Unity Connection 8.0.3 - Opening Greeting ignores user input

Hello,
When I dial CUC pilot number, I hear "Cisco Unity Connection messaging system. From a touchtone telephone you can dial extension at any time. For directory of extensions, please press 4..."
Problem is when I try to dial number 1001 or try to press 4 for directory of extensions, CUC always plays "Sorry there is no operator... Record your message after tone, when you are finished please hang up or press # for more options...". Also, when I record some message after tone, I am unable to cancel message after pressing 6. I think that CUC ignores my touchtone presses.
Setup is simple. CIPC registered to CUCM, CUCM and CUC integration is accomplished via SIP trunk. From CIPC, I dial CUC pilot number, and get mentioned prompts. On CUC, I have configured one user with 1001 extension and associated mailbox. Also, Opening greeting handler has CSS wich contain partition in wich the user with 1001 resides.

I just noticed that if integration is accomplished via SCCP, it works as desired!
Why DTMFs are not send via sip trunk... The question is now...

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    I have run out of ideas...
    ===============================
    Here is a call trace from an internal call:
    CallData, 1, CallerId=2003, CalledId=2002, RedirectingId=2002, Origin=16, Reason=4, CallGuid=8B7859FD6C16417A9A07F507418DD25B, CallerName=, LastRedirectingId=2002, LastRedirectingReason=4, PortDisplayName=PhoneSystem-1-001
    Application, 1, 2003, AttemptForward
    State, 1, 2003, State - AttemptForward.cde!Dummy
    State, 1, 2003, Event is [NULL]
    Application, 1, 2003, PHTransfer
    State, 1, 2003, State - PHTransfer.cde!LoadInfo
    State, 1, 2003, Event is [TrueEvent]
    Application, 1, 2003, PHGreeting
    State, 1, 2003, State - PHGreeting.cde!PlayGreeting
    Display, 1, 2003, Call answered if needed
    Display, 1, 2003, Playing greeting for Subscriber:  hq2
    Display, 1, 2003, No DTMF received
    Display, 1, 2003, Playing greeting for Subscriber:  hq2
    State, 1, 2003, Event is [RecordMsgEvent]
    State, 1, 2003, State - PHGreeting.cde!RecordMsg
    State, 1, 2003, Event is [NULL]
    State, 1, 2003, State - PHGreeting.cde!RunEditMsg
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    State, 1, 2003, State - MessageEditing.cde!PlayEditMenu
    State, 1, 2003, Event is [HangupEvent]
    State, 1, 2003, State - MessageEditing.cde!CheckMsgLength
    State, 1, 2003, Event is [ManyEvent]
    State, 1, 2003, State - MessageEditing.cde!SendMsg
    State, 1, 2003, Event is [TrueEvent]
    State, 1, 2003, State - MessageEditing.cde!ConfirmSend
    State, 1, 2003, Event is [HangupEvent]
    Application, 1, 2003, <--MessageEditing
    State, 1, 2003, Event is [HangupEvent]
    Display, 1, 2003, Idle
    Display, 1, , Dialing (MWI) '2002'
    Display, 1, , Idle
    and here is a trace from an external (PSTN) call
    Trying 142.100.64.13, 5000 ... Open
    CallData, 1, CallerId=911, CalledId=2002, RedirectingId=2002, Origin=16, Reason=4, CallGuid=CA3DFD90846C4FE7B0D68298A7698287, CallerName=PSTN Emergency, LastRedirectingId=2002, LastRedirectingReason=4, PortDisplayName=PhoneSystem-1-001
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    State, 1, 911, State - AttemptForward.cde!Dummy
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    Display, 1, 911, Playing greeting for Subscriber:  hq2
    Display, 1, 911, No DTMF received
    Display, 1, 911, Playing greeting for Subscriber:  hq2
    State, 1, 911, Event is [RecordMsgEvent]
    State, 1, 911, State - PHGreeting.cde!RecordMsg
    State, 1, 911, Event is [NULL]
    State, 1, 911, State - PHGreeting.cde!RunEditMsg
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    State, 1, 911, State - MessageEditing.cde!CheckMsgMenuOpt
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    State, 1, 911, State - MessageEditing.cde!PlayEditMenu
    State, 1, 911, Event is [HangupEvent]
    State, 1, 911, State - MessageEditing.cde!CheckMsgLength
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    Application, 1, 911, <--MessageEditing
    State, 1, 911, Event is [NULL]
    State, 1, 911, State - PHGreeting.cde!AfterMsg
    State, 1, 911, Event is [NULL]
    Display, 1, 911, Idle

    Sounds like one way audio from PSTN to your Unity Connection, couple of things to check:
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    2. Make sure IP routing is OK between Unity and the voice gateway
    HTH,
    Chris

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