old motion tweens for making looping animations for characters. I made the leap from AS2 to AS3 a while ago, and felt like I should try to use these new motion tweens as well since I got CS5...
    I've found them completely unusable, however, due to a bizarre problem that happens when moving around objects using the Free Transform tool.
    For a single character, I'll have a MovieClip with several layers, each with a 'body part' MovieClip on it, then I add the new blue-type motion tweens to all of those layers. At the end of those tweens, I use F6 to (hopefully) duplicate the starting pose; it is meant to loop, after all. Then I'll go about half way between these two keyframes and move bits around to create the A->B->A sort of 'idle' or 'breathing' animation.
    The Free Transform seems dodgy though. If I select all the 'limbs' of a character at once and try to rotate them as a group, it works, but they each end up displaced a bit when I release the mouse; they get offset slightly or rotate a bit in seemingly random directions.
    For example, compare these two images (it's easiest if they're opened in separate tabs, I suppose): http://scraps.fighunter.com/sparkpupagh1.png and http://scraps.fighunter.com/sparkpupagh2.png
    The first one is after rotating it but before I released the mouse button, the second is what the pieces ended up like after I released the button. Most of the pieces ended up where they should be, but the head was offset slightly. This is a mild case; it's usually worse and affects all the pieces, and the slight offsets and rotations build up, too.
    This in itself wouldn't be too bad - though it's frustratingly inaccurate - but it gets much, much worse the more I work on a single animation.
    (Note: These strange changes don't happen if I rotate all the parts as a group if they're not also contained within new motion tweens...)
    Here's a screenshot showing a frame mid-way through an animation, with one of the parts selected: http://scraps.fighunter.com/meepagh1.png
    The Motion Editor is shown, though I don't use that directly.
    With that feather bit selected, I then rotated it a tiny, tiny amount, but didn't *move* it at all. When I released the mouse, it ended up snapping suddenly to here: http://scraps.fighunter.com/meepagh2.png
    That'd be frustrating in itself, but as you can see from the Motion Editor, it's also messed up most of the other frames in the animation, somehow. This becomes unbearable, as you can likely imagine!
    If I edit the graph in the Motion Editor directly to alter the Z value and cause a rotation, it works, without problems... but this is horribly inefficient and unintuitive and not a solution. I can't animate by tweaking numbers. It's like trying to draw a portrait using an Etch-A-Sketch!
    It seems to only be the Free Transform tool that creates this bizarre problem.
    This has been happening since I got CS5 maybe a year or two ago, though I haven't actually had to use the animation tools much until a few days ago so that's why I'm bringing it up now. I've restarted Flash, my computer, etc, etc, many times; I also got the trial version of CS6 today to see if THAT would fix it, but the exact same thing happens in that version too.
    I'm wondering whether it's my computer's fault in some way... I don't know enough about hardware and 'specs' and that sort of stuff to describe anything about it, but I'm using Windows Vista and the computer is fairly old and not exactly what I'd call reliable. I'm planning to get a new one soon, so it'd be nice if that fixed this problem... but frustrating if it doesn't.
    I'll link to the CS6-flavoured .fla that those screenshots are from: http://scraps.fighunter.com/Meep.fla
    I'd very much appreciate it if someone could test this to see if it's happening to only me! If I go to frame 146 (to choose one at random), and try to rotate the foot, slightly, using the Free Transform tool, it breaks in the way that I've described. (Oddly, the head feather rotates without issues on that frame...) If you were to try to do this same thing and it *doesn't* break, it might be a good sign that it's my computer's fault!
    If it *does* break though... then I'd very much appreciate any help I can get from someone who understands the new motion tweens better than I do!
    It'd be a shame to have to go back to Classic Tweens because of this...

  • How do I create 2 motion tweens for one line of text?  the text needs to "fly-in-right", I can do that,

    how do I create 2 motion tweens for one line of text?  the text needs to "fly-in-right", I can do that, then it needs to "fly-out-bottom" again, I can do that, but not on the same line of text...any ideas...

    my question
    1- there is any way to assign the Fetch process to specific region so the process take all item in these region only.
    2- how can create manual process to fetch row into specific items in page ( i tray these code
    SELECT col1, col2, col3 ....
    INTO :P1_ITEM1, :P1_ITEM, :P1_ITEM...
    FROM table
    WHERE id = :P_id ) but no data retrieve .
    I do not think that it is possible to have more than one Automated Row Fetch process in a given page. See the thread:
    ORA-01403: no data found : Unable to fetch row multiple automated row fetch
    On your second question, the manual process should work provided:
    P_ID has a value when the process executes. You can do it this way:
    i. Make this process as a on-load After/Before header process
    ii. Make sure that P_ID page item has value when the process executes (set it from another page or before the pl/sql process executes)

  • How many motions tweens can you have on a timeline?

    I'm a college student in Seattle.  We just had our mid-terms in Flash CS5.  One of the really simple questions was "How many motion tweens can you have on a timeline."  Yup.  The answer is one...... or is it?  I had a long discussion with my tutor (who is the greatest tutor in the world) and he wanted to think about it. I said to him that I thought that one motion tween was wrong because you can click on an object in the timeline, make it a motion tween, and double click it and make several motion tweens.  So, essentially, you can have more than one motion tween on a timeline.  Is anyone able to advise me because this is all about grades!

    You can have quite a few motion tweens on a timeline.  You can even have them happening simultaneously (I don't know of a specific limit), as long as they are all on their own layers.  Though the more you add simultaneously the more they can weigh down the speed of things running.
    If you need to prove this to someone, the easiest way is to create it and demonstrate it.  But you may want to check the exact wording of the question... it would not be beyond an examiner to throw a trick question in.

  • Slow motion lost after sync from mac to iphone

    Hi,
    I can capture videos in slow motion but those videos play at normal speed once Sync them via iTunes.
    1. Capture videos in slow motion.
    2. The videos first play in slow motion in the iPhone. There is a time line slider to move the slo-mo effect back and forth.
    3. I do a back-up via iTunes including videos.
    4. After syncing, the videos in the iPhone appear in one album called "Slo-Mo".
    5. In the thumbnail of the video clip I can see the small dial icon that all other slow motion videos have.
    6. Playing the video shows a normal speed clip without the timeline slider under the video frames view.
    The videos DO retain the slo-mo "effect" in Aperture and iPhoto also. Not in the iPhone after syncing.
    Any hints to solve this?  thanks
    jp
    iPhone 6 iOS8

    Hi,
    iOS 8.1 didn't fix the issue so here is my workaround to " show-off " my slow motion clips:
    I have tried to open the clips with iMovie in the iPhone.  ( I guess not everyone has iMovie installed...?)
    So, you can create a new project in iOS iMovie and import the clip you want. Slow motion clips preserve the little dial icon so you can see which ones have the slo-mo effect. It will preserve the slow-motion sections of the original clip and will play "slow".
    If for some magical reason your clip doesn't play "slow" in iOS iMovie click on the small "tachometer" icon and select the desired speed.
    So. iMovie does know the clip has enough frames to play in slow motion... why the camera app doesn't ?
    good luck,
    jp

  • Poor quality motion tween with png image, tried "Trace Bitmap", but then it looks like a newspaper

    Greetings all,
    I've been a software developer for many years, but am not very savy in the design elements.  So, much of what I'm going to say will probably sound "newbie", so please forgive me in advance.
    So, I'm trying to get a transparent image to fly in from the side.  So, I *thought* I was doing the correct thing by moving the "symbol" off of the visible portion of the stage, and creating a motion tween to move it onto the stage.  The motion works, but the quality of the image in general (and the text in specific) looks pixelated.
    Thus, I did a little bit of snooping, and everyone said that you should start with a bitmap.  So I saved the image from Photoshop into .bmp format, and was able to set the properties to "allow smoothing" and with lossless compression.  So far, so good.  Now, as I expected, the transparency is no longer there... 
    So here's the question:  how can I make this image retain its quality, still have transparency, and a motion tween?
    It seems like this is some set of characteristics that don't play well together, even though I see this type of thing online ALL the time.
    I tried "Trace Bitmap" to convert to a raster image, and tried to follow some suggestions online, but when I do "Trace Bitmap", it ends up looking like it has a bunch of grayish dots on the image... definitely NOT what I was expecting.
    Thanks for your help!
    JPB

    Go back to using the png, and set the smoothing allowance. That should take care of the quality.  In Flash, a "bitmap" will often refer to any type of image element... .bmp's are probably dinosaurs (as in extinct) where Flash usage is concerned.

  • How do i start a motion tween by clicking a button and stop it at the end of the tween.

    Hi guys,
    I am creating a website for a project and i am trying to activate a box bropping down from another box when i click on the enter here button i have created. I have set the motion tween and its working when i preview i just unsure of the correct actionscript to start this tween when i have clicked the entere here button or how to stop it at the end of the tween.
    I am scared i may have made the layers in the wrong place, they are all currently in scene 1. does my second box that is dropping down need to be set inside the layers of the first box?
    Bit of a newbie at this.
    Thanks in advance!

    Create the dropping box movieclip as an animation by itself with a stop() coomand in the first frame and a stop() command in the last frame.  The click of the button should tell the movieclip to play(); at which point the animation should play and stop at the end.
    Another option would be to use an actionscript Tween to make the box drop.  Going that route the animation is what you code it to be and there is no need to have to stop it as it will end where you tell the Tween to end at.

  • Slow motion on windows xp pro

    Hello,
    I'm on windows xp pro by boot camp and I have sometimes some slow motion. It's a problem when i'm listening music. I didn't find virus with avast antivirus and my computer used to be clean with Ccleaner and Spybot search and destroy.
    What can i do?

    I would post in the Boot Camp forum area here:
    http://discussions.apple.com/category.jspa?categoryID=237

  • IPhone 6 Plus IOS v8.1 Slow Motion BROKEN

    Film in either of the two slow motion speeds and plays back ok on phone.  I put the files in the computer (grab the raw file via explorer), on Win 7 Professional, and played with both windows media player AND Quicktime player (up to date players) and the videos play either no slow motion, plays alternating between fast and slow, one time it played slow but had normal voice pitch, other times played slow with low voice pitch.  On youtube, they don't play in slow motion.  One I shot vertically (which I did just as a test) and it was sideways in the computer, however, youtube rotated it so it's vertical but it is not in HD and it does not play back in slow motion.  This same file that was sideways in my computer stopped playing after about 2 seconds in the computer, but played through ok in the phone.  I noticed that as the video plays in the phone, there are blue vertical lines below the left/right scrub/scroll bar for the video.  This can be set to play only a portion in slow motion.  But WHY does it start each video with the ends nudged in so the first 3 sec is regular speed and the last 2 are also reg speed also w/the slo-mo in between?  It defaults to this each time an you have to spread it out to get all slow motion..
    In Win XP, some of the video files don't show up.  It shows .aae files with corresponding numbers to the videos, but most of the videos are not there.
    I think this is a huge software bug that needs to be tested.  I updated the os on my new phone before I put anything into my phone.  Everything else has been perfect till this.  HELP!

    You said, "...plays back ok on phone."  That's where Apple's software stops.  Your problems with Win 7, Win XP, Quicktime, and YouTube need to be addressed on forums for those programs and/or sites.  Presumably the issue has already been resolved by users on those sites, with different solutions for each.

  • Slow motion / fast motion in Premiere Elements 13

    I read that in Premiere Elements 13 fast motion (and I think also slow motion) ist removed. Is that correct. And if yes: Is there any workaround available?

    rr
    Thanks for the reply.
    Great information. If you have been using Ctrl+R, that is the keyboard shortcut that brings up the Time Stretch dialog.
    Time Stretch (use of the Ctrl+R) has not been removed from Premiere Elements 13 Expert workspace.
    Like Premiere Elements 11, Time Stretch is found in the Expert workspace and not in the Quick workspace.
    When you use the keyboard shortcut Ctrl+R, I get Time Stretch dialog from where I can create the slow or fast motion effect in the selected clip.
    The following relates to Premiere Elements Timelapse Capture (Stop Motion) which has been removed from
    Premiere Elements 13 as a specific feature that you see in Premiere Elements 11 and 12.
    Adobe Premiere Elements 11 * Capture stop-motion and time-lapse video
    Please let me know if you are OK with the above information.
    Thank you.
    ATR

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