Tic tac toe problem please help

hi,
My program consists of 4 classes but working bit by bit and currently using 2 classes. I've managed to get an 'X' to appear on the grid but I'm having problems arranging it like a tic tac toe grid and another number appears under the number selected by the player next to the grid, how do i get rid of it?? the output is like this.........
// output
Enter player's Name:
Name:
dave
dave to play
Enter move by selecting number from grid, or 0 to draw
Move entered:
1
1 0X23456789
it also says "String index out of range:-1 any ideas what this means?????
heres my source code for the program....
//Main program
public class TheTest1
     public static void main( String [] args)
     TheTest TT = new TheTest();
     TT.gridSheet("0123456789", true);
// TheTest
import element.* ; // import the package that contains
// the ConsoleWindow class
public class TheTest
     String name1;
     String turn;
     int cell, move;
     final static char NOUGHT='O', CROSS='X';
     public TheTest()
          c.out.println("Enter player's Name:");
          c.out.println("Name:");
          name1 = c.input.readString();
          turn = name1;
          move();
public void move()
               if(turn.compareTo(name1)==0)
                    c.out.println(name1 + " to play");
          c.out.println("Enter move by selecting number from grid, or 0 to draw");
               c.out.println("Move entered: ");
               cell = c.input.readInt();
     public void gridSheet(String fruit, boolean play)
          for(int j = 1; j<9; j=j+3)
                    char index;
               for(int i = j; i<(j+3); i++)
     if(play==true)
     index = fruit.charAt (i);
     c.out.print (index + " ");
                              //index = fruit.charAt(i);
                              if(cell==1 && turn.compareTo(name1)==0)
                              cell=fruit.indexOf('1');
                              fruit=fruit.substring(0,cell) + CROSS + fruit.substring(cell+1);
                              c.out.println(fruit);
                              //move();
     //c.out.println(" ");
Any help will be appreciated.
Many thanks
Dave

this is a tic tac toe console and you're having trouble displaying it as a grid?
if so, this is one way to simulate the board (some of the code is just for display in this example)
import java.io.*;
class TicTacToeConsole
  BufferedReader input = new BufferedReader(new InputStreamReader(System.in));
  String[] board = new String[9];
  public TicTacToeConsole()
    for(int x = 0; x < board.length; x++) board[x] = " _ ";
    try{playGame();}catch(Exception e){e.printStackTrace();}
  public void playGame() throws IOException
    System.out.println("Board at game start");
    printBoard();
    System.out.println("\nPlease select an available number to put your X");
    printAvailableSquares();
    int playerMove = Integer.parseInt(input.readLine()) -1;
    board[playerMove] = " X ";
    System.out.println("\nBoard after first move");
    printBoard();
    System.out.println("\nAvailable moves after first move");
    printAvailableSquares();
  public void printBoard()
    System.out.println();
    for(int x = 0; x < board.length; x++)
      System.out.print(board[x]);
      if(x%3 == 2) System.out.println("\n");
  public void printAvailableSquares()
    System.out.println();
    for(int x = 0; x < board.length; x++)
      if(board[x].equals(" _ ")) System.out.print(" " + (x+1) + " ");
      else System.out.print("   ");
      if(x%3 == 2) System.out.println("\n");
  public static void main(String[] args){new TicTacToeConsole();}
}

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  • Tic Tac Toe Problem

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    touandcim wrote:
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  • Test out this Tic Tac Toe game please

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    setColor(red);
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    setColor(red);
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    please format the code..
    RK

  • Basic Tic Tac Toe programming help please

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                   arrayofButtons[row][column].setActionCommand(Integer.toString(row) + " " +
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  • Help with tic tac toe

    hey all,
    i am having problems creating a tic tac toe program. the program should create a board with NxN spaces, where N is obtained through user input.
    I created a fully working program that does a 3x3 board, checks for diagonal, vertical, horizontal wins and also allows 1 vs computer or 2 players play, but i am struggling with the NxN board.
    here is the code of what i have, can anyone point me in the right direction? all help is appreciated! please keep it simple as possible as i am just learning java!!
    import java.util.Scanner;
    import java.util.Random;
    public class NoughtsCrosses
    static final String PLAYER1 = "X";
    static final String PLAYER2 = "O";
    static final String EMPTY = "�";
    static String[][] board = new String[][];
    static int turn = 0;
    static public void makeBoard(int boardSize)
    for (int x = 0; x < boardSize; x++)
    for (int y = 0; y < boardSize; y++)
    board[x][y] = new String(EMPTY);
    static public void playComputer()
    Scanner scan = new Scanner(System.in);
    Random generator = new Random();
    int move;
    printBoard();
    System.out.println();
    do {
    if(turn%2 == 0)
    System.out.println("Player 1, place your X");
    System.out.print("Make a Move: ");
    move = scan.nextInt();
    else
    System.out.print("Computer, place your O: ");
    move = generator.nextInt(10);
    System.out.println(move);
    getMove(move);
    System.out.println();
    printBoard();
    System.out.println();
    } while(winner().equals(EMPTY) && turn < 9);
    if (winner().equals(EMPTY))
    System.out.println("The Game s a DRAW!");
    else
    System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
    static public void playHuman()
    Scanner scan = new Scanner(System.in);
    printBoard();
    System.out.println();
    do {
    if(turn%2 == 0)
    System.out.println("Player 1, place your X");
    else
    System.out.println("Player 2, place your O");
    System.out.print("Make a Move: ");
    int move = scan.nextInt();
    getMove(move);
    System.out.println();
    printBoard();
    System.out.println();
    } while(winner().equals(EMPTY) && turn < 9);
    if (winner().equals(EMPTY))
    System.out.println("The Game s a DRAW!");
    else
    System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
    static public void getMove(int move)
    int row = move/3;
    int col = move%3;
    if (board[row][col].equals(EMPTY))
    board[row][col] = (turn % 2 == 0 ? PLAYER1 : PLAYER2);
    turn++;
    else
    System.out.println("OCCUPIED FIELD! TRY AGAIN!");
    static public void printBoard()
    for (int x = 0; x < 3; x++)
    for (int y = 0; y < 3; y++)
    if(y == 0)
    System.out.print(" ");
    System.out.print(board[x][y]);
    if(y < 2)
    System.out.print(" | ");
    System.out.println();
    if(x < 2)
    System.out.println(" ---|---|---");
    static public String winner()
    for (int i = 0; i < board.length; i++)
    /** check horizontally */
    if (board[0].equals(board[i][1]) && board[i][0].equals(board[i][2]))
    if (!board[i][0].equals(EMPTY))
    return board[i][0];
    /** check vertically */
    if (board[0][i].equals(board[1][i]) && board[0][i].equals(board[2][i]))
    if (!board[0][i].equals(EMPTY))
    return board[0][i];
    /** check diagonally */
    if (board[0][0].equals(board[1][1]) && board[0][0].equals(board[2][2]))
    if (!board[0][0].equals(EMPTY))
    return board[0][0];
    if (board[0][2].equals(board[1][1]) && board[0][2].equals(board[2][0]))
    if (!board[0][2].equals(EMPTY))
    return board[0][2];
    return EMPTY;
    static public void main(String[] args)
    Scanner scan = new Scanner(System.in);
    int boardSize;
    System.out.println();
    System.out.println("Welcome to Tic Tac Toe!");
    System.out.println("�����������������������");
    System.out.println("How big should the board be?");
    boardSize = scan.nextInt();
    makeBoard(boardSize);
    int players = 0;
    do{
    System.out.println("How many players?");
    System.out.println("1 (vs. Computer) or 2 (vs. another player)?");
    players = scan.nextInt();
    System.out.println();
    }while(players < 1 || players > 2);
    if (players == 1)
    playComputer();
    else
    playHuman();

    well, i figured out how to do it all, thanks to the TREMENDOUS amount of help here...lol...
    i just have one more (minor problem)...
    i can't get an algorithm working to see if the two diagonals are occupied by x's or o's (see if someone won diagonally)
    to check horizontally & vertically on an NxN board, i use following code:
    int count = 0;
            /** check horizontally  */
            for (int i = 0; i < myBoard.length; i++)
               for (int j = 0; j < myBoard.length-1; j++)
                   if (myBoard[0].equals(myBoard[i][j+1]) && !myBoard[i][0].equals(EMPTY))
    count++;
    if (count >= myBoard.length-1)
    return myBoard[i][0];
    count = 0;
    count = 0;
    /** check vertically */
    for (int i = 0; i < myBoard.length; i++)
    for (int j = 0; j < myBoard.length-1; j++)
    if (myBoard[j][0].equals(myBoard[j+1][i]) && !myBoard[0][i].equals(EMPTY))
    count++;
    if (count >= myBoard.length-1)
    return myBoard[0][i];
    count = 0;
    now i was messing around ALOT and couldn't figure out how to get the diagonals showing! this is what i came up with:
    count =0;
    for (int j = 1; j < myBoard.length; j++)
           if (myBoard[0][0].equals(myBoard[j][j]) && !myBoard[0][0].equals(EMPTY))
                 count++;
                 System.out.println(count);
            if (count >= myBoard.length)
                 return myBoard[0][0];
    count = 0;
    for (int j = myBoard.length-1; j >= 0; j--)
         if (myBoard[0][myBoard.length-1].equals(myBoard[j][j]) && !myBoard[0][myBoard.length-1].equals(EMPTY))
             count++;
             System.out.println(count);
          if (count >= myBoard.length)
              return myBoard[0][myBoard.length-1];
          count = 0;

  • Need some help with Tic Tac Toe game

    hey. hope u guys can help me out...
    having a problem with my tic tac toe program...
    i have 2 problems.
    1) got the "X" and "O" to appear using a flag(teacher didn't explain)
    using code like this
    if (jb == button[0]){
    if (flag==0)
    button[0].setText("X");
    else
    button[0].setText("O");
    //toggle
    flag = (flag==0)?1:0;
    my problem is how do i get it to stop.(For example button[1] is selected as "X"..how do i stop it from albe to switch to "O")
    2) found this code in javascript online and i want to do what it does in java code
    if(button[0] == " X " && button[1] == " X " && button[2] == " X ")
    alert("You Win!");
    reset();
    how would i do that?
    thanks for the help.

    ok here's my code:
    //TTT.java
    import javax.swing.*;
    import java.awt.*;
    import java .awt.event.*;
    public class TTT extends JFrame
                        implements WindowListener, ActionListener
    private JFrame frFirst;
    private Container cnFirst,cnSecond;
    private     JButton button[]=new JButton[9];
    private JButton btnNewGame,btnExit;
    private FlowLayout southLayout;
    private JPanel southPanel;
    private int flag;
    public TTT()
                   frFirst=new JFrame ("Michael's Tic Tac Toe Game!");
                   cnFirst=frFirst.getContentPane();
                   cnFirst.setLayout (new GridLayout (4,4));
                   cnFirst.setBackground(Color.green);
              for(int i=0;i<button.length;i++)
                        button[i] = new JButton();
                        cnFirst.add(button);
                        flag=0;
              southPanel = new JPanel ();
              btnNewGame = new JButton ("New Game");
              southPanel.add (btnNewGame);
              btnExit = new JButton ("EXIT");
              southPanel.add (btnExit);
              frFirst.add (southPanel,BorderLayout.SOUTH);
              frFirst.setLocation(200, 200);
              frFirst.setSize(400,400);
              frFirst.setResizable(false);
              frFirst.setVisible(true);
              this.frFirst.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                   // listeners
                   frFirst.addWindowListener(this);
                   button[0].addActionListener(this);
                   button[1].addActionListener(this);
                   button[2].addActionListener(this);
                   button[3].addActionListener(this);
                   button[4].addActionListener(this);
                   button[5].addActionListener(this);
                   button[6].addActionListener(this);
                   button[7].addActionListener(this);
                   button[8].addActionListener(this);
                   btnNewGame.addActionListener (this);
                   btnExit.addActionListener (this);
         //define methods of WindowListener
    public void windowOpened(WindowEvent we)
         public void windowClosing(WindowEvent we)
         System.exit(0);
         public void windowClosed(WindowEvent we)
         public void windowIconified(WindowEvent we)
         public void windowDeiconified(WindowEvent we)
         public void windowActivated(WindowEvent we)
         public void windowDeactivated(WindowEvent we)
    public void actionPerformed(ActionEvent ae)
    //making the X and O to appear on JButtons
         Object obj = ae.getSource();
              if (obj instanceof JButton){
                   JButton jb = (JButton)obj;
                   if (jb == button[0])
                        if (flag==0)
                        button[0].setText("X");
                   else
                        button[0].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[1])
                        if (flag==0)
                        button[1].setText("X");
                   else
                        button[1].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[2])
                        if (flag==0)
                        button[2].setText("X");
                   else
                        button[2].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[3])
                        if (flag==0)
                        button[3].setText("X");
                   else
                        button[3].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[4])
                        if (flag==0)
                        button[4].setText("X");
                   else
                        button[4].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[5])
                        if (flag==0)
                        button[5].setText("X");
                   else
                        button[5].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[6])
                        if (flag==0)
                        button[6].setText("X");
                   else
                        button[6].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[7])
                        if (flag==0)
                        button[7].setText("X");
                   else
                        button[7].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[8])
                        if (flag==0)
                        button[8].setText("X");
                   else
                        button[8].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
    //New Game To Reset
              if (ae.getSource () == btnNewGame)
    /*     String text = JOptionPane.showInputDialog(null,"Do You Want To Start A New Game?","Michael's Tic Tac Toe Game!",JOptionPane.WARNING_MESSAGE);
    String YES;
    if (text == YES)
         JOptionPane.showMessageDialog(null,"Do You","Michael's Tic Tac Toe Game!",JOptionPane.WARNING_MESSAGE);
         else{
    add code to reset game
         //Exit Button to Exit
         if (ae.getSource () == btnExit)
              JOptionPane.showMessageDialog(null,"Thanks For Playing!","Michael's Tic Tac Toe Game!",JOptionPane.INFORMATION_MESSAGE);
              this.setVisible(false);
         System.exit(0);
              }     //end of if instanceof
    public static void main(String[]args)
         //instantiate GUI
         new TTT();

  • NEED TIC TAC TOE HELP

    Why do I keep getting the following errors in a very simple, basic TIC TAC TOE program? Any help would be greatly appreciated. Thanks.
    C:\Class\Teresa\TicTacToe017.java:114: 'else' without 'if'
    else if (board[turnRow - 1][turnCol - 1] == 'X'
    ^
    C:\Class\Teresa\TicTacToe017.java:185: 'else' without 'if'
    else // Next player's turn
    ^
    C:\Class\Teresa\TicTacToe017.java:39: cannot resolve symbol
    symbol : method call ()
    location: class TicTacToe017
                        call();
    ^
    C:\Class\Teresa\TicTacToe017.java:145: cannot resolve symbol
    symbol : method writeBoard ()
    location: class TicTacToe017
    writeBoard();
    ^
    C:\Class\Teresa\TicTacToe017.java:165: cannot resolve symbol
    symbol : method writeBoard ()
    location: class TicTacToe017
    writeBoard();
    ^
    C:\Class\Teresa\TicTacToe017.java:181: cannot resolve symbol
    symbol : method writeBoard ()
    location: class TicTacToe017
    writeBoard();
    ^
    6 errors
    Tool completed with exit code 1
    Here is my code so far.
    File name: TicTacToe.java
    A class to play TicTacToe.
    Entries cannot be changed once they are entered.
    Written by: Lew Rakocy
    email address: [email protected]
    Date: 9/2/00
    Changes: 03/13/2003 Made comments like text examples.
    Added code to display board after win and draw.
    public class TicTacToe017
    // Use a 3 X 3 (two-dimensional) array for the game board.
    private static char[][] board = new char[3][3];
    private static char turn;
    private static int row; // Loop controls to
    private static int col; // display the board
    private static int turnRow; // User input to
    private static int turnCol; // select move
    private static boolean entryError;
    private static boolean anotherGame = true;
    private static char repeat; // User input: y or Y to repeat
    private static int entryCount = 0; // Game ends when board is full
    // (when entryCount = 9);
    public static void main(String[] args)
    while(anotherGame)
    newGame();
    while(!winner())
                        //WRITE THE METHOD CALL TO DISPLAY THE "BOARD" HERE
                        call();
                        System.out.println("This is the game board.");
    //WRITE THE METHOD CALL FOR THE "PLAY" OF THE GAME HERE
                        System.out.print("Welcome to Teresa's Tic Tac Toe!");
    System.out.println("Another game? Enter Y or y for yes.");
    repeat = SavitchIn.readLineNonwhiteChar();
    //WRITE THE IF/ELSE STATEMENT TO PLAY ANOTHER GAME HERE
    if ((repeat == 'Y') || (repeat == 'y'))
         System.out.println("Play another game.");
    else
         System.out.println("End of game. Thanks for playing.");
    //WRITE THE HEADER FOR THE writeBoard METHOD HERE
    System.out.println("-----------------");
    System.out.println("|R\\C| 1 | 2 | 3 |");
    System.out.println("-----------------");
    for(row = 0; row < 3; ++row)
    System.out.println("| " + (row + 1)
    + " | " + board[row][0]
    + " | " + board[row][1]
    + " | " + board[row][2]
    + " |");
    System.out.println("-----------------");
    private static void getMove()
    entryError = true; // Will change to false if valid row
    // and column numbers are entered.
    while(entryError)
    System.out.println();
    System.out.println(turn + "'s turn.");
    System.out.println("Where do what your " + turn + " placed?");
    System.out.println(
    "Please enter row number and column number"
    + " separated by a space.");
    System.out.println();
    turnRow = SavitchIn.readInt();
    turnCol = SavitchIn.readInt();
    System.out.println("You have entered row #" + turnRow);
    System.out.println(" and column #" + turnCol);
    // Check for proper range (1, 2, or 3)
                   //WRITE THE IF STATEMENT HERE FOR AN INVALID ENTRY
                   if (board[turnRow - 1][turnCol - 1] > 3)
              System.out.println("Invalid entry: try again.");
    System.out.println(
    "Row & column numbers must be either 1, 2, or 3.");
    // Check to see if it is already occupied
    // Adjust turnRow and turnCol for 0-numbering in array
    else if (board[turnRow - 1][turnCol - 1] == 'X'
    || board[turnRow - 1][turnCol - 1] == 'O')
    System.out.println("That cell is already taken.");
    System.out.println("Please make another selection.");
    else // Valid entry
    entryError = false;
    System.out.println("Thank you for your selection.");
    board[turnRow - 1][turnCol - 1] = turn;
    ++entryCount;
    private static boolean winner()
    // Row checks
    for(row = 0; row < 3; ++row)
    if(board[row][0] == turn)
    if(board[row][1] == turn)
    if(board[row][2] == turn)
    System.out.println();
    System.out.println (turn + " IS THE WINNER!!!");
    writeBoard();
    return true;
    // WRITE A FOR LOOP FOR THE COLUMN CHECKS HERE
    // WRITE A FOR LOOP FOR THE DIAGONAL CHECKS HERE
    if(board[0][2] == turn)
    if(board[1][1] == turn)
    if(board[2][0] == turn)
    System.out.println();
    System.out.println (turn + " IS THE WINNER!!!");
    writeBoard();
    return true;
    // These lines execute only if there is no winner.
    // End game if board is full
    //WRITE THE IF STATEMENT TO CHECK IF THE BOARD IS FULL
              if (entryCount == 9)
    System.out.println();
    System.out.println("Draw: no winner and board is full.");
    writeBoard();
    return true;
    else // Next player's turn
    //WRTITE THE IF/ELSE STATEMENT FOR THE NEXT PLAYER'S TURN
    return false;
    private static void newGame()
    System.out.println();
    System.out.println("New Game: X goes first.");
    turn = 'O'; // Turn will change to X when winner() is called
    // Clear the board
    for(row = 0; row < 3; ++row)
    for(col = 0; col < 3; ++col)
    board[row][col] = ' ';
    entryCount = 0;
    System.out.println();

    the "else without if" means that you have an else statement that wasn't attached to an if statement. In your case, it seems to be because you had multiple statements following an if statement, and you didn't enclose them in a single block.
    The "cannot resolve symbol" means that you referred to something that wasn't defined. Either it's your code, and you forgot to define it, or you were referring to someone else's code, in which case you probably forgot an import statement, or you're using their code incorrectly.

  • Tic-Tac-Toe checkWinner method problem

    there seems to be a problem with the check winner method that I have, and the game isnt exactly playing out the way its supposed to. Any idea? By the way the game is a grid so the top left spot is 0,0, and the bottom spot is 2,2. It will as you to input a row and a column so you can put 1,0. Thanks for the help.
    import javax.swing.*;
    import java.text.*;
    import java.applet.*;
    import java.io.*;
    import java.awt.*;
    import java.lang.*;
    import java.util.*;
    import java.math.*;
    import java.sql.*;
    import java.security.*;
    import java.beans.*;
    import javax.crypto.*;
    import javax.net.*;
    import org.omg.CORBA.*;
    import java.awt.color.*;
    import java.util.jar.*;
    public class TwoDArray
         String [] [] board=new String [3] [3];
         int x;
         public TwoDArray()
              for(int x=0;x<3;x++)
                   for(int y=0;y<3;y++)
                        board[x][y]="";
         public void getMove(int row, int col, String letter)
              if(board[row][col].equalsIgnoreCase(""));
                   board[row][col]=letter;
              x++;
         public void printBoard()
              for(int x=0;x<3;x++)
                   System.out.print("|");
                   for(int y=0;y<3;y++)
                        System.out.print(board[x][y]);
                   System.out.println("|");
         public boolean checkWinner()
              boolean win=false;
                   if(board[0][0].equalsIgnoreCase(board[0][1])&&board[0][0].equalsIgnoreCase(board[0][2]))
                        win=true;
                        return win;
                   if(board[0][0].equalsIgnoreCase(board[1][0])&&board[0][0].equalsIgnoreCase(board[2][0]))
                        win=true;
                        return win;
                   if(board[0][1].equalsIgnoreCase(board[1][1])&&board[0][1].equalsIgnoreCase(board[2][1]))
                        win=true;
                        return win;
                   if(board[0][2].equalsIgnoreCase(board[1][2])&&board[0][2].equalsIgnoreCase(board[2][2]))
                        win=true;
                        return win;
                   if(board[1][0].equalsIgnoreCase(board[1][1])&&board[1][0].equalsIgnoreCase(board[1][2]))
                        win=true;
                        return win;
                   if(board[2][0].equalsIgnoreCase(board[2][1])&&board[2][0].equalsIgnoreCase(board[2][2]))
                        win=true;
                        return win;
                   if(board[0][0].equals(board[1][1])&&board[0][0].equalsIgnoreCase(board[2][2]))
                        win=true;
                        return win;
                   if(board[2][0].equals(board[1][1])&&board[2][0].equalsIgnoreCase(board[0][2]))
                        win=true;
                        return win;
              return win;     
         public static void main(String[] args)
              boolean winner=false;     
              String player1="X";
              String player2="O";
              String instructions="Welcome to Tic-Tac-Toe.";
              for (int i = 0;i<instructions.length() ;i++ )
                    System.out.print(instructions.charAt(i));
              try
              Thread.sleep(99);
              }catch(InterruptedException e) {e.printStackTrace();}
              System.out.println();
              TwoDArray board=new TwoDArray();
              String input1=JOptionPane.showInputDialog("Enter the row you wish to move in.");
              int rowmove=Integer.parseInt(input1);
              String input2=JOptionPane.showInputDialog("Enter the column you wish to move in.");
              int colmove=Integer.parseInt(input2);
              board.getMove(rowmove,colmove,player1);
              board.printBoard();
              while(winner==board.checkWinner())
                   String input3=JOptionPane.showInputDialog("Enter the row you wish to move in.");
                   int rowmove2=Integer.parseInt(input3);
                   String input4=JOptionPane.showInputDialog("Enter the column you wish to move in.");
                   int colmove2=Integer.parseInt(input4);
                   board.getMove(rowmove2,colmove2,player2);
                   board.printBoard();
                   String input5=JOptionPane.showInputDialog("Enter the row you wish to move in.");
                   int rowmove3=Integer.parseInt(input5);
                   String input6=JOptionPane.showInputDialog("Enter the column you wish to move in.");
                   int colmove3=Integer.parseInt(input6);
                   board.getMove(rowmove3,colmove3,player1);
                   board.printBoard();
              System.out.println("YOU WON!!");
    }

    Take a look at this code:
    import javax.swing.JOptionPane;
    public class TicTacToe
        static final String PLAYER1 = "X";
        static final String PLAYER2 = "O";
        static final String EMPTY = "-";
        static String[][] board = new String[3][3];
        static public void init() {   
            for (int x = 0; x < 3; x++) {
                for (int y = 0; y < 3; y++) {
                    board[x][y] = new String(EMPTY);
        static public void getMove(int row, int col, String letter) {
            if (board[row][col].equals(EMPTY)) {
                board[row][col] = letter;
        static public void printBoard() {
            for (int x = 0; x < 3; x++) {
                for (int y = 0; y < 3; y++) {
                    System.out.print(board[x][y]);
                System.out.println();
            System.out.println();
        static public String winner() {
            for (int i = 0; i < board.length; i++) {
                /** check horizontally */
                if (board[0].equals(board[i][1]) &&
    board[i][0].equals(board[i][2])) {
    if (!board[i][0].equals(EMPTY)) {
    return board[i][0];
    /** check vertically */
    if (board[0][i].equals(board[1][i]) &&
    board[0][i].equals(board[2][i])) {
    if (!board[0][i].equals(EMPTY)) {
    return board[0][i];
    /** check diagonally */
    if (board[0][0].equals(board[1][1]) &&
    board[0][0].equals(board[2][2])) {
    if (!board[0][0].equals(EMPTY)) {
    return board[0][0];
    if (board[0][2].equals(board[1][1]) &&
    board[0][2].equals(board[2][0])) {
    if (!board[0][0].equals(EMPTY)) {
    return board[0][2];
    return EMPTY;
    static public void drawOutString(String str) {
    for (int i = 0; i < str.length(); i++) {
    System.out.print(str.charAt(i));
    try {
    Thread.sleep(100);
    } catch (InterruptedException e) {
    e.printStackTrace();
    static public void main(String[] args) {
    init();
    drawOutString("Welcome to Tic-Tac-Toe.");
    System.out.println();
    do {
    int row = Integer.parseInt(JOptionPane.showInputDialog(
    "Enter the row you wish to move in."));
    int column = Integer.parseInt(JOptionPane.showInputDialog(
    "Enter the column you wish to move in."));
    getMove(row, column, PLAYER1);
    printBoard();
    } while(winner().equals(EMPTY));
    System.out.println("YOU WON!!");

  • Tic Tac Toe code Help

    I am a beginner Java programmer, and I need help with my tic tac toe code.
    import javax.swing.JOptionPane;
    * Created on Nov 14, 2006
    * TODO To change the template for this generated file go to
    * Window - Preferences - Java - Code Style - Code Templates
    * @author jye
    * TODO To change the template for this generated type comment go to
    * Window - Preferences - Java - Code Style - Code Templates
    public class TicTacToe {
        public static void main(String[] args) {
            int[][]matrix = {{0,1,2},{3,4,5},{6,7,8}};
            while (true)
            System.out.println(); //keeps the tables seperate
            for(int row = 0; row<matrix.length;row++)
                for(int col = 0; col < matrix[row].length;col++)
                if (matrix[row][col]!=-1 && matrix[row][col]!=-2) //Compares each element to -1 and and -2, if not, then it just prints out the regular number
                System.out.print(matrix[row][col] + " ");
                if (matrix[row][col]==-1)
                    System.out.print("X" + " ");
                if (matrix[row][col]==-2)
                System.out.print("O" + " ");
                System.out.println();
                int p1 = Integer.parseInt(JOptionPane.showInputDialog (null, "Enter number 1"));
                int p2 = Integer.parseInt(JOptionPane.showInputDialog (null, "Enter number 2"));
            for(int row = 0; row<matrix.length;row++) //this piece of code refers to above print code
                for(int col = 0; col < matrix[row].length;col++)
                if (p1==matrix[row][col]) //compares each element in array to the position inputted. If it is equal to the number inputted, then it changes that to -1. For example, the postition of 4 is [1][1], it will replace [1][1] with -1. The matrix[row][col] is a position.
                    matrix[row][col]=-1;
                if(p2==matrix[row][col])
                    matrix[row][col]=-2;
            for(int row = 0; row<matrix.length;row++)
                for(int col = 0; col < matrix[row].length;col++)
                    if(matrix[0][0]==-1 && matrix[0][1]==-1 && matrix[0][2]==-1)
                        System.out.println("Player 1 wins.");break;
                    if(matrix[1][0]==-1 && matrix[1][1]==-1 && matrix[1][2]==-1)
                        System.out.println("Player 1 wins.");break;
                    if(matrix[2][0]==-1 && matrix[2][1]==-1 && matrix[2][2]==-1)
                        System.out.println("Player 1 wins.");break;
                    if(matrix[0][0]==-1 && matrix[1][0]==-1 && matrix[2][0]==-1)
                        System.out.println("Player 1 wins.");break;
                    if(matrix[0][1]==-1 && matrix[1][1]==-1 && matrix[2][1]==-1)
                        System.out.println("Player 1 wins.");break;
                    if(matrix[0][2]==-1 && matrix[1][2]==-1 && matrix[2][2]==-1)
                        System.out.println("Player 1 wins.");break;
                    if(matrix[0][0]==-1 && matrix[1][1]==-1 && matrix[2][2]==-1);
                        System.out.println("Player 1 wins.");break;
                    if(matrix[0][2]==-1 && matrix[1][1]==-1 && matrix[2][0]== -1)
                        System.out.println("Player 1 wins.");break; //I GET A "UNREACHEABLE CODE" ERROR HERE
                    if(matrix[0][0]==-2 && matrix[0][1]==-2 && matrix[0][2]==-2)
                        System.out.println("Player 2 wins.");break;
                    if(matrix[1][0]==-2 && matrix[1][1]==-2 && matrix[1][2]==-2)
                        System.out.println("Player 2 wins.");break;
                    if(matrix[2][0]==-2 && matrix[2][1]==-2 && matrix[2][2]==-2)
                        System.out.println("Player 2 wins.");break;
                    if(matrix[0][0]==-2 && matrix[1][0]==-2 && matrix[2][0]==-2)
                        System.out.println("Player 2 wins.");break;
                    if(matrix[0][1]==-2 && matrix[1][1]==-2 && matrix[2][1]==-2)
                        System.out.println("Player 2 wins.");break;
                    if(matrix[0][2]==-2 && matrix[1][2]==-2 && matrix[2][2]==-2)
                        System.out.println("Player 2 wins.");break;
                    if(matrix[0][0]==-2 && matrix[1][1]==-2 && matrix[2][2]==-2);
                        System.out.println("Player 2 wins.");break;
                    if(matrix[0][2]==-2 && matrix[1][1]==-2 && matrix[2][0]== -2)
                        System.out.println("Player 2 wins.");break;//I GET A "UNREACHEABLE CODE" ERROR HERE
    }Why do I get a unreachable error code???
    Thanks.

    Just in case you are tired I mean this (from the ending bit of your code)
    if(matrix[0][0]==-2 && matrix[1][1]==-2 && matrix[2][2]==-2);// <== PROBLEM RIGHT HERE
                        System.out.println("Player 2 wins.");break;
                    if(matrix[0][2]==-2 && matrix[1][1]==-2 && matrix[2][0]== -2)
                        System.out.println("Player 2 wins.");break;//I GET A "UNREACHEABLE CODE" ERROR HERE
                    }And same earlier on.

  • Tic Tac Toe Java help!

    Hi, I have been trying to create a simple Tic Tac Toe game using Java. I'm currently having problems as to how to create the board using arrays (sorry I don't understand them very well). All I have so far is this,
    public class ticTacToe {
    private int [] [] theBoard = new int [3] [3];
         // *'N' is no winner
         // 'X' is X won
         // 'O' is O won
         // 'C' is a cat's game
         public static char didSomeoneWin(int [] [] currentBoard)
              int winForX = 8000, winForO = 1, checkIfItsAcatsGame = 1, product;
              char winner = 'N';
              for(int column = 0; column < 3; column++) // Check the columns
                   product = currentBoard [0] [column] * currentBoard [1] [column] * currentBoard [2] [column];
                   if(product == winForX) winner = 'X';
                   if(product == winForO) winner = 'O';
              for(int row = 0; row < 3; row++) // Check the rows
                   product = currentBoard [row] [0] * currentBoard [row] [1] * currentBoard [row] [2];
                   if(product == winForX) winner = 'X';
                   if(product == winForO) winner = 'O';
              product = currentBoard [0] [0] * currentBoard [1] [1] * currentBoard [2] [2]; // Check one diagonal
              if(product == winForX) winner = 'X';
              if(product == winForO) winner = 'O';
              product = currentBoard [0] [2] * currentBoard [1] [1] * currentBoard [2] [0]; // Check the other diagonal
              if(product == winForX) winner = 'X';
              if(product == winForO) winner = 'O';
              if(winner == 'N') // If nobody's won, Check for a cat's game
                   for(int row = 0; row < 3; row++)
                        for(int column = 0; column < 3; column++)
                             checkIfItsAcatsGame *=currentBoard [row] [column];
                   if(checkIfItsAcatsGame != 0) winner = 'C'; // any empty space is a zero. So product is zero if there is space left.
              return winner;
         public void markX(int row, int column)
              myBoard [row] [column] = 20;
         public void markO(int row, int column)
              myBoard [row] [column] = 1;
    That is all so far, could someone help me print out the board? And help me out on the arrays? I don't think they are quite right. Thanks in Advance!
    Message was edited by:
    matthews1.7.2.0

    Hi,
    Do you need a GUI ?
    If yes see http://java.sun.com/docs/books/tutorial/uiswing/index.html
    You can also see this : http://www.apl.jhu.edu/~hall/java/Swing-Tutorial/Swing-Tutorial-Printing.html about printing.
    --Marc (http://jnative.sf.net)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           

  • Tic Tac Toe....HELP ME!!

    import java.awt.*;
    import java.awt.event.*;
    import java.awt.geom.*;
    import javax.swing.*;
    import java.util.Random;
    public class TicTacToe extends JFrame {
    private Board board;
    static final char BLANK=' ', O='O', X='X';
    private char position[]={  // Board position (BLANK, O, or X)
    BLANK, BLANK, BLANK,
    BLANK, BLANK, BLANK,
    BLANK, BLANK, BLANK};
    private int wins=0, losses=0, draws=0; // game count by user
    // Start the game
    public static void main(String args[]) {
    new TicTacToe();
    // Constructor of TicTacToe: Initialize settings
    public TicTacToe() {
    super("Tic Tac Toe");
    add(board=new Board(), BorderLayout.CENTER);
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    setSize(500, 500);
    setVisible(true);
    // Board is what actually plays and displays the game
    private class Board extends JPanel implements MouseListener {
    // Constructor of Board
    public Board() {
    addMouseListener(this);
    // Redraw the board
    public void paintComponent(Graphics g) {
    super.paintComponent(g);
    int w=getWidth();
    int h=getHeight();
    Graphics2D g2d = (Graphics2D) g;
    // Draw the grid
    g2d.setPaint(Color.WHITE);
    g2d.fill(new Rectangle2D.Double(0, 0, w, h));
    g2d.setPaint(Color.BLACK);
    g2d.setStroke(new BasicStroke(4));
    g2d.draw(new Line2D.Double(0, h/3, w, h/3));
    g2d.draw(new Line2D.Double(0, h*2/3, w, h*2/3));
    g2d.draw(new Line2D.Double(w/3, 0, w/3, h));
    g2d.draw(new Line2D.Double(w*2/3, 0, w*2/3, h));
    // Draw the Os and Xs
    for (int i=0; i<9; ++i) {
    double xpos=(i%3+0.5)*w/3.0;
    double ypos=(i/3+0.5)*h/3.0;
    double xr=w/8.0;
    double yr=h/8.0;
    if (position==O) {
    g2d.setPaint(Color.BLUE);
    g2d.draw(new Ellipse2D.Double(xpos-xr, ypos-yr, xr*2, yr*2));
    else if (position[i]==X) {
    g2d.setPaint(Color.RED);
    g2d.draw(new Line2D.Double(xpos-xr, ypos-yr, xpos+xr, ypos+yr));
    g2d.draw(new Line2D.Double(xpos-xr, ypos+yr, xpos+xr, ypos-yr));
    // Draw an O where the mouse is clicked
    public void mouseClicked(MouseEvent e) {
    int xpos=e.getX()*3/getWidth();
    int ypos=e.getY()*3/getHeight();
    int pos=xpos+3*ypos;
    if (pos>=0 && pos<9 && position[pos]==BLANK) {
    position[pos]=O;
    repaint();
    putX(); // computer plays
    repaint();
    // Ignore other mouse events
    public void mousePressed(MouseEvent e) {}
    public void mouseReleased(MouseEvent e) {}
    public void mouseEntered(MouseEvent e) {}
    public void mouseExited(MouseEvent e) {}
    // Computer plays X
    public void putX() {
    // Check if game is over
    if (won(O))
    newGame(O);
    else if (isDraw())
    newGame(BLANK);
    // Play X, possibly ending the game
    else {
    nextMove();
    if (won(X))
    newGame(X);
    else if (isDraw())
    newGame(BLANK);
         // Play X in one of the empty spot
         public void nextMove() {
    int r;
    do {
    Random random=new Random();
    r=random.nextInt(9); // move randomly
    } while (position[r]!=BLANK);
    position[r]=X;
    // Return true if player has won
    public boolean won(char player) {
    bold// ********** put your code here **********
    // ......if else
    return false;
    // Are all 9 spots filled? Return true if yes
    public boolean isDraw() {
    bold// ********** put your code here **********
    // ......if else
    return false;
    // Start a new game
    public void newGame(char winner) {
    repaint();
    // Announce result of last game. Ask user to play again.
    String result;
    if (winner==O) {
    ++wins;
    result = "You Win!";
    else if (winner==X) {
    ++losses;
    result = "I Win!";
    else {
    result = "Tie";
    ++draws;
    if (JOptionPane.showConfirmDialog(null,
    "You have "+wins+ " wins, "+losses+" losses, "+draws+" draws\n"
    +"Play again?", result, JOptionPane.YES_NO_OPTION)
    !=JOptionPane.YES_OPTION) {
    System.exit(0);
    // Clear the board to start a new game
    for (int j=0; j<9; ++j)
    position[j]=BLANK;
    // Computer starts first every other game
    if ((wins+losses+draws)%2 == 1)
    nextMove();
    } // end inner class Board
    } // end class TicTacToe
    CAN YOU ALL PLEASE HELP ME TO FILL IN THE CODE AT THE MIDDLE??(put your code here)
    THANK YOU SO MUCH><

    Multipost:
    http://forum.java.sun.com/thread.jspa?threadID=5247071
    Would you please shut the fsck up?

  • Help with printing a tic tac toe board (using a loop to print)

    hey im making the smiple game tic tac toe and im tryin to print out the board after each turn. I have a 2d array called char which is a 3 by 3 array and i dont know how i would make a for loop to print out the x's and o's in their right spot and still have the board look like a normal tic tac toe board. When the board is printing the x's and o's are already in the 2d char array board.So basically what i want to happen is after player 1's turn is up wherever he put the x replace the number on the board with an x and keep the rest the same and whenever player 2's turn is up wherever he put the o replace the number on the board with an o and keep the rest the same. Any help would be awesome thanks alot.
    Here is the code to the program (i know i use if statements to much its a bad habit of mine)
    import java.util.*;
    public class Tictactoe
        private char board [] [] = new board [3] [3];
        private int X;
        private int O;
        private Scanner p1choice;
        private Scanner p2choice;
        Scanner input = new Scanner(System.in);
        public Tictactoe()
            p1choice = new Scanner(System.in);
            p2choice = new Scanner(System.in);
            play();
        public void play()
            printoriginalboard();
        public void printoriginalboard()
            System.out.println("    |    |    ");  
            System.out.println("  3 |  2 |  1 ");
            System.out.println("____|____|____");
            System.out.println("    |    |    ");
            System.out.println("  6 |  5 |  4 ");
            System.out.println("    |    |    ");
            System.out.println("____|____|____");
            System.out.println("    |    |    ");
            System.out.println("  9 |  8 |  7 ");
            System.out.println("    |    |    ");
            System.out.println("This is the classic game of tictactoe simply pick a number 1 through 9 to place an x or an o in that area.");
            player1turn();
        public void player1turn()
            System.out.println("Player 1 pick an area to place an X");
            int p1choice= p1choice.nextInt();
            if(p1choice == 1 && p2choice == 1 || p1choice == 1){
                System.out.println("This spot has already been taken");
                else
                board[0][2] = 'x';
            pintboard();
            if(p1choice == 2 && p2choice == 2 || p1choice == 2){
            System.out.println("This spot has already been taken");
            else
                board[1][2] = 'x';
            pintboard();
            if(p1choice == 3 && p2choice == 3 || p1choice == 3){
            System.out.println("This spot has already been taken");
            else
                board[2][2] = 'x';
            pintboard();
            if(p1choice == 4 && p2choice == 4 || p1choice == 4){
            System.out.println("This spot has already been taken");
                board[0][1] = 'x';
            pintboard();
            if(p1choice == 5 && p2choice == 5 || p1choice == 5){
            System.out.println("This spot has already been taken");
            else
                board[1][1] = 'x';
            pintboard();
            if(p1choice == 6 && p2choice == 6 || p1choice == 6){
            System.out.println("This spot has already been taken");
            else
                board[2][1] = 'x';
            pintboard();
            if(p1choice == 7 && p2choice == 7 || p1choice == 7){
            System.out.println("This spot has already been taken");
            else
                board[0][0] = 'x';
            pintboard();
            if(p1choice ==8 && p2choice == 8 || p1choice == 8){
            System.out.println("This spot has already been taken");
            else
                board[1][0] = 'x';
            pintboard();
            if(p1choice == 9 && p2choice == 9 || p1choice == 9){
            System.out.println("This spot has already been taken");
            else
                board[2][0] = 'x';
            pintboard();
        public void p2turn()
            System.out.println("Pick an area to place an O");
            int p2choice = p2choice.nextInt();
            if(p2choice == 1 && p1choice == 1 || p2choice == 1){
            System.out.println("This spot has already been taken");
            else
                board[0][2] = 'o';
            pintboard();
            if(p2choice == 2 && p1choice == 2 || p2choice == 2){
            System.out.println("This spot has already been taken");
            else
                board[1][2] = 'o';
            pintboard();
            if(p2choice == 3 && p1choice == 3 || p2choice == 3){
            System.out.println("This spot has already been taken");
            else
                board[2][2] = 'o';
            pintboard();
            if(p2choice == 4 && p1choice == 4 || p2choice == 4){
            System.out.println("This spot has already been taken");
            else
                board[0][1] = 'o';
            pintboard();
            if(p2choice == 5 && p1choice == 5 || p2choice == 5){
            System.out.println("This spot has already been taken");
            else
                board[1][1] = 'o';
            pintboard();
            if(p2choice == 6 && p1choice == 6 || p2choice == 6){
            System.out.println("This spot has already been taken");
            else
                board[2][1] = 'o';
            pintboard();
            if(p2choice == 7 && p1choice == 7 || p2choice == 7){
            System.out.println("This spot has already been taken");
            else
                board[0][0] = 'o';
            pintboard();
            if(p2choice == 8 && p1choice == 8 || p2choice == 8){
            System.out.println("This spot has already been taken");
            else
                board[1][0] = 'o';
            pintboard();
            if(p2choice == 9 && p1choice == 9 || p2choice == 9){
            System.out.println("This spot has already been taken");
            else
                board[2][0] = 'o';
            pintboard();
        public void pintboard()
        {

    Anyway the answer is that you are trying to create an array of char as there is no such thing as a board[3][3].
    One of the best tools a programmer can do is learn how to break a big problem into little problems and work on each little problem in isolation, and then when finished combining the solutions together into the final program. You big mistake that I see here is trying to bite off more than you can chew: trying to create a whole functioning interactive program from just one class. Why give yourself a task that would be difficult even for an experienced java programmer? I suggest that you break this down into logical parts and try to solve the smaller problems before worrying about the whole. For instance, if I were doing something like this, I'd create a class called TTTBoard that encapsulated the tic tac toe board and nothing but the board. I'd think of it as an entity. When I wanted the current state of the board, I'd query the board via a method such as getCurrentState. I'd have methods for checking if position is free, for placing an x/o in a spot, for checking for win, etc... Then I'd create a user interface class where I'd give the users a choice and get their responses. I'd probably create a Game class to control it all. While this all seems daunting, you are trying to do essentially the same thing, but all in one huge class. My recommendation: study OOPs and learn to do it the smart way. Good luck.

  • Help in swing app. tic tac toe

    Trying to make this tic tac toe game. Need a little help. I want the newGameBUT to start the game over, and I would like turnTF to display if a tie occurs. (I tried using *if button.enabled(false) {* but it didn't work. If anyone could help me out, that'd be great. Oh, also, the new game button currently add's 1 to whoever won so far, which is really weird =x. Thanks beforehand.
    import java.awt.*; //import
    import javax.swing.*; //import
    import java.awt.event.*; //import
    import java.awt.Rectangle; //import
    import java.awt.Font; //import
    import javax.swing.BorderFactory; //import
    import javax.swing.border.TitledBorder; //import
    import java.awt.Color; //import
    public class TicTacToeFrame extends JFrame implements ActionListener {
        public TicTacToeFrame() {
            try { //try the following
                jbInit();
            } catch (Exception ex) { // exit on [X]
                ex.printStackTrace(); //exit and print errors
        int xWon = 0; //counting how many times O has won
        int oWon = 0; //counting how many times X has one
        double i = 0; // loop variable to determine turn
        public void actionPerformed(ActionEvent e) {
            String turn = "null"; //current turn
            String notTurn = "null"; //not current turn
            newGameBUT.setEnabled(false); //disable new game button
            if (i % 2 == 0) { // for determining who's turn it is
                turn = "X"; // X's turn when counter is even
                notTurn = "O"; //notTurn used to show who's turn it is in turnTF
            if (i % 2 != 0) { // for determining who's turn it is
                turn = "O"; // O's turn when counter is odd
                notTurn = "X"; //notTurn used to show who's turn it is in turnTF
            turnTF.setText("Currently " + notTurn + "'s turn"); // displays turn
            if (e.getSource() == sqOneBUT) { //disable and print X or O to button
                sqOneBUT.setText(turn); //printing players symbol
                sqOneBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqTwoBUT) { //disable and print X or O to button
                sqTwoBUT.setText(turn); //printing players symbol
                sqTwoBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqThreeBUT) { //disable and print X or O to button
                sqThreeBUT.setText(turn); //printing players symbol
                sqThreeBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqFourBUT) { //disable and print X or O to button
                sqFourBUT.setText(turn); //printing players symbol
                sqFourBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqFiveBUT) { //disable and print X or O to button
                sqFiveBUT.setText(turn); //printing players symbol
                sqFiveBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqSixBUT) { //disable and print X or O to button
                sqSixBUT.setText(turn); //printing players symbol
                sqSixBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqSevenBUT) { //disable and print X or O to button
                sqSevenBUT.setText(turn); //printing players symbol
                sqSevenBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqEightBUT) { //disable and print X or O to button
                sqEightBUT.setText(turn); //printing players symbol
                sqEightBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqNineBUT) { //disable and print X or O to button
                sqNineBUT.setText(turn); //printing players symbol
                sqNineBUT.setEnabled(false); //disabling button
            String sqOne = sqOneBUT.getText(); // Strings to read to find winner
            String sqTwo = sqTwoBUT.getText(); // Strings to read to find winner
            String sqThree = sqThreeBUT.getText(); // Strings to read to find winner
            String sqFour = sqFourBUT.getText(); // Strings to read to find winner
            String sqFive = sqFiveBUT.getText(); // Strings to read to find winner
            String sqSix = sqSixBUT.getText(); // Strings to read to find winner
            String sqSeven = sqSevenBUT.getText(); // Strings to read to find winner
            String sqEight = sqEightBUT.getText(); // Strings to read to find winner
            String sqNine = sqNineBUT.getText(); // Strings to read to find winner
             OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O WINS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
             OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    //horizontal, top, o wins
            if (sqOne == "O") { //checking too see if player O has won
                if (sqFour == "O") {
                    if (sqSeven == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    //vertical, left, o wins
            if (sqOne == "O") { //checking too see if player O has won
                if (sqTwo == "O") {
                    if (sqThree == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // diagonal, top left to bottom right, o wins
            if (sqOne == "O") {
                if (sqFive == "O") { //checking too see if player O has won
                    if (sqNine == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // horizontal, mid, o wins
            if (sqTwo == "O") { //checking too see if player O has won
                if (sqFive == "O") {
                    if (sqEight == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // horizontal, bottom, o wins
            if (sqThree == "O") { //checking too see if player O has won
                if (sqSix == "O") {
                    if (sqNine == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // diagonal, top right to bottom left, o wins
            if (sqThree == "O") { //checking too see if player O has won
                if (sqFive == "O") {
                    if (sqSeven == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
             XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
             $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X WINS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
             XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    //horizontal, top, x wins
            if (sqOne == "X") { //checking too see if player X has won
                if (sqFour == "X") {
                    if (sqSeven == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    //vertical, left, x wins
            if (sqOne == "X") { //checking too see if player X has won
                if (sqTwo == "X") {
                    if (sqThree == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // diagonal, top left to bottom right, x wins
            if (sqOne == "X") { //checking too see if player X has won
                if (sqFive == "X") {
                    if (sqNine == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // horizontal, mid, x wins
            if (sqTwo == "X") { //checking too see if player X has won
                if (sqFive == "X") {
                    if (sqEight == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // horizontal, bottom, x wins
            if (sqThree == "X") { //checking too see if player X has won
                if (sqSix == "X") {
                    if (sqNine == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
            // diagonal, top right to bottom left, x wins
            if (sqThree == "X") { //checking too see if player X has won
                if (sqFive == "X") {
                    if (sqSeven == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
            String wins = turnTF.getText(); //Reading who won to print win winTF
            if (wins.equals("X wins!")) { //if X wins
                xWon++; //adding 1 to X's amount of wins
                String xWonString = Integer.toString(xWon); //converting to String
                xWinsTF.setText(xWonString); //displaying # of wins
                newGameBUT.setEnabled(true); //enable new game button
            if (wins.equals("O wins!")) { //if O wins
                oWon++; //adding 1 to O's amount of wins
                String oWonString = Integer.toString(oWon); //converting to String
                oWinsTF.setText(oWonString); //displaying # of wins
                newGameBUT.setEnabled(true); //enable new game button
            if (e.getSource() == newGameBUT) {
            i++; // turn switch
        /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        private void jbInit() throws Exception {
            this.getContentPane().setLayout(null);
            this.getContentPane().setBackground(Color.darkGray);
            sqTwoBUT.setBounds(new Rectangle(2, 116, 115, 115));
            sqTwoBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqFourBUT.setBounds(new Rectangle(118, 1, 115, 115));
            sqFourBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqFiveBUT.setBounds(new Rectangle(118, 116, 115, 115));
            sqFiveBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqSixBUT.setBounds(new Rectangle(118, 232, 115, 115));
            sqSixBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqOneBUT.setBounds(new Rectangle(2, 1, 115, 115));
            sqOneBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqEightBUT.setBounds(new Rectangle(233, 116, 115, 115));
            sqEightBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqNineBUT.setBounds(new Rectangle(233, 232, 115, 115));
            sqNineBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqSevenBUT.setBounds(new Rectangle(233, 1, 115, 115));
            sqSevenBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqOneBUT.addActionListener(this);
            sqTwoBUT.addActionListener(this);
            sqThreeBUT.addActionListener(this);
            sqFourBUT.addActionListener(this);
            sqFiveBUT.addActionListener(this);
            sqSixBUT.addActionListener(this);
            sqSevenBUT.addActionListener(this);
            sqEightBUT.addActionListener(this);
            sqNineBUT.addActionListener(this);
            newGameBUT.addActionListener(this);
            sqThreeBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            turnTF.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            turnTF.setEditable(false);
            turnTF.setText("X goes first");
            turnTF.setHorizontalAlignment(SwingConstants.CENTER);
            turnTF.setBounds(new Rectangle(2, 346, 346, 35));
            oWinsTF.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                              Font.BOLD, 18));
            oWinsTF.setEditable(false);
            oWinsTF.setHorizontalAlignment(SwingConstants.CENTER);
            oWinsTF.setBounds(new Rectangle(256, 419, 79, 59));
            xWinsTF.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                              Font.BOLD, 18));
            xWinsTF.setEditable(false);
            xWinsTF.setHorizontalAlignment(SwingConstants.CENTER);
            xWinsTF.setBounds(new Rectangle(12, 419, 79, 59));
            oWinsLBL.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                               Font.PLAIN, 16));
            oWinsLBL.setForeground(Color.white);
            oWinsLBL.setHorizontalAlignment(SwingConstants.CENTER);
            oWinsLBL.setText("O wins:");
            oWinsLBL.setBounds(new Rectangle(256, 399, 78, 21));
            xWinsLBL.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                               Font.PLAIN, 16));
            xWinsLBL.setForeground(Color.white);
            xWinsLBL.setDisplayedMnemonic('0');
            xWinsLBL.setHorizontalAlignment(SwingConstants.CENTER);
            xWinsLBL.setText("X wins:");
            xWinsLBL.setBounds(new Rectangle(12, 393, 78, 21));
            newGameBUT.setBounds(new Rectangle(101, 455, 146, 23));
            newGameBUT.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                                 Font.BOLD, 14));
            newGameBUT.setText("New Game");
            this.getContentPane().add(sqFourBUT);
            this.getContentPane().add(sqThreeBUT);
            this.getContentPane().add(sqTwoBUT);
            this.getContentPane().add(sqOneBUT);
            this.getContentPane().add(sqFiveBUT);
            this.getContentPane().add(sqSixBUT);
            this.getContentPane().add(sqNineBUT);
            this.getContentPane().add(sqEightBUT);
            this.getContentPane().add(sqSevenBUT);
            this.getContentPane().add(turnTF);
            this.getContentPane().add(xWinsLBL);
            this.getContentPane().add(xWinsTF);
            this.getContentPane().add(oWinsLBL);
            this.getContentPane().add(oWinsTF);
            this.getContentPane().add(newGameBUT);
            sqThreeBUT.setBounds(new Rectangle(2, 232, 115, 115));
        JButton sqTwoBUT = new JButton();
        JButton sqThreeBUT = new JButton();
        JButton sqFourBUT = new JButton();
        JButton sqFiveBUT = new JButton();
        JButton sqSixBUT = new JButton();
        JButton sqOneBUT = new JButton();
        JButton sqEightBUT = new JButton();
        JButton sqNineBUT = new JButton();
        JButton sqSevenBUT = new JButton();
        JTextField turnTF = new JTextField();
        JTextField oWinsTF = new JTextField();
        JTextField xWinsTF = new JTextField();
        JLabel oWinsLBL = new JLabel();
        JLabel xWinsLBL = new JLabel();
        JButton newGameBUT = new JButton();
    }

    This code should be the poster-child for every time we tell someone that repeated code can usually be replaced with collections or method calls.
            if (e.getSource() == sqOneBUT) { //disable and print X or O to button
                sqOneBUT.setText(turn); //printing players symbol
                sqOneBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqTwoBUT) { //disable and print X or O to button
                sqTwoBUT.setText(turn); //printing players symbol
                sqTwoBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqThreeBUT) { //disable and print X or O to button
                sqThreeBUT.setText(turn); //printing players symbol
                sqThreeBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqFourBUT) { //disable and print X or O to button
                sqFourBUT.setText(turn); //printing players symbol
                sqFourBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqFiveBUT) { //disable and print X or O to button
                sqFiveBUT.setText(turn); //printing players symbol
                sqFiveBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqSixBUT) { //disable and print X or O to button
                sqSixBUT.setText(turn); //printing players symbol
                sqSixBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqSevenBUT) { //disable and print X or O to button
                sqSevenBUT.setText(turn); //printing players symbol
                sqSevenBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqEightBUT) { //disable and print X or O to button
                sqEightBUT.setText(turn); //printing players symbol
                sqEightBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqNineBUT) { //disable and print X or O to button
                sqNineBUT.setText(turn); //printing players symbol
                sqNineBUT.setEnabled(false); //disabling button
            String sqOne = sqOneBUT.getText(); // Strings to read to find winner
            String sqTwo = sqTwoBUT.getText(); // Strings to read to find winner
            String sqThree = sqThreeBUT.getText(); // Strings to read to find winner
            String sqFour = sqFourBUT.getText(); // Strings to read to find winner
            String sqFive = sqFiveBUT.getText(); // Strings to read to find winner
            String sqSix = sqSixBUT.getText(); // Strings to read to find winner
            String sqSeven = sqSevenBUT.getText(); // Strings to read to find winner
            String sqEight = sqEightBUT.getText(); // Strings to read to find winner
            String sqNine = sqNineBUT.getText(); // Strings to read to find winner

  • Help Tic Tac Toe beginner

    A Tic Tac Toe board is represented as an array of 9 chars. Write a program that will allow two users to play tic tac toe. The player should ask for moves alternately from players X and O. The program is too dumb to check whether anyone has won or lost and just stops after 9 turns. The program should display the game position as follows after each move.
    The output should be somewhat as follows:
    Choose a spot (1 to 9) for X: 1
    X || ||
    || ||
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    Basically i have to do this. I was wondering if anyone could lead me in the right direction please?

    class TicTacToe {
        // instance variables
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        public static void main(String[] args) {
            new TicTacToe();
    }There you go. I got you started. Now all you need to do is finish.

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