Why it works for me

1242 canon d5 raw images, imported in 30 minutes from an external firewire backup we used at the studio. Autostacked pretty much in real time, a little drag on the slider, no beachballs though. Ended up with about 20-25 stacks. Make pick on each stack. Choose web gallery and the pics are chosen for the gallery. Pages build instantly. Decided to scroll through all images and star some others, ended up with 120 images-used the smart gallery to filter that and build a gallery from just that. BTW, I tried selecting all images and building a gallery-that worked as well, only the gallery had 113 pages in it...
Actually building the gallery took 10 minutes (10pages with 12 thumbs per page, 120 images to downsize.) Uploaded to my webserver in 10 minutes. Also did some preliminary tone correction on some images so the client can see a better color balance. Nice to know that all of that is undo-able and is stamp-able. Don't have to save "recipes" for each shot.
All in all very easy. As far as quality of the correction, I compared it to DPP. DPP makes great conversions with its presets, neutral, faithful, etc, all give a nice set of pallets to choose from and quickly. Also, images in DPP look better at any zoom percentage than in Aperture, I think because DPP defaults to applying sharpening (+3) on all images. But they also have some sort of scaling advantage going too, because at any zoom percentage the DPP images look sharper than the Aperture images. Aperture only ever looks sharp at 100%, which is a definite problem for them, they need to fix the scaling algorithm because everything looks like mush.
But DPP can't do all the other stuff, and neither can Bridge. I have to say, its a very powerful solution to the nightmare of mass digital capture.
I only have 2.5 gigs of ram, and so the main slowdown is paging with Aperture. Another 2 gigs is needed, and would also make CS2 fly.
I believe the x800xt card makes all the difference in the world. I tried a dual-dual 2.5 at the apple store in soho with an nvidia 6600 and it was not as smooth as the x800 on my 'measly' dual 2.3.
rw

after i think for a while , i think this is the problem the url for the media player is
<param name="FileName" value="C:\Documents and Settings\iBanky\My Documents\Creator\Projects\ibanky\build\web\resources\musicfile\&#37165;&#20013;&#22522; - &#28961;&#36084;.mp3" />
<param name="AutoStart" value="true" />
<param name="ShowControls" value="true" />
<param name="ShowStatusBar" value="true" />
<param name="ShowPositionControls" value="true" />
<param name="DisplaySize" value="4" />
<embed type="application/x-mplayer2" pluginspage="http://www.microsoft.com/netshow/download/player.htm" swliveconnect="true" name="winMime" id="form1:mediaPlayer1" height="96" width="312" AutoStart="true" ShowControls="true" ShowStatusBar="true" ShowPositionControls="true" DisplaySize="4" src="C:\Documents and Settings\iBanky\My Documents\Creator\Projects\ibanky\build\web\resources\musicfile\&#37165;&#20013;&#22522; - &#28961;&#36084;.mp3"></embed>
</object>
It is pointting to a folder in my computer , what i suppost to do so everybody can listen?
thanks in advance

Similar Messages

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    Somebody help plz
    Thanks

    after i think for a while , i think this is the problem the url for the media player is
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    <param name="ShowStatusBar" value="true" />
    <param name="ShowPositionControls" value="true" />
    <param name="DisplaySize" value="4" />
    <embed type="application/x-mplayer2" pluginspage="http://www.microsoft.com/netshow/download/player.htm" swliveconnect="true" name="winMime" id="form1:mediaPlayer1" height="96" width="312" AutoStart="true" ShowControls="true" ShowStatusBar="true" ShowPositionControls="true" DisplaySize="4" src="C:\Documents and Settings\iBanky\My Documents\Creator\Projects\ibanky\build\web\resources\musicfile\&#37165;&#20013;&#22522; - &#28961;&#36084;.mp3"></embed>
    </object>
    It is pointting to a folder in my computer , what i suppost to do so everybody can listen?
    thanks in advance

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    the example is shown here for a dataGrid:
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  • Problem: Why does this only work for powers of 2?

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         //instance variables
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              //set up instance data and declare array size
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                   weeklySchedule[pos] = new Week(plyrs);
              }//end for
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              int flag = 0;     //value to continue or exit loop
              //for each player A
              for (int a = 1; a < maxPlyrs; a++)
                   //for each opponent of player A
                   for (int b = (a + 1); b <=maxPlyrs;b++)
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                        count = (a - 1);
                        flag = 0;
                        //while still haven't found correct week for this match
                        while (flag != QUIT)
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                             if (weeklySchedule[count].checkPlayers(a,b) == true)
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                                  else
                                       //incriment count
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                             }//end if
                             else
                                  //assign this match to array of matches for week
                                  //and then exit loop
                                  weeklySchedule[count].setMatch(a,b);
                                  flag = -1;
                             }//end else
                        }//end while
                   }//end for
              }//end for
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                   //set up position match
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                   //incriment pos
                   pos++;
              }//end for
         }//end createSchedule
         public void displayWeekly()
              //for each week in schedule
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                   //display header
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                   //else flight plays back 9
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                   //display lines
                   System.out.println("----------------");
                   //display week's matches
                   weeklySchedule[pos].display();
                   //skip a line
                   System.out.println("\n");
              }//end for
         }//end displayWeekly
    }//end ScheduleMaster
    public class Week
         int[] schedule;          //array of players involved in matches for week
         int max;               //max number of players
         int count = 0;          //number of players currently involved in matches
         public Week(int size)
              //set up instance data and size of array
              max = size;
              schedule = new int[size];
         }//end constructor
         public boolean checkPlayers(int playerA, int playerB)
              boolean flag = false;     //flag to determine if at least one of
                                            //the players to check are already playing
                                            //this week
              //for each element of array
              for (int pos = 0; pos < max; pos++)
                   //if player A matches player already playing this week
                   if (schedule[pos] == playerA)
                        flag = true;
              }//end for
              //for each element of array
              for (int pos = 0; pos < max; pos++)
                   //if player B matches player already playing this week
                   if (schedule[pos] == playerB)
                        flag = true;
              }//end for
              return flag;
         }//end checkPlayers
         public void setMatch(int playerA, int playerB)
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              if (count <= (max - 2))
                   //insert players into array of active players for week
                   schedule[count] = playerA;
                   schedule[count + 1] = playerB;
                   //incriment count of players playing this week by 2
                   count = count + 2;
              }//end if
              else
                   System.out.print("No more matches can be entered!!!");
         }//end setMatch
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              //for every even numbered index starting at zero
              for (int num = 0;num < max;num++)
                   //display the player at that position and the next consecutive
                   //player who will be his opponent for the week
                   System.out.println(schedule[num] + "VS" + schedule[num + 1] +
                   //incriment num
                   num++;
              }//end for
         }//end display
    }//end Week

    Ah, I have discovered the problem. The reason for the infinite loop was because of the resetting of the counter/index after every successful match entry back to (a - 1). This was causing matches to be put into weeks where they didn't belong, which caused the program to infinitely loop because it couldn't find an appropriate week to place it's next match. The only time the count should be reset back to zero is when a new player A is being processed or the last valid array index has been referenced before an out of bounds exception would be thrown. I'm still not entirely sure why this doesn't occur on powers of 2 but theh again I haven't put too much thought into it having solved the initial problem! :)
    Anyways thanks for the input all who posted, much appreciated.
    Happy programming!!!!

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  • This works for certain entries - why?

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