32 bit color Wine for Diptrace

I've been running Diptrace in wine, and it works almost perfectly, but every time it opens it complains that it is not in 32 bit color. I'm getting some weird effects using either OpenGl or Direct3d, but not Windows GDI.  When stuff is moved around or the screen is zoomed, it stops, then jumps slightly. It's pretty annoying, and I was wondering if it was related to the 32 bit color. I'm not sure where to start with this, so anything you can provide will be helpful. I'm using Openbox with the open source intel drivers, and Diptrace is 64 bit on my wine. Thanks

Do any "real" 32 bit color systems actually exist? And, if so, which colour do they drop a bit from to get to 32? (3x11 = 33, 3x10=30) I see that according wiki even those that aren't 3x8 + 8 bits of extras are usually 3x10 + 2 bits of padding:
+32-bit color+
+"32-bit color" is generally a misnomer in regard to display color depth. While actual 32-bit color at ten to eleven bits per channel produces over 4.2 billion distinct colors, the term “32-bit color” is most often a misuse referring to 24-bit color images with an additional eight bits of non-color data (I.E.: alpha, Z or bump data), or sometimes even to plain 24-bit data.+
+Systems using more than 24 bits in a 32-bit pixel for actual color data exist, but most of them opt for a 30-bit implementation with two bits of padding so that they can have an even 10 bits of color for each channel, similar to many HiColor systems.+
(from http://en.wikipedia.org/wiki/Color_depth)
Cheers
Rod

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