Working with photoshop with GFX in an HD timeline - motion

hi curious if any one could help me with getting the right setting for working with psd files in motion. the project is hd 960 x 720 59.94 px 1.33.
my photoshop settings are the same yet when I bring the file into motion the line art become soft when I scale the object.
anyone got any tips?
-jl

Before you switch to Illustrator, let's see if Motion is reading the vector art. Go to your Media tab (CMD+5) and select the psd you imported. Under the Media tab in the inspector look to see what it says for fixed width and fixed height.
With Illustrator files, I'm able to just adjust that to whatever I want it to be no matter what it began as. For instance, if I pull in a particular .ai file, it'll have something like 363x359 pixel size in the Media tab. If I scale the image past 100, then it looks soft and stair-steppy.
However, in the Fixed Width box in the media tab, if I change the width to 2500, then all of a sudden that scaled up image looks clean and sharp.
Try that with your psd and if it reacts the same, then I'd say you're fine staying in Photoshop.
Andy

Similar Messages

  • What is the best way to work with mixed media in 1080 timeline?

    Hi there,
    I have a project shot mostly in 1080 24p but a bit of 720 24p and 4x3 30p footage.
    What is the best way to work with this mixed media?
    Thanks!
    Steven

    Hi Shane,
    Ok just to recap (thanks for being patient by the way)...I have put some questions in here...feel free to write in caps to respond and we'll put this baby to rest!
    1) I will work in a 1080p FCP sequence, correct?
    2) HD 1080p footage captured as applepro res hq I will leave as is and work with?
    3) HD 720p footage which was captured as applepro res hq. Can I just drop in 1080 timeline and let FCP do its work? Or should i run through compressor, if so what setting shall I submit it too?
    4) I dont have a budget for an external hardware to convert SD to HD...should I capture my SD Beta through Final Cut and just leave and let FCP do its work? Or should I run through compressor? If so what setting shall I submit it too?
    5) For for my master sequence in FCP am I not using an I-Frame format apple pro res if I am using my apple pro res hq 1080 footage as my formatted sequence? I am not sure what you mean by GOP?
    6) I also found some 60p footage 1080p XDCAM compressor shot with the same XDCAM camera. I put in the 1080p 24p timeline but it was pretty choppy...any ideas of this conform?
    Thanks very much for all your help it has gone along way,
    Steven
    Saying what CODECS you are working with was my question. 1080, 720, 4:3...really says nothing. There are a dozen 1080 codecs, another dozen 720 codecs, and nearly 100 4:3 formats.
    Best to capture all the footage to one uniform codec.
    Second best is to work with one format and let FCP conform the rest to that...IF and only IF that format is an I-Frame format like ProRes. GOP formats as master sequence formats cause TONS of issues.
    What I'd do is work 1080 ProRes, just add the 720p footage (Use Compressor to convert it if you didn't have a lot, but if you had a lot, just add it), but I'd capture all the SD 4:3 footage via a Kona 3 or Matrox MXO2 as 1080 ProRes. Hardware conversion of SD to HD is much better than anything FCP can do. AE might do good as well. But then use Compressor to convert 29.97 footage captured (you can't convert 29.97 to 23.98 when you capture) to get to 23.98.

  • Working with Uncompressed Beta in the Timeline

    I am trying to figure out how to work with uncompressed Beta footage in FCP 5. I have tried changing my timeline settings to the format that my footage was digitized (8 bit Uncompressed) but FCP still drops frames. The only other thing I have been able to do is render the footage in a standard timeline, but everytime I make a cut I have to render again. Is there a solution?

    An ethernet workflow (sharing media over a LAN) even with gigabit is really only semi-doable. I've done it on DV projects, as have others here, but the problem is consistency of delivery, even under DV conditions, I sometimes got dropped frames.
    If you're doing uncompressed 8 bit, you can do that off a single internal SATA drive, 10 bit would require a controller and softraiding (that's the route I went).
    But I'd definitely say that your problem with dropped frames is most likely the result of accessing high bandwidth requirement media over an ethernet connection.
    Finally - how are you displaying this timeline? Surely not firewire, so do you have a display/capture card like Kona/Decklink/Etc?
    Patrick

  • Working with still images SOOO slow in Motion 3!  Any advice?

    Hi Everyone,
    I am fairly new to Motion, so please bear with any n00bness I bring. I've hunted the forums for a good half hour now but still not found a sufficient solution.
    I am editing a Standard Def project for a client, and for the intro to the piece, they want there to be a bunch of still images flying onto the screen to create a mosaic of about 70 or so pictures. The idea is to start zoomed in on one picture (the pictures are all portraits of people) so that it fills the screen, and then to have the image recede and grow smaller. As the picture grows smaller, another fills the screen and also grows smaller. This continue with all 70 pics until they've all grown small and joined the mosaic.
    I've played with some effects and found the "Light Rays" glow effect to be the feel I am looking for, and would like each photo to come onto the screen using this effect at the beginning as it fills the screen.
    My problem, though, is that I'm only on my 2nd picture, and it's already SO slow. I tried lowering render resolution to draft and image to half, third, or even quarter. But the problem is that when I lower resolution, it doesn't merely degrade the image quality. It actually crops my 2nd image, and so even though it plays more smoothly, I only see a tiny portion of the image, and I can't properly time the effects or fly ins. It doesn't crop my first image, though, and for some reason, even if I solo this 2nd picture, it's still incredibly slow. I have to remove all effects from it for even the simple resize effect to play smoothly. The file is only 276kb and 842x1080. Does this sound right? Is there anything I can do so that Motion doesn't crop the photo when I lower resolution to improve playback?
    Also, Motion tends to freeze after a while to my commands. It'll keep playing back the project (albeit in a very stuttery way) but it'll take 10-20 secs for it to respond to my hitting the stop or pause button. Is there any way I can remedy this?
    Thanks SO much in advance!!!!
    Message was edited by: SuperMonk7

    hi,
    the first thing you can do is to pre-flight your images. make them as big as you need them in your final compostion, so if the biggest you're seeing them is full screen, make them that size. I use native photoshop files or PNGs, rather than tiffs or jpegs, they just seem to work better for me.
    As you work, especially if you are using something like light rays, you;re going to have to render the sequence to watch it in real time. so do a RAM render to watch anything.
    Once you have the rays working as you'd like, turn them off to work on the animation aspect. Then turn it on for the render and export.
    not sure why the image is being cropped, but try the other stuff first and put the render quality back up to normal
    hth
    adam

  • Quickest way to work with Alpha'd Graphics on Timeline

    Hi All,
    What do a simple Graphics Overylay for a video we are editing.  Basically want to edit a split screen video and over lay a graphic to give it nice branding.  
    To achiveve this have two layers of video with a Graphic over the top with an Alpha Channel punched out to show video underneath. We are using a Pro-Res Timeline.   The video footage is shot on Canon 5D transferred to Pro Res 422.  Timeline matches those settings.   The graphics overlay will created in after effects have animated into and outro of it.   But majority of time will be stilled.
    As I see it this could be achieved by following methods
    Exporting an Animation Codec video from AE which can have an Alpha Channel.  Downside is size of files and render times.
    Exporting an Animation Code video for animated intro and outro and then using TIFF/TGA for stilled bits .. Upside: Smaller file sizes however there is a colour flick in change from Video to Still?  Is there away round this?
    Any other ideas workflows that maximise editing time and reduces render times on the FCP timeline..
    We want the best workflow to make finalising the video quickest - we are working onsite and time will be crucial, especially in render a the end and as we go along.
    Cheers
    Rob

    Yes thats excellent thanks for the help..
    Do I set the timeline settings the same as the Alpha footage or the DSLR footage - eg.   Pro-res  4444 or Pro Res 422?
    Cheers
    Rob

  • Working with Quicktime files on your timeline.

    I'm working on a project where I'm using clips from previously created videos that are in Quicktime format. I'm also using some footage straight from my DV tapes. When I go to export this project, many of the clips are off. They'll be of slightly different footage (right before or after the desired clip), the timing will be off, transitions are in slightly different places, etc. The clips straight from DV are preserved, but the other ones come out all wrong when I export it to DVD Studio Pro or as a Quicktime file.
    (I also put those clips from previous Quicktime movies on my timeline and then the next time I go to view them on my timeline, they're of a different scene and do not play the way I left them.)
    I have been using Final Cut Pro and other editing softwares like it for many years now and have never come across something like this. Does anyone have any insight into why clips from previously created videos are not preserved in my new project and the movie I export comes out with the clips/timing all out of sorts.
    I appreciate any help!

    BlurredLens wrote:
    I'm working on a project where I'm using clips from previously created videos that are in Quicktime format.
    'Quicktime' or the '.mov' extension isn't a format, it's a wrapper, ie- a brandname that is stamped on anything 'made' by/for quicktime.
    To find out the true format of these problematic clips, open them in QT and press cmd+i to get basic info, or in FCP, select a clip in the browser or timeline and press cmd+9 to view item properties... here you will actually see the true format.

  • Working with two videos in the timeline

    So, I just picked up FCE, have been wanting it for a while and thought this would be a good opportunity. I recently shot a wedding for a friend. I used two cameras for the ceremony, one in the back and one in the front.
    Now I would like to line up the two videos and transition back and forth between the two. Is this easily doable? It's a bear to get them synced, do i have to redo that every time I switch?
    Thanks for the help!

    1. Place the video from the camera you'll use the most shots from on track V1.
    2. Place the video from the other camera on track V2.
    3. Double-click the video clip on V2 to load it into the Viewer window.
    4. Click on the Motion tab.
    5. Scale to about 45 or 50%.
    6. Use the Center control to position the clip in one corner - you should now have a picture-in-picture effect.
    7. Find a common point to sync the two clips in the Timeline. A photographer's flash is usually a good point. Place a clip marker in each clip at the sync point you've chosen.
    8. Drag one clip so the two clip markers line up. It may help to zoom in on the Timeline to make sure they're lined up perfectly.
    9. Once you have the two clips in sync, cut out the parts of the upper clip that you don't want to use.
    10. When you're finished with the cutting, select all clips remaining on V2, right-click on one and select Remove Attributes->Basic Motion. All clips on V2 should now be full scale and centered.
    11. While all clips on V2 are selected, drag them to track V1 while holding the Shift key.
    12. Add transitions as needed.
    -DH

  • Subtitles: DVDSP 3.x hangs up by working with 25 clips

    Hi,
    I´ve got a Problem with DVDSP creating subtitles.
    A Project with 25 short interviews, one longer Clip and a few menus. I imported the subtitles (.stl-format). No problem. But when working with these titles in the timeline (moving, trimming) the program often hangs up. Sometimes I can do some two or three actions - then the program hangs.
    Moreover, now that I got all the titles doen, I tried to burn a disc. The subtiltes appeared - but the size was wrong. I worked with 26-point dot height, but the titles seem to have 30 or 32 now - the titles now have different spacing.
    Any Idea? By the way - it´s DVDSP 3.x
    Thanks in advance,
    thommes
    g4   Mac OS X (10.3.9)  

    In https://bbs.archlinux.org/viewtopic.php?id=130309 the first link is to https://wiki.archlinux.org/index.php/Forum_Etiquette where you can read about
    https://wiki.archlinux.org/index.php/Fo … s_and_Code
    No big deal.
    Have you tried using just vesa to see if you can start X this way?

  • My operating system windows XP not working with photoshop cloud, why not?

    I need to add 2 more licences for photoshop cloud and I'm being told my operating system windows XP does not work with Photoshop cloud. We already have 2 pcs using it in our office so why not?
    Please help
    Roy

    Do you have the latest version of iTunes?  If not, get it at:
    http://www.apple.com/itunes

  • Photoshop CC: program error occures when working with videos

    Whenever I'm trying to trim a video in Photoshop CC I'm running into this error:
    "Could not complete your request because of a program error"
    I can't close it by clicking "okay", so I have to close photoshop via task manager.
    - I also came across this error when I was trying to duplicate a text layer while working with a video.
    - When I was using Photoshop CS6 several months ago trimming videos worked fine.
    - I've tested if the problem appears on my laptop (Win7, i5, on board intel hd graphics) in Photoshop CC, and it does not!
    - I've deinstalled all Adobe Products (and their plugins) and ran Adobe Creative Cloud Cleaner without any errors, then reinstalled Photoshop CC.
    - I restored my preferences.
    - My graphic board drivers are up to date.
    - My computer is a Windows 7 (64 bit) Home Premium, Intel Core i7-2600 CPU @ 3.40 GHz,  16 GB RAM with a NVIDIA GeForce GT 520 graphic board.
    I honestly don't know what's the matter. Unfortunately I couldn't find any other thread with the same problem.
    Hope you'll be able to help
    Thanks in advance!

    OK.  I suspect you might have run into one of the Mavericks bugs then.  I would certainly expect your system to handle 720 without complaining.
    Apparently Adobe have made Apple aware of these bugs, and have no more control over rectifying them.
    Try Google with 'Photoshop cc video Mavericks'
    http://forums.adobe.com/message/5826052
    I am not aware of any workarounds, but I use a PC and use PremPro for video anyway, but that's not to say there isn't one.  If this thread doesn't bring you an answer, start a new one with a subject line something like:
    Video Editing Problems with CC and Mavericks

  • Want to open Kodak Photo CD files (.PCD) in Photoshop CS5.  In CS4 i copied file "Photo CD.8BI"  from an older version into the File Format folder.  This does not work with CS5.  Any fix?

    I have several old Kodak Photo CD with PCD image files.  I am now using Photoshop CS5.  Some years ago while using Photoshop CS4 I copied a file:  "Photo CD.8BI" from an older, CS2, version to the Plug-ins/File Format folder of CS4.  This does not appear to work with CS5.  Any fix?

    It can be made to work, but you have to run the 32 bit version of Photoshop CS5, and as I recall there's an additional DLL called pcdlib32.dll that's needed from the old installation.
    See also:  Open Kodak PhotoCD files in PS CS5 - is it possible? (Win XP)
    -Noel

  • How do I make Photoshop CS6 keyframe panning work with many clips?

    Hello Photoshop experts:
    I am having big troubles with applying keyframe controlled panning in Photoshop CS6.  After reading chapter 10 of Photoshop CS6 CIAB, I added a simple cloud animation to my video.  The original video/audio track is in Video Group 1.  I pasted a simple JPEG graphic of a white cloud in to Video Group 2, without anything else in that group.    Following the CIAB directions, I was easily able to make the cloud pan across the top of my video.  Ah, this is easy I thought! 
    Then, I added a second cloud, this time it was black.  I added this to Video Group 2, right after the white cloud.  Here is where the troubles began.....  I would highlight the image frame of the black cloud, move the playback head/cursor to the right end of the black cloud clip, then click on the "Position" clock to install a yellow diamond keyframe marker.  At that instant, the selected clip of the black cloud would de-select, and the white cloud clip would select instead.  As soon as the white clould was selected, then I couldn't click and drag the black cloud, as that frame was no longer selected.  So, I would click the mouse back on the black cloud frame, and try and set the second key frame marker at the beginning of the black cloud frame for where I wanted the black cloud to sit at the start of the pan............  But then no motion would take place as I advanced the cursor across the frame. 
    So, I started a Video Group 3, and moved the black cloud into that.  Then, without problems, I was able to use the key frame markers to control the panning of the black cloud across the frame,,,,,,,,,,,  ah, this is easy!  But then, I put in a red  cloud onto Video Group 3, and guess what?  It would not work, the same as before, it only wanted to jump to the black cloud clip as soon as I had set the first key frame marker on the pink cloud.
    Note, underneath the first still image clip that I successfully automated the zoom function, there appears a violet shaded area under that clip, going from the starting key frame marker to the ending key frame marker.  It seems as though this should be telling me something, as only the working automated panning sections have the light violet highlighting.  But I can't move or eliminate that highlighting, or get it to associate with the clip I am trying to work with, after the first instance. 
    I have about 75 little clips I need to pan and zoom in on, and I am NOT going to make an individual Video Group for each clip!  Something is wrong.  I have spent about 5 hours banging my head on this today, and about 2 last night......  
    A) Maybe this is too confusing, but if someone can say what is wrong, I would appreciate any help.
    B) Can you recommend an appropriate video (YouTube or other free source) that would shine light on this?  The only videos show just one simple segment getting automated panning applied,,,,,,,,,,,  my problem does not exist in that simple case. 
    Thanks, Chuck

    Classical case of context handler overflow. Delete your file associations in Explorer, thne reinstate them using the Open With... method. also make virus scanners, compression tools and others that may add additional associations and context handlers behave by disabling their all too helpful Explorer integration options where appropriate...
    Mylenium

  • How do I set up photoshop to work with a touch screen?

    Hi,
    I just bought a 15.6" Asus Q500A touchscreen laptop with Windows 8. I downloaded photoshop and the 'touch app plug-ins' through the Adobe Application Manager for creative cloud. When I open a file in PS and select the brush(or any other) tool if I use the touch screen to drag it accross the canvas nothing happens. It still works with my mouse though.
    How can I get this to work properly?

    That does not surprise me. As I wrote Photoshop does not support Touch. It has supports for graphic tablets pens with wintab device drivers. It has support for mice and keyboards. No where do I see touch support documented in Photoshop manual. Here is a link to Photoshop manual search it for touch, http://helpx.adobe.com/pdf/photoshop_reference.pdf  The closest thing  I found to touch support is the following:
    ========================================================================================== =======
    Use the Rotate View tool
    You use the Rotate View tool to rotate the canvas non-destructively; it does not transform the image. Rotating the canvas can be useful for any
    number of reasons, including facilitating easier painting or drawing. (OpenGL is required.)
    You can also use rotate gestures on MacBook computers with multi-touch trackpads.
    1. In the toolbox, select the Rotate View tool . (If the tool isn’t visible, hold down the Hand tool.)
    2. Do any of the following:
    Drag in the image. A compass will indicate north in the image, regardless of the current canvas angle.
    In the options bar, enter degrees in the Rotation Angle field. Click or drag the circular Set Angle of Rotation control.
    3. To restore the canvas to the original angle, click Reset View.
    For a video on the Rotate View tool and other workspace tips, see www.adobe.com/go/lrvid4001_ps. (Discussion of the Rotate View tool begins at the 5:10 mark.)
    Disable trackpad gestures (Mac OS)
    If you have a MacBook computer with a multi-touch trackpad, you can use the trackpad to flick, rotate, or zoom images. This functionality can
    greatly increase your efficiency, but you can disable it if inadvertent changes occur.
    1. Choose Photoshop > Preferences > Interface (Mac OS).
    2. In the General section, deselect Enable Gestures
    ========================================================================================== ===========
    My Wacom Intuos 5 Touch device driver has some touch support for some Photoshop features.  I do not try to finger paint I use the Wacom pen for that.  I also do not get the strange finger paint in Photoshop when I use my finger to move the mouse cursor with the Wacom Intuos 5 touch support. Starting outside an image window or inside one,
    However if I add two finger support add tap to click I can finger paint and also use other tools.  However I'm not into finger paint so I do not configure Touch support that way for Photoshop.

  • Working with libraries/catalogs in Photoshop Lightroom

    So, you have a question or two or three about Lightroom Libraries/Catalogs. Not to worry, Adobe have provided a  TechNote , which is aimed at addressing questions such as:
    Note: with the introduction of Lightroom version 1.1 Adobe have replaced the term "Library" with "Catalog"
    1. How many files can I have in my library?
    2. What is the largest photo size I can import into Photoshop Lightroom?
    3. Can I have more than one library?
    4. Can I store my library on a network drive?
    5. How can I use my library on multiple computers, such as a laptop and a desktop?
    6. How do I move photos from one library to another library?
    7. How can I back up my library?
    8. How can I transfer images from my hard disk to an external hard disk or to a CD/DVD when I run out of space? What happens to my library if I do this?

    If you want to work on the frames of a movie in Photoshop, you have a few options. One is to render and export a composition from After Effects as an image sequence, and work on the frames as individual images in Photoshop. Another approach is tor ender and export the composition as a QuickTime movie and then import tha into Photoshop; this requires Photoshop Extended.
    These options are covered in a bit more detail in "Working with After Effects and Photoshop".

  • Does Photoshop Elements work with Windows 8 Touchscreen

    Hi I'm able t use parts of the touchscreen for example, selecting a tool. But, when I try to say use the crop tool I cannot use my finger to expand or contract the crop tool.

    Photoshop Elements only specifically works with touchscreens when it comes to gestures (moving your finger(s) in a specific motion to get a special behavior). Otherwise, the touch screen should act exactly like a mouse. My guess here is that this is simply a question of precision. If you try to "click" and drag a corner of the crop interface, does the crop rectangle move or rotate instead of change size?

Maybe you are looking for