Trying to understand capabilities of Flash Professional and Flash Builder 4

I recently purchased the CS5 Master Collection and am struggling to understand the uses for Flash Professional and Flash Builder 4.  I was inspired by Jay Pavlina's Super Mario Crossover game and wish to make similar applications. 
However, I am confused about whether I should be using Flash Professional or Flash Builder 4 or both?  I purchased the two books that Jay Pavlina recommended "ActionScript 3.0 Animation Making Things Move!" and "Essential ActionScript 3.0".  I've been trying to find resources that will help me understand exactly the purpose of each of these applications. 
It appears to me that ActionScript 3.0 is used in both?  So which one should I be using?  Or both?  Or is one more design oriented and the other more development oriented?  Can one make flash game like Jay's using just one or the other?  Any help would be greatly appreciated.

I thought about it a bit more. I think you should take my advice with a grain of salt. I am still standing behind what I said but there are some circumstances that we are not in control of.
If your task is to be the beginning and the end of your code - don't bother with Flash IDE. BUT, if you plan to monetize on your Flash/ActionScript skills, you may not have choice but be familiar with as many environments as possible.
Here is my personal experiense that illustrates this point.
I always prayed to gods, chanted to mandalas and made offerings to spirits to avoid a single thing - not ever deal with custom Flash components. Rightly or wrongly I perceive them as one of the lamest Macromedia creations. I am not talking about SWCs but about this thing that you create with preview and all other crap. Above all, it did not (and still doesn't) make much sense to me from functionality standpoint.
Anyway, as, I guess, a karmic retribution, I was dealt this card. I got involved in a project(s) where I was not told that my main task would be to, you are right, write and reverse engineer Flash custom components. If I did not know Flash IDE I would be totally lost. Custom components are so counter-intuitive that only people without programming background can view them as a convenience. Well, it is a convenience if they are written correctly.
The point is that, if you want to make a career out of it, you should gradually get involved with Flash IDE for now. The truth is that there are tons of agencies out there that do not have resources to hire high level developers and they employ "drag n' drop, cut n' paste" individuals. And this is a real market segment. Even well seasoned development houses have to succumb to this reality and cater to such entities.
It is your choice, of course, but I thought it wouldn't be fare to you to be very fascist about pushing my one-sided views.

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    Flash Catalyst is a new Adobe application that is currently in beta and available for downloading atlabs.adobe.com, that allows designers to quickly create interactive Flash content and rich internet applications without having to write a single line of code. In Flash Catalyst Beta Preview, Mordy Golding demonstrates a workflow that emphasizes the intuitive nature of the tool, and shows how to achieve results in a short time. Meant to bridge the gap between designers and developers, Flash Catalyst allows the designer to work with familiar applications, such as Photoshop and Illustrator, while automatically generating the necessary code in the background for the developer. Exercise files accompany the course.
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