Transformation point for rotation

Before in flashMX the transformation point of rotation was BY
DEFAULT at the 0, 0 (or point of origin) in a symbol.
This alone left the use of rotation in tweening fluent and
easy but now in Flash 8 professional, it as the weird tendancy to
center itself BY DEFAULT and returning to 0,0 only if I start a
transformation and double-click on the transformation point.
I want to know how I can BY DEFAULT put this transformation
point to 0,0 because this is increasingly annoying when you have a
lot of symbol to work with.
Thank you

OmniFlash,
> but now in Flash 8 professional, it as the weird
tendancy to
> center itself BY DEFAULT and returning to 0,0 only if I
start
> a transformation and double-click on the transformation
point.
When you convert shapes or images to a symbol, you'll see a
3x3 square
filled with 9 tiny squares. These allow you to determine the
default
registration point for that particular symbol. The convert
dialog will
remember settings from last time, so if you click the
upper-left square
once, you'll be set.
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design."

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