Stage size for flat screen TV's

Just wondering what pixel dimensions people generally use for
flat screen tv presentations?
Thanks
D.

If your technical guy tells you that the sets can go up to 1080i, but that they're NOT HD, I'd say you need a new technical guy. The sets are indeed HD as 1080i is HD.
I would suggest creating your project in HD regardless. Even if you master down to SD, HD as a starting point will look better at the end of the road than SD alone. However, I agree with your idea to use a laptop. Much better for looping video IMHO. Just be sure that you can get an HD signal (1080i) on the set through the DVI (some TVs can only handle computer resolutions through the DVI).
The good side to running off of QT Player instead of a DVD is you can get really good quality from low bandwidth by using the H.264 codec even with HD sizes. It'll look great at HD resolution on those sets.
BTW, Motion can do all your pan and zoom moves nearly as easily as iMovie using behaviors. No keyframing is necessary. I did a project like that just recently and it was simple, but afforded me the control I wanted. I makes it easier if you're not going from program to program.
Andy

Similar Messages

  • Stage size for a Flash website?

    I am taking a beginners Flash course and our final project is to create a movie/website in Flash. 100% Flash based. In a previous course, I made an HTML site. For this project, I am recreating that website in Flash. But what should the stage size be? That is where I am stuck. I don't know what a normal Flash site size should be to fit the screen like a normal HTML site. Can anyone help me here with this please? I already know to havethe dimentions set to 100% and 100%. But for some reason, when I use Control > Test movie, it never seems to fit right. It's either crunched together to much or spread out to far to where the header and footer are partially off the screen. I've seen posts on the web from years ago that said 950x550 is the size needed. Is that still the case? Because it just doesn't look right. With HTML the page height would adjust to the content and it would automatically scroll if needed. But Flash doesn't seem to do that. It seems that you are stuck with 1 size and you have to work around it. But I don't know what size that is supposed to be. Sorry for the long rant. Just getting really frustrated. I'm using Flash CS4 if that helps any as well.

    if you want to use 100%x100% and not have your display objects resize, set your stage's scaleMode to noscale.  check the stage properties for your actionscript version for exactly how to do that.

  • One Size Fits All? (Stage size for best display on iOS and Android)

    I'm beating my head against the wall trying to find the one proper stage size that will accommodate all iOS devices and all Android devices adequately.
    I've been following Colin Holgate's informative posts and am using the   stage.scaleMode = StageScaleMode.NO_BORDER;  approach.
    However, I'm not sure what I should be setting the dimensions of my stage to, as the suggestions I found of Colin's seem to be prior to the release of iPhone 5 and the iPad retina display.
    Can anyone recommend a stage size that would work best in trying to accommodate the wide variety of devices out there?
    Many thanks in advance!
    Mike

    Maybe I'm missing something here, but isn't this an easier way to place a button in the top right (assuming center point is in top left of button)?
    button.x = stage.stageWidth - button.width;
    button.y = 0;
    edit: I suppose that doesn't apply to show_all. I'm used to using
    stage.scaleMode = StageScaleMode.NO_SCALE;
    stage.align = StageAlign.TOP_LEFT;
    We've done this with banners at the top and bottom. If you design a banner for a specific aspect ratio, you can do something like
    banner.width = stage.stageWidth;
    banner.scaleY = banner.scaleX;
    This causes the banner to fill the width of the screen and change height proportionately. If you want to have more control over the elements in the banner, something like
    banner.background.width = stage.stageWidth;
    var newHeight:int = stage.stageHeight / 8;
    banner.background.height = stage.stageHeight / 8;
    banner.buttonBack.height = newHeight;
    banner.buttonBack.scaleX = banner.buttonBack.scaleY;
    banner.buttonBack.x = banner.buttonBack.y = 0;
    banner.title.height = newHeight / 2;
    banner.title.scaleX = banner.title.scaleY;
    banner.title.x = banner.buttonBack.x + banner.buttonBack.width * 1.2;
    banner.title.y = newHeight / 2;
    etc
    This might not be what you're looking for at all, but I find it works well for resizing.
    When asked to convert a fixed-size iPad app to one that dynamically resized for Android devices, we found it infeasible to completely recode the app in the time required, so we mixed dynamic resizing like above with throwing lots of objects into an empty MovieClip and scaling the MovieClip to fit the current stage size. This didn't hurt performance much, even when running graphics designed for the iPad's 2048*1536 retina display on much smaller screens.

  • Change font Size for Lock Screen Message

    In system preferences Security & Privacy you are able to set a lock message for the lock screen. Is there a way to change the Font Size or even the color of the message in Mavericks?

    I was able to set the font size for all the text on the envelope by pressing the Set button for the font. The size is on the right side of the dialog box. If it is not working for you, try choosing another font, and then going back to the one you want.

  • Building Presentation for flat screen - 16:9 = 720x480?

    I need some help.
    I don't do video enough to get this straight...
    I need to build a looping video to be played on a bunch of flat-screen TV's mounted to a trade-show booth. I'm guessing I need to build it for wide-screen - 16.9 ratio?
    I used iMovie to build a simple video of images panning in and out. When I go to export, I can use the simple option of Share and if I choose their large option it exports as 950x540. That didn't seem right so I used the export to QuickTime and have selected the NTSC 720x480 16:9 Option.
    Now if I bring it into iDVD, and I choose a new theme, I tell it 16:9 - widescreen I'm thinking... But when I bring I play the video - at least on my computer. the DVD menu is nice and wide, but then the video I just sent from iMovie suddenly crops down... am I doing this right?
    Thanks!

    Hi,
    It's a while ago since you posted this, but I have the same problem here. This far I guess it has to do with the Standard Crop Area. If I switch this on I see that the area is indeed excact what is seen on tv. Is there a way to make sure the movie is shown within the Crop area?
    Thanks

  • Power Outlet for Flat Screen

    I am having the Geek Squad mount my new 55" flat Screen. I want to have them hide all wires but understand that AC cords can not be placed in wall. Where is the best place to have an electrician mount an AC outlet in relation to the Rocketfish mounting bracket they will use and what would be the best surge protector configuration.

    Hi-
    With regard to using an LCD monitor with the Rage 128, you will want a DVI-I or DVI-D equipped 20" or less monitor that uses a digital native resolution within those listed in the top half of this page:
    http://docs.info.apple.com/article.html?artnum=58756
    The smaller the monitor, the better the chances of good results.
    15"-17" is a good target.
    The Rage just doesn't have the horsepower for larger monitors.
    Many 3rd party LCD monitors are VGA also, but the Rage is programmed to provide for CRT screens in analog (VGA) rather than LCD panels in analog.
    A small analog LCD may work, but this is definitely a "your mileage may vary" scenario.
    An LCD monitor with digital DVI is more of a sure thing.

  • Default font size for Text screen in customer document

    We use the text function to enter additional customer data for customer invoice correspondence. The data is pasted from a Word document onto an existing invoice document using menu Extras - Texts - select Correspondence then paste.
    Once pasted the tab funstion is used to line up the data.
    The default font within the 'Text' screen is different from the default font used in the correspondence. This causes a misalighnment of the text when printing the invoice.
    How do I change the default font size in the 'Text' screen. This is probably more of a techie than functional uestion. The SAP screen is SAPLSTXX (via either FB03 or FBl5N)

    ABAP

  • How to avoid maximal expand of screen size for welcome screen? VmWare prob?

    I run Suns Solaris Express Edition for VmWare under WinXP.
    When I start Solaris VM everything is fine except the fact that the welcome screen at boot up (= the screen where the user has to enter his login and password) is expanded to approx 2400 x1600 pixel).
    I have to use the horizontal scrollbar to get the entry fields for login and password.
    After I entered correctly login and password Solaris retrieves the internal correct display size
    of 1280 x 960 and shrinks the screen size accordingly.
    So again everything is fine from this time except the screen size at the beginning.
    Is this an error of VmWare or of Solaris?

    I agree that iMovie's still image quality is embarassingly bad and has many bugs.
    Even with no Ken Burns, the sharp images tend to flicker on a TV because iMovie doesn't blur them properly.
    And as you very well described, iMovie's Ken Burns produces uneasy zooms/pans because the subpixel rendering is, uh, suboptimal.
    iMovie's immortal rendering bug when exporting non-Ken Burns'ed images to iDVD/tape doesn't make things any better.
    Yes, bicubically downsampling the input images to 640x480 or adding gaussian blur to the megapixel input images takes care of the flicker and uneasy zooms/pans, but as a side-effect the maximal zoom-ins are then TOO blurry.
    The best workaround is to use Photo To Movie's higher quality export setting. It has the best quality rendering engine (I recently compared it to Still Life and FotoMagico). Disclaimer: I'm just a satisfied customer of Photo To Movie.
    See also:
    http://www.sjoki.uta.fi/~shmhav/SVCDon_aMacintosh.html#slideshow

  • Will Apple ever allow customized fonts and sizes for home screen?

    6 Plus 64 GB. Over all love it, but the top "bar" displays are freakishly small especially the time display top center. Extremely difficult to read. Even on lock screen which is much bigger, the font is so thin that it nearly disappears depending on color scheme of background. As opposed to an App to display something different, it might be nice if Apple allowed the option. Any suggestions? Thx.

    There are a couple of choices. While you cannot do anything about the status bar text, as far as the clock is concerned, you can go into Settings>General>Accessibility and select Bold Text. That will take the thin out of the clock.
    Apple does not participate here in the forum. This is a user to user support forum, so looking for others that feel like you is not what this is for. If you want to let Apple know about your desire for a change, go to the feedback page HERE, and click on the appropriate subject.

  • How do I develop for multiple screen resolutions using Adobe Air

    Hi,
    I'm looking at developing mobile apps using Adobe Air but there's something I'm not quite sure. Sorry if this is a newbie question or has been repeated but I have looked at tutorials, etc but just want to get a general idea on how to prepare the assets. Here are some of my questions:-
    1) If I want to develop for the iPhone non-retina and retina resolution, do I actually need to only write the code and layout the graphics in retina(960 x 640) stage size and it will automatically scale down for non-retina resolution?
    2) How do I cater for iPhone 5 resolution? Do I actually need to swap say the background images through code by detecting the resolution size it was in? or do I actually just leave the background image longer it exceeds the stage height so when it's iPhone 5 it will show everything?
    thanks for the help!

    If you are talking about regular Flash work, and not your own code-layout application, then what happens depends on the scale mode of the stage. Typically, when doing code layout the stage is set to no_scale, and you have to do all the hard work yourself, calculating the size of things, and laying them out with ActionScript.
    If it's more of a typical Flash graphical scene there are two other scale modes that make life easier for you.
    The default scale mode is show_all. With that you will be certain to see all of the content of your original Flash stage, and if the screen is a wider ratio than your stage, the content that is off the sides of the stage will be revealed. See this app I made, that uses that technique:
    https://itunes.apple.com/us/app/meet-heckerty-funny-interactive/id514220257?mt=8
    It works well enough, I have enough extra background graphics to go out to a 16:9 screen, including iPhone 5. That particular stage is 1024x768, and it will scale all the way from iPad 3 Retina down to iPhone 3gs.
    The other scale mode that is useful is no_border. In that mode you are certain to not have any black borders around the stage. It achieves that by cropping into either the left and right, or the top and bottom, of the stage. See these apps I made, that work that way:
    https://itunes.apple.com/us/app/milkshake-mayhem/id556962979?mt=8
    https://itunes.apple.com/us/app/p.s.-snowflake-yourself/id571384475?mt=8
    In both of those cases I have content that is correct for half way between the ratio limits of 16:9 and 4:3 (or 9:16 and 3:4 for the portrait case). When the app runs on your device, some amount of the left and right, or the top and bottom, of the stage is cropped. I have enough background content for that to be ok, and all of the important content is within the middle 14:9 or 9:14 area of the screen. The stage size for the landscape app is 1680xx1080, exactly 14:9. This approach is better than the show_all one, in that the user doesn't feel like they are seeing a lot of blank space, as can be the case when viewing a 4:3 stage on a 16:9 screen.
    One last thing, even with either of those techniques the app won't fill the iPhone 5 screen. To get that to work you have to include a splash screen that is 640x1136, and name [email protected]. With that in place iOS knows to make your app use the full width or height of the iPhone 5.

  • Does "Safe Area" apply to flat screens?

    Hi, can anyone tell me the importance of "Safe Area" these days (e.g. denoted by rectangles on screen when adding titles)? When viewing videos on 16:9 flat screens, are details outside the internal rectangle likely to be lost, or is this only likely when viewers forget to set the correct aspect ratio? Was "Safe Area" more relevant when viewing old TV screens pre-dating the LCD/LED flat screens of today? If detail is critical on flat screens, should I be considering the external rectangle rather than the internal one when adding titles for viewing on flat screens? I am putting together a slide show of old family photos and shrinking them enough within frame to add titles over black space beneath the photos so that clean names can be read more quickly than if superimposed. I like the classy look of gold lettering on black background beneath old black and white photos. When heads are close to top of frame in the photos, the images must be shrunk a little more than perhaps desirable to fit lettering beneath the photos within the internal rectangle when adding titles. The photos won't have to be shrunk so much if it is OK to fit all within the external rectangle for flat screen viewing.
    Using PE10, Windows 7 64 bit, i7 377ok, 16Gb RAM, Geforce GTX 650, ASUS 21 inch 16:9 LED screen.

    The Title Safe, and Action Safe Areas were designed for the overscan, that existed in older CRT TV screens - unless the TV was a calibrated "studio monitor," which showed 100% of the raster. The amount of overscan differed make to make, and even model to model, so a "worst-case scenario" was chosen.
    With current flat screen TV's, there is still often some overscan, but it is much less, in most cases, than with the CRT tubes. Many producers have changed from the old Title Safe of 20% to about 10%, and for Action Safe, from the old 10% to about 5%.
    As there can still be some overscan, going out to 100% of raster can create cutoffs, and that is obviously not wanted.
    Taking into account the vast number of TV types available today, LED, LCD, Plasma, etc., and the number of screen mfgrs., I would not overlook overscan, but think that you would be safe going to the 10% for the Title Safe (shown as the outer Action Safe recangle) for your Titles - unless some family members still have 4:3 CRT TV's. If they do, then stick with the old Title Safe Area.
    Good luck,
    Hunt

  • Creating an app for different screen resolutions/sizes

    Hi
    I'm currently in the process of learning application development for the iPhone and could do with some help on how to cater for retina and non-retina screens. I want to create image assets for each screen type.
    What the best way to go about detecting if the user has an iPhone 4 for example and selecting the appropriate images for that resolution? I understand that you attach '2x' to file names when coding natively but for a pure Actionscript project where the assets might be contained in a swc file what would be best to do?
    Thanks

    Hi Vic,
    The biggest advantage of building apps in Flash CS5.5 or Flex is the ability to target multiple devices and the 2 major platforms, iOS and Android oh and also Blackberry (anyone?).
    Best way to approach a build is to assume you do not know the screen size your app will be used on, since Android is so all over the place.
    I have been using stage.stageHeight and stage.stageWidth religiously for all my scaling although I have heard that method has its problems, it has worked well for me, I have put out 2 apps personally and 3-4 for work using this method both in Landscape and Portrait orientations and this method has worked well.
    The easiest way to build a multi screen app is to design it for an average ratio, 3:4 being the lowest = iPad so lets say you pick some decent size that wont be too big for smaller screens like the iPhone 3gs 480x320 and wont be too low for high res screens like the new Google Nexus or the Motorola Xoom 1280x800. I usually target the iPhone 4 screen 960x640 right now it seems to fall in the middle between older phones and tablets.
    The real quick and dirty way of doing it is to build all your assets inside a movie clip and then scale that movie clip proportionally to the stage, first checking to make sure none of it would be cut off due to different screen ratios, this is not the best way of doing it but it works well and its the easiest method.
    A better way is to scale and place your content in relation to the stage, again the stage.stageWidth and Height properties are your friends so if you have an element that always goes in the middle you would place it my_mc.x = stage.stageHeight / 2 and same with the y, you can also scale it to the stage my_mc.width = stage.stageWidth/4 this way the movie clip is always 1/4th of the stage width regardless of the screen, its a lot planning up front but this method allows you to cover the entire screen instead of just cramming your movie clip in there however it fits.
    Let me know if any of that helped I can go into further detail but I feel like I am rambling on.

  • Creating app for multiple screen sizes?

    Hello.  I've recently created an .apk file from Flash Professional using AS3 (probably obvious in this forum, but I wanted to be clear).  I've been testing it on an ASUS Android tablet.  However, I realized that even if I get the app to look fine on this tablet, there are other tablets out there with many different sizes that could have the app look weird.
    I've been searching Google for tips on this, but a lot of it doesn't make sense.  Is there a pretty easy way to get your app to 'read' the tablet's dimensions and scale itself to those dimensions?  I know I could make a different file for each screen size, but wouldn't that require putting several different app files in the app store?  That seems silly.  Any tips?

    first, you should check the scaleMode property of the stage which will allow you to specify how your stage is sized to fit the display.
    then, you can use the stage's stageWidth and stageHeight properties to size and position your display elements, if that's needed (because with showall you probably won't need to do any sizing/positioning).

  • I recently downloaded a 10.6.8 update and a game program has now been reduced in size.  It's specifications are set for full screen, but it is about 1/4 of the size.  Any ideas how to fix?

    I recently downloaded a 10.6.8 update and a game program has now been reduced in size.  It's specifications are set for full screen, but it is about 1/4 of the size.  Any ideas how to fix?

    Hi, I have got the same problem but all is 1/4 the size have you fixed it?

  • Screen size on a flat screen when a MacBook's connected

    I connect my MacBook to my Samsung TV through a DVI-HDMI cable. It works great, but when I set it to mirror diplays, the screen doesn't quite fit on the TV, not allowing me to see the menubar at all or some of the dock. I heard of a program to fix this - anyone know if that exists and if yes, maybe knows a name too?
    Thanks

    Thank you so much, I didn't know it was this easy!
    On a Samsung TV it's called simply "Size" and is found in Menu -> Picture -> Picture Options. If you set it to "Just Scan" it'll find the perfect size for you. At least it did for me

Maybe you are looking for

  • Printer is asking for an user acces code instead of windows login and password?

    I have been seeing the HP printers asking(LaserJet M4555 MFP, LaserJet 500 color MFP M575 etc) for user access code instead of windows login and password. One thing i have noticed  is that when this happens there is a slight change in the EWS page co

  • Restore, but I do not have a power supply.

    Hi. I just got a 4g iPod of ebay. I went to restore it via iTunes and everything went well until I have to plug it into an external power supply. Apparently my really cheap charger (also from ebay) that isn't the "brick" that apple makes doesn't work

  • Unusual network issues.. some programs work fine... others not.

    I'm staying at a small hotel and was pleased to discover they had wireless Internet access so I won't have to go to the local Internet cafe to do my work. Or so I thought. I connected easily to their network and immediately went to Speedtest.net to t

  • Adobe photoshop elements 5.0 ip address invalid

    i have a adobe photoshop elements 5.0 downloaded into my laptop vista 32 bit now that i moved to another area the photoshop is telling me invalid ip address..the photo organizer is working but the photo edit & quick fix are not working...why is my pr

  • Costing Tables R12

    Hi, The following are 11.0.3 tables for costing, 'am trying to figure out their new corresponding tables in R12. If anyone will be able to pinch in any idea's or information on the same, that will be of a great help. CM_CLDR_HDR CM_CLDR_DTL CM_CMPT_M