SWF not scaling correctly
Hi, I'm new to the OSMF and have a question about swf scaling. I've done exhaustive searches with every search engine I can think of and haven't found an answer, so I'm posting here in hopes that I can get this resolved quickly. Here's my situation.
I'm using the OSMF to loop through swf, images, and movies. I'm using a serial element and letting it scale contents up to the size of the MediaPlayerSprite. The first time each swf is loaded, it is scaled incorrectly. The 2nd time through, the swf gets scaled correctly.
I'm assuming this is because the scaling is happening before it the metadata for the swf is loaded. I have no guarantees that I can ask that a swf be made in a certain manner, so adjusting the incoming swfs is not an option.
I've tried numerous workarounds with little success. Is there any way to preload the swf so that I have metadata by the time the OSMF needs to play it? Also, any other solutions would be welcome.
Thanks
Robert
Jared,
(First time poster too!)
I've got the same problem and no amount of anything I've
tried has worked.
However, there is a work around - bit of a pain but it
works...
Publish your fla to Flash Player 6 and then insert you swf
into Captivate 1 (one). Save it then open Captivate 2 (two) and
open the previous saved Cap1 file - accept all the dire warnings
about overwriting etc and it works. Not tried inserting Cap1 files
in the middle of a Cap2 movie yet but I'm sure it can be made to
work.
Adobe - please tell us there's a fix coming out for
this...
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Liquid layout site not scaling correctly in large browsers
I have built a liquid layout Flash site using AS3 but it isn't scaling correctly once I go above 1280x1024. I am currently using a Mac screen with dimensions of 2560x1440 and it looks terrible. The menu pushes to the top and the bg and page info stays central but with no scale.
The website is: http://www.khawkinsdesign.com
The HTML is 100% w+h so it's obviously something within the AS3 code. This is causing me nightmares so if someone could take a look at the code pasted and see if there is a way to resolve this it would be greatly appreciated.
---//CODE//---
package {
import flash.events.MouseEvent;
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
import flash.display.*;
import FluidLayout.*;
import flash.events.Event;
import flash.net.URLLoader;
import flash.net.URLRequest;
import Classes.Lights;
public class Website extends MovieClip{
public function Website() // this function ensures that when the website is added to stage the Website() class is called
this.addEventListener(Event.ADDED_TO_STAGE, init);
public function init(e:Event):void
/* Set the Scale Mode of the Stage */
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
/* Add the symbols to stage */
var bg = new bgHome();
addChild(bg);
var menu = new Menu();
addChild(menu);
var title = new Title();
addChild(title);
var home = new Home();
addChild(home);
var subCategory = new homeCategory();
//addChild(subCategory);
var footer = new Footer();
addChild(footer);
/* Apply the alignment to the background */
var bgParam = {
x:0.5,
y:0.5,
offsetX: 0,
offsetY: 0
new FluidObject(bg,bgParam);
/* Apply the alignment to the title */
var titleParam = {
x:0,
y:0,
offsetX: 0,
offsetY: 0
new FluidObject(title,titleParam);
/* Apply simple alignment to the title */
/*var titleParam = {
alignment: "TOP_LEFT",
margin: 0
new SimpleFluidObject(title,titleParam);*/
var menuParam = {
x:0.5,
y:0,
offsetX:0,
offsetY:0
/* Apply the alignment to the menu */
new FluidObject(menu,menuParam);
/* Apply the alignment to the content */
var middleParam = {
x:0.5,
y:0.5,
offsetX: 0,
offsetY: 0
//offsetX: -home.width/2,
//offsetY: -home.height/2
new FluidObject(home,middleParam);
var leftParam = {
x:0.15,
y:0.5,
offsetX: 0,
offsetY: 0
//new FluidObject(subCategory,leftParam);
/* Apply the alignment to the footer */
var footerParam = {
x:0,
y:1,
offsetX: 0,
offsetY: 0
new FluidObject(footer,footerParam);
//-----DEVIN PAGE CODE START ---- \\
//buttons
eventListeners(); //Turns on button event listeners
handCursors(); //Turns on Hand Cursors at site launch
//remove home button event listeners since that's the default
menu.home_btn.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
menu.homeHit_mc.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
menu.home_btn.removeEventListener(MouseEvent.MOUSE_OUT, btnOut);
menu.homeHit_mc.removeEventListener(MouseEvent.MOUSE_OUT, btnOut);
menu.home_btn.removeEventListener(MouseEvent.CLICK, btnHome);
menu.homeHit_mc.removeEventListener(MouseEvent.CLICK, btnHome);
menu.home_btn.useHandCursor = false; //Turns off Hand Cursor for Home Button (that's the first page)
menu.homeHit_mc.useHandCursor = false;
currentButton = menu.home_btn; // the current Button variable (declared below) ensures the buttons flip back once another page is selected
menu.homeHit_mc.targetmc = menu.home_btn; // Creates the targetmc variable so the buttons can flip
menu.aboutHit_mc.targetmc = menu.about_btn;
menu.webHit_mc.targetmc = menu.web_btn;
menu.contactHit_mc.targetmc = menu.contact_btn;
menu.infoHit_mc.targetmc = menu.info_btn;
menu.home_btn.targetmc = menu.home_btn; // Creates the targetmc variable so the buttons can flip
menu.about_btn.targetmc = menu.about_btn;
menu.web_btn.targetmc = menu.web_btn;
menu.contact_btn.targetmc = menu.contact_btn;
menu.info_btn.targetmc = menu.info_btn;
function eventListeners():void
menu.homeHit_mc.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
menu.aboutHit_mc.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
menu.webHit_mc.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
menu.contactHit_mc.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
menu.infoHit_mc.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
menu.home_btn.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
menu.about_btn.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
menu.web_btn.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
menu.contact_btn.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
menu.info_btn.addEventListener(MouseEvent.MOUSE_OVER, btnOver);
menu.homeHit_mc.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
menu.aboutHit_mc.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
menu.webHit_mc.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
menu.contactHit_mc.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
menu.infoHit_mc.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
menu.home_btn.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
menu.about_btn.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
menu.web_btn.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
menu.contact_btn.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
menu.info_btn.addEventListener(MouseEvent.MOUSE_OUT, btnOut);
menu.homeHit_mc.addEventListener(MouseEvent.CLICK, btnHome);
menu.aboutHit_mc.addEventListener(MouseEvent.CLICK, btnAbout);
menu.webHit_mc.addEventListener(MouseEvent.CLICK, btnWeb);
menu.contactHit_mc.addEventListener(MouseEvent.CLICK, btnContact);
menu.infoHit_mc.addEventListener(MouseEvent.CLICK, btnInfo);
menu.home_btn.addEventListener(MouseEvent.CLICK, btnHome);
menu.about_btn.addEventListener(MouseEvent.CLICK, btnAbout);
menu.web_btn.addEventListener(MouseEvent.CLICK, btnWeb);
menu.contact_btn.addEventListener(MouseEvent.CLICK, btnContact);
menu.info_btn.addEventListener(MouseEvent.CLICK, btnInfo);
function handCursors():void //turns on button mode for all buttons
menu.home_btn.buttonMode=true; // Must turn movieclips on buttonMode
menu.homeHit_mc.buttonMode=true;
menu.about_btn.buttonMode=true;
menu.aboutHit_mc.buttonMode=true;
menu.web_btn.buttonMode=true;
menu.webHit_mc.buttonMode=true;
menu.contact_btn.buttonMode=true;
menu.contactHit_mc.buttonMode=true;
menu.info_btn.buttonMode=true;
menu.infoHit_mc.buttonMode=true;
menu.home_btn.useHandCursor=true;
menu.homeHit_mc.useHandCursor=true;
menu.about_btn.useHandCursor=true;
menu.aboutHit_mc.useHandCursor=true;
menu.web_btn.useHandCursor=true;
menu.webHit_mc.useHandCursor=true;
menu.contact_btn.useHandCursor=true;
menu.contactHit_mc.useHandCursor=true;
menu.info_btn.useHandCursor=true;
menu.infoHit_mc.useHandCursor=true;
function btnOver(e:MouseEvent):void
e.currentTarget.targetmc.gotoAndPlay("over");
function btnOut(e:MouseEvent):void
e.currentTarget.targetmc.gotoAndPlay("out");
//-----------PAGE FUNCTIONS ------------ \\
var exitTween:Tween;
var bgTween:Tween;
var currentBg:MovieClip = bg;
var prevBg:MovieClip;
var prevPage:MovieClip;
var currentPage:MovieClip = home;
var currentButton:MovieClip;
function btnHome(e:MouseEvent):void
e.currentTarget.targetmc.gotoAndPlay("click");
exitTween = new Tween(currentPage, "x", Strong.easeInOut, currentPage.x, currentPage.x + 1000, 30, false); //animate off old page
prevPage = currentPage;
currentPage = new Home();
addChildAt(currentPage, 4); //adds the about page to the stage
exitTween.addEventListener(TweenEvent.MOTION_STOP, animateOn);
currentPage.x = stage.stageWidth/2 -1000;
currentPage.y = stage.stageHeight/2;
bgTween = new Tween(currentBg, "alpha", Regular.easeOut, 1,0, 30, false); // This calls on the bgTween variable and fades oyt the currentBg
prevBg = currentBg;
currentBg = new bgHome();
bgTween.addEventListener(TweenEvent.MOTION_FINISH, bgOn);
addChildAt(currentBg,0);
currentBg.x = stage.stageWidth/2;
currentBg.y = stage.stageHeight/2;
eventListeners();
menu.homeHit_mc.removeEventListener(MouseEvent.MOUSE_OUT, btnOut);
menu.homeHit_mc.removeEventListener(MouseEvent.CLICK, btnHome);
menu.homeHit_mc.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
menu.home_btn.removeEventListener(MouseEvent.MOUSE_OUT, btnOut); //Disable Mouse Out functionality
menu.home_btn.removeEventListener(MouseEvent.CLICK, btnHome); //Disable Mouse Click functionality
menu.home_btn.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
handCursors();
menu.homeHit_mc.useHandCursor = false;
menu.home_btn.useHandCursor = false;
btnFlip();
currentButton = menu.home_btn;
function btnAbout(e:MouseEvent):void
e.currentTarget.targetmc.gotoAndPlay("click");
exitTween = new Tween(currentPage, "x", Strong.easeInOut, currentPage.x, currentPage.x + 1000, 30, false); //animate off old page
prevPage = currentPage;
currentPage = new About();
addChildAt(currentPage, 4); //adds the about page to the stage
exitTween.addEventListener(TweenEvent.MOTION_FINISH, animateOn);
currentPage.x = stage.stageWidth/2 - 1000;
currentPage.y = stage.stageHeight/2;
bgTween = new Tween(currentBg, "alpha", Regular.easeOut, 1,0, 30, false); // This calls on the bgTween variable and fades oyt the currentBg
prevBg = currentBg;
currentBg = new bgAbout();
bgTween.addEventListener(TweenEvent.MOTION_FINISH, bgOn);
addChildAt(currentBg,0);
currentBg.x = stage.stageWidth/2;
currentBg.y = stage.stageHeight/2;
eventListeners();
menu.aboutHit_mc.removeEventListener(MouseEvent.MOUSE_OUT, btnOut);
menu.aboutHit_mc.removeEventListener(MouseEvent.CLICK, btnAbout);
menu.aboutHit_mc.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
menu.about_btn.removeEventListener(MouseEvent.MOUSE_OUT, btnOut); //Disable Mouse Out functionality
menu.about_btn.removeEventListener(MouseEvent.CLICK, btnAbout); //Disable Mouse Out functionality
menu.about_btn.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
handCursors();
menu.aboutHit_mc.useHandCursor = false;
menu.about_btn.useHandCursor = false;
btnFlip();
currentButton = menu.about_btn;
function btnWeb(e:MouseEvent):void
e.currentTarget.targetmc.gotoAndPlay("click");
exitTween = new Tween(currentPage, "x", Strong.easeInOut, currentPage.x, currentPage.x + 1000, 30, false); //animate off old page
prevPage = currentPage;
currentPage = new Web();
addChildAt(currentPage, 4); //adds the about page to the stage
exitTween.addEventListener(TweenEvent.MOTION_FINISH, animateOn);
currentPage.x = stage.stageWidth/2 - 1000;
currentPage.y = stage.stageHeight/2;
bgTween = new Tween(currentBg, "alpha", Regular.easeOut, 1,0, 30, false); // This calls on the bgTween variable and fades oyt the currentBg
prevBg = currentBg;
currentBg = new bgWeb();
bgTween.addEventListener(TweenEvent.MOTION_FINISH, bgOn);
addChildAt(currentBg,0);
currentBg.x = stage.stageWidth/2;
currentBg.y = stage.stageHeight/2;
eventListeners();
menu.webHit_mc.removeEventListener(MouseEvent.MOUSE_OUT, btnOut);
menu.webHit_mc.removeEventListener(MouseEvent.CLICK, btnWeb);
menu.webHit_mc.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
menu.web_btn.removeEventListener(MouseEvent.MOUSE_OUT, btnOut); //Disable Mouse Out functionality
menu.web_btn.removeEventListener(MouseEvent.CLICK, btnWeb); //Disable Mouse Out functionality
menu.web_btn.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
handCursors();
menu.webHit_mc.useHandCursor = false;
menu.web_btn.useHandCursor = false;
btnFlip();
currentButton = menu.web_btn;
function btnContact(e:MouseEvent):void
e.currentTarget.targetmc.gotoAndPlay("click");
exitTween = new Tween(currentPage, "x", Strong.easeInOut, currentPage.x, currentPage.x + 1000, 30, false); //animate off old page
prevPage = currentPage;
currentPage = new Contact();
addChildAt(currentPage, 4); //adds the about page to the stage
exitTween.addEventListener(TweenEvent.MOTION_FINISH, animateOn);
currentPage.x = stage.stageWidth/2 - 1000;
currentPage.y = stage.stageHeight/2;
bgTween = new Tween(currentBg, "alpha", Regular.easeOut, 1,0, 30, false); // This calls on the bgTween variable and fades oyt the currentBg
prevBg = currentBg;
currentBg = new bgContact();
bgTween.addEventListener(TweenEvent.MOTION_FINISH, bgOn);
addChildAt(currentBg,0);
currentBg.x = stage.stageWidth/2;
currentBg.y = stage.stageHeight/2;
eventListeners();
menu.contactHit_mc.removeEventListener(MouseEvent.MOUSE_OUT, btnOut);
menu.contactHit_mc.removeEventListener(MouseEvent.CLICK, btnContact);
menu.contactHit_mc.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
menu.contact_btn.removeEventListener(MouseEvent.MOUSE_OUT, btnOut); //Disable Mouse Out functionality
menu.contact_btn.removeEventListener(MouseEvent.CLICK, btnContact); //Disable Mouse Out functionality
menu.contact_btn.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
handCursors();
menu.contactHit_mc.useHandCursor = false;
menu.contact_btn.useHandCursor = false;
btnFlip();
currentButton = menu.contact_btn;
function btnInfo(e:MouseEvent):void
e.currentTarget.targetmc.gotoAndPlay("click");
exitTween = new Tween(currentPage, "x", Strong.easeInOut, currentPage.x, currentPage.x + 1000, 30, false); //animate off old page
prevPage = currentPage;
currentPage = new Info();
addChildAt(currentPage, 4); //adds the about page to the stage
exitTween.addEventListener(TweenEvent.MOTION_FINISH, animateOn);
currentPage.x = stage.stageWidth/2 - 1000;
currentPage.y = stage.stageHeight/2;
bgTween = new Tween(currentBg, "alpha", Regular.easeOut, 1,0, 30, false); // This calls on the bgTween variable and fades oyt the currentBg
prevBg = currentBg;
currentBg = new bgInfo();
bgTween.addEventListener(TweenEvent.MOTION_FINISH, bgOn);
addChildAt(currentBg,0);
currentBg.x = stage.stageWidth/2;
currentBg.y = stage.stageHeight/2;
eventListeners();
menu.infoHit_mc.removeEventListener(MouseEvent.MOUSE_OUT, btnOut);
menu.infoHit_mc.removeEventListener(MouseEvent.CLICK, btnAbout);
menu.infoHit_mc.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
menu.info_btn.removeEventListener(MouseEvent.MOUSE_OUT, btnOut); //Disable Mouse Out functionality
menu.info_btn.removeEventListener(MouseEvent.CLICK, btnAbout); //Disable Mouse Out functionality
menu.info_btn.removeEventListener(MouseEvent.MOUSE_OVER, btnOver);
handCursors();
menu.infoHit_mc.useHandCursor = false;
menu.info_btn.useHandCursor = false;
btnFlip();
currentButton = menu.info_btn;
function animateOn(e:TweenEvent):void
new FluidObject(currentPage,middleParam);
removeChild(prevPage);
function bgOn(e:TweenEvent):void
new FluidObject(currentBg, bgParam);
removeChild(prevBg);
function btnFlip():void
currentButton.gotoAndPlay("out");
//-----DEVIN PAGE CODE END ---- \\
Message was edited by: Kyle Hawkins
Message was edited by: Kyle Hawkinshi kyle, mi internet its very slow and i couldnt open your site, but the problem could be on the html, i use css that help a lot to htnl, y copy the code im using in my site:
html,body {
background-color: #000;
padding: 0px;
height: 100%;
margin-top: 0px;
margin-right: auto;
margin-bottom: 0px;
margin-left: auto;
overflow:hidden;
.container {
padding: 0px;
height: 100%;
width: auto;
margin-top: 0px;
margin-bottom: 0px;
html and the body share the same css style, pay atention to the last line(overflow)
the container its a div where i inserted the swf.
hope it help you fix the problem -
I created some simple pages for my website with fireworks. I only used images and text and exported the pages in CSS and images. The Problem is that if you change the font size in the browser text and images or text and text often overlap each other. So what can I do that the page is scaled correctly?
Yep, the "Font Size" option under Setup / Display is certainly not what it should be.
Perhaps Menu or Fixed Font size would be more accurate.
This problem extends to much of the device; the Browser, e-mails and the lock screen. Lock screen certainly looks like it was thrown together. -
Swf not working correctly in Captivate 2
Hi,
First time poster :-)
I have built a drag and drop program in flash 8 using very
simple actionscripts.
The app is bug free and works fine with any browser.
When i import the app into Cap, the drag function works and
the drop function works but the disapear function does not.
onClipEvent(mouseDown) {
startDrag(this);
onClipEvent(mouseUp) {
stopDrag();
if (this._droptarget == "/green") {
setProperty(this, _visible, "0"); +++++ Visible set to zero
normally makes the object dissapear, but inside captivate the
object just jumps back to x and y postitions specified below.+++++
} else {
this._x=450
this._y=100
Why does Captivate not view SWF's correctly and are there any
other ways i can get this to work.
Cheers, JaredJared,
(First time poster too!)
I've got the same problem and no amount of anything I've
tried has worked.
However, there is a work around - bit of a pain but it
works...
Publish your fla to Flash Player 6 and then insert you swf
into Captivate 1 (one). Save it then open Captivate 2 (two) and
open the previous saved Cap1 file - accept all the dire warnings
about overwriting etc and it works. Not tried inserting Cap1 files
in the middle of a Cap2 movie yet but I'm sure it can be made to
work.
Adobe - please tell us there's a fix coming out for
this... -
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Hi,
I have an FLV video embedded within a SWF file.
The FLV video plays correctly in the SWF file when exported or previewed.
When the SWF is placed into In-Design CS6 and then exported as an interactive PDF, the SWF operates normally (buttons and pages all working as in the original SWF) except the FLV video does not load at all.
Can anyone advise what's going on?
Thanks for reading!Hello Joe,
That was a long posting, will start with the Buttons-question: can you check the action 'On Success' of those slide buttons? I couldn't see which version of CP you are using, it is in the properties. Default action is 'Continue' which means that the playhead will play further and finish the total duration of the slide timeline. Change this action to 'Go to next slide'. However for the Question slides you will not have so much control, sorry.
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Lilybiri
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SWF not playing correctly in Flash Player
When I create a new SWF - only sometimes - the SWF shows (in
Flash Player, Projector, Exe ONLY) up blank or missing quite a bit
of the animation, buttons, etc. It plays fine when opened in the
Flash application or as a "Test Movie" but not when opened directly
from the Flash Player!
Any ideas?
Thanks,
Mikeekim2005 wrote:
> When I create a new SWF - only sometimes - the SWF shows
(in Flash Player,
> Projector, Exe ONLY) up blank or missing quite a bit of
the animation, buttons,
> etc. It plays fine when opened in the Flash application
or as a "Test Movie"
> but not when opened directly from the Flash Player!
could it be that you have multiple version of Flash program
install and
the one that is set to default is older one ?
For instance, Flash MX 2004 and Flash 8 , authoring in flash
8 but preview happen
in MX 2004 ? this is my exact setting, for compatibility
test. This would make
new files fail to perform properly.
Regards
Urami
Happy New Year guys - all the best there is in the 2006
<urami>
http://www.Flashfugitive.com
</urami>
<web junk free>
http://www.firefox.com
</web junk free> -
SWF not displaying correctly in IE
Alright, here it goes. I have a swf that is embedded into an
HTML file. This swf plays an FLV. It uses a series of masks to form
the FLV to a circle and leave the background transparent. There are
circular frames around the FLV. There is also a circle mask right
on top of the FLV itself. All layers below the mask, except for one
that is a bitmap, fail to show in IE. It all works perfectly in
Firefox.Is it the fault of the mask? Is there something else I
missed?
ThanksThere is a limit of 12 layers of (non-opaque) transparency
(when you use
high quality setting) .. not sure if that applies to masks.
There are also
problems with text being masked. But none of these should
make a difference
with IE vs Firefox. Do you have the same version of the
player for Firefox
as for IE? Are you using wmode=transparent .. that can cause
al SORT of
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Jeckyl -
Help!...Keynote not scaling correctly in 1.1
Have the recent 1.1 Author update and am using Keynote '09 5.1.1
I made a Keynote presentation at 2048x1536 (Resolution of new iPad with Retina). All slide sizes are 2048x1536 and have a full page video at 2048x1536.
I imported the Keynote into Author and published to iPad (First Generation) It plays all the static images fine but when it gets to the video slide, the image goes off the screen.
I thought the new update would be able to handle this correctly?So in Keynote just keep the resolution at 1024x768 and scale the video to fit within that? Then it should scale as needed?
Thanks KT -
SWF not displaying correctly on Firefox
hi, I have an SWF file that i use in my facebook application. The problem is that when the swf is loaded i can only see half of it on firefox.
But it works just fine on IE and google chrome.
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Thanks.Hi everybody,
I believe that Satyajit has got it right. The problem has nothing to do with the swf. If you post a link to your page or send the files, someone could immediately figure out the problem. So be our guest...
Yannis -
I update my photoshop touch to 1.6 and the text is not working, whenever i enter for example "hello" i only get "he" and in some cases just pieces of words, help!!!
Message was edited by: Ignacio Barrientos
Message was edited by: Ignacio BarrientosThanks Laparra!! Thanks to your original comment again-- at least now I know if I need a "work-around" I now know at-least-that-the original-fonts in PS TOUCH seem to work. No wonder the default-font worked.. but not the NEW COPPERPLATE FONT.. YaY, mystery solved.. (almost)! [i wished they'd change that default-font..and get a new default font...Lol.. It's pretty homely looking..Hee.) I normally have been using that original TRAJAN PRO FONT.. but the letter "J" almost looks like a straight line vs a rounded J.. which at least the new COPPERPLATE FONT (which is a more normal usable font--That's not boring like aerial is,etc... ]. So yeah that will be great when all those new fonts gets fixed! // It would be great too (on my PS TOUCH wishlist, if someday they could fix the TEXT BOX too.. to be able to better & easily add A LOT [more] TEXT on a graphic .. as I always have to go to the "OVER APP" [That's the name of the app in the APPLE store] on my iPad to do that... PS TOUCH only seems to let you do TITLES vs a more lengthy text on a project. If I want to make an EASY border I take the image I've been working on into the CAMERA+.Plus App.. Simple..[but I know it can lose its resolution]. Sorry so long!! Venting haha!! Will plan to keep an eye on this post & let you all know & visa versa! LORD BLESS!!
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Longer mobile page not scaling correctly
I am building a mobile version of a menu in muse and notice that my page scales in the iphone browser to accommodate the extra length:
http://glueks.businesscatalyst.com/phone/lunch-and-dinner.html
Anybody know how I can get the page to automatically fill the width and have users scroll up and down to see the rest?
Thanks!The problem is not related to the height of your page.
The content on your page is 820 pixels wide. I expect you have one or more empty text frames (or other empty objects) far off the right side of your design and those are causing the mobile browser to scale down so the full width of the content fits.
In Muse Design view go to this page (and the applied master) and do a Select All (after doing Object:Unlock All On Page) and look for items you don't expect that are off the right of your design and delete them or move them onto the page. -
Brsuh strokes and lines not scaling correctly
why is it that when i draw an object and then shrink it, it doesn't maintain its proportions. Drew a shopping cart using the pen tool for the frame and then filled in the cart lines with the line tool. when i shrunk the object the cart shape stayed the same and the lines inside just smushed together.
Or
Lost of ways to skin a canary in AI. -
When trying to print in Firefox, and when scaling the page size in page setup, the first page prints correctly, but subsequent pages do not scale correctly and are too large for the paper, with parts of the text are being cut off at the top and right. This is not fixed by checking or un-checking the "ignore scaling/shrink to fit page width" in the print window, or by changing the scaling%.
I am running Firefox 15.0.1, on Mac OS 10.5.8.
The same problem happens in the print preview and if I save the print as a .pdf
I have tried all the fixes in the how to's and others in various forums with no improvement.
This happens every time I try to print a document scaled up or down only in Firefox.The 2nd page print scaling error has been an issue with Firefox on the Mac since 2011. People at Mozilla have not considered this a major problem. Try printing anything at less than 100% and you'll quickly see how every page after the first page being scaled wrong gets old real fast. The lack of a solution to this issue forced me long ago into using Safari as my primary browser. Good luck waiting until version 21 for a solution. Current release is 18.0.2.
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Swf files do not load correctly anymore...
I maintain a site with many online tutorials (www.edutorials.gr) that i record with various desktop recording software and export them in swf format. The last few months some of these tutorials do not load correctly, and freeze after few seconds.
These swf tutorials originally played ok (Few months ago)
The other swf tutorials continue to play ok
I used the same software for recording and exporting in swf format most of the tutorials for the site
I have tried to open the problematic swf files with various browsers and flash players (both on line and locally in my pc) and they always behave the same
Here is (http://edutorials.gr/drupal-admin-settings1) a swf file that freezes and
Here is (http://edutorials.gr/gimp-fire-smoke) another one that continues to behave ok
Any ideas why this happens? I don't have a clueMaybe the .swf files have become corrupted. Have you tried replacing the files on the server? If you pull the file from the server and play it locally does it play correctly?
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