TextField text changed during parent's container gets reset

I'm having an aggravating issue which I think might be an inherent problem with Flash, but maybe I'm missing something. I'm finding that if I write a class file for a MovieClip in my library that contains a TextField, and try to change the TextField text in the constructor, it gets reset or doesn't set or something. I'm thinking maybe Flash runs the code to create the library version of the MovieClip after your custom constructor?
So for example right now, I've got a MovieClip in my library called "MenuBar". MenuBar has a background bitmap and a TextField with instance name lblTitle, which has the text "Title" within the library.
I've written a class file for MenuBar which has this function:
          /**The title of the menu displayed in the center of the menu bar
                    public final function set title(text:String):void {
                                   trace(lblTitle);
                                   if (lblTitle != null) {
                                                  trace(text);
                                                  lblTitle.text = title;
                                             trace(lblTitle.text);
Then I've got a MovieClip in the library called "MenuScreen". It has an instance of MenuBar called menuBar. MenuScreen also has its own class file which starts like this:
public function MenuScreen(titleText:String)
                    super();
                    menuBarTop = MenuBar(this.getChildByName("menuBar"));
                    trace(titleText);
                    trace("Old Title:" + menuBarTop.title);
                    menuBarTop.title = titleText;
                    trace("New Title:" + menuBarTop.title);
Now say I run this code:
var menu:MenuScreen = new MenuScreen("New Title");
The debug output comes out like this:
New Title
Old Title:Title
TextField: [object TextField]
Incoming Text: New Title
New text: Title
New Title:Title
It's running the code to change the text in the TextField, and doesn't throw an error, but it doesn't change the text. What am I missing?

I usually do not try to do constructor injection on View Classes (but then again, I usually allow the Flash Player/timeline to handle the instantiation and population of all my instances). I find that when the Flash player creates timeline instances, all of their children (that are present on frame 1, of course) are accessible from within the constructor, simply by referencing the instance name.  So if you did something more like this:
public var menuBarTop:MenuBar;
protected var _title:String='default title';
public function MenuScreen() {
  if (menuBarTop) {
    menuBarTop.title= 'default title';//this should work fine
public function get title():String {
   return _title;
public function set title(value:String) {
  if (value != _title) {
    _title = value;
    if (menuBarTop) {
      menuBarTop.title = _title;
For tighter control, you can use a getter/setter for menuBarTop as well.
So, you're probably wondering how you are going to "get hold" of MenuScreen in order to populate it if you allow Flash to instantiate it? If you're not sure, check out http://www.developria.com/2010/04/combining-the-timeline-with-oo.html or http://www.meetup.com/atlflex/files/ (the files there all relate to this discussion)

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