Tempo independent fps

Hi there,
I'm looking for a bit of code that can ensure a precise frame
rate on any computer. Something where I can set the tempo to 999
then adjust the frames per second through lingo.
I've seen something on delta timing but that's applied to
each sprite individually, I'd prefer to control the frame rate
itself if possible.
Thanks

This might do the trick for you. Put it in a frame script or
dummy sprite
and stretch the span for the number of frames you want a
particular frame
rate, then do the same thing when you need to the frame rate
to change.
Then enter the frame durations in the property inspector.
property pDuration, pStartTime
on getPropertyDescriptionList me
return [#pDuration: [#comment: "Enter frame duration in MS",
#format:
#integer, #default: 500]]
end
on beginSprite me
pStartTime = the milliseconds
end
on exitFrame me
if the milliseconds <= pStartTime + pDuration then
go to the frame
else
pStartTime = pStartTime + pDuration
end if
end
Craig Wollman
Lingo Specialist
Word of Mouth Productions
212-928-9581
www.wordofmouthpros.com
"knew-bee" <[email protected]> wrote in
message
news:f22bv4$bch$[email protected]..
> Hi there,
>
> I'm looking for a bit of code that can ensure a precise
frame rate on any
> computer. Something where I can set the tempo to 999
then adjust the
> frames per
> second through lingo.
>
> I've seen something on delta timing but that's applied
to each sprite
> individually, I'd prefer to control the frame rate
itself if possible.
>
> Thanks
>
>

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