SMP 2.3 - Hybrid App Provisioning/Packaging for iOS

Hello,
Any idea/ procedure regarding SMP 2.3 Hybrid App provisioning for iOS, please share.
Thanks,
Angavai Elangovan

Hi Angavai,
Please take a look at this link to see if it meets your requirements.  Like Midhum VP mentioned above, you will need to customize the template source code projects to add in your own Hybrid App files.  But the end result is you will have an APK and IPA file with your Hybrid App already embedded.
Prepackaged Hybrid Apps
Thanks,
Andrew.

Similar Messages

  • Packaging for iOS app store takes 3 hours

    I've seen a lot of complaints around the web (and on these forums) about how long it takes to package for iOS. However, these complaints are from people who lose patience and since the progress bar doesn't work they assume the packaging has somehow failed and the process is hanging. So the only help I've seen offered on this problem is that the person should read over the packaging documentation, ignore the progress bar, and be patient.
    What I'm hoping is that someone actually has tips regarding reducing this time. I know the process is taking compiled AS3 bytecode and transforming it into iOS assembler (which understandbly isn't a fast process), so reducing the footprint of my AS3 code should result in a faster package time. Are there any good articles on keeping your AS3 bytecode to a minimum? Does the size my native extensions also hurt me? Are there any common "gotchas" to look for?

    I've seen a lot of complaints around the web (and on these forums) about how long it takes to package for iOS. However, these complaints are from people who lose patience and since the progress bar doesn't work they assume the packaging has somehow failed and the process is hanging. So the only help I've seen offered on this problem is that the person should read over the packaging documentation, ignore the progress bar, and be patient.
    What I'm hoping is that someone actually has tips regarding reducing this time. I know the process is taking compiled AS3 bytecode and transforming it into iOS assembler (which understandbly isn't a fast process), so reducing the footprint of my AS3 code should result in a faster package time. Are there any good articles on keeping your AS3 bytecode to a minimum? Does the size my native extensions also hurt me? Are there any common "gotchas" to look for?

  • Cannot find lib when packaging for iOS

    You can see the same question on StackOverflow here:
    http://stackoverflow.com/questions/11547515/cannot-find-lib-when-packaging-for-ios
    Hi,
    I am developping an Air Native Extension (ANE) in order to be able to use the burstly(1) ads on mobile devices.
    As for my setup, I am using the FlashDevelop 4.0.4(2) and Adobe Air 3.3 (3). I'm using Flex 4.6.0 SDK. The project is setup on Windows7.
    In order to work on iOS devices, Burstly requires a number of frameworks and librares (4)
    I managed to write and compile the .a library for iOS. I also have the interface (actionscript code) that will be shared for Android and iOS compiled into a swc and a librairy.swf. All of this is successfully packaged into a .ane which is included in my project.
    When compiling a .a library on MacOS, all the framework and library used don't seems to be packaged in the ".a". This is why I had to use Air 3.3, for the -platformsdk option(5).
    Since I work on Windows, I followed the instruction in this post to get the iOS SDK (6).
    Following (4) and (5), I made a platformConfig.xml file like this, which is packaged in the .ane
        <platform xmlns="http://ns.adobe.com/air/extension/3.1">
            <sdkVersion>4.2</sdkVersion>
            <linkerOptions>
                <!-- to use the AssetsLibrary framework -->
                <option>-framework AssetsLibrary</option>
                <option>-framework AudioToolbox</option>
                <option>-framework AddressBook</option>
                <option>-framework AVFoundation</option>
                <option>-framework CFNetwork</option>
                <option>-framework CoreLocation</option>
                <option>-framework MapKit</option>
                <option>-framework MediaPlayer</option>
                <option>-framework MessageUI</option>
                <option>-framework OpenAL</option>
                <option>-framework OpenGLES</option>
                <option>-framework QuartzCore</option>
                <option>-framework StoreKit</option>
                <option>-framework SystemConfiguration</option>
                <option>-framework Foundation</option>
                <option>-framework CoreGraphics</option>
                <option>-libsqlite3</option>
                <option>-libxml2</option>
                <option>-libz</option>
            </linkerOptions>
        </platform>
    and this is the line to compile the actuale .ane
        call "%FLEX_SDK%\bin\adt" -package -target ane ../release/burstlyadsextension.ane extension.xml -swc burstlyAds.swc -platform iPhone-ARM library.swf libBurstlyAds.a -platformoptions platformConfig.xml
    Problem arises when I try to package the iOS app with ADT:
        call adt -package -target %TYPE%%TARGET% %OPTIONS% %SIGNING_OPTIONS% "%OUTPUT%" "%APP_XML%" %FILE_OR_DIR% -extdir lib/external/ -platformsdk ../Libraries/iPhoneOS5.0.sdk/
    this happens:
    "ld: library not found for -libsqlite3
    Compilation failed while executing : ld64"
    frameworks seems to be added fine, but the dylib are not. I tried to add the line:
        <option>-L usr/lib/</option>
    before including the lib, but I got this error instead:
    "ld: warning: directory not found for option '-Lusr/lib/'
    ld: library not found for -libsqlite3
    Compilation failed while executing : ld64"
    I tried to use the full path, other relative path, but no matter what path I put in the option, I always get a "warning: directory not found for option". Even "<option>-L ../</option>" give me this warning. The only thing that seems to work is "<option>-L /../</option>", but my .dylib obviousle are not there.
    So my questions are: What did I do wrong? Any idead what else I could try? Even an explanation as to why it is not working would be helpful!
    Links:
    #1: http://support.burstly.com/
    #2: http://www.flashdevelop.org/
    #3: http://get.adobe.com/fr/air/        //Sorry, my OS is in french
    #4: http://support.burstly.com/kb/ios/required-compiler-flags-frameworks
    #5: http://blogs.adobe.com/rajorshi/2011/11/16/ios5-support-for-airusing-external-sdks-to-pack age-apps/
    #6: http://blogs.adobe.com/airodynamics/2012/05/18/using-platformsdk-for-ios-on-windows/

    Thanks a lot, that took care of the
    "ld: library not found for -libsqlite3
    Compilation failed while executing : ld64"
    But now, I'm stuck with this error instead:
    ld: warning: -ios_version_min not specificed, assuming 4.0
    Undefined symbols for architecture armv7:
      "_ADBannerContentSizeIdentifier480x32", referenced from:
          +[Burstly_iad_Adaptor initializeContentSizeIdentifiers] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
          -[Burstly_iad_Adaptor supportedSizes] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
      "_OBJC_CLASS_$_ADBannerView", referenced from:
          objc-class-ref in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
      "_OBJC_CLASS_$_EKEventStore", referenced from:
          objc-class-ref in libcom.bhvr.burstlyads.a(BurstlyORMMAView.o)
      "_OBJC_CLASS_$_FlurryAnalytics", referenced from:
          objc-class-ref in libcom.bhvr.burstlyads.a(Burstly_flurry_Adaptor.o)
      "_OBJC_CLASS_$_CMMotionManager", referenced from:
          objc-class-ref in libcom.bhvr.burstlyads.a(BurstlyORMMAJavascriptBridge.o)
      "_ADBannerContentSizeIdentifier320x50", referenced from:
          +[Burstly_iad_Adaptor initializeContentSizeIdentifiers] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
          -[Burstly_iad_Adaptor supportedSizes] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
          -[Burstly_iad_Adaptor makeSizesSetWithArray:] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
      "_MedialetsShouldLogDebug", referenced from:
          -[MedialetsAdServer sendAppPixelWithURL:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer adFitsSlot:adID:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer nextAdFromList:forTargetKey:keywords:andBlockKeywords:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer isAdValidForSlot:forTargetKey:keywords:andBlockKeywords:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer nextAdForAdView:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer startCacheLoad] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer processReceivedData:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
      "_OBJC_CLASS_$_EKEvent", referenced from:
          objc-class-ref in libcom.bhvr.burstlyads.a(BurstlyORMMAView.o)
      "_ADBannerContentSizeIdentifierPortrait", referenced from:
          +[Burstly_iad_Adaptor initializeContentSizeIdentifiers] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
      "_OBJC_CLASS_$_CTTelephonyNetworkInfo", referenced from:
          objc-class-ref in libcom.bhvr.burstlyads.a(BurstlyUtils.o)
      "_ADBannerContentSizeIdentifierLandscape", referenced from:
          +[Burstly_iad_Adaptor initializeContentSizeIdentifiers] in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
      "_MedialetsShouldLogInternal", referenced from:
          -[MedialetsAdServer init] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer qualifiedAdsFromList:forAdView:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer qualifiedAd:foradSlotKey:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer nextAdFromList:forTargetKey:keywords:andBlockKeywords:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer nextAdForAdView:] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer attemptCacheLoad] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
          -[MedialetsAdServer startCacheLoad] in libcom.bhvr.burstlyads.a(MedialetsAdServer.o)
      "_OBJC_CLASS_$_FlurryAppCircle", referenced from:
          objc-class-ref in libcom.bhvr.burstlyads.a(Burstly_flurry_Adaptor.o)
      "_OBJC_CLASS_$_ADInterstitialAd", referenced from:
          objc-class-ref in libcom.bhvr.burstlyads.a(Burstly_iad_Adaptor.o)
    ld: symbol(s) not found for architecture armv7
    Compilation failed while executing : ld64
    Which is the same error as when I did not include any library at all.
    Any other insight?

  • Problems with Lync integration in App-V Package for Office 365 ProPlus

    We have problems with setting Lync 2013 to automatic start after Windows start with Office 365 ProPlus App-V Package made by Office Deployment Tool. We use latest version for both (ODT and download package) at Windows 7 Enterprise 64 bit.
    We have done this for Lync 2010 and also for Lync 2013 (MSI installations) and it works correctly.
    User can choose to start Lync automatically, but this settings is ignored and in virtual registry is set wrong. We look for possible ways to set this by GPO (in ADMX is not this option available) by inserting in virtual registry with Package ID and user
    SID in registry path.

    Usually setting apps to auto start sets a registry key under HKCU\Software\Microsoft\Windows\CurrentVersion\Run, but since this registry key is inside the virtual environment, Windows does not read it at logon.
    The workaround is to either set this key in the native registry (perhaps by an App-V script), or easier still, just copy the shortcut to the Start Menu\Programs\Startup folder. Since you can't really modify Office 2013 packages with the sequencer, you'd
    have to add this shortcut by modifying the deployment config file.
    Dan Gough - UK App-V MVP
    Blog: packageology.com
    Twitter: @packageologist
    LinkedIn

  • 1 App-v package for server and clients?

    Hi,
    Please verify if this setup is correct.
    The idea is to deploy an App-v 5.0 package to servers as well as pc's.
    Deploy of an app-v package with 2 deployment types:
    1.for a Windows 2008 R2 without any dependency = prereq Windows 2008 R2 (no dependency to App-v 5 since it is installed in build of server)
    2.for a Windows 7 X64 with dependency App-v 5.0 hotfix 5 (which has a dependency to App-v 5)
    ... and 2 deployments:
    1.to a terminal server farm (which has App-v 5.0 RDS deployed already), mandatory
    2.to Windows 7 pc's (not to users for now), also mandatory
    This to avoid having two sepeare App-v applications for the same source.
    Please advise or correct.
    J
    Jan Hoedt

    Looks fine, I have stopped using the App-v client as a dependency, I set it as a requirement instead as it makes it easier to manage the App-v client as there are no dependecies to take care of.
    Regards,
    jörgen
    -- My System Center blog ccmexec.com -- Twitter
    @ccmexec

  • Hybrid apps: already own for iPad, must repurchase for iPhone ?

    I bought all three iWork apps for my iPad 1:
    Pages
    Numbers
    Keynote
    pretty cool apps overall.
    Now I just read (here for example):
    http://www.macobserver.com/tmo/article/apple_brings_keynote_pages_numbers_to_iph one_as_hybrid_apps/
    That there are new "HYBRID" apps available - specifically the iWork Suite will all now supposedly install to any/all Apple devices and computers. Meaning, one purchase you can use the app on any of your Mac gear. At least that's the way Im interpreting the article.
    So - is there any upgrade or crossgrade path for us iPad 1 users who want to run the iWork Suite now on our iPhone (4) 's ?
    Any info you have to share will be most appreciated !!!
    - Chris

    It worked ! TY you Scotland for your help.
    I was able to update my iPad-purchased iWork suite apps on my MBP, then sync them to the iPhone 4. Using iDisk I was in fact able to move documents around and edit on either side (ie MBP or the iPhone) and see edits hold thru the iDisk process. This is fantastic, Ive NEVER had a full blown word processsor app on my mobile device before this.
    Next step - get Final Draft and MindManager apps to work on these mobile devices and shazam - I may not need the laptop for some of the work I do

  • When i download apps on mac for iOS can i use them.

    I downloaded a app on my mac thats made for iOS from iTunes can i use that?!?

    Not unless you have an iOS device. iOS applications can’t run on a Mac.
    (120456)

  • Can I make a Living by developing apps and games for iOS??

    Well, I want to be an iOS developer. I'm a beginner. I just want to know if I could make a living just by developing apps and games for iPhones and iPads?? In about next 5 years, I'll be able to submit my first game. I have my own problems. But can I make a living??

    Some devs do quite well, others find it barely worth the effort. Anything is possible, but as noted, it all depends on you.

  • How can we relase app with URL for iOS Developer Enterprise program

    Hi,
    I want to release our developed IOS app to our employees through URL for iOS Developer Enterprise program.

    Hello,
    Thank you for your answer. Can you tell me where did you find this information ?
    Thank you
    Eric

  • SMP 2.3 hybrid app DCN request log

    Hi,
    Is there any way to see in SCC the DCN requests sent from EIS (e.g. SAP) to SMP?
    BR,
    Danel

    I don't think you can see in SCC, but the server logs should show you this information if you have logging switched on for the PUSH component.
    Thanks,
    Andrew.

  • Exception while packaging for ios

    Trying the latest 3.6 SDK I got the following exception:
    Error while reinvoking
    java.io.IOException: failed to find jar file
            at com.adobe.air.Utils.getJarFile(Utils.java:71)
            at com.adobe.air.ADT.relaunchForIPAIfNecessary(ADT.java:375)
            at com.adobe.air.ADT.detectTarget(ADT.java:690)
            at com.adobe.air.ADT.parsePackage(ADT.java:648)
            at com.adobe.air.ADT.parseArgsAndGo(ADT.java:571)
            at com.adobe.air.ADT.run(ADT.java:419)
            at com.adobe.air.ADT.main(ADT.java:469)
    my cmd-line:
    java -Xmx16000m  -jar %AIRPATH%\lib\adt.jar  -package -target ipa-debug-interpreter     -provisioning-profile ios\app.mobileprovision     -storetype pkcs12 -storepass xxxxx     -keystore ios\Zertifikate.p12    app.ipa     app.xml    app.swf
    any idea
    thanks

    I am able to package the app with this command line however I am using different order for -storepass and -keystore. Can you please share your app's sources with me @[email protected] so that I can look into this issue?

  • Search app content *air for ios/android*

    is there any way to create a search bar so that user can be able to search contents in an app .
    for example : search for a word :::> word is found ::::>  user click results :::::> fo to and stop ( frame containing the results )
    or  if any one has an idea about bookmarking a frame content please help me

    same issue . this didnt fix it .
    i added this
    import mx.rpc.events.ResultEvent;
    function getFeed()
    var service:mx.rpc.http.HTTPService = new mx.rpc.http.HTTPService();
       feedURL = //your RSS url
       service.method = "POST";
                      service.contentType = "application/x-www-form-urlencoded";
                      service.resultFormat = "e4x";
            service.requestTimeout = 48;
                         service.send(feedUrl);
                         service.addEventListener(ResultEvent.RESULT, this.feedPosts);
    // Then create the function that will manage the response:
    function feedPosts(e:ResultEvent)
      var result:XML = e.result as XML; 
                  // assign the items you want, to the component you want, below is sample 
       this.dataGrid = result.item;
    but i got  the same error message.
    tip : the cookbook code is a package , might the problem be because i didnt use it as a package ?

  • Success of packaging for ios devices

    I know there are many ways to package Flash apps so that they would work on IOS . However, are these still accepted by apple onto the app stores ? If not , what is the best way to get existing Flash / AS3 apps onto apple iTunes app stores - importing into something like HaXe, or just starting afresh with objective c and importing the animations woth some other package ?I know there have been previous posts but  I would be grateful if anyone knew the latest on this as it seems to have varied over the years ...?

    The Cloud forum is not about using individual programs
    The Cloud forum is about the Cloud as a delivery & install process
    If you will start at the Forums Index https://forums.adobe.com/welcome
    You will be able to select a forum for the specific Adobe product(s) you use
    Click the "down arrow" symbol on the right (where it says All communities) to open the drop down list and scroll

  • What is a good screen capture app non root for ios?

    I am hoping to find a good non root screen capture app in the app store so i can record game play for clash of clans i've found one for android but not for apple.... Maybe someone could help me out?

    You know you can take a screen shot anytime by holding both the sleep / wake button and the home button at the same time, right?  These captures would go to your Recent Photos. 

  • Feature Request for AIR 2.5 Packager for iOS

    1st please include the AVM2 - other VMs are being allowed, it may be possible that your VM will be allowed as well (if it doesn't load remote code).
    2nd - a publish mode that does direct to iOS publishing/testing - like on Android devices. This could be achieved with a publish mode that creates a decoupled AIR app shim that can receive an ABC binary blob (a swf essentially) that we can sync with iTunes (and have running/ ready to receive binary data from Flash CS5) for development and testing purposes.
    3rd - even if Apple will not allow #1 above, still produce #2. ;-)

    I'd like fast app testing, like is in GameSalad, but in the meantime I work with Flash in a way that's reasonably quick, at least if you're a Mac user:
    1. I publish the ipa file, and I have ipa set to open in StuffitExpander.
    2. Double click on the ipa, and you get a Payload folder with the app inside.
    3. Drag the app straight to any of your connected devices in the Organizer window of Xcode. No need to even delete the previous build.
    Between Test Movie and the ability to quickly get things onto the devices, without the documented iTunes sync approach, I often go through dozens of test builds a day.

Maybe you are looking for

  • Itunes crashes on Vista

    i have just installed itunes 7.3.1.3 everytime i start itunes it crashes. below is the error message i get Problem signature: Problem Event Name: APPCRASH Application Name: iTunes.exe Application Version: 7.3.1.3 Application Timestamp: 468d6b77 Fault

  • Numbers dont see data format from excel - how to import excel doc and have correct data format?

    Have a problem with excel doc when open in Numbres - all datas are wrong - numbers cant read correctly a excel date. How do I fix it?

  • Macbook Pro stopped working after installing updates

    My friend has exactly the same macbook as I do, a few hours ago he did some software updates (more then 10). After his macbook restarted it go stuck in the grey screen with the apple logo. After 15minutes it automatically restarted again, and it keep

  • Why does email address auto-fill in mail not work?

    When composing a new email, if I understand correctly, as you type the name, a suggestion SHOULD pop up with the address of the person. This works perfectly in iOS (iPhone/iPad) but does not work on both my MacBook Pros... What is the solution? I tri

  • SCM - DP Exchange Rates

    Hello, Does anyone know if DP applies the correct exchange rate based on the time period?  We have time series data going back to 2005 so will the exchange rates from 2005 be applied when doing currency conversions in the data view or will it use the