Merge 2 code and script doesn't work anymore

I have 2 AS2 codes (I think). One is a carousel gallery script that lets pictures flying in a circle. And the second code is the one that let words fly, downloaden from http://www.levitated.net/daily/levTextSpace.html.
The scripts work seperatly, but once i merge the codes together the levTextSpace doesn't work anymore. And I can't find where the problem is. Fla file is included.
Carousel gallery:
picData = new XML();
picData.ignoreWhite = true;
picData.onLoad = loadXML;
picData.load("md_photos.xml");
function loadXML() {
     _root.createEmptyMovieClip("thumbnails", 1);
     images = new Array();
     for (i=0; picData.firstChild.childNodes[i].firstChild.nodeValue != undefined; i++) {
          images.push(picData.firstChild.childNodes[i].firstChild.nodeValue);
     thumbnails._x = 750;
     thumbnails._y = 75;
     imageLoading = true;
     numObjects = images.length;
     objectsInScene = new Array();
     focalLength = 750;
     spin = 0;
     _root.thumbnailSize = 350/((numObjects)/9);
     displayPane = function () {
          var angle = this.angle+spin;
          var x = Math.cos(angle)*this.radius;
          var z = Math.sin(angle)*this.radius;
          var y = this.y;
          var scaleRatio = focalLength/(focalLength+z);
          this._x = x*scaleRatio;
          this._y = y*scaleRatio;
          this._xscale = -(this._yscale=100*scaleRatio);
          this._xscale *= Math.sin(angle);
          this.swapDepths(Math.round(-z));
     angleStep = 2*Math.PI/numObjects;
     for (i=0; i<numObjects; i++) {
          thumbnail = thumbnails.createEmptyMovieClip("thumbnail_"+i, i);
          myPic = thumbnail.createEmptyMovieClip("picHolder", 1);
          myPic.loadMovie(images[i]);
          thumbnail.angle = angleStep*i;
          thumbnail.radius = 650;
          thumbnail.x = Math.cos(thumbnail.angle)*thumbnail.radius;
          thumbnail.z = Math.sin(thumbnail.angle)*thumbnail.radius;
          thumbnail.y = 0;
          thumbnail.display = displayPane;
          thumbnail.drawBox(_root.thumbnailSize);
          thumbnail.buttonize(i);
          thumbnail.notLoaded = true;
          objectsInScene.push(thumbnail);
     panCamera = function () {
          spin -= 0.001;
          for (var i = 0; i<objectsInScene.length; i++) {
               objectsInScene[i].display();
     thumbnails.onEnterFrame = panCamera;
     _root.onEnterFrame = function() {
          for (i=0; i<images.length; i++) {
               if ((_root.thumbnails["thumbnail_"+i].picHolder.getBytesLoaded()/_root.thumbnails["thumbnail_"+i].picHolder.getBytesTotal() == 1) && _root.thumbnails["thumbnail_"+i].notLoaded) {
                    if (_root.thumbnails["thumbnail_"+i].picHolder._width>=_root.thumbnails["thumbnail_"+i].picHolder._height) {
                         _root.thumbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._width-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._width)));
                         _root.thumbnails["thumbnail_"+i].picHolder._y = (_root.thumbnailSize-_root.thumbnails["thumbnail_"+i].picHolder._height)/2;
                    if (_root.thumbnails["thumbnail_"+i].picHolder._width<=_root.thumbnails["thumbnail_"+i].picHolder._height) {
                         _root.thumbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._height-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._height)));
                         _root.thumbnails["thumbnail_"+i].picHolder._x = (_root.thumbnailSize-_root.thumbnails["thumbnail_"+i].picHolder._width)/2;
                    if (_root.thumbnails["thumbnail_"+i].picHolder._width == _root.thumbnails["thumbnail_"+i].picHolder._height) {
                         _root.thumbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._width-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._width)));
                         _root.thumbnails["thumbnail_"+i].picHolder._x = _root.thumbnails["thumbnail_"+i].picHolder._y=0;
                    _root.thumbnails["thumbnail_"+i].picHolder._alpha = 80;
                    _root.thumbnails["thumbnail_"+i].notLoaded = false;
               if ((_root.thumbnails["thumbnail_"+i].picHolder.getBytesLoaded()/_root.thumbnails["thumbnail_"+i].picHolder.getBytesTotal()<1)) {
levTextSpace:
// register root as environment
Object.environment = _root;
// create camera object
this.cam = {x:0, y:0, z:500, dx:0, dy:0, dz:-500};
// set environmental constants
this.fl = 1000;
// create 'space' to which all words will be attached
this.createEmptyMovieClip("space", 2);
// center 'space' on the stage
space._x = 800;
space._y = 900;
// a string of words related to the wind
this.keywords = "no-nonsense  full-service partner  co-creation  innovation  keep it simple  technical expertise  integral design method  successful products  teamwork  designers engineers  design for (dis)assembly  sustainability  ecological  smart  ideation  feasability study  ergonomic analysis  imagineering  trade off matrix  prototyping  consultancy  technology  problemsolvers  open-minded  multi-disciplinary  imagination  creative minds  passionated  user centered  strategy  added value";
// convert the string of words into an array of words
this.wordList = new Array();
this.wordList = this.keywords.split("  ");
// create one instance for each word in the list
for (n=0; n<this.wordList.length; n++) {
    // pick a word from the list
    var word = Object.environment.wordList[n];
    var x = random(600)-(300);
    var y = random(400)-(200);
    var z = random(Object.environment.fl*2)-Object.environment.fl;
    // create an instance of the keyWord object
    nombre = "word"+String(depth++);
    initialization = {txtword: word, x: x, y: y, z: z};
    space.attachMovie("keyWord", nombre, depth, initialization);
    trace(nombre);
this.onEnterFrame = function() {
    this.cam.dz += 5;
    // move the camera to its destination
    this.cam.x += (this.cam.dx-this.cam.x)/10;
    this.cam.y += (this.cam.dy-this.cam.y)/10;
    this.cam.z += (this.cam.dz-this.cam.z)/30;

change the highlighted text
picData = new XML();
picData.ignoreWhite = true;
picData.onLoad = loadXML;
picData.load("md_photos.xml");
function loadXML() {
     _root.createEmptyMovieClip("thumbnails", 1);
     images = new Array();
     for (i=0; picData.firstChild.childNodes[i].firstChild.nodeValue != undefined; i++) {
          images.push(picData .firstChild.childNodes[i].firstChild.nodeValue);
     thumbnails._x = 750;
     thumbnails._y = 75;
     imageLoading = true;
     numObjects = images.length;
     objectsInScene = new Array();
     focalLength = 750;
     spin = 0;
     _root.thumbnailSize = 350/((numObjects)/9);
     displayPane = function () {
          var angle = this.angle+spin;
          var x = Math.cos(angle)*this.radius;
          var z = Math.sin(angle)*this.radius;
          var y = this.y;
          var scaleRatio = focalLength/(focalLength+z);
          this._x = x*scaleRatio;
          this._y = y*scaleRatio;
          this._xscale = -(this._yscale=100*scaleRatio);
          this._xscale *= Math.sin(angle);
          this.swapDepths(Mat h.round(-z));
     angleStep = 2*Math.PI/numObjects;
     for (i=0; i<numObjects; i++) {
          thumbnail = thumbnails.createEmptyMovieClip("thumbnail_"+i, i);
          myPic = thumbnail.createEmptyMovieClip("picHolder", 1);
          myPic.loadMovie(ima ges[i]);
          thumbnail.angle = angleStep*i;
          thumbnail.radius = 650;
          thumbnail.x = Math.cos(thumbnail.angle)*thumbnail.radius;
          thumbnail.z = Math.sin(thumbnail.angle)*thumbnail.radius;
          thumbnail.y = 0;
          thumbnail.display = displayPane;
          thumbnail.drawBox(_ root.thumbnailSize);
          thumbnail.buttonize (i);
          thumbnail.notLoaded = true;
          objectsInScene.push (thumbnail);
     panCamera = function () {
          spin -= 0.001;
          for (var i = 0; i<objectsInScene.length; i++) {
             & nbsp; objectsInScene[i].display();
     thumbnails.onEnterFrame = panCamera;
     _root.onEnterFrame = function() {
          for (i=0; i<images.length; i++) {
             & nbsp; if ((_root.thumbnails["thumbnail_"+i].picHolder.getBytesLoaded()/_root.thumbnails["thumbnail_"+i].picHolder.getBytesTotal() == 1) && _root.thumbnails["thumbnail_"+i].notLoaded) {
             & nbsp;      if (_root.thumbnails["thumbnail_"+i].picHolder._width>=_root.thumbnails["thumbnail_"+i].picHolder._height) {
             & nbsp;           _root.thu mbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._width-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._width)));
             & nbsp;           _root.thu mbnails["thumbnail_"+i].picHolder._y = (_root.thumbnailSize-_root.thumbnails["thumbnail_"+i].picHolder._height)/2;
             & nbsp;      }
             & nbsp;      if (_root.thumbnails["thumbnail_"+i].picHolder._width<=_root.thumbnails["thumbnail_"+i].picHolder._height) {
             & nbsp;           _root.thu mbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._height-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._height)));
             & nbsp;           _root.thu mbnails["thumbnail_"+i].picHolder._x = (_root.thumbnailSize-_root.thumbnails["thumbnail_"+i].picHolder._width)/2;
             & nbsp;      }
             & nbsp;      if (_root.thumbnails["thumbnail_"+i].picHolder._width == _root.thumbnails["thumbnail_"+i].picHolder._height) {
             & nbsp;           _root.thu mbnails["thumbnail_"+i].picHolder._yscale = _root.thumbnails["thumbnail_"+i].picHolder._xscale=(100*(1-(_root.thumbnails["thumbnail_"+i].picHolder._width-_root.thumbnailSize)/(_root.thumbnails["thumbnail_"+i].picHolder._width)));
             & nbsp;           _root.thu mbnails["thumbnail_"+i].picHolder._x = _root.thumbnails["thumbnail_"+i].picHolder._y=0;
             & nbsp;      }
             & nbsp;      _root.thumbnails["thumbnail_"+i].picHolder._alpha = 80;
             & nbsp;      _root.thumbnails["thumbnail_"+i].notLoaded = false;
             & nbsp; }
             & nbsp; if ((_root.thumbnails["thumbnail_"+i].picHolder.getBytesLoaded()/_root.thumbnails["thumbnail_"+i].picHolder.getBytesTotal()<1)) {
             & nbsp; }
levTextSpace:
// register root as environment
Object.environment = _root;
// create camera object
this.cam = {x:0, y:0, z:500, dx:0, dy:0, dz:-500};
// set environmental constants
this.fl = 1000;
// create 'space' to which all words will be attached
this.createEmptyMovieClip("space", 2);
// center 'space' on the stage
space._x = 800;
space._y = 900;
// a string of words related to the wind
this.keywords = "no-nonsense  full-service partner  co-creation  innovation  keep it simple  technical expertise  integral design method  successful products  teamwork  designers engineers  design for (dis)assembly  sustainability  ecological  smart  ideation  feasability study  ergonomic analysis  imagineering  trade off matrix  prototyping  consultancy  technology  problemsolvers  open-minded  multi-disciplinary  imagination  creative minds  passionated  user centered  strategy  added value";
// convert the string of words into an array of words
this.wordList = new Array();
this.wordList = this.keywords.split("  ");
// create one instance for each word in the list
for (n=0; n<this.wordList.length; n++) {
    // pick a word from the list
    var word = Object.environment.wordList[n];
// changing the next 3 lines probably will change where the words appear
    var x = random(600)-(300);
    var y = random(400)-(200);
    var z = random(Object.environment.fl*2)-Object.environment.fl;
    // create an instance of the keyWord object
    nombre = "word"+String(depth++);
    initialization = {txtword: word, x: x, y: y, z: z};
    space.attachMovie("keyWord", nombre, depth, initialization);
    trace(nombre);
this.createEmptyMovieClip("loopMC",this.getNextHighestDepth);
loopMC.onEnterFrame = function() {
    this.cam.dz += 5;
    // move the camera to its destination
    this.cam.x += (this.cam.dx-this.cam.x)/10;
    this.cam.y += (this.cam.dy-this.cam.y)/10;
    this.cam.z += (this.cam.dz-this.cam.z)/30;

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    Now, whenever I transport a project from one library to the other, it does not merge (however I can choose that?!) When I do, my mac is running, and after finnishing I don't see anything new projects (or photo's) I've imported. When I choose "ad" then all is ok. But the new project is placed in a new folder (duplicated!) so after importing I have 2 folders 2012 ? That way I have to move the project to the 2012 folder and removing the 2012(1) folder.
    Now, when I make changes and want updating in my other library,it does sync at all, and I must "add" the project again to see the difference? That way I all have duplicates.
    I've tried repairing permissions,repair database and rebuilding the databases. Nothing helped
    When I import the exported project in a new library I created, then all is ok.
    My library is build as follow:
    I import files in a new project (most managed files, previous years as refferenced on my HD)
    This project I placed in folders (year) (most managed files, previous years as refferenced on my HD)
    MBP early 2011. 750GB OSX 10.8.2  Aperture latest version (3.4.2)
    Imac OSX  10.8.2, Aperture 3.4.2
    I have a backup on my time machine, both mbp and iMac
    Please advice
    Excuse me for my translation, because English isn't my home language. I hope it is readable enough..;-))

    Everything works well now!
    I have both librarys on each mac rebuild trough merge the library in an compleet new one.
    (The library on my mbp was 70GB and now half of it!!! And all pictures are still present!! ) There must be something wrong with the original library!! Lots of duplicated items wich I don't seem to find!
    Now I have tested, and everything works well, I can ad new projects from one mac to the other, and after editing and merging, the main library on my mac is updating every chance I made in the mbp!
    It was a very long time lasting job...ppffft!
    Thank you for your reply's Ernie!
    I now have time to take pictures again...;-)  haha
    Cheers Anne

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