Synchronisation between web and desktop doesn't work anymore (update)

Before today, I could synchronize my files between Web and my Desktop. It doesn't work anymore.
It tells me "Available soon"... It worked fine until today...
>>> That's ok, it's working again since a few minutes...

The problem is on the PC with Windows 7... where iTunes doesn't work anymore.

Similar Messages

  • Merge 2 code and script doesn't work anymore

    I have 2 AS2 codes (I think). One is a carousel gallery script that lets pictures flying in a circle. And the second code is the one that let words fly, downloaden from http://www.levitated.net/daily/levTextSpace.html.
    The scripts work seperatly, but once i merge the codes together the levTextSpace doesn't work anymore. And I can't find where the problem is. Fla file is included.
    Carousel gallery:
    picData = new XML();
    picData.ignoreWhite = true;
    picData.onLoad = loadXML;
    picData.load("md_photos.xml");
    function loadXML() {
         _root.createEmptyMovieClip("thumbnails", 1);
         images = new Array();
         for (i=0; picData.firstChild.childNodes[i].firstChild.nodeValue != undefined; i++) {
              images.push(picData.firstChild.childNodes[i].firstChild.nodeValue);
         thumbnails._x = 750;
         thumbnails._y = 75;
         imageLoading = true;
         numObjects = images.length;
         objectsInScene = new Array();
         focalLength = 750;
         spin = 0;
         _root.thumbnailSize = 350/((numObjects)/9);
         displayPane = function () {
              var angle = this.angle+spin;
              var x = Math.cos(angle)*this.radius;
              var z = Math.sin(angle)*this.radius;
              var y = this.y;
              var scaleRatio = focalLength/(focalLength+z);
              this._x = x*scaleRatio;
              this._y = y*scaleRatio;
              this._xscale = -(this._yscale=100*scaleRatio);
              this._xscale *= Math.sin(angle);
              this.swapDepths(Math.round(-z));
         angleStep = 2*Math.PI/numObjects;
         for (i=0; i<numObjects; i++) {
              thumbnail = thumbnails.createEmptyMovieClip("thumbnail_"+i, i);
              myPic = thumbnail.createEmptyMovieClip("picHolder", 1);
              myPic.loadMovie(images[i]);
              thumbnail.angle = angleStep*i;
              thumbnail.radius = 650;
              thumbnail.x = Math.cos(thumbnail.angle)*thumbnail.radius;
              thumbnail.z = Math.sin(thumbnail.angle)*thumbnail.radius;
              thumbnail.y = 0;
              thumbnail.display = displayPane;
              thumbnail.drawBox(_root.thumbnailSize);
              thumbnail.buttonize(i);
              thumbnail.notLoaded = true;
              objectsInScene.push(thumbnail);
         panCamera = function () {
              spin -= 0.001;
              for (var i = 0; i<objectsInScene.length; i++) {
                   objectsInScene[i].display();
         thumbnails.onEnterFrame = panCamera;
         _root.onEnterFrame = function() {
              for (i=0; i<images.length; i++) {
                   if ((_root.thumbnails["thumbnail_"+i].picHolder.getBytesLoaded()/_root.thumbnails["thumbnail_"+i].picHolder.getBytesTotal() == 1) && _root.thumbnails["thumbnail_"+i].notLoaded) {
                        if (_root.thumbnails["thumbnail_"+i].picHolder._width>=_root.thumbnails["thumbnail_"+i].picHolder._height) {
                             _root.thumbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._width-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._width)));
                             _root.thumbnails["thumbnail_"+i].picHolder._y = (_root.thumbnailSize-_root.thumbnails["thumbnail_"+i].picHolder._height)/2;
                        if (_root.thumbnails["thumbnail_"+i].picHolder._width<=_root.thumbnails["thumbnail_"+i].picHolder._height) {
                             _root.thumbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._height-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._height)));
                             _root.thumbnails["thumbnail_"+i].picHolder._x = (_root.thumbnailSize-_root.thumbnails["thumbnail_"+i].picHolder._width)/2;
                        if (_root.thumbnails["thumbnail_"+i].picHolder._width == _root.thumbnails["thumbnail_"+i].picHolder._height) {
                             _root.thumbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._width-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._width)));
                             _root.thumbnails["thumbnail_"+i].picHolder._x = _root.thumbnails["thumbnail_"+i].picHolder._y=0;
                        _root.thumbnails["thumbnail_"+i].picHolder._alpha = 80;
                        _root.thumbnails["thumbnail_"+i].notLoaded = false;
                   if ((_root.thumbnails["thumbnail_"+i].picHolder.getBytesLoaded()/_root.thumbnails["thumbnail_"+i].picHolder.getBytesTotal()<1)) {
    levTextSpace:
    // register root as environment
    Object.environment = _root;
    // create camera object
    this.cam = {x:0, y:0, z:500, dx:0, dy:0, dz:-500};
    // set environmental constants
    this.fl = 1000;
    // create 'space' to which all words will be attached
    this.createEmptyMovieClip("space", 2);
    // center 'space' on the stage
    space._x = 800;
    space._y = 900;
    // a string of words related to the wind
    this.keywords = "no-nonsense  full-service partner  co-creation  innovation  keep it simple  technical expertise  integral design method  successful products  teamwork  designers engineers  design for (dis)assembly  sustainability  ecological  smart  ideation  feasability study  ergonomic analysis  imagineering  trade off matrix  prototyping  consultancy  technology  problemsolvers  open-minded  multi-disciplinary  imagination  creative minds  passionated  user centered  strategy  added value";
    // convert the string of words into an array of words
    this.wordList = new Array();
    this.wordList = this.keywords.split("  ");
    // create one instance for each word in the list
    for (n=0; n<this.wordList.length; n++) {
        // pick a word from the list
        var word = Object.environment.wordList[n];
        var x = random(600)-(300);
        var y = random(400)-(200);
        var z = random(Object.environment.fl*2)-Object.environment.fl;
        // create an instance of the keyWord object
        nombre = "word"+String(depth++);
        initialization = {txtword: word, x: x, y: y, z: z};
        space.attachMovie("keyWord", nombre, depth, initialization);
        trace(nombre);
    this.onEnterFrame = function() {
        this.cam.dz += 5;
        // move the camera to its destination
        this.cam.x += (this.cam.dx-this.cam.x)/10;
        this.cam.y += (this.cam.dy-this.cam.y)/10;
        this.cam.z += (this.cam.dz-this.cam.z)/30;

    change the highlighted text
    picData = new XML();
    picData.ignoreWhite = true;
    picData.onLoad = loadXML;
    picData.load("md_photos.xml");
    function loadXML() {
         _root.createEmptyMovieClip("thumbnails", 1);
         images = new Array();
         for (i=0; picData.firstChild.childNodes[i].firstChild.nodeValue != undefined; i++) {
              images.push(picData .firstChild.childNodes[i].firstChild.nodeValue);
         thumbnails._x = 750;
         thumbnails._y = 75;
         imageLoading = true;
         numObjects = images.length;
         objectsInScene = new Array();
         focalLength = 750;
         spin = 0;
         _root.thumbnailSize = 350/((numObjects)/9);
         displayPane = function () {
              var angle = this.angle+spin;
              var x = Math.cos(angle)*this.radius;
              var z = Math.sin(angle)*this.radius;
              var y = this.y;
              var scaleRatio = focalLength/(focalLength+z);
              this._x = x*scaleRatio;
              this._y = y*scaleRatio;
              this._xscale = -(this._yscale=100*scaleRatio);
              this._xscale *= Math.sin(angle);
              this.swapDepths(Mat h.round(-z));
         angleStep = 2*Math.PI/numObjects;
         for (i=0; i<numObjects; i++) {
              thumbnail = thumbnails.createEmptyMovieClip("thumbnail_"+i, i);
              myPic = thumbnail.createEmptyMovieClip("picHolder", 1);
              myPic.loadMovie(ima ges[i]);
              thumbnail.angle = angleStep*i;
              thumbnail.radius = 650;
              thumbnail.x = Math.cos(thumbnail.angle)*thumbnail.radius;
              thumbnail.z = Math.sin(thumbnail.angle)*thumbnail.radius;
              thumbnail.y = 0;
              thumbnail.display = displayPane;
              thumbnail.drawBox(_ root.thumbnailSize);
              thumbnail.buttonize (i);
              thumbnail.notLoaded = true;
              objectsInScene.push (thumbnail);
         panCamera = function () {
              spin -= 0.001;
              for (var i = 0; i<objectsInScene.length; i++) {
                 & nbsp; objectsInScene[i].display();
         thumbnails.onEnterFrame = panCamera;
         _root.onEnterFrame = function() {
              for (i=0; i<images.length; i++) {
                 & nbsp; if ((_root.thumbnails["thumbnail_"+i].picHolder.getBytesLoaded()/_root.thumbnails["thumbnail_"+i].picHolder.getBytesTotal() == 1) && _root.thumbnails["thumbnail_"+i].notLoaded) {
                 & nbsp;      if (_root.thumbnails["thumbnail_"+i].picHolder._width>=_root.thumbnails["thumbnail_"+i].picHolder._height) {
                 & nbsp;           _root.thu mbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._width-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._width)));
                 & nbsp;           _root.thu mbnails["thumbnail_"+i].picHolder._y = (_root.thumbnailSize-_root.thumbnails["thumbnail_"+i].picHolder._height)/2;
                 & nbsp;      }
                 & nbsp;      if (_root.thumbnails["thumbnail_"+i].picHolder._width<=_root.thumbnails["thumbnail_"+i].picHolder._height) {
                 & nbsp;           _root.thu mbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._height-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._height)));
                 & nbsp;           _root.thu mbnails["thumbnail_"+i].picHolder._x = (_root.thumbnailSize-_root.thumbnails["thumbnail_"+i].picHolder._width)/2;
                 & nbsp;      }
                 & nbsp;      if (_root.thumbnails["thumbnail_"+i].picHolder._width == _root.thumbnails["thumbnail_"+i].picHolder._height) {
                 & nbsp;           _root.thu mbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._width-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._width)));
                 & nbsp;           _root.thu mbnails["thumbnail_"+i].picHolder._x = _root.thumbnails["thumbnail_"+i].picHolder._y=0;
                 & nbsp;      }
                 & nbsp;      _root.thumbnails["thumbnail_"+i].picHolder._alpha = 80;
                 & nbsp;      _root.thumbnails["thumbnail_"+i].notLoaded = false;
                 & nbsp; }
                 & nbsp; if ((_root.thumbnails["thumbnail_"+i].picHolder.getBytesLoaded()/_root.thumbnails["thumbnail_"+i].picHolder.getBytesTotal()<1)) {
                 & nbsp; }
    levTextSpace:
    // register root as environment
    Object.environment = _root;
    // create camera object
    this.cam = {x:0, y:0, z:500, dx:0, dy:0, dz:-500};
    // set environmental constants
    this.fl = 1000;
    // create 'space' to which all words will be attached
    this.createEmptyMovieClip("space", 2);
    // center 'space' on the stage
    space._x = 800;
    space._y = 900;
    // a string of words related to the wind
    this.keywords = "no-nonsense  full-service partner  co-creation  innovation  keep it simple  technical expertise  integral design method  successful products  teamwork  designers engineers  design for (dis)assembly  sustainability  ecological  smart  ideation  feasability study  ergonomic analysis  imagineering  trade off matrix  prototyping  consultancy  technology  problemsolvers  open-minded  multi-disciplinary  imagination  creative minds  passionated  user centered  strategy  added value";
    // convert the string of words into an array of words
    this.wordList = new Array();
    this.wordList = this.keywords.split("  ");
    // create one instance for each word in the list
    for (n=0; n<this.wordList.length; n++) {
        // pick a word from the list
        var word = Object.environment.wordList[n];
    // changing the next 3 lines probably will change where the words appear
        var x = random(600)-(300);
        var y = random(400)-(200);
        var z = random(Object.environment.fl*2)-Object.environment.fl;
        // create an instance of the keyWord object
        nombre = "word"+String(depth++);
        initialization = {txtword: word, x: x, y: y, z: z};
        space.attachMovie("keyWord", nombre, depth, initialization);
        trace(nombre);
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        this.cam.dz += 5;
        // move the camera to its destination
        this.cam.x += (this.cam.dx-this.cam.x)/10;
        this.cam.y += (this.cam.dy-this.cam.y)/10;
        this.cam.z += (this.cam.dz-this.cam.z)/30;

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    Last edited by miek (2012-09-03 17:41:56)

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