Smooth animation in Flash CS5.5??

I've been workin in Flash for some years now and I've animated a lot of elements during these years.
But now I seem to have a problem getting my stuff to animate in a smooth way (it hasn't been a problem before).
I've created a car (cartoonstyle) entirely i Flash - vectorbased - and I want it do move across the screen.
The problem is that it animate in a non-smooth way (it seem to get "chopped" - like the frames just "jump" from one frame to the next).
I've tried to change the FPS (I've tried 12, 15, 16, 20, 24, 25, 29 and 30 (and also 29,97)) but with no luck.
The idea is to have the car to drive in to an autoshop, so the speed of the car shouldn't be too fast...
I'm workin on a short animation and the screen is 1920x1080.
As I mentioned I have been working with Flash for some years, but either I'm overworked (believe me, that DOES happen to the most of us at some point... and very often at times I guess ..) or there's something that I've totally missed out on (because of Alzheimer, etc.).
I've uploaded the swf-fil for you to take a look at: http://mediacom-design.no/flashStuff/MiniMorris.swf
Any one have any ideas about this??
Thanks for all help!!

Ah, the age old video issue. What you consider smooth is greatly affected by a lot of factors.
24FPS modern video is not allowed to pan a camera too fast. The human eye will notice the frame jumping too far for 24fps to make it look 'smooth'. The only way to move the same distance and keep it smooth is increase the FPS or make the movement lesser.
You can do up to 4 things to help you out, one is just a 'chance'. From easiest to potentially least successful:
1. Increase framerate to 60. That means the car moves less pixels per update and will "look" smoother.
2. Increase time. Move the vehicle slower over a longer time doing the same exact thing as #1, and even the opposite can work (move it insanely fast while easing it out so the user doesn't "notice" the bog)
3. Add in blur (a X-axis blur may help a bit, I'm skeptical).
4. At 30fps (minimum) it may be choaking your machine on too many hefty "MovieClips". You can lighten the load of flash so it doesn't need to render the vectors in 2 ways
   note: both of these can be done at the same time
   a) Go in the library and for every part of the car check the linkage for actionscript and change the base class of the clip from flash.display.MovieClip to flash.display.Sprite on anything without animation
   b) Set cacheAsBitmap on any part of the car that does not rotate, scale or change opacity (it can move though)
If you cacheAsBitmap, set your fps to 60 and slow down your overall movement, I'm sure it will get silky smooth.
Designers can keel over at #4 so here's a super uber quick pic to help visually:
#1 double click a library item to get symbol properties and check export for actionscript
#2 is enabled now, change MovieClip to Sprite (lot less computational overhead)
#3 shows you the color of the clip turns green (it's a Sprite!)
#4 has an INSTANCE of this clip on stage selected and is looking at the properties of it and shows you where the dropdown position for cacheAsBitmap is.

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