Why screen size for iPhone simulator is still 480x320 pixels?

Hi,
I just upgraded my xcode to 4.2.1 so I have iOS SDK 5.0 now. However, when I create a project, the screen size in simulator for iPhone is 480x320 pixels. I was told the screen size for iPhone/iPad is now 960x640 pixels. Why in simulator it is still old size? What should I do to get the correct size or I am wrong and the actual device is still 480x320 pixels? Thanks.
Regards,
Taizhi

hi,
you change between "iPhone" and "iPhone retina" to simulate both physical resolutions.
For the project it doesn't matter because the logical resolution is still 320 x 460 "Points". The OS does most of the work for you.
I suggest reading: this: http://developer.apple.com/library/ios/#documentation/2DDrawing/Conceptual/Drawi ngPrintingiOS/SupportingHiResScreens/SupportingHiResScreens.html#//apple_ref/doc /uid/TP40010156-CH15
Dirk

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