Workarounds

Hi,
Please suggest the workarounds for replacing /*+ bypass_ujvc*/ hint in oracle 11g.
Thanks & Rgds

user13325846 wrote:
Yes I understand this, I will not select the extra columns.
But is there any way to achieve this without creating primary key?Yes. The update simply needs to have a "proper" row to update - and can identify the row to update uniquely via the physical row identifier (address of row on disk).
For example - table dept2 is a copy of table dept, but does not contain any primary key or unique constraints.
SQL> create table dept2 nologging as select * from dept;
Table created.
SQL>
SQL> select * from dept2;
    DEPTNO DNAME          LOC
        10 ACCOUNTING     NEW YORK
        20 RESEARCH       DALLAS
        30 SALES          CHICAGO
        40 OPERATIONS     BOSTON
SQL> update(
  2          select
  3                  d.dname
  4          from    dept2 d
  5          where   d.deptno in(
  6                          select distinct
  7                                  e.deptno
  8                          from    emp e
  9                          where   e.job = 'SALESMAN'
10                  )
11  )
12  set        dname = 'WEASELS';
1 row updated.
SQL>
SQL> select * from dept2;
    DEPTNO DNAME          LOC
        10 ACCOUNTING     NEW YORK
        20 RESEARCH       DALLAS
        30 WEASELS        CHICAGO
        40 OPERATIONS     BOSTON
SQL>

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    But by far one of the most annoying features is co-locating Home with PgUp and End with PgDn, i.e. you need to press Fn+PgUp to get Home. Home/End is a very efficient mechanism in wordprocessing to quickly get to the beginning and end of sentences, beginning and end of cells in Excel when editing formulas, etc. F2 to quickly edit a cell in Excel without clicking the mouse -- now you must use a combination to get to it. If you do frequent word processing, this keyboard will frustrate you as a result.
    Meanwhile, Print Screen gets a full key?!? I could see that key as one becoming a Fn combination, since there is no potential for a user to frequently and repeatedly press Print Screen. I seriously wonder if the person/team that designed this layout tested it at all with users "in the field" who actually TYPE.
    Anyway, there is a workaround of sorts depending on which keys you prefer to have direct access to. You can remap keys using the Windows registry and something called a Scancode Map.
    For example, I myself have noticed that Home/End are more important for me than PgUp/PgDn in terms of quick access, as I do use them extensively for editing documents. So, for example, you can use the registry to remap those keys and switch them around -- that is, Home to PgUp, PgUp to Home, End to PgDn, PgDn to End. So now, when you press the PgUp key, you are actually pressing Home.
    If you don't use Caps Lock or Print Screen for example, you can reassign them to other keys you do (e.g. Insert, or any other key actually).
    The process is described in the link below, and the author has a specific example of remapping the Home/PgUp, End/PgDn keys:
    http://www.thatsgeeky.com/2010/11/keyboard-annoyances/

    I tried that I got some sort of error saying it's not compatible with my system.  I ended up doing a restore, and one by one tracking down which program is needed in order for the system to disable the keyboard and trackpad appropriately.
    It ended up being Lenovo Harmony:
    http://download.lenovo.com/consumer/mobiles/wwha020e.exe
    It seems you need Harmony if you'd like them to be disabled in stand, tent, and tablet mode.
    Thanks for the help, anyway.

  • Photoshop CC White Window Workaround Plugin Fails Version Test?

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  • WORKAROUND! - Sluggish Motion V 4.0.1 on Mac Pro Nehalem 2.97 GHz 16 Vcore

    Hi guys, like several people on this forum and others I been very frustrated with the performance of both Motion.app version 3 and now Motion.app V4 .0 .1 (latest update) on my 2009 Mac pro Nehalem 2.97 GHz 16 Vcore 12GB with the ATI Radeon 4870 graphics card.
    I have two workarounds that may be of assistance in relieving this issue. They work for me however before I discuss what they I'd like to set the scene.
    Like many of us, I have trawled this forum and many others including COW and so on mostly relying on those 10-12 (the dozen or so) excellent tips from people like Mark Spencer and others. This includes the usual things like turning off rendering options that make heavy use of CPU/GPU etc.
    Caveat: I'd also like to note here that this performance sluggishness has absolutely nothing to do (and is completely unrelated to) I/O performance nor is it related to memory usage. The reason I say this is because during some testing and the normal practice I keep all a Motion.app cache files (autosave, cached files etc) out on a very fast PROAVIO EB8NS disk array with ATTO R380 HBA onto SAS paths where this box is capable of over 450 MB per second measured with Kona system test tool. Additionally I have 12 GB of memory on this Mac pro which I assigned 70% of it to be available to Motion.app V4. The sluggishness Motion.app V4 is not manifest itself through the usual items such as excessive virtual memory page in/out or swap in/out activity. In fact in this scenario I describe below in my system when nothing else is running the former is non-existent! Additionally I also want to know that Motion.app V4 in my scenario/situation/environment is definitely and certainly NOT impacted by insufficient I/O bandwidth..
    However, like many people, who have the same or similar setup to myself, we experience severe delays the most basic Motion.app UI such as: selecting an item, scrubbing through the timeline, performing any kind of transform etc etc. Many of us trying to diagnose this problem (looking for any kind of diagnostics or messages etc) have noticed that with the exception of one single core, the remaining cores to do very little (idle or just barely moving) whilst the remaining single core is taking out at 100% constantly.
    Many months ago whilst really bogged down with this problem trying to complete a project, I contacted Mark Spencer who politely explained that notion exploits the on-board graphics card (in my case the ATI Radeon HD 4870). After frustratingly trying to improve the performance of this and completely reinstalling Final Cut Suite in a different brand-new (at the time MacOS X 10.5.6), I found that there was little difference.
    I am mentioning all this because, I know that a few colleagues have had a similar problem and have not found any satisfaction in looking at this despite many well-informed forum users who offer excellent advice.
    At my wits end (currently), I took a few days to try and isolate what the problems may be caused by (what exacerbates this severely degraded performance). This user interface sludgy degradation is manifested through the UI also has the (spinning beach ball).
    I isolated pieces in some of the Motion.app projects and started to ISOLATE (Control-I) what I thought were quite complex layers and individual objects but to no avail. I then resorted to completely deleting them with some improvement in performance (noticeably less sluggyness) however it still was not lightning fast as I expected considering it I was in draft mode, 720 p resolution, with lighting, shadows and reflections completely turned off in the view.
    *Motion.app BEHAVIOURS*: after some hours and a great deal of trial and error (non-productive work time I might add) it occurred to me that some of the Motion.app behaviours in particular place in the layer with as few as five objects in the layer (behaviours such as "Motion.app path", "wriggle", "oscillate" and even good old trusted "throw" seem to be the culprits in this particular layer.
    I will note well here at this point, but of course "camera layers" does seem to be affected at all with the basic movements such as Dolly, frame, sweep etc. I have some sets up to 4 or five cameras which seems not to bother Motion.app at all!
    *OBJECT SELECTION (S):* yes this also seems to have some degrading impact on playout, scrubbing and so on. Interesting I thought.
    Workarounds: here are a few things that I know that work to get around some problems of working where Motion.app is extremely SLUGGY in the user interface (UI). Perhaps someone has already noted these on a forum or posted on however I couldn't find them.
    So my workflow/practice here is to do the following when I'm manipulating objects (placement, set up, applying filters, adjusting timeline, and so on):
    +WORKAROUND #1+: *DISABLE the behaviours* in the layers where you are performing any object manipulation. In fact we have many objects in many layers where the topmost layer (a group of nested layers) contains any behaviours, I would suggest you disable those whilst you work on that particular layer.
    It's a very simple stylus click to enable the BEHAVIOURS layers that you have been working on to see what the effect of those behaviours when you want to play them out in the player/canvas.
    I have no idea why such trivial behaviours cause my very expensive Mac pro to nearly lock up whilst in Motion.app version 4 and also version 3. Anyway is definitely works on me.
    +WORKAROUND #2+: *DESELECT ANY ITEM IN THE CANVAS* (in any view) when attempting to play out whilst in the canvas. Again I don't know why having one or more items (including the camera) insert would have such a drastic impact on the performance of Motion.app to play out what I think is a frivolous range, however this really works for me.
    *How to measure the performance or how to monitor the performance/usage of the ATI Radeon HD 4870 graphics card from MacOS X?* I would like to know exactly what this is doing on my system when one of the CPU cores is pegged out in 100% servicing requests from Motion.app. I can't find utility (which am willing to pay for) that sees the ATI Radeon HD 4870 graphics card. One I thought would have is an application called atMonitor.app (http://www.atpurpose.com/atMonitor/) which seems to do a pretty good job on my uni body MacBook Pro and wife's Macbook Air.
    It would seem that any of the utilities don't seem to see the ATI Radeon HD 4870 or if they do and they initiate commands to it that the ATI Radeon HD 4870 and doesn't respond or send any replies status information. (Beats me I'm not a technical person these days)
    Summary: I would be very interested if other people who have a similar if not pretty near exact setup as myself have found these two suggestions useful. I have tried some of these Motion.app projects on my MacBook Pro uni-body and with some difference the MacBook Pro exhibits similar sluggyness to this Mac pro.
    W
    Hong Kong

    Mark, I took your advice and reinstall Final Cut Suite Version 3 (including Motion.app version 4.0.1) onto a completely different and I'm used file system including a brand-new install of MacOS X snow leopard 10.6.1, which I believe is the most recent update.
    To be clear, I have all the latest Pro Applications updates as well apply to this brand-new system.
    So here is the *bad new*s.
    *Using exactly the same hardware configuration as I described in this theme of woe, I launched Motion.app V4 .0 .1 and opened up several of the projects that I'm having trouble with that is issued.*
    Simply, the symptoms and observation I described in this thread exists with a brand-new installation.
    Anyway looks like I have a backup/another instance available Final Cut Pro in case my main production image has trouble.
    Once again, as I described initially in this thread, I used the two workarounds to overcome the consistent and overwhelmingly an exaggerated 20 seconds lag on average interactions with Motion.app with the success that I'd described previously.
    In another thread back in September 2009, a forum poster mentioned that he felt that the camera framing behaviours were the root of this problem. And to this end he advised converting these behaviours to keyframes using the command-K ("convert to keyframes") to overcome his misery.
    This indeed does work very well. So this is the third workaround and I'm starting to use.
    Further I have done some more hard comparisons with my 2009 MacBook pro uni-body 2.93 GHz with a standard arrangement of 4 MB of memory and the usual disk internally. *To my great surprise*, I found that the projects that I'm having a lot of trouble with were much more responsive not only with the camera framing behaviours (which I'm not particularly having any trouble with), but the layers that contains a simple transform behaviours such as "motion path", "wiggle", and so on did not seem to bother the Mac book pro.
    I watched the CPU cores on the Mac book pro maybe go to 80% while the project was loading, and also whilst I gingerly navigated through the project although feeling a little sluggy was far less in orders of 10 to 20 seconds faster than this Mac pro Nehalem with all the bells and whistles on my earnings embedded within it.
    Now I'm starting to wonder, as Andy pointed out, +maybe there is some trouble with the hardware in this system+. I really could not know how to determine if this is the case. However before I draw this conclusion finally, I noticed that there are a lot more people out there with the same consideration as I have that have this same problem. It's not narrowed down to those owners with the ATI Radeon HD 4870 graphics card, however these seem to be the bulk of the people who are trying to do things that are getting a fair amount of forum time (like me).
    There certainly seems to be something of an issue as there are some symptom dumps for Motion.app but only one or 2 to over this period that seemed to be triggered by something on this machine. And like many on this forum I gave up reading dumps for a living back in the 1990s.
    I would really like to know how I can diagnose this problem before I had to pack this Mac pro up and carted back to the local Apple care centre here in Hong Kong (which means I won't have it forever while, which means no income). Yes I can use my Mac book pro uni-body which is I might end up doing.
    _Oh, and this little gem._ I find that if I invoke the "timeline pane/window" (command-7), that it can take up to 2 seconds to refresh the screen. It is amazingly slow and feel like there is definitely something wrong.
    If I have a simple motion project by that I mean some simple plates some moving text and no real 3-D except for one little camera Motion.app V 4 seems to work quite okay.
    The sets that I'm working in at about eight or nine cameras over the timeline and maybe three or four sets in the project. This is not the work I think especially when most of the moving here is a few objects wobbling around in 3-D space and quick camera moves using the camera framing behaviour.
    In summary, having spent what seems to be 40 or 50 hours messing with this issue are not doing anything productive, I've come to the conclusion that there is definitely something wrong with this setup that I have. However having had no problem with that up until now (I know actually I had some problems back in May 2009 with it but it seemed that install a Final Cut Suite version 2 completely fixed it.
    And I am totally surprised that my Mac book pro uni-body if pressed can do the job that I want.
    Therefore Motion Forum users, I really don't know what else there is to do other than to poke around over time and eventually something will fix this because it is really very frustrating and like many of us on this forum I did endeavour to pay for/put capital funds into a system highly recommended by many that uses Apple production applications than I expected it would work.
    By the way, I noticed when I use Nuke version 5 and Shake V 4.1 and even Maya PE, I don't have these issues but will concede that I doubt whether the use applications take advantage directly of the GPU arrangement in the graphics card like Motion.app does.
    That's all I have.
    Any other thoughts are most welcome.
    W

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