[SOLVED]CUDA Toolkit and SDK

Hey All,
I've been working with CUDA on arch for quite a while now and maybe I'm slow or impatient, but I have a few simple questions. I CANNOT for the life of me find the Visual Profiler (which is claimed to be in 3.1 which is in the AUR). Can anyone point me to this? Maybe the SUSE11 build of the toolkit doesn't come with it. I am puzzled. Anyways, since I know forum response is slow, I will attempt to modify the pkgbuild to install the ubuntu version of the toolkit instead of the SUSE one and maybe I will get stuff that should be there.
Any experienced CUDA dudez wanna clue a fellow archer in?
--Anthony C
EDIT: Changing the .run file from suse to ubuntu made no difference... so it must be within the pkgbuild. I will research this but I believe a CUDA developer or maybe an arch guru can maybe pin point WHY we aren't getting the visual profiler. Thanks!
Last edited by anthonyclark (2010-09-30 04:43:07)

Ok,
I found it /usr/computeprof/bin ...
Not too sure if it was there before I modified the pkgbuild for the ubuntu9.10.run ... Hopefully this helps someone
Last edited by anthonyclark (2010-09-30 04:42:53)

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    New Features:
    Stage3D “Standard” profile support for iOS and Android
    In the Flash Runtime 14 release we introduced the Stage3D “Standard” profile which provided many advanced 3D features.  At that time, the “Standard” profile was only available on desktop platforms.  In the AIR 15 release we are extending this coverage to mobile platforms.  If a device supports OpenGL ES3, it can successfully request the “Standard” profile and use the same advanced features as the desktop platform.
    Relaxing Stage3D Render Target Clear
    In previous versions of Stage3D, after switching the render texture through Context3D::setRenderToTexture, you were required to clear it before drawing. In this release, we're removing this limitation and optimizing the use of render textures. This change will allow you to further optimize and reuse depth and stencil buffers between different render textures.
    StageText.drawViewPortToBitmapData now supports Retina displays
    Currently, AIR will allow a bitmap with the same width/height of the StageText object to be passed into drawViewPortToBitmapData.  While fine for standard resolution displays, this is not sufficient for Apple's Retina HiDPI displays.  Based on customer feedback, we've altered the drawViewPortToBitmapData method to accept a doubled size BitmapData with StageText's view port on a Mac Retina display, and then draw a HiDPI image from the view port.
    Improved Packaging Engine is now default - iOS
    Starting AIR 15, new improved IPA packaging engine is now the default packaging mode when packaging for AOT targets ipa-app-store, ipa-test, ipa-ad-hoc and ipa-debug. If you encounter any packaging or runtime issues, please report at http://bugbase.adobe.com. To use older packaging mode, use "-useLegacyAOT yes" in the ADT command, before the signing options. To learn more about the feature, please follow http://www.adobe.com/devnet/air/articles/ios-packaging-compiled-mode.html
    AIR Gamepad Enhancements
    AIR Gamepad feature enables the app developers to provide a second screen on Android mobile devices for the Flash based browser games. AIR Gamepad API enables Flash based browser apps to connect to a paired Android device running the AIR Runtime app and therefore allowing the Android devices to be used as game controllers or second-screen interfaces. Following enhancements are available starting AIR 15.
    Multiplayer Support
    Gyroscope Events
    Magnetometer Events
    Applying skin as AIR gamepad screen
    To learn more about the feature and usage guidelines, please follow www.adobe.com/devnet/air/articles/android-air-devices-as-gamepads.html
    AIR Cross Promotion
    Adobe AIR 15 now supports cross promotion of AIR games for mobile devices. Cross promotions can be effective in saving some amount of advertising cost. With the right partnership, you gain access to a wider customer base with a demographic similar to that of your application. This cross promotion is free and works on a credit system. All you need is to earn enough credit points by promoting other AIR games to begin your own promotion campaign. The AIR SDK offers the new AdViewer API for promotion campaigns as a SWC, it provides functions to load and show in-game advertisements. You earn credit points for promoting AIR games by other developers based on ad impressions and clicks. To learn more about the feature and usage guidelines, please follow www.adobe.com/devnet/air/articles/cross-promotion-of-air-games-mobile.html
    Fixed Issues:
    Multiple stability fixes
    Failing to call Context3D.clear before drawing on every frame no longer throws a runtime error. (3726980)
    Poor AIR performance while starting app after restarting Windows OS. (3690665)
    ADL crashes when Workers attempt to open local shared object. (3768436)
    StageVideo with camera doesn't work properly, no video is displayed. (3781244)
    [iOS] [Fast Packager] Couple of runtime performance fixes in new fast packager.(3695884)
    Known Issues:
    [AIR] [Android L] Application hangs on playing Mp4 videos.
    [AIR] [Android L] Arabic, Hebrew, Korean, Bengali, thai characters are displayed as boxes.
    [Javascript] Custom cursor failed on the Jscode HTML AIR app, but success on the AS code AIR APP. (3792475)
    [Win]Unable to prevent default when pasting into TextField with AIR 14.(3776183)
    AIR Publish Fails when Including Large Files. (3772815)
    [Win] GPU accelerated video stop playing when screen resolution changes after NetStream.Buffer.Flush event. (3766000)
    Dispatching Sound Complete. (3764974)
    [iOS] [Fast Packager] "Compilation failed while executing: compile-abc" error pops out when packaging some large AS code applications. (3753783)
    [iOS] [Fast Packager] FPS reduces for Feathers Component Explorer app on iPad when packaged with fast packager.(3776055 )
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page

    I've settled on the following workaround, which fixes the problem consistently, albeit with a slight flicker sometimes:
    Check if you're on Android;
    Add an ENTER_FRAME listener to the stage in the activation handler (called when returning to the app from an overlay displayed by a native extension);
    Use a ticker to have 2 frames delay between the quality switch, anything quicker than that resulted in inconsistent or non-functional behavior for our app;
    Switch from StageQuality.LOW to StageQuality.HIGH and back again. Going to MEDIUM and back did *not* result in a fix.
    In my case, the code for the switch itself looks like this:
    private function OnActivate(event:Event):void
         if (Settings.IS_ANDROID)
              _Ticker = 0;
              stage.addEventListener(Event.ENTER_FRAME, OnEnterFrameFixGPUContextLoss);
    private function OnEnterFrameFixGPUContextLoss(event:Event):void
         _Ticker ++;
         if (stage.quality.toLowerCase() == StageQuality.LOW) // stage.quality returns string in capitals
              stage.quality = StageQuality.HIGH;
         else
              if (_Ticker > 2)
                   stage.quality = StageQuality.LOW;
                   stage.removeEventListener(Event.ENTER_FRAME, OnEnterFrameFixGPUContextLoss);

  • 6/10/14 - Release - AIR 14 Runtime and SDK

    Today we're pleased to announce that the next version of AIR is available for immediate download.
    This update includes the following fixes and security updates:
    Security update details can be found here: Security Bulletin (APSB14-14)
    New Features:
    Anisotropic Filtering
    This new texture sampling filter can enhance the image quality of textures on surfaces that are at oblique viewing angles.  There are two ways to enable this feature:
    In AGAL, set one of the values – "anisotropic2x", "anisotropic4x", "anisotropic8x", or "anisotropic16x" to the filter option in the sampling instructions.
    Call Context3D::setSamplerStateAt with the 3rd parameter "filter" being one of the values defined in Context3DTextureFilter - "ANISOTROPIC2X", "ANISOTROPIC4X", "ANISOTROPIC8X", or "ANISOTROPIC16X"
    New Stage3D "Standard" Profile
    Developers can now request this high level profile when creating Context3D.  Three new features are available in this profile:
    Multiple render target allows to you to draw geometry to multiple outputs (up to 4) during one drawing
    Floating point texture allows you to create Texture, RectangleTexture and CubeTuxture with the RGBA16F folder.
    AGAL v2 contains these improvements:
    Increased register size
    Partial derivative instructions
    Fragment depth output
    Conditional forward jump
    Intel x86 Android Support
    As announced in our Flash Runtime blog, we're adding support for Intel x86 Android to AIR.  An ADT command line option (-arch) has been added to allow packaging apps with Android x86 support.  Please note that currently only captive runtime packaging is allowed for x86 architecture.  This means all APK targets (apk, apk-debug and apk-captive-runtime) will forcibly be packaged with captive runtime.  Feedback on this approach is encouraged.
    Sample APK packaging command for x86 devices:
    adt -package -target ( apk | apk-captive-runtime ) -arch x86 -storetype pkcs12 -keystore abc.p12 HelloWorld.apk HelloWorld-app.xml HelloWorld.swf
    adt -package -target apk-debug -arch x86 -storetype pkcs12 -keystore abc.p12 HelloWorld.apk HelloWorld-app.xml HelloWorld.swf
    Note that -arch is optional. If not specified, armv7 is assumed.
    Packaging for x86 architecture in Flash Builder:
    Open the debug/run configurations of the project in Flash Builder and click on "Customize launch.." button. Add a new parameter "-arch" with value "x86" and place it before "-storetype". Click "OK" to apply changes.
    Except for RTMPE and DRM, all other features and capabilities are completely functional and supported. Native extensions written for x86 platforms can also be packaged and used by an app for x86 devices. To support this, a new ANE platform 'Android-x86' is now available.
    The following example highlights the usage of the same -
    <extension xmlns="http://ns.adobe.com/air/extension/14.0>
    <id>com.adobe.sample.ane</id>
    <versionNumber>1.0</versionNumber>
    <platforms>
    <platform name="Android-ARM">
    <applicationDeployment>
    <nativeLibrary>sample.jar</nativeLibrary>
    <initializer>com.example.ane.Extension</initializer>
    <finalizer>com.example.ane.Extension</finalizer>
    </applicationDeployment>
    </platform>
    <platform name="Android-x86">
    <applicationDeployment>
    <nativeLibrary>sample.jar</nativeLibrary>
    <initializer>com.example.ane.Extension</initializer>
    <finalizer>com.example.ane.Extension</finalizer>
    </applicationDeployment>
    </platform>
    </platforms>
    </extension>
    New packaging command for ANE:
    adt -package -target ane Sample.ane extension.xml -swc Sample.swc -platform Android-ARM -C Android-ARM/ . -platform Android-x86 -C Android-x86/ .
    Improved Packaging Engine - iOS
    Based on the feedback received from the developer community, tons of improvements and bug fixes have been made in the new packaging engine for iOS.  We encourage developers to report issues to http://bugbase.adobe.com, to ensure that we are able to continue to improve the packager in future releases.
    To enable this feature, please use "-useLegacyAOT no" in the ADT command, before the signing options.  As of now, this feature is not available within Flash Pro but it can still be used with Flash builder by adding the parameter -useLegacyAOT under the "Customize launch" option.
    Here is an example ADT command for compiling an applications using “-useLegacyAOT no":
    adt -package -target ( ipa-test | ipa-debug | ipa-app-store | ipa-ad-hoc) -useLegacyAOT no -provisioning-profile -keystore -storetype pkcs12 -storepass xxxx HelloWorld.ipa Helloworld-app.xml HelloWorld.swf
    For more information, please visit Faster compiling with AIR for iOS
    AIR Gamepad
    AIR Gamepad feature enables the app developers to provide a second screen on Android mobile devices for the Flash based browser games. AIR Gamepad API enables Flash based browser apps to connect to a paired Android device running the AIR Runtime app and therefore allowing the Android devices to be used as game controllers or second-screen interfaces.
    Key functionality of this feature:
    Gesture eventsTouch events
    Accelerometer events
    Vibration
    Customize the AIR gamepad screen by applying your own skins
    To learn more about the AIR Gamepad APIs, please refer to the documentation found here.
    To try out the Wand.swc which can be downloaded from here.
    Live samples of AIR Gamepad can be tested using the following links:
    ModelViewer
    HungryHero
    For more information, please visit Android devices with AIR as gamepads
    Fixed Issues:
    [IOS] Resolves an issue introduced in AIR 4.0.0.1390 where DatagramSocket was not receiving packets (3747382)
    [IOS] Values are now set correctly when assigning Vector3D.Y_AXIS to a Vector3D object with -useLegacyAOT=no[Android] Browse file dialog called by FileReference.browse() is correctly displayed on the Nexus 7 and Xoom 4.1.2 (3721032)
    [Android] is ignored for all but one extension when multiple extensions are used (3761458)
    [x86][Android] Workers get terminated even without calling terminate function (3755006)
    [Android] Setting the restrict property on a StageText instance and adding or removing text incorrectly add extra characters. (3749699)
    [iOS] Values are now set correctly when assigning Vector3D.Y_AXIS to a Vector3D object with useLegacyAOT=no (3744595)
    [iOS] ANE doesn't include libraries through platform.xml and throws error on packaging the IPA (3743946)
    [iOS] DatagramSocket not receiving packets on iOS (3742982)
    [iOS] Not able to debug/launch iPad iOS Simulator from Flash Builder. Note: One needs to set a environment variable using the command: launchctl setenv AIR_IOS_SIMULATOR_DEVICE "iPad Retina” Then restart the process and run the application on simulator device of his/her choice. By default iPhone is launched. (3728052)
    [iOS] Not able to debug AIR app in iOS Simulator from Flash Builder when Xcode below 5.x is installed (3727760)
    [iOS7] StageText fontWeight/fontPosture API does not work (3724627)
    [Android] R$Styleable.class goes missing from the final AIR app APK though is included in ANE. (3723876)
    [Android] Starling throws Buffer creation failed. Internal error while createVertexBuffer (3756123)
    [Win] Ctrl+A, Ctrl+C and Ctrl+V now work correctly in StageText fields (3708480)
    Multiple security and stability fixes
    Known Issues:
    [Android] Missing support for XXXHDPI icon on Android 4.4 (3730948)
    [x86][Android] Export Release Build from Flash Builder fails to run app on Android device when -arch parameter is used. (3759405)
    [Android]Captive packaging fails for APK using multiple ANEs, throws OutOfMemoryError. (Workaround: run export _JAVA_OPTIONS='-Xms4096m -Xmx4096m' and then run the packaging command). (3766280)
    [iOS8] A notification dialog is coming after launching any AIR applications. (3771162)
    [Android] ADT Does not pass required heap space to dx.jar (3771118)
    [Android] StageText restrict = "A-Z" not blocked lowercase letters input. (3769801)
    [iOS] Package IPA file with ipa-app-store or ipa-ad-hoc type will case logic judgment with incorrect (3768506)
    [Android] StageText displayAsPassword displays text without mask in landscape on Android (3768443)
    Download Locations:
    AIR 14 runtime for Windows: 14.0.0.110 Runtime Download
    AIR 14 runtime for Macintosh: 14.0.0.110 Runtime Download
    AIR 14 SDK & Compiler for Windows: 14.0.0.110 SDK & Compiler Download
    AIR 14 SDK & Compiler for Macintosh: 14.0.0.110 SDK & Compiler Download
    Note: To provide all the all the necessary tools for our developers in one place and avoid having to download multiple components, we are packaging Adobe AIR 13 SDK and ActionScript Compiler 2.0 in a single SDK called “Adobe AIR 13 SDK & Compiler”.
    AIR SDK 14 (Compatible with Flex) for Windows: 14.0.0.110 SDK Windows Download
    AIR SDK 14 (Compatible with Flex) for Macintosh: 14.0.0.110 SDK Macintosh Download
    Previous versions of the AIR runtime and SDK can be found on the Archived AIR SDK and Runtimes page

    OK! Let's take 7 steps ... an easy answer to a focus problem not a machine problem. (MAC!)
    1.1. Download the Adobe Flash Player file version 14 at Adobe - Install Adobe Flash Player
    1.2 or dowonload the above link: http://download.macromedia.com/pub/flashplayer/current/support/install_flash_player_osx.dm g
    2.1 Double-click the AdobeFlashPlayerInstaller_14_ltrosxd_aaa_aih.dmg in your download folder
    4. Do not double-click the red face (png file) - Installer "Install Adobe Flash Player".
    5. Right click the face to perform a precise selection: Show Package Contents.
    6.1 Select - Contents and double click; Select - Resources and double click; Select - Adobe Flash Player.pkg and double click.
    6.2 Warning!! Select - Contents and double click; Select - Resources and double click; Select - app.bundle and copy it to your internet plugin folder (more work!!)
    7. Select: Continue and complete your installation.
    R. Alexander

  • 9/24/2013 - AIR Runtime and SDK 3.9.0.960 Beta

    Adobe AIR Beta Channel Update
    This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.
    Below are some of the key features and benefits of AIR 3.9.  Please see our release notes for full details.
    Notable Fixes and Enhancements:
    3632886: [Background Execution][Mobile] Error 3768 is coming when executeInBackground is set to false with notification center pulled down, incoming call, double tab on Home button..
    3627065: [iOS7] Issue with debug dialog UI. No textfield present on dialog with -connect option and No text information with -listen option.
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel, please subscribe to our Twitter feed @FlashPlayerBeta, or follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page
    We encourage you to let us know what you think on our AIR Labs Forum

    I checked the anes but there's no anes that are targeted higher.
    They work fine with previous AIR SDKs.
    However, it doesn't crash on iPad 1, iOS 5.1.1

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