Why wont city ville work properly on facebook??

i play city ville on facebook, and ever since i updated firefox i cannot see my friends lists when wanting to send gifts or ask for help, i do get a small empty window pop up momentarilly then dissapear again, i never had this before i updated and would like to know why its happened now :(

In the troubleshooting section of your question the Shockwave Flash is up to the latest version 12.0. The support I found for the saga is here [http://www.papapearsaga.com/games/papa-pear-saga/faqs] Please contact them with this error message as well to see where this is causing an issue.
Please also clear the cache to make sure this is not a temporary error.

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    So I programmed out a clock for practice/educational value for myself, and I got it near the end and encountered a problem. My program has 2 sets of class fields and a few temporary ones. The first set of class fields are text fields (hours, mins, secs) and the second set are Integers (h, m, s) (not int's ... Integers). I have two methods (setText and setTime) that convert between these two sets. setText sets the text fields to whatever time is stored in the Integers, and setTime sets the Integer values to whatever is stored in the text fields (assuming they're valid ints, of course).
    The code that was behaving strangely is shown below between the large comment lines. I needed some way to update the time, so I first tried changing the Integer values and then calling setText() ... but it didn't work. So I then tried setting the text fields and calling setTime() and that DID work. The end result of both should be the same, and yet it wasn't. I was wondering why not? Can anyone help/explain?
    I figure it has something to do with Integers and mutability, but that doesn't seem likely since they're both declared at the class-level and not within a method. I did some debugging of it (added System.out.println messages) and found out that the Integer value was changing, but then it was being reset back to what it was initially. bleh - I think I'm doing a bad job of explaining it. Anyway - here's the entire code below. It works correctly currently. But I left the bit of code in that wasn't working properly - just commented out. If you uncomment those and comment the 4 lines above them, you'll hopefully see what I'm talking about.
    import java.awt.BorderLayout;
    import java.awt.Color;
    import java.awt.Dimension;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.geom.Ellipse2D;
    import java.awt.geom.Line2D;
    import java.util.Calendar;
    import javax.swing.JFrame;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    import javax.swing.JTextField;
    import javax.swing.Timer;
    import javax.swing.event.DocumentEvent;
    import javax.swing.event.DocumentListener;
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    // 0 rad/deg is at east and proceeds clockwise for increasing angle
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         JTextField hours;
         JTextField mins;
         JTextField secs;
         Calendar now;
         ClockPane clock = new ClockPane();
         JPanel textPane;
         Integer m; double mrad;
         Integer h; double hrad;
         Integer s; double srad;
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              setSize(300,360);
              setResizable(false);
              setTitle("Clock!");
              // get starting time
              now = Calendar.getInstance();
              hours = new JTextField(String.valueOf(now.get(Calendar.HOUR)%12), 2);
              mins = new JTextField(String.valueOf(now.get(Calendar.MINUTE)), 2);
              secs = new JTextField(String.valueOf(now.get(Calendar.SECOND)), 2);
              setTime();
              // set the document listeners
              hours.getDocument().addDocumentListener(this);
              mins.getDocument().addDocumentListener(this);
              secs.getDocument().addDocumentListener(this);
              // create visual layout of frame
              textPane = createSouthPane();
              add(textPane, BorderLayout.SOUTH);
              add(clock, BorderLayout.CENTER);
              // start clock update timer - updates every second (1000 milliseconds)
              new Timer(1000, this).start();
         public static void main(String[] args)
              myClock app = new myClock();
              app.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
              app.setVisible(true);
         class ClockPane extends JPanel
              public void paintComponent(Graphics g)
                   super.paintComponent(g);
                   Graphics2D g2 = (Graphics2D) g;
                   Dimension dim = getSize();
                   double midx = dim.width / 2;
                   double midy = dim.height / 2;
                   Ellipse2D e = new Ellipse2D.Double(midx - 140, midy - 140, 280, 280);
                   g2.draw(e);
                   srad = s.doubleValue() / 60 * 2 * Math.PI;
                   mrad = m.doubleValue() / 60 * 2 * Math.PI;
                   mrad = mrad + srad / 60;
                   hrad = h.doubleValue() / 12 * 2 * Math.PI;
                   hrad = hrad + mrad / 12 + srad / 720;
                   srad = srad - Math.PI / 2;
                   mrad = mrad - Math.PI / 2;
                   hrad = hrad - Math.PI / 2;
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                   Line2D mhand = new Line2D.Double(midx, midy, midx + (e.getWidth() / 2 - 10) * Math.cos(mrad), midy + (e.getHeight() / 2 - 10) * Math.sin(mrad));
                   Line2D hhand = new Line2D.Double(midx, midy, midx + (e.getWidth() / 2 - 40) * Math.cos(hrad), midy + (e.getHeight() / 2 - 40) * Math.sin(hrad));
                   g2.setPaint(Color.BLACK);
                   g2.draw(hhand);
                   g2.draw(mhand);
                   g2.setPaint(Color.RED);
                   g2.draw(shand);
         private JPanel createSouthPane()
              JPanel p = new JPanel();
              p.add(new JLabel("Hours:"));
              p.add(hours);
              p.add(new JLabel("Mins:"));
              p.add(mins);
              p.add(new JLabel("Secs:"));
              p.add(secs);
              return p;
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         private void setTime()
              h = new Integer(hours.getText());
              m = new Integer(mins.getText());
              s = new Integer(secs.getText());
         // sets the text fields hours, mins, secs to what the Integer values contain
         private void setText()
              hours.setText(String.valueOf(h.intValue()));
              mins.setText(String.valueOf(m.intValue()));
              secs.setText(String.valueOf(s.intValue()));
         // action listener for Timer
         public void actionPerformed(ActionEvent e)
              int ss = s.intValue();
              int mm = m.intValue();
              int hh = h.intValue();
              ss++;
              mm = mm + ss / 60;
              hh = hh + mm / 60;
              ss = ss % 60;
              mm = mm % 60;
              hh = hh % 12;
              hours.setText(String.valueOf(hh));
              mins.setText(String.valueOf(mm));
              secs.setText(String.valueOf(ss));
              setTime();
    //          s = new Integer(ss);
    //          m = new Integer(mm);
    //          h = new Integer(hh);
    //          setText();
              clock.repaint();
         // document listener for text fields
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              else
                   setTime();
                   clock.repaint();
         public void removeUpdate(DocumentEvent e)
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                   setTime();
                   clock.repaint();
         public void insertUpdate(DocumentEvent e)
              if (mins.getText().equals("") || hours.getText().equals("") || secs.getText().equals("")) ;
              else
                   setTime();
                   clock.repaint();
    }

    What does reading the text fields have to do with
    setting the text fields? You can set their values to
    anything you want. Look up MVC, which stands for
    model-view-controller. The text fields should only be
    used to display information from the model, which is
    a Calendar. The controller is the timer which updates
    the view with data from the model every second. I think you need to re-read everything that I've said up to now...
    It started out the program WITHOUT a timer, where the user would type in some numbers in the text fields and the time the clock displayed would change to match what they typed in. I wanted to keep this behavior simply because I wanted to. I wasn't attempting to make an actual authentic clock. After I had the program working, then I wanted to enhance it so that it altered itself, as well as the user still being able to alter it. I suppose if I were going to program it again from scratch, I'd probably have the clock have some int's at the class level and use those to make the text fields and such. Anyway --- this program is not (and never has been) about keeping accurate time.
    Creating a new object once a second isn't a big deal.
    If you depend on the Timer frequency to keep time, it
    will eventually drift and be inaccurate. Getting the
    system time each update will prevent that. You're
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    the model based on the view's values, then updating
    the model. It's a much cleaner design to separate
    those parts clearly. Since this is for your own
    education you ought to start using good design
    patterns. I know they drift apart. That's not what I was interested in. And, afaik, "good design patterns" come with experience ... which is something that takes time to build and something that I am gaining. I'm not looking for a critique of my code here - I'm looking for a simple answer of why one approach worked properly and one didn't.
    Can you be more desciptive than "behaving strangely"?
    What's happening?Did you read my original post?
    One approach -> change the int's first, then update the fields.
    another approach -> change the fields first, then update the int's.
    One worked, one didn't.

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