Which is quicker?

HI all.im writing a program that is to search an xml file for the different components that can be present, CDATA, elements...etc
There are two ways im thinking of approaching this.
The first is creating several threads, each one is responsible for retrieving a different type of node.For example, one thread is responsible for retreving elements, another thread is responsible for retrieving comments and so on.
The other approach is to have one the one exectuing thread that performs a switch statement on every single component it encounters in the xml file.
My question is, will the multi threaded approach be quicker?Im not sure because in the multi-threaded approach, each thread will have to travers teh xml file exactly once, and in the other approach, using the one thread and a switch statement, this will have to traverse the file structure once also.
Many thanks!

Don't fall for the myth that two threads are quicker than one on a single-CPU machine.i think it's depends on how th ethread is used. For application that perform
read and writing to/from disk..then, thread would most likely make the
application faster. Your computer (for single processor..doesn't matter if i's "Hyper-Thread" or not) only run one thread at a time. However, when you make an IO call..the latency time is much greater than if you were reading and writing using RAM. during this time..you thread is block or waiting (forgot which..but i think it's block). if you multi-thread the applicatioin..while you are block, you can perform other task..this in sense, speed up the application.
a good example is when you ask for an HTML page.. the server may takes 5
minutes to send you the information (given that your socket timeout is not
smaller than this time perdiod). while waiting for th eserver response, you could
be doing something else.
As for working with DOM....I don't think multi-thread will help you here...since it's
likely that the DOM is in memory (RAM). Actually..inproper use of thread may
slow down you application (swapping data to register at context switch if lots of
thrashing occurs).
As mention in previous reply. you may wants to consider using SAX parser for
speed performance. SAX will parse th edocument once, while it's parsing, it will perform a "call back" to the startElement, endsElement, characters, etc..This is where you provide the code to listener for the nodename, values, etc.. Dom will parse the document and store it in memory before the DOM can be used. However, you should not worries about speed performances until you profile you application to determine where the bottle neck is. What type of parser to use should depends on how you use the XML data. worries about this first.

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    In addition to that, I want my client to be fast, even on slower computers. Right now, I have a 3-screen setup, with each screen being driven by a separate PC. The one on the right - the one I'd be putting my IRC client on - is a 450MHz P3 with 320MB of RAM. It runs X on a 4MB VGA card at 800x600. This is where I currently run an irssi session over ssh and screen. To give you an idea of the graphical power of this machine, antialiased Xft fonts with urxvt take 0.15 seconds to "scroll" when I say something in IRC. However, it's a capable PC if I harness its capability right, and is where I'd target my IRC client. And I dislike seeing my fonts redraw - I dislike seeing anything redraw, for that matter.
    You might think I'm crazy, writing an IRC client for one of the slowest PCs in the house that works, that I in future want to extend to use a graphics layer that I hope to develop on a server-class Nehalem workstation with an insane amount of RAM and a pair of SLI'd GTX 280s in it.
    I don't think I'm crazy. I'm using what I have to give back to the open source community, and using what I consider to be an cunning operational model to do it: back when the 450MHz P3 I spoke of was the only "main" working PC I had, I designed, in none other than Visual Basic 1.0, a media center UI. On Windows 98. In 2006. And, you know what, despite the fact that the animations it used were pretty basic, it actually looked really, really good. And why was this? Because I used software designed for 486DX2s running at 33MHz with 4 or 6MB of RAM, on a P3, with 128MB of RAM (yes, I've upgraded it since), clocked at 450MHz. The result? Blinding, optimized, speed. You really should try the older versions of VB sometime - I managed to score a copy of VB 2.0 which is legal to distribute because its "Make EXE" (ie compile) function is crippled. Email me and I'll mail you a copy - it's completely legal.
    In the same manner, if I design this IRC client and carefully construct it so its client/server model works capably on my two PCs, my server (a machine not unlike the P3 I've been discussing - my server just has more hard disks in it, a 50MHz faster processor, runs my left-hand display and my IRC network) and my old desktop (the 450MHz box I've mentioned so much), when I finally bring it over to my new computer it'll be so fast that it'll be as if the computer is registering keypresses before I even type them. And that's the kind of performance I want to couple with shinyyy graphics.
    Sorry this sounded halfway between a motivational speech, a request for help, and a coder's dilemma. lol
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    Bit of an update: Varreon emailed me regarding VB 2.0 and we had a bit of a discussion regarding the language I planned to use.
    He said it would be fine to post our conversation, so here's how it panned out:
    Varreon wrote:...What language were you planning on writing your client in? I've written an irc bot in c++, and I'll upload my source code if you're interested in looking through it.
    dav7 wrote:
    Well, I'm not all that sure what language I want to use just yet.
    I know I want it to be extensible, so I could either use a high-level, extensible but slow scripting language to power the client as a whole, or I could go down a path already travelled, proved extremely successful and in my opinion cleaner, and embed a scripting language, which would negate the requirement for a high-level language but still facilitate customization.
    All the same, I'm not really all that sure what language to use.
    C++ isn't really my thing - on my current computers, g++ takes maybe 3 seconds to compile the smallest of source files, and while that isn't *really * all that long, I'm not all that patient. As it stands I consider /gcc/ too slow for my preferences and use tcc instead - you might like to try it if you're on a 32-bit system.
    I'll probably move to C++ when I get a new PC, but for now, all I really find fast enough for my liking is C, and I'm a little concerned that C might be a little too low-level for what I want to design here - beyond scriptability, I want the client itself to be easily extended in various directions. Of course the client will only appeal to a specific market (in an open source sense), but I do want it to feel organic and something that can be extended in as many directions as possible. So C probably won't be the language I use, and since C++ is slow to compile, it's probably going to be off the list as well.
    All the same, I'm not concerned about speed in the irrational way I have been in the past, but at the same time I do need to be careful in my thinking regardless of the language I use since don't want a client that lags to death. A good example of a slow program is SciTE - the text editor I'm typing this in, Geany, uses the same edit control it uses (Scintilla, which is written in C++, AFAIK), and while this component has a good degree of editorial control, scrolling with the scroll wheel can be slow. Also, when I recently tried to run SciTE on an old laptop I found on the side of the road (AMD K-6, 350MHz, 32MB RAM), I discovered that just *typing* would lag the system horribly - typing about 15 keystrokes quickly resulted in a lag of about 6 seconds after which what I typed would appear all at once. Typing single keys - slowly - resulted in a delay of around 0.20-0.39ms (guessed).
    Regarding scripting, I had my eyes on one embeddable language in particular but I forgot what it was called, so I headed to Wikipedia for a quick hunt-down session for it and managed to discover Falcon, which appears to use a VM but is at the same time the same insanely fast because it uses a C/C++-only policy for its modules. It also advertises itself as a scripting engine "ready to empower mission-critical multithreaded applications" so I'm considering Falcon to be a possible engine to integrate, and on a slightly long shot, even the language I might end up using. I also think hunting the first language I considered down and embedding that might be a nice idea, and I also might embed Perl. I'd love to be able to embed Ruby.
    Overall however, I do need to contain my enthusiasm - the desire to throw in multiple scripting engines, awe-inspiring compositing graphics layers, and support for multiple protocols isn't such a bad idea, but if not controlled will result in serious featuritis, which when combined with a verbose, low-level language will only result in me throwing myself at the project too hard "to get it done", with proven disastrous results.
    -dav7
    [ Note, there's an update in a follow-up post below this one that affects the information you see here - just so you know ]
    I've done some consideration since that email and it's possible that C++ might be able to be brought onto the table. This was mostly inspired by the good outcome I had with writing a couple of modules for InspIRCd, which uses C++, compared to my previous attempt when I knew no C.
    The main thing I'm a little indecisive about at the moment is the toolkit; I want something that's fast but doesn't look all that bad; FLTK is, as I've said previously, not something I like the look of - it does appear to be somewhat themable but it's impossible to escape the fact that it values speed over shininess, and while this is excellent for my current target, I don't want to develop something that relies on it so heavily that it's next to impossible to port to whatever I end up using when it's time to get the graphics in, such as a UI model on top of an OpenGL canvas.
    The second thing I'm unsure of is what scripting language I should use. I've done quite a bit of looking around - mostly to try and find that language I mentioned that I lost - and found quite a lot of possibilities, and even discovered that with some work (well, a lot of work, admittedly) it's even possible to embed Ruby into C++, and have Ruby call user-defined C++ functions and so on. It's not an official part of the project, but someone managed it nonetheless.
    It seems to be possible to embed popular languages such as Perl, Python, Tcl, Lua, etc, but then there are lesser-known languages designed for embedding, such as Nesla, AngelScript and the like (such as that language I can't find, heh). And of course I could also embed a JavaScript engine, which would probably be very odd but all the same quite an experience.
    Then there's Falcon, which appears to be a pretty good language in general but doesn't appear to have all that many modules available for it just yet, so doesn't seem to suit my purposes.
    So, summing up:
    - I don't know how I should develop this in terms of graphics - should I wait for a new PC and just use SDL or whatever I'm going to use, use a toolkit and either rewrite half of everything at some other point or juggle two display methods, or what?
    - The number of scripting languages out there is mind-boggling. To me, it's not what syntax the language uses, or whether it's statically or dynamically typed, or how readable it is, it's #1 how fast it is, and #2 how suitable it would be in the context of an IRC client - string manipulation (even on every incoming and/or outgoing message), user interface control, and so on.
    -dav7
    Last edited by dav7 (2009-02-16 09:25:49)

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