32bit bridge

this 32bit bridge keeps crashing on me when using Play. any idea when a re more stable update is coming out. honestly, this is a piece of crap!

PLAY is not compatible yet with Logic in 64 bit mode. Whether it is PLAY that does not like the 32bit bridge or Apple having bugs in this bridge I don't know.
the only way is to use PLAY in standalone instances if you want to run Logic in 64 bit.
EastWest is working on an 64 bit update but that may be a while because they threw themselves at the mercy of a third party copy protection for which no 64 bit support is available as of now.

Similar Messages

  • Did anyones Logic 32bit bridge stop working?

    Did anyones Logic 32bit bridge stop working?

    Yes, everyones' does. It  crashes several times a day. Click relaunch and it relaunches. Most of the times. Everybody who needs the bridge, hates the bridge.

  • (CS4) Photoshop 32Bit + Bridge + Win7 = CPU 100% all the time

    This is something that occurred to me many times now:
    I need to use the 32Bit-Version of Photoshop because of all the Plugins I use and some of them run ONLY on one of them at a time, like PixelBender ( W H Y ? ? ? )
    So: Whenever I have Photoshop 32bits running (because it would default to 64bits where my plugins are not available) and open Bridge afterwards to open a file in PS, Photoshop stays at 100% CPU (on one of the cores) all the time without any reason. I also checked if there were selections active (yes, selections sometimes pretty much need a LOT of CPU power, whyever!)
    Otherwise, when I first start Bridge and THEN Photoshop 32Bits, the CPU usage is okay. Something seems using up much CPU power in some kind of endless loop / dead lock or something?!
    It's quite annoying, because I don't use Bridge that often. Sometimes I want to start Bridge "on demand". And if I have opened Photoshop already I would have to close down everything just to be able to start Bridge again without losing a full CPU core.
    So if anyone has the same issues like me: Just reverse the opening order: First open Bridge, THEN open Photoshop and everything should be fine.

    I don't have an answer to your question about the infinite loop, but I can answer this:
    function(){return A.apply(null,[this].concat($A(arguments)))}
    Ninarama wrote:
    I need to use the 32Bit-Version of Photoshop because of all the Plugins I use and some of them run ONLY on one of them at a time, like PixelBender
    ( W H Y ? ? ? )
    A plugin is a special kind of callable function library (Dynamic Link Library, or DLL in Windows speak).  A 32 bit DLL cannot be used by a 64 bit version of Photoshop.  In order to use the completely different instruction set the processor provides for 64 bit operation, the plugin code must be compiled specifically for 64 bit operation.
    All plugins developed before the time of Photoshop CS4 were originally developed as 32 bit applications, because Photoshop was only 32 bit.  Even today, 32 bit users outnumber 64 bit users by a large margin.
    Microsoft makes it almost trivially easy to compile 32 bit source code as a 64 bit application, BUT...  If the programmer hasn't been careful in his use of data types - specifically those that will be a different size (e.g., a pointer will be increased from 32 bits to 64 bits), then doing so - even if the software compiles successfully - might yield a non-functional plugin.
    Sadly, many programmers are not careful with their use of data types.  This is 30+ years of software engineering talking.
    With good design and good coding practices, the code will be good and the programmer will be able to compile a 64 bit plugin quickly.  Even bad code can be cleaned up in time, so that it can be made to work in 64 bit form.
    But there's even more that must be done...
    Most serious software uses an installer.
    Installing software on a 64 bit system requires big changes to the installation package, or maybe even a whole new installer.  There is, for example, the added complexity that you, the user, might want the proper variant of the plugin installed into each of your 32 bit and 64 bit Photoshop installations.  And possibly multiples (e.g., CS4, CS5).  Creating a good installer package is somewhat akin to designing a rocket booster.  Except that the latter is generally agreed to be easier. 
    And all this is just on the Windows side!  It must be repeated for the Mac, assuming the plugin is marketed into that segment as well.
    So...  If your favorite plugin doesn't run under Photoshop x64, and the author doesn't have an upgrade available that does, maybe they are struggling to make it work, maybe they decided the x64 user market isn't big enough for their attention right now, or maybe they're just working on something else.
    Probably more than you wanted to know, eh?
    -Noel

  • 32 Bit Bridge for PlugIns in Logic 9 on Mavericks

    Can anybody recommend an app that helps to run 32 Bit PlugIns in Logic on OS 10.9.3 ?

    Logic 9 doesnt need a 32bit Bridge.... There is one built in to Logic Pro 9 that works with LP9 and Mavericks...
    Logic Pro X on the other hand... doesnt have the 32bit bridge.. and so for that you will need an app like 32 Lives found here...
    http://www.soundradix.com/products/32-lives

  • Merge to HDR Pro works from Photoshop CS5, not from Bridge

    I have three nef files which I want to merge to hdr pro.  If i have them open in PS CS5 and choose to merge them from there, all works.  But if I choose the three in Bridge and use the Tools, Photoshop, Merge to HDR Pro selection from Bridge, all starts out well, but in the end, no HDR dialog box, just the 4 layers, one for each file and the lowest one the HDR layer, but nothing can be done with it since there is no dialog box.  Any suggestions?  Thanks

    As far as I know the Abobe Bridge bridge is messed up these days for there is one Adobe bridge cc and two Photoshop CC and CC 2014 Mac can run two versions of Photoshop  at once windows can not how the different bridge interfaces work  I don't know.  Bridge tools are set up with Bridge Startup  Scripts.  On Windows Bridge CC 64bit and Bridge CC 32Bit version both seen to use the start up scripts setup for the 32bit Bridge Bridge CC 64bit does not see what is in the CC 64Bits startup scripts folder.  There are also problems on windows system registry for Photoshop shell commands Open and Edit.   I do not use the Bridge often.  Just use it to edit metadata and syncing batches of RAW File  setting.   I do not use Photoshop from the Bridge.  But seem to be able to For I put Startup scripts in the 32bit location and fixed my windows registry keys for Phoroshop.exe....

  • 32 bit bridge (?)

    Hi,
    Logic Pro X Tech Specs say it requires "64 bit plugins".  Does it still have the 32bit bridge?  Some of my plugins are still 32bit, and work fine in Logic 9 with the 32bit bridge.  At the moment, for me, this is a deal breaker.  Does anyone know the details?
    Thanks,
    Jeff

    Hi mate, 64 bit plugins only i am afraid.  No bridge.
    Although there are ways around it if you are desperate, how good they are i could not tell you, sorry.

  • Apple releases Faulty program in Logic 9

    Please note very important posts and test showing conclusive errors with certain plugins at post numbers:
    55
    56
    71
    79
    (This is using Logic 9.1.1 in Snow Leopard 10.6.3)
    Ok, so Logics ram usage has been mentioned many times before, mainly from people who just want to make music and didnt know why they were hitting the "out of memory" message with Logic 9.
    Im not ready to let this drop with Apple and creating a 64bit version of Logic IS NOT the get out card. Currenly Logic is using ram like a poorly programmed Windows application. It has 3 major bugs (these are under 32 bit AND 64bit mode but I will concentrate on 32bit for now)
    1. It uses more ram to load a single instance of a plugin than it did under Logic 8, or than Ableton live does (Anywhere between 300-400 meg of "real" and "virtual" ram for an empty Kontakt 4 instance!)
    2. It uses "real memory" and "virutal memory" in equal doses, which means you dont get the "in theory" limit of 4gb with 32bit, you hit 2gb of both and run out of memory. Ive not seen another application on Mac (apart from Apples also poorly programmed ram management in Safari) which uses real and virtual memory in equal doses as if its working like a Raid 1 arrary!
    3. The biggest problem of all, it hordes ram and then DOESN'T RELEASE IT. (I might add Safari ALSO does this)
    Number 3 is the biggest problem of all, which it never used to do to this degree in Logic 8. A lot of people have experienced the "lack of memory" error, closed Logic and reopened it only to find they had plenty of memory when they refreshed, here is a screen show to prove this massive bug.
    [IMG]coming soon[/IMG]
    In the above example I was testing simply Trilian and Omnisphere with their external server started. Logic was still chewing up ram for each patch I opened despite the data being put into the external server (not the same of course, the external server helped, but Logic was still adding between 10mb and 30mb each to real and virtual ram upon cycling patches). I might also add that the external servers (including Kontakt 4's) load exactly how big the patch is (for instance 1gb will take 1gb of ram) if you use Logic internally to do this It will use more like 1.5gb for a 1gb patch...
    Anyway in the above example I loaded a hand full of patches in both Omnisphere and Trilian and put in one instance of AmpliTube 3 and a Logic channel EQ...already nearly 2gb of ram used!! I removed all the plugins and still this ram is used.
    It should now read 200meg real and 100gb virutal (which is what Logic uses when you first load it with an empty song) - when I quit logic keeping an eye on the activity monitor you'll see the 300meg it should actually be using disappear first and the remaining gb's its hoarding pause for a minute before being properly flushed out of the memory. Very strange but ive noticed Safari does something very similar so whatever Apple are doing its messing up ram usage in both.
    This week im going to run extensive tests, take screenshots and videos on how it handles ram compared to Logic 8 and Ableton Live. All I can do is try to submit them to Apple (somehow?) in the hope they'll fix this problem.
    Now before you say it, at the minute NO 64bit Logic is NOT the answer.
    Why? Because I have hundreds of plugins and only 4 of them are 64bit! in the mean time I CANNOT work only being able to see one 32bit plugin at a time, and have it disappear if I touch the track mixer with my mouse. There are time when I NEED to see 3 plugins at a time working together. I also dont like the floating window and I have a number of plugs where the GUI doesn't even load in the 32bit bridge.
    I think its going to take about a year for all these plugins to be updated and some of my favourites will never be updated (the free plugins such as DFX and MDA which I use for creative purposes)
    But the bigger problem here is that I never ever had problems with memory usage on huge 100+ track projects on my 8 year old G5 which only had 3gb of ram in Logic 7. Now I have a 16gb of ram and a brand new i7 processor It seems I can barely do anything with out worrying about memory usage!
    Another reason 64bit is NOT the answer is because Logic continues to hoard, bloat and not release ram in 64bit mode. Generally users do not have more than 8gb of ram on their system at the minute (infact very few have splurged on the 16gb I have as it costs nearly as much as the entire computer and you get no benefit unless heavily multitasking, which in audio we're not...or everything is 64bit (or everyone release external servers for their sample management)) just because an application CAN make use of 16gb of ram doesn't mean it should...and if Logic continues to chew ram like this its going to eat into ram at an incredible rate (which it already is) and suddenly its 64bit mode when you have 8gb of ram in your system is only going to be as efficient as 32bit Logic 7 was with 3gb of ram!
    Apple needs to do something about this poor ram management, opening and closing a song continually while you are writing or mixing is not helping the work flow at all. These are three HUGE bugs built into Logic and im very surprised a bigger fuss has not been made of these im also disappointed. I probably wouldn't have noticed them had I not been waiting for two months for all my new audio equipment to arrive and had so much time to test and play with Logic and noticed that when not even writing a song and just playing with no more than 4 tracks Id continually run into "out of memory" message. Last night I simply cycled through all my plugins to take screenshots of each (im planning on printing off an A1 poster of all my plugins to give me an easy to view visual look of what is on the system to counter the horrible list of developers names we have to cycle through!) and when I got to the end of list (keeping in mind I still had one track with no plugins on and id just been replacing the plugin with the next on the list) Logic had run out of memory!
    I doubt Apple reads these forums so when ive completed my conclusive research Im going to need a way to get it sent off to Apple properly...any help there?

    Lefire wrote:
    (This is using Logic 9.1.1 in Snow Leopard 10.6.3)
    I suggest you update to 9.1.2, which supposedly fixes precisely some of the things you mention, and 10.6.4.
    Get back to us when you've caught your breath and let us know if it's still happening.
    BTW, from my limited understanding of memory management, it is completely irrelevant whether an app frees up memory while it's still open - it might be beneficial and faster to hang on to it, depending on what you're using.
    The background stuff is irrelevant and rarely subject to a layman's "common sense" - concentrate on whether the stuff you actually work with is working or not.
    And for that, it's 9.1.2 and 10.6.4.

  • MacPro Quad Core 32g Ram running slow Logic using only 9g in Activity Monitor

    Well its taken a while, but this is my first foray into the world of forums! I'm so hacked off with this regular problem and havent been able to find anything anywhere to solve it i thought i'd see if anyone has any similiar issues and maybe even a solve to it.
    So.... im an orchestrator and producer and after my mid 2008 Macbook Pro with 8g ram started freezing up i invested in this 3 years ago -
    Mac Pro 2x 2.4ghz Quad Core intel Xeon and stuck in 32gb of lovely Crucial RAM and 3 seperate internal 1TB drives with one for operating system (10.6.8), one for Audio recording/saving and one for all my sample libraries.
    32gb ram - should be enough i thought!
    So i regularly run at least 30 VI's - Ni The giant, Spitfire Orchestral librabies (say 12 string instruments up to 0.69g per load) LASS strings, plus perc STYLUS, ABBEY road drums, Trillian basses (acoustic/electric), ominisphere etc etc. So pretty hefty sample instruments. But theyre sooo nice!!
    In addition, the 32 bit server will come alive (NOT! So unstable i find) with my Waves plugs etc.
    Looking at ACTIVITY MONITOR however i might be not touching 9 gig (and sometimes even less) of usage for Logic, and only say 800MB for 32 bit server and have NOTHING else open - and what do i find .....
    - Mouse lag and cant really do anything with the mouse whilst playing the track - cant adjust volume - too slow, zooming problems
    - Takes a good 2-3 seconds for track to stop playing
    Dont get System OVERLOADS so much, its just that the system goes REALLLLLY slow.
    What ive tried- - -
    - Running Mountain Lion off another drive (havent had time to install it and wanted to be sure everything worked etc)
    - Tried all audio prefs - large/small buffers/threads etc and yes i am on 1024.
    in a nutshell how come with 32g RAM everything is so slow when barely using 10g of that???????
    I dread getting to the end of a project cos i know im gonna be freezing so much, but with so much editing all the time for the orchestral parts i need everything unfrozen and working.
    Sorry if this is long winded but wanted to describe what im experiencing.
    Any feedback most welcome! Thankyou in advance.
    Mac Pro 2x 2.4ghz Quad Core intel Xeon 32g RAM, 3TB storage
    10.6.8
    Logic Pro 9.1.8

    Hi
    A few thoughts:
    julian6400 wrote:
    In addition, the 32 bit server will come alive (NOT! So unstable i find) with my Waves plugs etc.
    The 32bit server is a pita: Waves v9 are 64bit  compatible (they run fine). 32 bit VI's can be run outside Logic using Vienna Ensemble Pro (see later)
    julian6400 wrote:
    So i regularly run at least 30 VI's - Ni The giant, Spitfire Orchestral librabies (say 12 string instruments up to 0.69g per load) LASS strings, plus perc STYLUS, ABBEY road drums, Trillian basses (acoustic/electric), ominisphere etc etc. So pretty hefty sample instruments. But theyre sooo nice!!
    Some of these VI's are extremely CPU hungry: Abbey Rd drums for example, really do hammer the CPU. What does Logic's Performance meter show in the way of CPU load. What does Activity Monitor show regarding CPU load?
    With 32G of RAM, this should not be the issue, but you might have general CPU problems (see above), and you may also have Sample disk streaming limitations if all the Loibraries you mention are on the same drive. How does Activity Monitor look regarding disk access? You might find it helpful to add a second drive and split the sample libraries across 2 for faster disk access.
    I presume that you have plenty of free space on the System drive?
    Logic can get sluggish if the Undo info gets way too big, and also if there are loads of regions in the Arrange: check Options:Project Information.
    Many are finding some benefits (me included) by running the VI's in Vienna Ensemble Pro:
    Better CPU load distribution than directly in Logic
    "Persistant Samples": they can remain loaded whilst you switch Logic Projects
    Logic is effectively running much less itself, so generally flies.
    32bit Plugs hosted separately in VEP so no 32bit Bridge issues in Logic
    Something to consider,though perhaps not yet, would be setting up a Slave computer using VEP.
    CCT

  • CC 2014 Merge to HDR Pro stalls before completing

    I have been using the Merge to HDR Pro command for the last couple of days without issue. This morning it has stopped working - the files are loaded into Layers and the alignment process begins but then the script cancels, leaving me with the stack of Layers in a 16Bit document:
    I've checked the following so far:
    - Quit/ Restart Photoshop and Bridge
    - Deleted the Photoshop Settings file on next launch
    - Tried an alternate batch of brackets
    - Selected fewer / more images from sequence to batch merge
    - Ran the script from File > Automate menu instead
    Any ideas why this has started to happen ?
    Edit: The script seems to work ok if I process .psd versions of the files instead of the .NEFs ...
    Mac Pro 2008 2.8 quad  8gb ram   ATI Radeon 5770  os 10.8.5  Photoshop CC ver 2014.0.0   Bridge ver 6.1.0.115
    Message was edited by: SIMO BOGDANOVIC

    As far as I know the Abobe Bridge bridge is messed up these days for there is one Adobe bridge cc and two Photoshop CC and CC 2014 Mac can run two versions of Photoshop  at once windows can not how the different bridge interfaces work  I don't know.  Bridge tools are set up with Bridge Startup  Scripts.  On Windows Bridge CC 64bit and Bridge CC 32Bit version both seen to use the start up scripts setup for the 32bit Bridge Bridge CC 64bit does not see what is in the CC 64Bits startup scripts folder.  There are also problems on windows system registry for Photoshop shell commands Open and Edit.   I do not use the Bridge often.  Just use it to edit metadata and syncing batches of RAW File  setting.   I do not use Photoshop from the Bridge.  But seem to be able to For I put Startup scripts in the 32bit location and fixed my windows registry keys for Phoroshop.exe....

  • Logic/Waves/Lion

    Hi I'm currently running Logic 9.1.5 on my 2009 MacBook Pro. My operating system is Snow Leopard 10.6.8 . I use Waves 7 and 8 plugins (Mercury bundle) I want to upgrade to a new MacBook as mine is no longer powerful enough for my recording projects. Obviously a new MacBook would come with OSX Lion, so would Logic and waves plugins work ok? Many thanks.

    Your welcome. Let me just add one thing, the same bugs or idosynices which exist in Snow Leopard 10.6.8 with Logic still exist in Lion. Lion doesn't improve or make them worst. The 32bit AU bridge/manager in Logic 64 bit sometimes crashes (which is why I stay with 32 bit if using 32 bit plugins). This isn't a Waves and Logic thing, it's Logic.
    One annoyance unique to Lion in Logic 64 bit occurs in "Full Screen" mode. When you open the interface to a plugin in the 32bit bridge, because it's another "app" you swipe out of Logic and into the 32 bit manager. Logic doesn't close and you can swipe back into it, but it is still distracting.

  • Merge to HDR pro in CC 2014 is not working

    When I select files in Bridge and then go to Tools>Photoshop and either Image processor or Merge to HDR Pro nothing happens.  Does anyone know why

    As far as I know the Abobe Bridge bridge is messed up these days for there is one Adobe bridge cc and two Photoshop CC and CC 2014 Mac can run two versions of Photoshop  at once windows can not how the different bridge interfaces work  I don't know.  Bridge tools are set up with Bridge Startup  Scripts.  On Windows Bridge CC 64bit and Bridge CC 32Bit version both seen to use the start up scripts setup for the 32bit Bridge Bridge CC 64bit does not see what is in the CC 64Bits startup scripts folder.  There are also problems on windows system registry for Photoshop shell commands Open and Edit.   I do not use the Bridge often.  Just use it to edit metadata and syncing batches of RAW File  setting.   I do not use Photoshop from the Bridge.  But seem to be able to For I put Startup scripts in the 32bit location and fixed my windows registry keys for Phoroshop.exe....

  • 10.6.3 and 64bit VI's, esp Play library

    Is anyone having success with Play instruments in 64bit with 9.1.1 and 10.6.3?
    The update of OSX is supposed to make logic more stable, but has anyone done it and had the Play engine work in 64bit? Unlike logic updates, it's much harder to simply revert to the old version of OSX.

    in my experience the 10.6.3 made it worse. the 32 bit bridge crashed occasionally with 10.6.2, now it crashes constantly. other user may have different experiences. for serious projects i would never be able to use it.
    i also agree that eastwest needs to do something about it. if the 64 bit version is too far in the future, than at least we need a version that is stable with the 32bit bridge NOW (because we want to use other plugins like the vienna in 64bit). or we need them to implement their own routing from standalone instances to logic.

  • Logic Pro 9 crashes all the time for no reason

    Process:         Logic Pro [731]
    Path:            /Applications/Logic Pro.app/Contents/MacOS/Logic Pro
    Identifier:      com.apple.logic.pro
    Version:         9.1.8 (1700.67)
    Build Info:      Logic-17006700~1
    Code Type:       X86 (Native)
    Parent Process:  launchd [150]
    Responsible:     Logic Pro [731]
    User ID:         501
    Date/Time:       2014-06-16 15:54:49.777 +0200
    OS Version:      Mac OS X 10.9.3 (13D65)
    Report Version:  11
    Anonymous UUID:  6CFA71DA-40FE-8AA8-7F95-B37CFBBD5BFE
    Sleep/Wake UUID: 36E8C8A4-A5F3-41CE-9384-A720040C954F
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x00000000746e0081
    VM Regions Near 0x746e0081:
        MALLOC_SMALL           0000000073000000-0000000073800000 [ 8192K] rw-/rwx SM=PRV 
    -->
        MALLOC_TINY            0000000075c00000-0000000075d00000 [ 1024K] rw-/rwx SM=PRV 
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   com.apple.logic.pro           0x005a9e06 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 5692038
    1   com.apple.logic.pro           0x005d2300 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 5857152
    2   com.apple.logic.pro           0x003e62ee std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 3841902
    3   com.apple.logic.pro           0x003e6461 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 3842273
    4   libsystem_platform.dylib       0x97119deb _sigtramp + 43
    5   libsystem_platform.dylib       0x9711b4be _platform_memmove$VARIANT$sse42 + 430
    6   com.apple.logic.pro           0x0003e97d std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 9725
    7   com.apple.logic.pro           0x00297d06 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2472326
    8   com.apple.logic.pro           0x005d2744 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 5858244
    9   com.apple.logic.pro           0x005adccd std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 5708109
    10  com.apple.logic.pro           0x0029908e std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 2477326
    11  com.apple.logic.pro           0x001cd0c7 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 1641799
    12  com.apple.logic.pro           0x00616967 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6137319
    13  com.apple.logic.pro           0x00613735 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 6124469
    14  com.apple.Foundation           0x92cb276b __NSFireTimer + 117
    15  com.apple.CoreFoundation       0x96169eb6 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
    16  com.apple.CoreFoundation       0x96169873 __CFRunLoopDoTimer + 1395
    17  com.apple.CoreFoundation       0x961e406d __CFRunLoopDoTimers + 349
    18  com.apple.CoreFoundation       0x96121363 __CFRunLoopRun + 1779
    19  com.apple.CoreFoundation       0x961209fa CFRunLoopRunSpecific + 394
    20  com.apple.CoreFoundation       0x9612085b CFRunLoopRunInMode + 123
    21  com.apple.HIToolbox           0x95a75b5d RunCurrentEventLoopInMode + 259
    22  com.apple.HIToolbox           0x95a758e2 ReceiveNextEventCommon + 526
    23  com.apple.HIToolbox           0x95a756bd _BlockUntilNextEventMatchingListInModeWithFilter + 92
    24  com.apple.AppKit               0x99671369 _DPSNextEvent + 1602
    25  com.apple.AppKit               0x99670890 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 119
    26  com.apple.AppKit               0x9966317c -[NSApplication run] + 727
    27  com.apple.prokit               0x00fc880d NSProApplicationMain + 353
    28  com.apple.logic.pro           0x0002bad5 DummyConnection::DummyConnection() + 193
    Thread 1:
    0   libsystem_kernel.dylib         0x90973046 __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x93bd8dcf _pthread_wqthread + 372
    2   libsystem_pthread.dylib       0x93bdccce start_wqthread + 30
    Thread 2:: Dispatch queue: com.apple.libdispatch-manager
    0   libsystem_kernel.dylib         0x90973992 kevent64 + 10
    1   libdispatch.dylib             0x906c7899 _dispatch_mgr_invoke + 238
    2   libdispatch.dylib             0x906c7532 _dispatch_mgr_thread + 52
    Thread 3:
    0   libsystem_kernel.dylib         0x90973046 __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x93bd8dcf _pthread_wqthread + 372
    2   libsystem_pthread.dylib       0x93bdccce start_wqthread + 30
    Thread 4:: com.apple.NSURLConnectionLoader
    0   libsystem_kernel.dylib         0x9096df7a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x9096d16c mach_msg + 68
    2   com.apple.CoreFoundation       0x96121c09 __CFRunLoopServiceMachPort + 169
    3   com.apple.CoreFoundation       0x961211e1 __CFRunLoopRun + 1393
    4   com.apple.CoreFoundation       0x961209fa CFRunLoopRunSpecific + 394
    5   com.apple.CoreFoundation       0x9612085b CFRunLoopRunInMode + 123
    6   com.apple.Foundation           0x92cb5095 +[NSURLConnection(Loader) _resourceLoadLoop:] + 381
    7   com.apple.Foundation           0x92cb4f0e -[NSThread main] + 45
    8   com.apple.Foundation           0x92cb4e66 __NSThread__main__ + 1426
    9   libsystem_pthread.dylib       0x93bd75fb _pthread_body + 144
    10  libsystem_pthread.dylib       0x93bd7485 _pthread_start + 130
    11  libsystem_pthread.dylib       0x93bdccf2 thread_start + 34
    Thread 5:
    0   libsystem_kernel.dylib         0x90973046 __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x93bd8dcf _pthread_wqthread + 372
    2   libsystem_pthread.dylib       0x93bdccce start_wqthread + 30
    Thread 6:
    0   libsystem_kernel.dylib         0x909727ca __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x93bd9d1d _pthread_cond_wait + 728
    2   libsystem_pthread.dylib       0x93bdbbd9 pthread_cond_wait$UNIX2003 + 71
    3   com.apple.music.apps.MAFiles   0x02a42838 ResolveFile + 54808
    4   com.apple.music.apps.MAFiles   0x02a42901 ResolveFile + 55009
    5   libsystem_pthread.dylib       0x93bd75fb _pthread_body + 144
    6   libsystem_pthread.dylib       0x93bd7485 _pthread_start + 130
    7   libsystem_pthread.dylib       0x93bdccf2 thread_start + 34
    Thread 7:
    0   libsystem_kernel.dylib         0x909727ca __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x93bd9d1d _pthread_cond_wait + 728
    2   libsystem_pthread.dylib       0x93bdbbd9 pthread_cond_wait$UNIX2003 + 71
    3   com.apple.music.apps.MAFiles   0x02a42838 ResolveFile + 54808
    4   com.apple.music.apps.MAFiles   0x02a42901 ResolveFile + 55009
    5   libsystem_pthread.dylib       0x93bd75fb _pthread_body + 144
    6   libsystem_pthread.dylib       0x93bd7485 _pthread_start + 130
    7   libsystem_pthread.dylib       0x93bdccf2 thread_start + 34
    Thread 8:: com.apple.audio.IOThread.client
    0   libsystem_kernel.dylib         0x9096df7a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x9096d16c mach_msg + 68
    2   com.apple.audio.CoreAudio     0x9707ee9a HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 138
    3   com.apple.audio.CoreAudio     0x9707934e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 68
    4   com.apple.audio.CoreAudio     0x97077b27 HALC_ProxyIOContext::IOWorkLoop() + 1111
    5   com.apple.audio.CoreAudio     0x970775ff HALC_ProxyIOContext::IOThreadEntry(void*) + 167
    6   com.apple.audio.CoreAudio     0x97081f52 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
    7   com.apple.audio.CoreAudio     0x970774fb HALB_IOThread::Entry(void*) + 69
    8   libsystem_pthread.dylib       0x93bd75fb _pthread_body + 144
    9   libsystem_pthread.dylib       0x93bd7485 _pthread_start + 130
    10  libsystem_pthread.dylib       0x93bdccf2 thread_start + 34
    Thread 9:
    0   libsystem_kernel.dylib         0x909727ca __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x93bd9d1d _pthread_cond_wait + 728
    2   libsystem_pthread.dylib       0x93bdbbd9 pthread_cond_wait$UNIX2003 + 71
    3   com.apple.music.apps.MAAudioEngine 0x02af8f7c MD::CallProcessThread1(void*) + 108
    4   libsystem_pthread.dylib       0x93bd75fb _pthread_body + 144
    5   libsystem_pthread.dylib       0x93bd7485 _pthread_start + 130
    6   libsystem_pthread.dylib       0x93bdccf2 thread_start + 34
    Thread 10:
    0   libsystem_kernel.dylib         0x909727ca __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x93bd9d1d _pthread_cond_wait + 728
    2   libsystem_pthread.dylib       0x93bdbbd9 pthread_cond_wait$UNIX2003 + 71
    3   com.apple.music.apps.MAAudioEngine 0x02af8cfc MD::CallProcessThread2(void*) + 124
    4   libsystem_pthread.dylib       0x93bd75fb _pthread_body + 144
    5   libsystem_pthread.dylib       0x93bd7485 _pthread_start + 130
    6   libsystem_pthread.dylib       0x93bdccf2 thread_start + 34
    Thread 11:
    0   libsystem_kernel.dylib         0x909727ca __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x93bd9d1d _pthread_cond_wait + 728
    2   libsystem_pthread.dylib       0x93bdbbd9 pthread_cond_wait$UNIX2003 + 71
    3   com.apple.music.apps.MAAudioEngine 0x02af6bac MD::CallProcessThread15(void*) + 124
    4   libsystem_pthread.dylib       0x93bd75fb _pthread_body + 144
    5   libsystem_pthread.dylib       0x93bd7485 _pthread_start + 130
    6   libsystem_pthread.dylib       0x93bdccf2 thread_start + 34
    Thread 12:
    0   libsystem_kernel.dylib         0x909727ca __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x93bd9d1d _pthread_cond_wait + 728
    2   libsystem_pthread.dylib       0x93bdbbd9 pthread_cond_wait$UNIX2003 + 71
    3   com.apple.music.apps.MAAudioEngine 0x02b163a9 MDFileIOThread_IsBusy + 3593
    4   libsystem_pthread.dylib       0x93bd75fb _pthread_body + 144
    5   libsystem_pthread.dylib       0x93bd7485 _pthread_start + 130
    6   libsystem_pthread.dylib       0x93bdccf2 thread_start + 34
    Thread 13:
    0   libsystem_kernel.dylib         0x9096df7a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x9096d16c mach_msg + 68
    2   com.apple.audio.midi.CoreMIDI 0x013931c3 XServerMachPort::ReceiveMessage(int&, void*, int&) + 119
    3   com.apple.audio.midi.CoreMIDI 0x013aeeef MIDIProcess::RunMIDIInThread() + 151
    4   com.apple.audio.midi.CoreMIDI 0x013b75ce MIDIProcess::MIDIInPortThread::Run() + 24
    5   com.apple.audio.midi.CoreMIDI 0x01394543 XThread::RunHelper(void*) + 17
    6   com.apple.audio.midi.CoreMIDI 0x013940d2 CAPThread::Entry(CAPThread*) + 134
    7   libsystem_pthread.dylib       0x93bd75fb _pthread_body + 144
    8   libsystem_pthread.dylib       0x93bd7485 _pthread_start + 130
    9   libsystem_pthread.dylib       0x93bdccf2 thread_start + 34
    Thread 14:
    0   libsystem_kernel.dylib         0x909727ca __psynch_cvwait + 10
    1   libsystem_pthread.dylib       0x93bd9d8a _pthread_cond_wait + 837
    2   libsystem_pthread.dylib       0x93bda042 pthread_cond_timedwait_relative_np + 47
    3   com.apple.CoreServices.CarbonCore 0x96e2388d TSWaitOnConditionTimedRelative + 161
    4   com.apple.CoreServices.CarbonCore 0x96e2344a TSWaitOnSemaphoreCommon + 531
    5   com.apple.CoreServices.CarbonCore 0x96e235fd TSWaitOnSemaphoreRelative + 24
    6   com.apple.CoreServices.CarbonCore 0x96e03c00 TimerThread + 89
    7   libsystem_pthread.dylib       0x93bd75fb _pthread_body + 144
    8   libsystem_pthread.dylib       0x93bd7485 _pthread_start + 130
    9   libsystem_pthread.dylib       0x93bdccf2 thread_start + 34
    Thread 15:: com.apple.CFSocket.private
    0   libsystem_kernel.dylib         0x90972ace __select + 10
    1   com.apple.CoreFoundation       0x96171af6 __CFSocketManager + 1158
    2   libsystem_pthread.dylib       0x93bd75fb _pthread_body + 144
    3   libsystem_pthread.dylib       0x93bd7485 _pthread_start + 130
    4   libsystem_pthread.dylib       0x93bdccf2 thread_start + 34
    Thread 16:
    0   libsystem_kernel.dylib         0x90972ace __select + 10
    1   com.apple.logic.pro           0x0096fc07 void UnitTest::CheckEqual<ScTypeSetter::tVerticalAlignment, ScTypeSetter::tVerticalAlignment>(UnitTest::TestResults&, ScTypeSetter::tVerticalAlignment, ScTypeSetter::tVerticalAlignment, UnitTest::TestDetails const&) + 375367
    2   com.apple.logic.pro           0x005b1d84 std::ostream& TraceOutContainer<CEvs>(std::ostream&, CEvs, char const*, int) + 5724676
    3   libsystem_pthread.dylib       0x93bd75fb _pthread_body + 144
    4   libsystem_pthread.dylib       0x93bd7485 _pthread_start + 130
    5   libsystem_pthread.dylib       0x93bdccf2 thread_start + 34
    Thread 17:
    0   libsystem_kernel.dylib         0x90973046 __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x93bd8dcf _pthread_wqthread + 372
    2   libsystem_pthread.dylib       0x93bdccce start_wqthread + 30
    Thread 18:
    0   libsystem_kernel.dylib         0x90973046 __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x93bd8dcf _pthread_wqthread + 372
    2   libsystem_pthread.dylib       0x93bdccce start_wqthread + 30
    Thread 19:
    0   libsystem_kernel.dylib         0x90973046 __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x93bd8dcf _pthread_wqthread + 372
    2   libsystem_pthread.dylib       0x93bdccce start_wqthread + 30
    Thread 20:
    0   libsystem_kernel.dylib         0x9096df7a mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x9096d16c mach_msg + 68
    2   com.apple.CoreFoundation       0x96121c09 __CFRunLoopServiceMachPort + 169
    3   com.apple.CoreFoundation       0x961211e1 __CFRunLoopRun + 1393
    4   com.apple.CoreFoundation       0x961209fa CFRunLoopRunSpecific + 394
    5   com.apple.CoreFoundation       0x9612085b CFRunLoopRunInMode + 123
    6   com.apple.AppKit               0x9981ab88 _NSEventThread + 283
    7   libsystem_pthread.dylib       0x93bd75fb _pthread_body + 144
    8   libsystem_pthread.dylib       0x93bd7485 _pthread_start + 130
    9   libsystem_pthread.dylib       0x93bdccf2 thread_start + 34
    Thread 21:: com.apple.appkit-heartbeat
    0   libsystem_kernel.dylib         0x90972b76 __semwait_signal + 10
    1   libsystem_c.dylib             0x9174dfb7 nanosleep$UNIX2003 + 219
    2   libsystem_c.dylib             0x9174de62 usleep$UNIX2003 + 60
    3   com.apple.AppKit               0x998e5a4c -[NSUIHeartBeat _heartBeatThread:] + 2318
    4   com.apple.Foundation           0x92cb4f0e -[NSThread main] + 45
    5   com.apple.Foundation           0x92cb4e66 __NSThread__main__ + 1426
    6   libsystem_pthread.dylib       0x93bd75fb _pthread_body + 144
    7   libsystem_pthread.dylib       0x93bd7485 _pthread_start + 130
    8   libsystem_pthread.dylib       0x93bdccf2 thread_start + 34
    Thread 0 crashed with X86 Thread State (32-bit):
      eax: 0x746e0013  ebx: 0x04f9f788  ecx: 0x00000001  edx: 0xa06ae1a8
      edi: 0x1f974a60  esi: 0x00d08c00  ebp: 0xbfffccf8  esp: 0xbfffcce0
       ss: 0x00000023  efl: 0x00010202  eip: 0x005a9e06   cs: 0x0000001b
       ds: 0x00000023   es: 0x00000023   fs: 0x00000000   gs: 0x0000000f
      cr2: 0x746e0081
    Logical CPU:     2
    Error Code:      0x00000004
    Trap Number:     14
    Binary Images:
        0x1000 -   0xbeafff  com.apple.logic.pro (9.1.8 - 1700.67) <94981650-518B-2288-F07D-F28F27103100> /Applications/Logic Pro.app/Contents/MacOS/Logic Pro
      0xe84000 -   0xea2fef  com.apple.XSKey (1.0.0 - 52) <71B94F53-15DB-9012-91F2-211F7C2CD790> /Library/Frameworks/XSKey.framework/Versions/A/XSKey
      0xeb1000 -   0xee4fe7  com.apple.music.apps.MAAudioUnitSupport (9.1.8 - 233.53) <E8A99468-7726-CCFE-8D26-DDBC9D5E1AC3> /Applications/Logic Pro.app/Contents/Frameworks/MAAudioUnitSupport.framework/Versions/A/MAAudioUnit Support
      0xef1000 -   0xf22ff3  com.apple.musicaudiodataservices (1.1 - 251.4) <0265F317-13AB-6CF1-A171-7D5853442E75> /Applications/Logic Pro.app/Contents/Frameworks/MAAssetSharing.framework/Versions/A/MAAssetSharing
      0xf31000 -   0xf8fff3  com.apple.music.apps.MALoopManagement (9.1.8 - 219.66) <0075F2D0-7A48-A362-2D49-4FECA5E9DF8E> /Applications/Logic Pro.app/Contents/Frameworks/MALoopManagement.framework/Versions/A/MALoopManagem ent
      0xfa5000 -  0x11d2fff  com.apple.prokit (7.4.0 - 1957) <21F637BA-FAA7-3CAD-8774-011559AE614E> /System/Library/PrivateFrameworks/ProKit.framework/Versions/A/ProKit
    0x12eb000 -  0x1365fff  com.apple.music.apps.MACore (9.1.8 - 477.58) <8025A098-49AF-AFF3-4B8E-4C30C06123FF> /Applications/Logic Pro.app/Contents/Frameworks/MACore.framework/Versions/A/MACore
    0x1385000 -  0x13c3ff2  com.apple.audio.midi.CoreMIDI (1.10 - 88) <F8F76923-2681-30C9-B4F4-4BF1D97C2A84> /System/Library/Frameworks/CoreMIDI.framework/Versions/A/CoreMIDI
    0x13e7000 -  0x143dff7  com.apple.music.apps.MAHarmony (9.1.8 - 199.72) <448DD823-9EF9-8F88-FFF1-2C7EBD9647B1> /Applications/Logic Pro.app/Contents/Frameworks/MAHarmony.framework/Versions/A/MAHarmony
    0x1454000 -  0x186efeb  com.apple.music.apps.MAPlugInGUI (9.1.8 - 424.79) <9EBA5689-ECE1-E66B-6A0D-DE3F9C7867E4> /Applications/Logic Pro.app/Contents/Frameworks/MAPlugInGUI.framework/Versions/A/MAPlugInGUI
    0x1a8c000 -  0x1b6efeb  com.apple.music.apps.OMF (9.1.8 - 109.7) <65E724BA-01DB-68E1-9661-E9B96DA76300> /Applications/Logic Pro.app/Contents/Frameworks/OMF.framework/Versions/A/OMF
    0x1b82000 -  0x21d3fe3  com.apple.music.apps.MADSP (9.1.8 - 588.98) <93C7306D-07A8-DED0-C59B-B333A475E6DB> /Applications/Logic Pro.app/Contents/Frameworks/MADSP.framework/Versions/A/MADSP
    0x28b8000 -  0x28d9ff7  com.apple.music.apps.LogicFileBrowser (9.1.8 - 1700.67) <DB122163-0F15-2E23-16AE-3DCAE41D1870> /Applications/Logic Pro.app/Contents/Frameworks/LogicFileBrowser.framework/Versions/A/LogicFileBrow ser
    0x28e2000 -  0x295bff7  com.apple.music.apps.LogicLoopBrowser (9.1.8 - 1700.67) <AFAED0FE-A81D-8204-3633-B6DEF6455B8A> /Applications/Logic Pro.app/Contents/Frameworks/LogicLoopBrowser.framework/Versions/A/LogicLoopBrow ser
    0x296f000 -  0x2990ff7  com.apple.music.apps.MAApogeeSupport (9.1.8 - 313.26) <B23133C5-90D1-4B22-7421-375F9374C9EA> /Applications/Logic Pro.app/Contents/Frameworks/MAApogeeSupport.framework/Versions/A/MAApogeeSuppor t
    0x2995000 -  0x299aff7  com.apple.music.apps.MAResources (9.1.8 - 212.66) <EEB8FFEB-61A3-69E2-D6AC-AB5C7B8337E2> /Applications/Logic Pro.app/Contents/Frameworks/MAResources.framework/Versions/A/MAResources
    0x299e000 -  0x29c8fff  com.apple.audio.CoreAudioKit (1.6.6 - 1.6.6) <30C0DC77-EDFD-36B3-AB1C-A520B472A869> /System/Library/Frameworks/CoreAudioKit.framework/Versions/A/CoreAudioKit
    0x29db000 -  0x29ebff7  com.apple.AERegistration (1.2 - 401) <09312188-9C9E-E1A8-0F53-B8F34AA7F76A> /Applications/Logic Pro.app/Contents/Frameworks/AERegistration.framework/Versions/A/AERegistration
    0x29ff000 -  0x2a0bff3  com.apple.music.apps.MAUnitTest (9.1.8 - 97.27) <1B77FF0E-ABF2-ABC4-5D7E-638D56A24C69> /Applications/Logic Pro.app/Contents/Frameworks/MAUnitTest.framework/Versions/A/MAUnitTest
    0x2a13000 -  0x2ac9fff  com.apple.music.apps.MAFiles (9.1.8 - 144.87) <23D65681-872A-1E6B-91E5-B93643CCB375> /Applications/Logic Pro.app/Contents/Frameworks/MAFiles.framework/Versions/A/MAFiles
    0x2ae2000 -  0x2b5afe3  com.apple.music.apps.MAAudioEngine (9.1.8 - 158.42) <6ADDBB03-0D41-4473-AFC3-385EFA574B87> /Applications/Logic Pro.app/Contents/Frameworks/MAAudioEngine.framework/Versions/A/MAAudioEngine
    0x2bc1000 -  0x2bccff7  com.apple.music.apps.MAToolKit (9.1.8 - 359.28) <FEEF1A62-CB87-8FD2-F724-0BB660D63146> /Applications/Logic Pro.app/Contents/Frameworks/MAToolKit.framework/Versions/A/MAToolKit
    0x2bd0000 -  0x2be4ff7  com.apple.music.apps.MAVideo (9.1.8 - 12.70) <FAFE71CD-0FC8-69F4-6FEE-9E873D9F5DD5> /Applications/Logic Pro.app/Contents/Frameworks/MAVideo.framework/Versions/A/MAVideo
    0x2bf7000 -  0x2d37fff  com.apple.syncservices (8.1 - 722) <6371658B-05CB-3F3F-BFAF-6BE639A2501D> /System/Library/Frameworks/SyncServices.framework/Versions/A/SyncServices
    0x2db2000 -  0x2e4effc  com.apple.MobileMe (9 - 1.01) <EBADB981-9ED6-82B0-810F-F1CB05CB5A17> /Applications/Logic Pro.app/Contents/Frameworks/MobileMe.framework/Versions/A/MobileMe
    0x2eab000 -  0x2ec1ff8  libexpat.1.dylib (12) <B0AC9020-01C4-368F-98D6-7FFC067A1B04> /usr/lib/libexpat.1.dylib
    0x3397000 -  0x33bcff7  com.apple.prokit.LionPanels (7.4.0 - 1957) <72ED9086-23AE-308F-A5F0-426ABDA01F13> /System/Library/PrivateFrameworks/ProKit.framework/Versions/A/Resources/LionPan els.bundle/Contents/MacOS/LionPanels
    0x33de000 -  0x33e6ff7  libCGCMS.A.dylib (599.23.13) <ACC64750-863E-3EA1-B306-F63B96572A8F> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGCMS .A.dylib
    0xd110000 -  0xd196fff  com.apple.iLifeMediaBrowser (2.8.2 - 637.6) <A1A0E319-D89C-306D-8F9D-CDD7D09919CD> /System/Library/PrivateFrameworks/iLifeMediaBrowser.framework/Versions/A/iLifeM ediaBrowser
    0xd2c7000 -  0xd377fff  ColorSyncDeprecated.dylib (426) <F54DBFF3-3165-3D15-8AE4-37B603502A5F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ColorSync.framework/Versions/A/Resources/ColorSyncDeprecated.dylib
    0xd3bb000 -  0xd3e3ff7  libRIP.A.dylib (599.23.13) <2A8EE9AF-728D-3867-8A0A-E065CE14BA20> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A .dylib
    0xd3f1000 -  0xd3fdfff  com.apple.iokit.IOHIDLib (2.0.0 - 2.0.0) <D76FA024-1A9E-34CF-A676-DCFA33BEABBC> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Co ntents/MacOS/IOHIDLib
    0xd5c8000 -  0xd5ccffd  com.apple.audio.AppleHDAHALPlugIn (2.6.1 - 2.6.1f2) <566536E7-3014-3A2C-B25C-DC169D5FDCAE> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bun dle/Contents/MacOS/AppleHDAHALPlugIn
    0xd5d1000 -  0xd5d4ffa  libCGXType.A.dylib (599.23.13) <6EF86C73-323D-30BA-8EEF-954AC81BD694> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXTy pe.A.dylib
    0xd5e5000 -  0xd5edff7  com.apple.proapps.mrcheckpro (1.4 - 397) <25DBA6AA-139D-EFAC-1BF8-5D29A3DFA497> /Applications/Logic Pro.app/Contents/Resources/MRCheckPro.bundle/Contents/MacOS/MRCheckPro
    0x11515000 - 0x1153aff9  com.apple.framework.familycontrols (4.1 - 410) <A33A97EE-C735-38BA-9B49-5D78DAA3DEDA> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyCon trols
    0x1154f000 - 0x1155affa  com.apple.CommerceCore (1.0 - 42) <E59717F2-6770-3DBC-8510-F7AA61E60F57> /System/Library/PrivateFrameworks/CommerceKit.framework/Versions/A/Frameworks/C ommerceCore.framework/Versions/A/CommerceCore
    0x115ec000 - 0x115eeff3  com.apple.music.apps.anvil.resources (9.1.8 - 280.4) <AFA90574-C724-880F-9C99-52E064F5B3E8> /Applications/Logic Pro.app/Contents/PlugIns/anvil.res/Contents/MacOS/anvil
    0x115f2000 - 0x115f4ff3  com.apple.music.apps.common.resources (9.1.8 - 280.4) <579C1A3C-3636-9A69-185E-819DC01E1083> /Applications/Logic Pro.app/Contents/PlugIns/common.res/Contents/MacOS/common
    0x115f8000 - 0x115faff3  com.apple.music.apps.ebp.resources (9.1.8 - 280.4) <95A85BC0-7D35-B965-2026-1A44E96DC653> /Applications/Logic Pro.app/Contents/PlugIns/ebp.res/Contents/MacOS/ebp
    0x1217b000 - 0x1231dff0  GLEngine (9.6.1) <6E7FF87C-BDE5-3FAA-9943-050C2FCA956F> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
    0x1235a000 - 0x12386ff7  GLRendererFloat (9.6.1) <3961F91C-F590-3599-B8DA-25EC6D9CFB73> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GL RendererFloat
    0x123b0000 - 0x123b2ff3  com.apple.music.apps.efx.resources (9.1.8 - 280.4) <FB5BBFF8-DF5E-32BC-4F4C-C5A2DA3FB1A6> /Applications/Logic Pro.app/Contents/PlugIns/efx.res/Contents/MacOS/efx
    0x123b6000 - 0x123b8ff3  com.apple.music.apps.egt.resources (9.1.8 - 280.4) <11B09E42-9FC4-A372-8738-057CAB888671> /Applications/Logic Pro.app/Contents/PlugIns/egt.res/Contents/MacOS/egt
    0x123bc000 - 0x123beff3  com.apple.music.apps.emx.resources (9.1.8 - 280.4) <A3C65CFE-2BBF-DB8C-D4C8-5950284E44CF> /Applications/Logic Pro.app/Contents/PlugIns/emx.res/Contents/MacOS/emx
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