Video Blink drag and drop effect in Premier Pro

Hey there!
Recently made the switch from FCP7 to PP CC and I'm wondering if anyone has encountered frustrations with not being able to find an effect in PP to mimc the Blink one in F
Nothing complicated, just trying to layer one video over the other and have the top one flash from 0-100% opacity (or on or off) repeatedly. Preferably with some sort of control of the rate that it does this (in FCP there is a "Frames off (#) versus Frames on (#)")
Everywhere I look people seem to keep telling me "Just keyframe the opacity at 0% frame over the desired amount and key frame at 100%, then repeat until the clip is do
Not only is it crazy labour intensive just to pull off a basic effect that way but theres no way to change your on/off rate short of redoing the entire process.
I've loved making the switch to PP so far but this is an effect that I get a serious amount of use out of and it's driving me insane.
Thanks for any help/advice!t
Ma

Hi Mat,
Check out the Strobe Light Effect under Stylize. It will do what you want. Has even more parameters than FCP did.
Thanks,
Kevin

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  • Using MouseMotionListener in order to have a drag and drop effect

    Hello,
    How is the exact syntax in order for the following code to work even for Drag and Drop effects of the drawn figures.
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    import java.awt.*;
    import java.awt.event.*;
    public class Desenare extends Frame{
         private Panel selPanel;
         private Choice sel;
         private Choice fond;
         private Choice lista;
         private MyCanvas canvas;
         public Desenare(String titlu){
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              Label label1 = new Label("Culoare");
              sel = new Choice();
              sel.addItem("Alb");
              sel.addItem("Albastru");
              sel.addItem("Verde");
              sel.addItem("Negru");
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              Label label2 = new Label("Figura");
              lista = new Choice();
              lista.addItem("Dreptunghi");
              lista.addItem("Linie");
              lista.addItem("Cerc");
              lista.select(0);
              Label label3 = new Label("Culoare Fond");
              fond = new Choice();
              fond.addItem("Negru");
              fond.addItem("Verde");
              fond.addItem("Albastru");
              fond.addItem("Alb");
              fond.select(0);
              IL itemListener = new IL();
              sel.addItemListener(itemListener);
              fond.addItemListener(itemListener);
              lista.addItemListener(itemListener);
              selPanel.add(label1);
              selPanel.add(sel);
              selPanel.add(label2);
              selPanel.add(lista);
              selPanel.add(label3);
              selPanel.add(fond);
              selPanel.setBackground(Color.LIGHT_GRAY);
              canvas = new MyCanvas();
              add("West",selPanel);
              add("Center",canvas);
              addWindowListener(new WA());
              setSize(400,300);
              setVisible(true);
         class WA extends WindowAdapter{
              public void windowClosing(WindowEvent e){
                   System.exit(0);
         class IL implements ItemListener{
              public void itemStateChanged(ItemEvent event){
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         Color genCuloare(String culoare){
              Color color;
              if (culoare.equals("Negru")) color = Color.black;
              else if (culoare.equals("Verde")) color = Color.green;
              else if (culoare.equals("Albastru")) color = Color.blue;
              else if (culoare.equals("Alb")) color = Color.white;
              else color = Color.black;
              return color;
         class MyCanvas extends Canvas{
              public void paint(Graphics g){
              String culoare = sel.getSelectedItem();
              Color color = genCuloare(culoare);
              g.setColor(color);
              color = genCuloare(fond.getSelectedItem());
              setBackground(color);
              Dimension dim = getSize();
              int cx = dim.width/2;
              int cy = dim.height/2;
              String figura = lista.getSelectedItem();
              if (figura.equals("Linie"))
              g.drawLine(cx/2,cy/2,3*cx/2,3*cy/2);
              else if (figura.equals("Dreptunghi"))
              g.fillRect(cx/2,cy/2,cx,cy);
              else if (figura.equals("Cerc"))
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              canvas.addMouseMotionListener(listener);
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                   @Override
                   public void mouseDragged(MouseEvent arg0) {
                        // TODO Auto-generated method stub
                   @Override
                   public void mouseMoved(MouseEvent arg0) {
                        // TODO Auto-generated method stub
              public static void main(String []args){
              Desenare d = new Desenare("Desenare 2D");
    Where exactly do i have to add the MouseMotionListener , i guess that i should add it to the canvas , and the inherited metod shoul be modified in order to use canvas.repaint() at the location where the draggin effect has ended, or if there is some other way when i press the mouse on the figure and start moving around to getX() and getY() and use the repaint method at those coordinates , wich is a drag and drop effect , i think that it would be MouseMoved , but i`m not sure, and also not sure how to use the Event Listener , where exactly ?
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    When you post a code, use code tags for propere formatting. Click CODE icon on the taskbar for generating code tag pair you need.
    In order to do dragging the figure on the canvas or panel, you should use advanced Java 2D APIs, including Shape and its descendants. Example shown below might help, but beware, this version does not remember previous drag result for a figure over multiple lista Choice selection. Previous drag result is reset for the next selection of the same figure.
    If you want to prevent flickering on the screen while dragging, use javax.swing and its components. If you have to use AWT, draw the figure into an Image or BufferedImage of full panel size and call g2.drawImage() in the paint() method.
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    import java.awt.event.*;
    import java.awt.geom.*;
    import javax.swing.event.*;
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      private Panel selPanel;
      private Choice sel;
      private Choice fond;
      private Choice lista;
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      enum Fig{LINE, RECT, CIRCLE};
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      int xL0, yL0, xL1, yL1;
      int xR0, yR0, xR1, yR1;
      int xC0, yC0, xC1, yC1;
      int dxL, dyL, dxR, dyR, dxC, dyC;
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        sel.addItem("Alb");
        sel.addItem("Albastru");
        sel.addItem("Verde");
        sel.addItem("Negru");
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        Label label2 = new Label("Figura");
        lista = new Choice();
        lista.addItem("Dreptunghi");
        lista.addItem("Linie");
        lista.addItem("Cerc");
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        Label label3 = new Label("Culoare Fond");
        fond = new Choice();
        fond.addItem("Alb");
        fond.addItem("Albastru");
        fond.addItem("Verde");
        fond.addItem("Negru");
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        selPanel.add(label2);
        selPanel.add(lista);
        selPanel.add(label3);
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        public void windowClosing(WindowEvent e){
          System.exit(0);
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            String figura = lista.getSelectedItem();
            if (figura.equals("Linie")){
              fig = Fig.LINE;
            else if (figura.equals("Dreptunghi")){
              fig = Fig.RECT;
            else if (figura.equals("Cerc")){
              fig = Fig.CIRCLE;
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            canvas.repaint();
      Shape prepareShape(Fig fig){
        Shape shape = null;
        if (fig == Fig.LINE){
          shape = new Line2D.Float(xL0, yL0, xL1, yL1);
        else if (fig == Fig.RECT){
          shape = new Rectangle2D.Float(xR0, yR0, xR1, yR1);
        else if (fig == Fig.CIRCLE){
          shape = new Ellipse2D.Float(xC0, yC0, xC1, yC1);
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        Shape shape = null;
        if (fig == Fig.LINE){
          shape = new Line2D.Float(xL0 + dxL, yL0 + dyL, xL1 + dxL, yL1 + dyL);
        else if (fig == Fig.RECT){
          shape = new Rectangle2D.Float(xR0 + dxR, yR0 + dyR, xR1, yR1);
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        Color color;
        if (culoare.equals("Negru")){
          color = Color.black;
        else if (culoare.equals("Verde")){
          color = Color.green;
        else if (culoare.equals("Albastru")){
          color = Color.blue;
        else if (culoare.equals("Alb")){
          color = Color.white;
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          color = Color.black;
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          addMouseListener(ml);
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          int h = getHeight();
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          yL0 = h / 4;
          xL1 = xL0 * 3;
          yL1 = yL0 * 3;
          xC0 = xR0 = xL0;
          yC0 = yR0 = yL0;
          xC1 = xR1 = w / 2;
          yC1 = yR1 = h / 2;
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        Point p1 = null;
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            canvas.repaint();
      public static void main(String []args){
        Desenare d = new Desenare("Desenare 2D with Dragging support");
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    When I drag and drop the first video, everything works fine, until I try to drop another video.
    The second video won't appear on the timeline, except for it's audio
    Which is weird to me because everything worked well on the CS6
    My sequence settings are
    Custom
    30 frames/second
    16/9
    sample rate : 44100Hz
    quickTime
    +H.264
    The first video's properties:
    Type: MPEG Movie
    File Size: 576,0 MB
    Image Size: 1920 x 1080
    Frame Rate: 30,00
    Source Audio Format: 44100 Hz - compressed - Mono
    Project Audio Format: 44100 Hz - 32 bit floating point - Mono
    Total Duration: 00:04:41:28
    Pixel Aspect Ratio: 1,0
    The second video's properties:
    Type: MPEG Movie
    File Size: 583,1 MB
    Image Size: 1920 x 1080
    Frame Rate: 29,97
    Source Audio Format: 48000 Hz - compressed - Stereo
    Project Audio Format: 48000 Hz - 32 bit floating point - Stereo
    Total Duration: 00:04:45:15
    Pixel Aspect Ratio: 1,0
    (it's a .MTS)
    What is weird, too, is that when I added the first video, I couldn't add it "Again", the same thing happened
    Any help? I need to finish the project by tonight :/

    My QuickTime version is the 10.4 (no idea if it's the latest one)
    What do you mean by my system properties ? My mac ? If so then its a 16Gb 1600MHz DDR3 + Nvidia Geforce GT 750M 1024MB, an OS X Yosemite version 10.10
    "What happens when you import the files onto a non-quicktime sequence?", well I don't know how to create a sequence before dragging a file on the timeline on this premiere, so I dragged the "Second video" first and it created a sequence with AVC Intra 100 1080i
    29,97 frames/second
    preview file format AVC-intra class100 1080i
    what's weird is that I could add the second video once, but not twice, and I can add the "first" video several times (it's weird because the sequence was created from the second video's properties)
    To answer your last question, the same thing happens too. I can create another sequence with the "Second video", add the "First video" 10 times but I won't be able to add the second video a second time.
    On the other hand, when i created another sequence with the "first video", I will be able to add the first video as much as I want, but I won't even be able to add the "second" video once.

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