Webservice, actionscript 3 and flash
Hi,
a simple question : Is it possible to use webservice with
actionscript 3.0 and flash?
I know it was possible with actionscript 2.0 and actionscript
3.0 with flex, but under flash....
Thanks,
Pascal
Pascal,
> I don't find the three classes show on Michel's page
> :Operation, OperationEvent and WebService. I get
> a unique item instead called as3webservice whose
> icon looks also different...
The single component is in your Library, which is all you
need. Just
start coding, and the classes should work just fine.
The three items showing on his website are taken from a
snapshot of an
older version of the component. Pieter changed it at my
request when I
discovered that his component didn't work in Flash CS4 (it
does now). That
wasn't his fault, by the way ... in fact, it wasn't anyone's
fault. Adobe
engineers corrected a bug in the way components are
implemented in CS4, and
that fix meant Pieter had to recreate his component ... which
may also be
true for many component developers.
Here's a free tutorial at Community MX on a suggested usage
scenario for
this component (in fact, this is an excertp from the book I
mentioned) ...
http://www.communitymx.com/abstract.cfm?cid=2266C
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design."
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how to do like the picture above? when i click on the picture it will show the detail of the movie.
When i click on either the left picture or the right picture i will switch to the middle and the middle picture will move to the left picture whereas the right pic will been other movie.
How do i do that?
is there any example or reference for that?
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How can I use LCCS with ActionScript 3 and Flash CS4?
Hi,
Using Stratus I was able to create an an application using Action Script 3 and Flash CS4. The sample code on the Adobe site was quite straight forward and easy to understand. I now want to switch over to LCCS but can't find anything any where on how to use Action Script 3 and Flash CS4 with LCCS. Do I need to know Flex to be able to use LCCS? Everything was quite simple and easy to understand with Stratus and makes complete sense. But LCCS is really confusing. Is there any sample code on how to establish a connection in Action Script 3 and then stream from a webcam to a client. There is nothing in the LCCS SDK that covers Flash and Action Script 3. Please help! I found the link below on some forum but it takes me nowhere.
http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=72&catid=75 9&threadid=1407833&enterthread=yThanks Arun!
Date: Thu, 29 Apr 2010 11:44:10 -0600
From: [email protected]
To: [email protected]
Subject: How can I use LCCS with ActionScript 3 and Flash CS4?
Hi,
Welcome to the LCCS world.
Please refer to the SDK's sampleApps folder. There would be an app called FlashUserList. The app demonstrates how LCCS can be used with Flash CS4. Its a pretty basic app, but should help you moving.
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Thanks
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> -
ACTIONSCRIPT 3.0 for AE and Flash CS5.5?
Good evening, I have no idea what's actionscript but I think it's cool. I'm willed buying a book but I have one here ( Flash CS4 The missing manual by Chris Grover) which has 7 lessons about Actionscript 3.0. Does it work for AE and Flash CS5.5? Do I have to buy another book? Which book you recommend? Thanks a lot again.
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Flash CS3 ActionScript and "Test Movie" on Mac
I recently switched over to a PowerMac and Flash CS3 from
Flash 8 on a PC.
I've been on a PC forever but wanted to migrate over to the
Mac as XP and Vista and the headaches we all know about.
So, within Flash you can "Test Movie" and a little test
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Explicity mapping between ActionScript and Java objects for the BlazeDS Messaging Service
The BlazeDS documentation shows how to explicitly map between ActionScript and Java objects. For example, this works fine for RPC services, e.g.
import flash.utils.IExternalizable;
import flash.utils.IDataInput;
import flash.utils.IDataOutput;
[Bindable]
[RemoteClass(alias="javaclass.User")]
public class User implements IExternalizable {
public var id : String;
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public function User() {
public function readExternal(input : IDataInput) : void {
id = input.readObject() as String;
public function writeExternal(output : IDataOutput) : void {
output.writeObject(id);
and
import java.io.Externalizable;
import java.io.IOException;
import java.io.ObjectInput;
import java.io.ObjectOutput;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Set;
public class User implements Externalizable {
protected String id;
protected String secret;
public String getId() {
return id;
public void setId(String id) {
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public String getSecret() {
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this.secret = secret;
public void readExternal(ObjectInput in) throws IOException,
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If I called an RPC service that returns a User, the secret is not sent over the wire. Is it also possible to do this for the messaging service? That is, if I create a custom messaging adapter and use the function below, can I also prevent secret from being sent?
MessageBroker messageBroker = MessageBroker.getMessageBroker(null);
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message.setMessageId(UUIDUtils.createUUID());
User user = new User();
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message.setBody(user);
messageBroker.routeMessageToService(message, null);Hi Martin. The way that AMF serialization/deserialization works for BlazeDS is the same regardless of which service is being used, so yes that code will work for messaging as well. On the server, the serialization/deserialization of messages happens at the endpoint. For an incoming message for example, the endpoint deserializes the message and then hands it off to the MessageBroker which decides which service/destination to deliver the message to.
That was a good question. Thanks for asking it. Lots of people are used to doing custom serialization/deserialization with the RPC services (RemoteObject/RemotingService) but I'm not sure everyone realizes they can do this for messaging as well.
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Trying to understand capabilities of Flash Professional and Flash Builder 4
I recently purchased the CS5 Master Collection and am struggling to understand the uses for Flash Professional and Flash Builder 4. I was inspired by Jay Pavlina's Super Mario Crossover game and wish to make similar applications.
However, I am confused about whether I should be using Flash Professional or Flash Builder 4 or both? I purchased the two books that Jay Pavlina recommended "ActionScript 3.0 Animation Making Things Move!" and "Essential ActionScript 3.0". I've been trying to find resources that will help me understand exactly the purpose of each of these applications.
It appears to me that ActionScript 3.0 is used in both? So which one should I be using? Or both? Or is one more design oriented and the other more development oriented? Can one make flash game like Jay's using just one or the other? Any help would be greatly appreciated.I thought about it a bit more. I think you should take my advice with a grain of salt. I am still standing behind what I said but there are some circumstances that we are not in control of.
If your task is to be the beginning and the end of your code - don't bother with Flash IDE. BUT, if you plan to monetize on your Flash/ActionScript skills, you may not have choice but be familiar with as many environments as possible.
Here is my personal experiense that illustrates this point.
I always prayed to gods, chanted to mandalas and made offerings to spirits to avoid a single thing - not ever deal with custom Flash components. Rightly or wrongly I perceive them as one of the lamest Macromedia creations. I am not talking about SWCs but about this thing that you create with preview and all other crap. Above all, it did not (and still doesn't) make much sense to me from functionality standpoint.
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I am just getting back into using Captivate 2.0 to create
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You can easily open another .HTM file using Javascript, but
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Successful results tracking pretty much requires that an LMS is
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As for jumping to a specific slide in a given file, Adobe
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these forums that references using an undocumented internal
Captivate array to navigate to a specific slide via Actionscript.
You can check it out here:
http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?forumid=67&catid=464&threadid =1149498&highlight_key=y&keyword1=variable -
Can anyone recommend any good books on leaning actionscript for flash?
Can anyone recommend any good books on leaning actionscript
for flash?
Intermediate level
I have been using flash for about 2 years more as a hobby
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to need to learn more actionscripting to do what I want, I have
come to terms with the simple stuff like goto – basic
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navigation.
I ideally want to learn more about the dynamic side of flash,
mostly for designing user interfaces and websites etc
I’m after a book that doesn’t get too heavy too
fast yet I’m a little past the more basic functions
Any thoughts?
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Adobe Air and Flash Future on Desktop and Mobile Devices
Hello,
iam interested to develop for mobil and desktop devices with AS3 and Flash Professional and i have any question.
I see also many benefits to develop in flash as in java because javas gui development is based on swing a old java graphics engine.
Next reason is the plattform like Linux,Windows,IOS.,the Game Development and other stuff.
With Flash i can create nextgen interactive stunning cool gui interfaces for apps.
I dont know why flash sucks for the market and devices.
My question: is as3 and flash save for the future ?
Make it really sense to learn as3 and Flash ?
I have read many blogs,threads on adobe and other forums year 2012 Adobe stop flash development,
and now 2013 google androids kitkat now have removed api features that kills complete flash !!!
Other comments says Flash is dead for the market!? Many frustradet flash developers he work 10 years and more with flash are crying.
So what is really the Future for the A3 and Flash Development ?
Thanks and greetingsHi mc_gfx,
> You think i can get started with flash and air development without worries?
Software development always involves risk, so you can't really do much without worries. AIR in particular is a cutting (bleading?) edge technology. Adobe is attempting to solve a difficult problem with limited resources, and the results aren't always ideal.
If you want to deploy to Android and iOS, and you write two native apps, you face a 100% risk that you'll have to write your app twice. While this may not take twice as long as writing it once, it will come close.
If you use AIR, you only have to write your app once, but you face other risks.
Here's the problem. In AIR, Adobe is attempting to create a framework that translates ActionScript into bytecode for two different platforms. This isn't easy. Every time Apple or Google upgrades their operating system Adobe has to try to refine AIR so that it translates everything correctly for the new OS. AIR also has to maintain backward compatability with all previous OSs (is that the plural of OS?). AIR also has to work with many different models of Android and iOS devices. This includes supporting most, though not all, of the many different capabilities that these OSs support. Adobe, wisely, doesn't try to support every new feature immediately. Instead, it picks and chooses which new features it will support, and how soon. But even taking this approach I have the impression that their task is daunting.
If you research this forum you'll find numerous examples of people complaining about features that don't quite work correctly. For example, I've put ~6 developer months into developing a language learning app, only to find that AIR's MP3 playback support has some limitations which severely impact the playback of voice recordings, which severely degrades the value of my app. I'm hoping that Adobe will fix this bug, but it's been two months now, with no movement. Another serious bug, involving audio recording using the device microphone, took three months to get fixed. During that period I had no idea whether it would get fixed, or whether I'd have to disable an important feature of my app on iOS.
So, you want "without worries"?
Some people are lobbying Adobe to include support for Windows Phone in the AIR framework. IMHO, this is madness. Adobe clearly has limited resources. Let them first focus on making basic features like MP3 playback work properly on the platforms that they already support.
The same issues probably apply to all the other cross-platform development frameworks - Sencha, Xamarin, etc. They face the same difficult technical challenges. I can't speak to the question of how well they're addressing them, but I'd want research them carefully before I invested a lot of time into developing with them.
With regards to AIR, here's my advice: Before you start a non-trivial project using AIR, make a list of all the things that your app will do, then see if you can find existing apps created with AIR that do these things. Make sure that the feature works on both Android and iOS. You won't be able to test on every device that you'd like to support, but pick a few and test on them.
You don't need to worry about your app's logic - ActionScript is great for that - and AIR translates it just fine. But think carefully about your app's 'skin' - all the ways that you want it to interact with the outside world - input and output - and confirm that apps exist that demonstrate that AIR can handle these features. Also think about the app's infrastructure - network interactions - database interactions - etc.
You'll probably end up with a list of features that you haven't been able to confirm. You can vet these by creating a proof of concept that confirms that AIR will support these needs. Do this before you start developing the full app. Once that's done, pray that everything that works now will continue to work with future OSs and devices. Adobe has a pretty good record on this sort of things, but there aren't any guarantees.
Don't worry, be happy ?
HTH,
Douglas -
Swf increase size mystery publishing into Flash 8 and Flash CS4
Hello,
i discovered recently that a swf build with Flash 8 IDE, published for Flash Player 8 get a different size when published with Flash CS4 IDE.
You can reproduce that effect with all sort of swf.
I did a report for each publish (same .fla into Flash 8 IDE and Flash CS4 IDE)
The result was : all vector graphics, all fonts, all bitmaps, all actionscript code increased
From test.fla, i did one key frame with :
- a dynamic TextField with some simple chars in it = "Test Chars",
- a simple shape with brush tool
- and one movieclip with an ordinary circle
Size report from Flash 8 :
test.swf Rapport sur l'animation
Image # Image octets Total octets Séquence
1 14419 14419 Séquence 1 (Image d'exportation des classes AS 2.0)
Séquence Forme octets Texte octets ActionScript octets
Séquence 1 86 132 0
Symbole Forme octets Texte octets ActionScript octets
clip_circle 69 0 0
Nom de la police octets Caractères
Arial 14056 !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxy z{|}~ˆ˜–—‘’‚“”„†‡•…‰‹›€™
Size report from Flash CS4 :
test.swf Rapport sur l'animation
Image # Image octets Total octets Séquence
1 18932 18932 Séquence 1 (Image d'exportation des classes AS 2.0)
Séquence Forme octets Texte octets ActionScript octets
Séquence 1 103 174 0
Symbole Forme octets Texte octets ActionScript octets
clip_circle 91 0 0
Nom de la police octets Caractères
ArialMT 18467 !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxy z{|}~ˆ˜–—‘’‚“”„†‡•…‰‹›€™
Does somebody knows something about this strange phenomen ?Didn't look at the file size of the FLA, just the SWF as I didn't even necessarily resave the CS4 as CS6. No edits were made, I tried it with a simple open and publish just to make sure I wasn't doing anything to change the file and the resulting file was heavier (kb).
I looked through the size reports and saw that while image compression was better in the CS6 version, the fonts were all heavier than they were in the CS4 version and this put it over the 40kb limit. -
ANN: Deep discount on some DW 8 and Flash 8 books
Amazon.com is offering some amazing discounts on several
Dreamweaver 8
and Flash 8 books, including my "Foundation PHP for
Dreamweaver 8",
which is currently just $8.00 (80% discount). Other heavily
discounted
books are:
"Foundation Web Design with Dreamweaver 8" - $10.23 (71%
discount)
"Foundation ActionScript for Flash 8" - $13.16 (71% discount)
"Foundation Flash 8" - $10.83 (71% discount)
"Foundation Flash 8 Video" - $9.00 (80% discount)
I contacted friends of ED to find out why two of my books (I
co-authored
the ActionScript one) were being so heavily discounted, as an
80%
discount usually indicates the book has been remaindered by
the
publisher. The answer is that this appears to be an Amazon
promotion, as
the books in question have not been remaindered. I have no
idea how long
these bargain prices will last, but if you were planning to
buy a DW 8
or Flash 8 book, this might be a good opportunity.
David Powers, Adobe Community Expert
Author, "The Essential Guide to Dreamweaver CS3" (friends of
ED)
Author, "PHP Solutions" (friends of ED)
http://foundationphp.com/Thanks for the info
would Foundation PHP for Dreamweaver 8 still be relevant for
CS3?
B
www.visit-the-coqui.com/
If you are thinking of a vacation to Puerto Rico
http://gadgetgrapevine.blogspot.com
Latest gadget and other news here
"David Powers" <[email protected]> wrote in message
news:fp4d81$4ng$[email protected]..
> Amazon.com is offering some amazing discounts on several
Dreamweaver 8 and
> Flash 8 books, including my "Foundation PHP for
Dreamweaver 8", which is
> currently just $8.00 (80% discount). Other heavily
discounted books are:
>
> "Foundation Web Design with Dreamweaver 8" - $10.23 (71%
discount)
> "Foundation ActionScript for Flash 8" - $13.16 (71%
discount)
> "Foundation Flash 8" - $10.83 (71% discount)
> "Foundation Flash 8 Video" - $9.00 (80% discount)
>
> I contacted friends of ED to find out why two of my
books (I co-authored
> the ActionScript one) were being so heavily discounted,
as an 80% discount
> usually indicates the book has been remaindered by the
publisher. The
> answer is that this appears to be an Amazon promotion,
as the books in
> question have not been remaindered. I have no idea how
long these bargain
> prices will last, but if you were planning to buy a DW 8
or Flash 8 book,
> this might be a good opportunity.
>
> --
> David Powers, Adobe Community Expert
> Author, "The Essential Guide to Dreamweaver CS3"
(friends of ED)
> Author, "PHP Solutions" (friends of ED)
>
http://foundationphp.com/ -
After effects and flash project
Hello everyone!
I'm planning to do a project that would involve AE and Flash
integration. Here's a short concept:
In AE I'll make a city that consist of 4 main buildings
placed on a circle parth - each building will represent one part of
a page (First one for About us, second one for Portfolio and so
on).
If user clicked on one building, the city would rotate until
that specific building is on the center of the screen.
I hope this make sense to you...
So I plan to do a series of movies in AE - one from About us
to Portfolio, one from Portfolio to Contacts and so on..
My question is: what's the easiest way to control the
playback of theese movies?
I know it would be best to do entire project in Flash but the
client want's to implement my AE movies - I'm experienced AE user
and I DON'T know actionscript with is essential in interactive
projects like this one. So.. be gentle :) Any tutorials on this?
I'm using AE7pro and FlashCS3pro.
Thanks ALOT everyone!No. You'll either have to pay for CS6 at full price. Or you'll need a subscription to the Creative Cloud. I highly recommend the latter.
-
"Automatic conversion performed to update your ActionScript to Flash 2004"
Hello,
I am curious if anyone else has encountered the following:
quote:
Automactic conversion performed to update your ActionScript
to Flash MX 2004:
* The old string congatenation operator '&' was converted
to 'add'
quote:
Automactic conversion performed to update your ActionScript
to Flash MX 2004:
* Functions were converted to the new recommended case (e.g.
GetProperty-->getProperty)
quote:
Automactic conversion performed to update your ActionScript
to Flash MX 2004:
* x op y was converted to Number(x) op Number(y) for
operators +, <, >, <=, >=, =, and <>
These appeared inside the output window about a half an hour
ago and I have never seen them before. They appeared after I tested
a movie (control + enter) inside the production environment. I ran
searches on Macromedia's website, forums, and Google on the opening
statement and they did not return any results.
I am using ActionScript 2.0 in Flash MX Professional 2004 on
the PC.
Thanks for any help or insight.You're awesome LuigiL,
No, the file was created in Flash MX Professional 2004 as a
Flash 7 file. It was never saved down or saved up.
As for CPU cooking, that could be something. I am in the U.S.
but I was debugging this at the time:
quote:
256 levels of recursion were exceeded in one action list.
This is probably an infinite loop.
Further execution of actions has been disabled in this movie.
I left the test movie running in the background while I was
hitting up the boards for what was an 'action list'. After about
five to ten minutes of searching I came back to Flash and saw those
messages in the output window. I think I am going to test this
again--since I have yet to fix my original problem--to see if I can
recreate it.
Thanks for your help so far! -
Difference between fl and flash libraries?
(new to cs3 - java expert...)
I'm trying to write some action script to set the default
focus of a text component when the applications run...
It seems there is a fl.managers.FocusManager that
could/should do it... but for some reason, I cannot import that
package into my AS. I can import an arbitrary
flash.<something>.somthing.
Question - In the AS editor, there is a menu (plus sign (+)
icon) with all(?) the available packages/classes, languange
constructs, etc. Should I be able to use them all? Is there a
difference between "fl" and "flash" - assuming "fl" is for Flash
just like the product logo "fl"?
thanks a bunch.Craig,
> Is there a difference between "fl" and "flash" -
assuming "fl"
> is for Flash just like the product logo "fl"?
The fl packages are top level classes based on ECMAScript,
while the
flash packages are specifically Flash Player APIs.
> for some reason, I cannot import
[fl.managers.FocusManager]
> into my AS
Are you writing timeline-based code, or a class file? Have
you tried
the sample code shown in the FocusManager entry of the
ActionScript 3.0
Language Reference?
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design."
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