Sound file conversion

Hi,
On our older Macs, we had recordings of our childrens' voices as Alert sounds. Since we moved to System X we have lost these alerts, though there are probably copies of them in the old systems - what files did pre-system X use to store the alerts - where are they stored - and can they be converted to use in system X (as well as for sentimental reasons!) ?

Parson
Welcome to the Discussions. Part of the difficulty in converting system sounds may lie in their (extremely) skeletal format: 8-bit, 22.05kHz (and 11.025kHz on the oldest Macs), mono. The first rwo of these may be serious strikes against ready conversion to other file formats, just because no current wave editor will expect such parameters.
I filched Droplet from OS 7.6.1 (22.05kHz) on a IIci, and sent it to iMacs running 10.2.8, 10.3.9 and 10.4.6. On the first two it was immediately annexed by iTunes, but Preview played it in both cases. Under Tiger, where iTunes had not previously been activated, it showed a generic blank document icon, but was still played by Preview.
On the Jaguar machine I could not import Droplet into a professional wave editor (Spark XL 2.92) as any of aiff/aff, wav, sd2, and several more. Spark consistently suggested that the file was corrupt. Even giving the file an .aiff suffix (so that QuickTime 6.5.2 grabbed it) brought the accusation that the 'EOF was unexpectedly early'.
I have no doubt that the sampling frequency can be 'doubled' with a simple algorithm, and even the 1-byte samples suitably massaged to 16-bit so that current wave editors can get hold of the files. It may cost you serious time or money, however, unless you can re-record the analogue sounds, from the Macs where the sounds are stored, with gear that will digitize to current standards.

Similar Messages

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    Thanks.

    Hi,
    I am not 100% sure about LE, but usually it is the same basic program as Logic Pro, which can do all these things. You have 1 POW-r dithering and 2 POW-r noise shaping algorithms, and sample rates up to 192 kHz (which i won't recommend in any case, though, unless you have a bat's ears). 192kHz drains heavily on the system ressources, and you should have a very good reason to make recordings with such a high sample rate. Usually, 44.1 kHz (or 48kHz for video production) is the maximum even a well trained and critical ear will hear, and the reasons for going higher than that are of a more academical nature. But i guess you know this discussion?
    Greetings,
    Fox

  • What is the best sound conversion software for making apple sound files?

    What is the best sound conversion software for making apple sound files?

    Depending on the file formats, you may not have to do any conversion.
    The following shows what the native Quicktime Player Supports:
    http://support.apple.com/kb/HT3775
    and Quicktime Player is pretty much the core for all Apple app
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  • Problems Importing 24 bit Sound Files

    Hello, in both PrPro and Soundbooth I'm having some real difficulty importing some wonderful music recorded in 48k, 24 bit format.  Here is a screenshot containing some information about the file:
    I am able to play this music on the little QuickTime music player (shown above), but cannot import into anything in the Adobe suite. 
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    Thanks Colin,
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  • How can I transfer a sound file from my "Voice Memos" app on my iPhone to my iPad?

    How can I transfer a sound file from my "Voice Memos" app on my iPhone to my iPad?

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  • How do I get a handle on embedded sound files?

    From the Sound Class information, it says to use the SoundMixer Class to handle embedded Sound Files.  I have two sound files embedded, that I have setup in 2 separate layers, starting at frame one in the main timeline.  I needed to do this so I could see the wave files, and coordinate text with the waves.  I do not want to load these files into the .swf file at runtime using URLRequest.  How do I get a handle on those as they exist, to make each controllable by separate volume and mute controls for each sound?
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    lol.
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  • How can I use a sound file on one slide, which fades to another sound file on the next?

    I am trying to make a slide show that begins with a certain sound file, which then I hope to fade out to the second slide which uses a different sound file, I've followed Apple's online tutorials, but what happens is I get two sound files playing simultaneously. Also, I'd like to add sounds files to different individual slides throughout the presentation, which I want to play independently from the entire slide show's sound track. I have programmed the slides to change automatically. Is there any way I can have multiple sound files on multiple slides all playing independently, without playing over the top of the previous sound file? I imagine this is a simply task, so my apologies if this is the case. Thanks in advance for any help!
    kind regards,

    Getting sound to work right in Keynote requires a basic understanding that:
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    3. Keynote does not have a Fade Feature - any fade-in or fade-out (sound up/sound down) of audio files must be done to the sound file using third party applications and then brought into Keynote. If you'd like to join the crowd wishing Apple might add this feature in the future, you can provide feedback to Apple here:
    http://www.apple.com/feedback/
    4. If you need an audio file to play across a few slides and another audio file to play across another few slides, break the presentation into seperate documents, place the audio in the soundtrack well for each document and then add a hyperlink object to connect to the next Keynote document in the series. Note: all files must be "opened" in the background and ready to play or else the next file will attempt to start but stall just when you don't need it to.
    Hope this helps.

  • How do I add a sound file to my iPad app?

    I know absolutely nothing about working with sound files in Cocoa, so it would be great if I could get some advice on the following:
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    Thank you!

    You need to know how to add a framework and resources to your project, and how to wire up a button action in IB.
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    http://www.edumobile.org/iphone/ipad-development/playing-audio-file-in-ipad/

  • How do I "join" an mp4 sound file and a 'photo that I can upload  to YouTube?

    Thanks.

    Drag the photo to your project timeline. Now drag the sound file directly onto the photo thumbnails - a green bar will appear under the thumbnails. You can drag this bar back and forwards to correctly position it.
    Double-click on the photo to open the Inspector and change the duration to the length of your sound file. Finally, drag the end of the sound file to the end of the photo thumbnails, so that the full sound file plays in the project. Change the photo duration again if necessary.
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    John
    Message was edited by: John Cogdell
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  • How do I convert a Simple Sound file to a .WAV file?

    Since I have a Mac Mini (w/Intel CPU) I don't have a built-in microphone.
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    I'd like to send voicemail to friends who use Windows XP
    I used Simple Sound to record a message on the Powerbook and e-mailed
    it to myself. Now what? IMovieHD will apparently (according to Pogue) convert the sound portion of a movie to .WAV but when I open a New Project in IMovieHD my sound file is ghosted.
    Is there an app in Tiger that will convert the sound (voice) file? Or perhaps some freeware app out there?

    Hi, gwgoldb.
    USB microphones are very inexpensive. I'd suggest getting one of those and simply doing the recording on your new Mac Mini.
    For recording:
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    Dr. Smoke
    Author: Troubleshooting Mac® OS X

  • Advice needed - .vob file conversion for playing on itouch

    help needed and advice on best application for dvd/movie file conversion.
    i want to convert .vob file so i can transfer to ipod.
    seems like there are several free & pay for app's out there - any guidance as to which is the best would be appreciated.
    thanks in advance

    chriswalsh wrote:
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    haven't tried for vob, but a nice lil' tool:
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  • Is there a way to change the default icon for a sound file in KN2

    i have need to include dozens of sound files on each slide that will trigger as text builds. i can handle all the transitions fine but i cannot figure out how to change the standard icon for the sound file.
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    powerbook g4 Mac OS X (10.4.4)

    Did you try:
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    EX:
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  • How do I transfer a sound file via TCP?

    I have a .wav file that I'm trying transfer via TCP.  Using LV 8.5, I modified the "Sound File to Output.vi" example to send the data across a TCP connection to a client vi.  But, I've encountered numerous errors along the way with trying to convert the sound data which is a  1-D array of waveform double.  I've attached my server and client VI, but essentially, what I tried to do is break down the array into the y and dt components, send those over the TCP connection, rebuild the waveform client-side, and then play the waveform.  Is there something I'm missing?  Do I need the timestamp information as well and send that over too?  Please let me know how this can be accomplished.  Thanks!
    Attachments:
    Streaming Music - Server.vi ‏97 KB
    Streaming Music - Client.vi ‏65 KB

    One thing to clarify: While the Sound Output Write does not need the dt information, the dt information wouold be required when you use the Configure VI in order to set up the rate.  However, you only need to send that parameter once. Thus, it would seem to me that you want to change your client code so that it checks to see if it receives a special command or something to indicate the start of a new song that may have been sampled at a different rate. If this is the case, then you can reconfigure the sound output. Otherwise, all that you're listening for is just song data that you send along to the Sound Output Write.

  • Problem, trying to play many sound files

    hello,
    I did not find a specific answer to my question in most of the archives and so I am posting here.
    my problem is that I have to play a sound when mouse moves over an object and another sound when the same object is clicked.
    there are many such items on the screen and so it is expected that when the mouse entered from the mouse listener is fired, the sound must play.
    but what really happens is that when the mouse moves over the first object the sound plays all right. but there is no sound played when the mouse click happens.
    I have properly loaded the sound files and I am sure that the code is right.
    infact the major thing that has frustrated me is that if I move the mouse on an opject (an icon) the sound is properly played. and if I wait for a long time and then move the mouse on another icon the other sound is played as well. but if I move the mouse quickly from one object to another no sound is played for the second object. or if I click the mouse on an icon after a long holt even the click sound playes.
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    is it an issue of java performance. should I try to do the sound playing stuff in different threads for each icon's mouse events?
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    this game is depending a lot on mouse movements with sounds and so I have to get the sounds playing at the same time mouse moves over the objects.
    I use the audioClip to load my sounds with the method in the applet class.
    I really don't know abt the latest java media api and will like to know if that is what I must use for my task or audioClip is ok with me.
    thanks
    Krishnakant.

    I dont know exactly, but I dont know if applets support various files at one time.
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  • How can I extract data from a sound file in carbon

    hello,
    I am a student and I start recently learning carbon. I have to do a application which can read and extract data from a sound file and use that data to do some kind of visual representation of the file. I would like to know if someone can give some directions, tutorial,some code sample etc.
    thank you for your help
    chenita7

    hello orangekay
    My idea is to create an application that can read a sound file( AIFF, MP3 or other) in order to extract some kind of data ( numbers or any values) and use that data to represent the sound file visually.
    I dont know which kind of data can be extract from a sound file, and in which way i can manipulate that data to became a visual representation of the sound file. this is what I want to do as my second assignment for a subject at school, introduction to programming. has to be done based in carbon.
    regards
    chenita7

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