3d project cube shaped tic tac toe

with java3d could i build the following?
I'm looking to make a 3d 4X4X4 cube for playing a game of tic tac toe.
i want the 3d cube to have hot spots on it, where a click of the mouse would assign an x or o in that location.
is this possible?

Sorta like:
http://www.cs.bris.ac.uk/Teaching/Resources/COMSM0105/J3D/Examples/FourByFour/fbf.html
source:
http://www.cs.bris.ac.uk/Teaching/Resources/COMSM0105/J3D/Examples/FourByFour/
This is an example that comes with the java 3d libraries.

Similar Messages

  • Tic-Tac-Toe Project

    Hey, im making tic tac toe as my final project for Programming 1, and im gonna need some help. this is what i have so far:
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    public class TicTacToe extends JFrame implements ActionListener
         private JButton[][]buttons;
         public JButton[][] fillArray()
              String names="012345678";
              JButton [][]buttonArray=new JButton[3][3];
              int x=0;
              for(int r=0;r<3;r++)
                   for(int c=0;c<3;c++)
                        buttonArray[r][c]=new JButton();
                        buttonArray[r][c].addActionListener(this);
                        buttonArray[r][c].setActionCommand( names.substring(x,x+1));    
                        buttonArray[r][c].setBackground(Color.black);
                        buttonArray[r][c].setForeground(Color.white);
                        Font fontType = new Font("Serif", Font.BOLD, 100);
                        buttonArray[r][c].setFont(fontType);
                        contentPane.add(buttonArray[r][c]);
                        x++;
              return buttonArray;
         private static Container contentPane;
         public TicTacToe()
              setSize(800, 600);
              setTitle("Tic Tac Toe");
              contentPane = getContentPane();
              contentPane.setLayout(new GridLayout(3,3));
              fillArray();
         public void actionPerformed(ActionEvent event)
              Container contentPane = getContentPane();
              if(event.getActionCommand().equals("0"))
                   System.out.println("0");
              else if(event.getActionCommand().equals("1"))
                   System.out.println("1");
              else if(event.getActionCommand().equals("2"))
                   System.out.println("2");
              else if(event.getActionCommand().equals("3"))
                   System.out.println("3");
              else if( event.getActionCommand().equals("4"))
                   System.out.println("4");
              else if(event.getActionCommand().equals("5"))
                   System.out.println("5");
              else if(event.getActionCommand ().equals("6"))
                   System.out.println("6");
              else if(event.getActionCommand().equals("7"))
                   System.out.println("7");
              else if(event.getActionCommand().equals("8"))
                   System.out.println("8");
              else if(event.getActionCommand().equals("Exit"))
                   System.exit(0);
              else System.out.println("Error in button interface.");
         public static void main(String[] args)
              TicTacToe buttonGui= new TicTacToe();
              buttonGui.setVisible(true);
    }right now as you can see i just have the actionPerformed to print the number in the console window cuz i wanted to make sure it works. What do i need to put in the actionPerformed to get an X or an O to print on the button?

    its not working, what am i missing?
              String text="X";
              if(event.getActionCommand().equals("0"))
                   buttons[][].setText(text);its underlined.

  • Tic Tac Toe with simple GUI

    Hello,
    I am working on a Tic Tac Toe game, I have already started woking on it put i am
    stuck on the array part. This is what is required in the project: Create a nine-member array to hold results of the game.. Initialize the array before the start of the game...Allow the user input to indicate which square ther user selects...
    Thank You
    help will be appreciated..
    import javax.swing.JOptionPane;
    import java.awt.*;
    import java.applet.*;
    public class TicTacToe extends Applet
    public void init()
    // declaration aand created array
    int Array[];
    Array = new int[8];
    String input1;
    String input2;
    int choice1;
    int choice2;
    input1 =
    JOptionPane.showInputDialog
    "Please select your symbol\n"+
    "1= O \n"+
    "2= X \n");
    // converts string to integer
    choice1 = Integer.parseInt( input1 );
    // draws the TicTacToe Board...
    public void paint (Graphics g)
         Dimension d = getSize();
         g.setColor(Color.blue);
    int X_coordinate = d.width / 3;
         int Y_coordinate = d.height / 3;
         g.drawLine(X_coordinate, 0, X_coordinate, d.height);      
         g.drawLine(2*X_coordinate, 0, 2*X_coordinate, d.height);
         g.drawLine(0, Y_coordinate, d.width, Y_coordinate);
         g.drawLine(0, 2*Y_coordinate, d.width, 2*Y_coordinate);
    } //end of paitn method
    }// end of class

    Try this:
    import javax.swing.*;
    import java.awt.*;
    import java.applet.*;
    public class TicTac extends JApplet
    public void init()
    // declaration aand created array
         int Array[] = new int[8];
         String input1;
         String input2;
         int    choice1 = 0;
         int    choice2;
         for(int i=0; i < Array.length; i++) Array[i] = 0;
         while (choice1 == 0)
              input1 = JOptionPane.showInputDialog
                   ("Please select your symbol\n"+
                    "1= O \n"+
                    "2= X \n");
              if (input1.equals("1")) choice1 = 1;
              if (input1.equals("2")) choice1 = 2;
    //     converts string to integer
    //     choice1 = Integer.parseInt( input1 );
    // draws the TicTacToe Board...
    public void paint(Graphics g)
         Dimension d = getSize();
         g.setColor(Color.blue);
         int sz = 0;
         if (d.height/4 - 10 < d.width/4) sz = d.height / 4;
              else             sz = d.width  / 4;
         for (int j=0; j < 4; j++)
              g.drawLine(10,sz*j+10,sz*3+10,sz*j+10);
              g.drawLine(j*sz+10,10,j*sz+10,sz*3+10);
         g.setColor(Color.black);
         g.drawRect(9,9,sz*3+2,sz*3+2);
    } //end of paitn method
    }// end of class
    Noah
    import javax.swing.*;
    import java.awt.*;
    import java.applet.*;
    public class TicTac extends JApplet
    public void init()
    // declaration aand created array
         int Array[] = new int[8];
         String input1;
         String input2;
         int choice1 = 0;
         int choice2;
         for(int j=0; j < Array.length; j++) Array[j] = 0;
         while (choice1 == 0)
              input1 = JOptionPane.showInputDialog
                   ("Please select your symbol\n"+
                   "1= O \n"+
                   "2= X \n");
              if (input1.equals("1")) choice1 = 1;
              if (input1.equals("2")) choice1 = 2;
    //     converts string to integer
    //     choice1 = Integer.parseInt( input1 );
    // draws the TicTacToe Board...
    public void paint(Graphics g)
         Dimension d = getSize();
         g.setColor(Color.blue);
         int sz = 0;
         if (d.height/4 - 10 < d.width/4) sz = d.height / 4;
              else                         sz = d.width / 4;
         for (int j=0; j < 4; j++)
              g.drawLine(10,sz*j+10,sz*3+10,sz*j+10);
              g.drawLine(j*sz+10,10,j*sz+10,sz*3+10);
         g.setColor(Color.black);
         g.drawRect(9,9,sz*3+2,sz*3+2);
    } //end of paitn method
    }// end of class

  • Help in swing app. tic tac toe

    Trying to make this tic tac toe game. Need a little help. I want the newGameBUT to start the game over, and I would like turnTF to display if a tie occurs. (I tried using *if button.enabled(false) {* but it didn't work. If anyone could help me out, that'd be great. Oh, also, the new game button currently add's 1 to whoever won so far, which is really weird =x. Thanks beforehand.
    import java.awt.*; //import
    import javax.swing.*; //import
    import java.awt.event.*; //import
    import java.awt.Rectangle; //import
    import java.awt.Font; //import
    import javax.swing.BorderFactory; //import
    import javax.swing.border.TitledBorder; //import
    import java.awt.Color; //import
    public class TicTacToeFrame extends JFrame implements ActionListener {
        public TicTacToeFrame() {
            try { //try the following
                jbInit();
            } catch (Exception ex) { // exit on [X]
                ex.printStackTrace(); //exit and print errors
        int xWon = 0; //counting how many times O has won
        int oWon = 0; //counting how many times X has one
        double i = 0; // loop variable to determine turn
        public void actionPerformed(ActionEvent e) {
            String turn = "null"; //current turn
            String notTurn = "null"; //not current turn
            newGameBUT.setEnabled(false); //disable new game button
            if (i % 2 == 0) { // for determining who's turn it is
                turn = "X"; // X's turn when counter is even
                notTurn = "O"; //notTurn used to show who's turn it is in turnTF
            if (i % 2 != 0) { // for determining who's turn it is
                turn = "O"; // O's turn when counter is odd
                notTurn = "X"; //notTurn used to show who's turn it is in turnTF
            turnTF.setText("Currently " + notTurn + "'s turn"); // displays turn
            if (e.getSource() == sqOneBUT) { //disable and print X or O to button
                sqOneBUT.setText(turn); //printing players symbol
                sqOneBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqTwoBUT) { //disable and print X or O to button
                sqTwoBUT.setText(turn); //printing players symbol
                sqTwoBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqThreeBUT) { //disable and print X or O to button
                sqThreeBUT.setText(turn); //printing players symbol
                sqThreeBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqFourBUT) { //disable and print X or O to button
                sqFourBUT.setText(turn); //printing players symbol
                sqFourBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqFiveBUT) { //disable and print X or O to button
                sqFiveBUT.setText(turn); //printing players symbol
                sqFiveBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqSixBUT) { //disable and print X or O to button
                sqSixBUT.setText(turn); //printing players symbol
                sqSixBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqSevenBUT) { //disable and print X or O to button
                sqSevenBUT.setText(turn); //printing players symbol
                sqSevenBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqEightBUT) { //disable and print X or O to button
                sqEightBUT.setText(turn); //printing players symbol
                sqEightBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqNineBUT) { //disable and print X or O to button
                sqNineBUT.setText(turn); //printing players symbol
                sqNineBUT.setEnabled(false); //disabling button
            String sqOne = sqOneBUT.getText(); // Strings to read to find winner
            String sqTwo = sqTwoBUT.getText(); // Strings to read to find winner
            String sqThree = sqThreeBUT.getText(); // Strings to read to find winner
            String sqFour = sqFourBUT.getText(); // Strings to read to find winner
            String sqFive = sqFiveBUT.getText(); // Strings to read to find winner
            String sqSix = sqSixBUT.getText(); // Strings to read to find winner
            String sqSeven = sqSevenBUT.getText(); // Strings to read to find winner
            String sqEight = sqEightBUT.getText(); // Strings to read to find winner
            String sqNine = sqNineBUT.getText(); // Strings to read to find winner
             OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O WINS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
             OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    //horizontal, top, o wins
            if (sqOne == "O") { //checking too see if player O has won
                if (sqFour == "O") {
                    if (sqSeven == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    //vertical, left, o wins
            if (sqOne == "O") { //checking too see if player O has won
                if (sqTwo == "O") {
                    if (sqThree == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // diagonal, top left to bottom right, o wins
            if (sqOne == "O") {
                if (sqFive == "O") { //checking too see if player O has won
                    if (sqNine == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // horizontal, mid, o wins
            if (sqTwo == "O") { //checking too see if player O has won
                if (sqFive == "O") {
                    if (sqEight == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // horizontal, bottom, o wins
            if (sqThree == "O") { //checking too see if player O has won
                if (sqSix == "O") {
                    if (sqNine == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // diagonal, top right to bottom left, o wins
            if (sqThree == "O") { //checking too see if player O has won
                if (sqFive == "O") {
                    if (sqSeven == "O") {
                        turnTF.setText("O wins!"); //O wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
             XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
             $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~X WINS~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
             XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    //horizontal, top, x wins
            if (sqOne == "X") { //checking too see if player X has won
                if (sqFour == "X") {
                    if (sqSeven == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    //vertical, left, x wins
            if (sqOne == "X") { //checking too see if player X has won
                if (sqTwo == "X") {
                    if (sqThree == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // diagonal, top left to bottom right, x wins
            if (sqOne == "X") { //checking too see if player X has won
                if (sqFive == "X") {
                    if (sqNine == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // horizontal, mid, x wins
            if (sqTwo == "X") { //checking too see if player X has won
                if (sqFive == "X") {
                    if (sqEight == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
    // horizontal, bottom, x wins
            if (sqThree == "X") { //checking too see if player X has won
                if (sqSix == "X") {
                    if (sqNine == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
            // diagonal, top right to bottom left, x wins
            if (sqThree == "X") { //checking too see if player X has won
                if (sqFive == "X") {
                    if (sqSeven == "X") {
                        turnTF.setText("X wins!"); //X wins text
                        sqOneBUT.setEnabled(false); //disable all buttons
                        sqTwoBUT.setEnabled(false); //disable all buttons
                        sqThreeBUT.setEnabled(false); //disable all buttons
                        sqFourBUT.setEnabled(false); //disable all buttons
                        sqFiveBUT.setEnabled(false); //disable all buttons
                        sqSixBUT.setEnabled(false); //disable all buttons
                        sqSevenBUT.setEnabled(false); //disable all buttons
                        sqEightBUT.setEnabled(false); //disable all buttons
                        sqNineBUT.setEnabled(false); //disable all buttons
            String wins = turnTF.getText(); //Reading who won to print win winTF
            if (wins.equals("X wins!")) { //if X wins
                xWon++; //adding 1 to X's amount of wins
                String xWonString = Integer.toString(xWon); //converting to String
                xWinsTF.setText(xWonString); //displaying # of wins
                newGameBUT.setEnabled(true); //enable new game button
            if (wins.equals("O wins!")) { //if O wins
                oWon++; //adding 1 to O's amount of wins
                String oWonString = Integer.toString(oWon); //converting to String
                oWinsTF.setText(oWonString); //displaying # of wins
                newGameBUT.setEnabled(true); //enable new game button
            if (e.getSource() == newGameBUT) {
            i++; // turn switch
        /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        private void jbInit() throws Exception {
            this.getContentPane().setLayout(null);
            this.getContentPane().setBackground(Color.darkGray);
            sqTwoBUT.setBounds(new Rectangle(2, 116, 115, 115));
            sqTwoBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqFourBUT.setBounds(new Rectangle(118, 1, 115, 115));
            sqFourBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqFiveBUT.setBounds(new Rectangle(118, 116, 115, 115));
            sqFiveBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqSixBUT.setBounds(new Rectangle(118, 232, 115, 115));
            sqSixBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqOneBUT.setBounds(new Rectangle(2, 1, 115, 115));
            sqOneBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqEightBUT.setBounds(new Rectangle(233, 116, 115, 115));
            sqEightBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqNineBUT.setBounds(new Rectangle(233, 232, 115, 115));
            sqNineBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqSevenBUT.setBounds(new Rectangle(233, 1, 115, 115));
            sqSevenBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            sqOneBUT.addActionListener(this);
            sqTwoBUT.addActionListener(this);
            sqThreeBUT.addActionListener(this);
            sqFourBUT.addActionListener(this);
            sqFiveBUT.addActionListener(this);
            sqSixBUT.addActionListener(this);
            sqSevenBUT.addActionListener(this);
            sqEightBUT.addActionListener(this);
            sqNineBUT.addActionListener(this);
            newGameBUT.addActionListener(this);
            sqThreeBUT.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            turnTF.setFont(new java.awt.Font(
                    "Tw Cen MT Condensed Extra Bold",
                    Font.BOLD, 20));
            turnTF.setEditable(false);
            turnTF.setText("X goes first");
            turnTF.setHorizontalAlignment(SwingConstants.CENTER);
            turnTF.setBounds(new Rectangle(2, 346, 346, 35));
            oWinsTF.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                              Font.BOLD, 18));
            oWinsTF.setEditable(false);
            oWinsTF.setHorizontalAlignment(SwingConstants.CENTER);
            oWinsTF.setBounds(new Rectangle(256, 419, 79, 59));
            xWinsTF.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                              Font.BOLD, 18));
            xWinsTF.setEditable(false);
            xWinsTF.setHorizontalAlignment(SwingConstants.CENTER);
            xWinsTF.setBounds(new Rectangle(12, 419, 79, 59));
            oWinsLBL.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                               Font.PLAIN, 16));
            oWinsLBL.setForeground(Color.white);
            oWinsLBL.setHorizontalAlignment(SwingConstants.CENTER);
            oWinsLBL.setText("O wins:");
            oWinsLBL.setBounds(new Rectangle(256, 399, 78, 21));
            xWinsLBL.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                               Font.PLAIN, 16));
            xWinsLBL.setForeground(Color.white);
            xWinsLBL.setDisplayedMnemonic('0');
            xWinsLBL.setHorizontalAlignment(SwingConstants.CENTER);
            xWinsLBL.setText("X wins:");
            xWinsLBL.setBounds(new Rectangle(12, 393, 78, 21));
            newGameBUT.setBounds(new Rectangle(101, 455, 146, 23));
            newGameBUT.setFont(new java.awt.Font("Tw Cen MT Condensed Extra Bold",
                                                 Font.BOLD, 14));
            newGameBUT.setText("New Game");
            this.getContentPane().add(sqFourBUT);
            this.getContentPane().add(sqThreeBUT);
            this.getContentPane().add(sqTwoBUT);
            this.getContentPane().add(sqOneBUT);
            this.getContentPane().add(sqFiveBUT);
            this.getContentPane().add(sqSixBUT);
            this.getContentPane().add(sqNineBUT);
            this.getContentPane().add(sqEightBUT);
            this.getContentPane().add(sqSevenBUT);
            this.getContentPane().add(turnTF);
            this.getContentPane().add(xWinsLBL);
            this.getContentPane().add(xWinsTF);
            this.getContentPane().add(oWinsLBL);
            this.getContentPane().add(oWinsTF);
            this.getContentPane().add(newGameBUT);
            sqThreeBUT.setBounds(new Rectangle(2, 232, 115, 115));
        JButton sqTwoBUT = new JButton();
        JButton sqThreeBUT = new JButton();
        JButton sqFourBUT = new JButton();
        JButton sqFiveBUT = new JButton();
        JButton sqSixBUT = new JButton();
        JButton sqOneBUT = new JButton();
        JButton sqEightBUT = new JButton();
        JButton sqNineBUT = new JButton();
        JButton sqSevenBUT = new JButton();
        JTextField turnTF = new JTextField();
        JTextField oWinsTF = new JTextField();
        JTextField xWinsTF = new JTextField();
        JLabel oWinsLBL = new JLabel();
        JLabel xWinsLBL = new JLabel();
        JButton newGameBUT = new JButton();
    }

    This code should be the poster-child for every time we tell someone that repeated code can usually be replaced with collections or method calls.
            if (e.getSource() == sqOneBUT) { //disable and print X or O to button
                sqOneBUT.setText(turn); //printing players symbol
                sqOneBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqTwoBUT) { //disable and print X or O to button
                sqTwoBUT.setText(turn); //printing players symbol
                sqTwoBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqThreeBUT) { //disable and print X or O to button
                sqThreeBUT.setText(turn); //printing players symbol
                sqThreeBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqFourBUT) { //disable and print X or O to button
                sqFourBUT.setText(turn); //printing players symbol
                sqFourBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqFiveBUT) { //disable and print X or O to button
                sqFiveBUT.setText(turn); //printing players symbol
                sqFiveBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqSixBUT) { //disable and print X or O to button
                sqSixBUT.setText(turn); //printing players symbol
                sqSixBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqSevenBUT) { //disable and print X or O to button
                sqSevenBUT.setText(turn); //printing players symbol
                sqSevenBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqEightBUT) { //disable and print X or O to button
                sqEightBUT.setText(turn); //printing players symbol
                sqEightBUT.setEnabled(false); //disabling button
            if (e.getSource() == sqNineBUT) { //disable and print X or O to button
                sqNineBUT.setText(turn); //printing players symbol
                sqNineBUT.setEnabled(false); //disabling button
            String sqOne = sqOneBUT.getText(); // Strings to read to find winner
            String sqTwo = sqTwoBUT.getText(); // Strings to read to find winner
            String sqThree = sqThreeBUT.getText(); // Strings to read to find winner
            String sqFour = sqFourBUT.getText(); // Strings to read to find winner
            String sqFive = sqFiveBUT.getText(); // Strings to read to find winner
            String sqSix = sqSixBUT.getText(); // Strings to read to find winner
            String sqSeven = sqSevenBUT.getText(); // Strings to read to find winner
            String sqEight = sqEightBUT.getText(); // Strings to read to find winner
            String sqNine = sqNineBUT.getText(); // Strings to read to find winner

  • Tic Tac Toe Problem

    I need help on a Tic Tac Toe game I am making for a class. I had finished a "2 Player" version and my instructor wants me to simulate a computer "AI" now. I cannot figure out what I'm doing wrong. The order of precedence is this:
    1. X moves first (the player)
    2. Computer moves to win.
    3. If it can't win, it moves to block a win
    4. If it can't block a win, it moves to the best possible spot to set up a win.
    I think my problems are with several methods, but I cannot figure out what I'm doing wrong. Every time I look at my code, it just makes "sense". I think my problems could probably be found in 4 methods, setButtonText(), findOpen(), findBestOpen() and tempCheck(). I would like hints or maybe if I could get a second look at it for me.
    public class VangTicTacToe extends javax.swing.JFrame {
        private boolean isX;
        private int turnCount;
        private boolean gameWon;
        private boolean isTemp;
        /** Creates new form VangTicTacToe */
        public VangTicTacToe() {
            initComponents();
            resetGame();
            isX = true;
            turnCount = 0;
        private void checkWinner(String pressedButton){
            //an multi-dimensional array of winning combinations
            JButton[][] winningCombos = {{oneJButton, twoJButton,
            threeJButton}, {oneJButton, fourJButton,
            sevenJButton}, {oneJButton, fiveJButton, nineJButton},
            {twoJButton, fiveJButton, eightJButton}, {threeJButton, sixJButton,
            nineJButton}, {fourJButton, fiveJButton, sixJButton}, {sevenJButton,
            eightJButton, nineJButton}, {sevenJButton, fiveJButton, threeJButton}};
            String buttonPressed = pressedButton;
            //loops and determines if any of the possible winning combinations have been
            //met for X and displays output accordingly
            for(JButton[] row : winningCombos){
                for(JButton button : row){
                    if(button.getText().equals(buttonPressed)){
                        gameWon = true;
                    else{
                        gameWon = false;
                        break;
                }//end inner for
                if(gameWon == true && isTemp == false){
                    for(JButton button : row){
                        button.setBackground(Color.green);
                    }//end inner for
                    if(pressedButton.equals("X"))
                        outputJLabel.setText("Congratulations! Player 1 (\"X\") Wins!");
                    else
                        outputJLabel.setText("Sorry, computer wins.");
                    disableButtons();
                    break;
                }//end if
                else{
                    continue;//go to next outer loop and keep searching
            }//end outer for
        }//end method checkWinner
        private void setButtonText(JButton buttonPressed){
            if(isX == true){
                buttonPressed.setText("X");
                isX = false;
                checkWinner("X");
                outputJLabel.setText("Computer's turn");
                isTemp = true; //sets isTemp to true so that the test is temporary
                findOpen();//calls findOpen to start computer move
            //disable the button so it cannot be pressed again
            buttonPressed.setEnabled(false);
            //increment the turn count number
            turnCount++;
            if(turnCount == 9)
                outputJLabel.setText("Cats Game! You both are losers!");
        }//end method setText
        //the following 3 methods are for a computer move
         //find next open space
        private void findOpen(){
            //array of buttons
            JButton[] buttons = {oneJButton, twoJButton, threeJButton, fourJButton,
            fiveJButton, sixJButton, sevenJButton, eightJButton, nineJButton};
            //moves through array of buttons and looks for empty.  If empty,
            //it calls temporary select method.
            for (int count = 0; count < buttons.length; count++){
                if(buttons[count].getText().isEmpty())
                    tempCheck(buttons[count]);
            }//end for loop
            //if gameWon is false, call findBestButton to find the best open spot
            if(gameWon == false){
                findBestButton();
        }//end method findOpen
        private void findBestButton(){
            //an multi-dimensional array of winning combinations
            JButton[][] winningCombos = {{oneJButton, twoJButton,
            threeJButton}, {oneJButton, fourJButton,
            sevenJButton}, {oneJButton, fiveJButton, nineJButton},
            {twoJButton, fiveJButton, eightJButton}, {threeJButton, sixJButton,
            nineJButton}, {fourJButton, fiveJButton, sixJButton}, {sevenJButton,
            eightJButton, nineJButton}, {sevenJButton, fiveJButton, threeJButton}};
            boolean placeO = false;
            int buttonCount = 0;
            for(JButton[] row : winningCombos){
                for(JButton button : row){
                    if(button.getText().equals("O") || button.getText().equals("")){
                        placeO = true;
                    else{
                        placeO = false;
                        buttonCount = 0;
                    if(placeO == true){
                        ++buttonCount;
                    else{
                        break;
                    if(buttonCount == 3 && placeO == true){
                        button.setText("O");
                }//end inner for
                if(placeO == true){
                    isX = true;
                    break;
                else{
                    continue;
            }//end outer for
        }//end method findBestButton
        //checks if temp move would win
        private void tempCheck(JButton tempButton){
            //temporarily assigns "O" to a square and checks if it wins
            tempButton.setText("O");
            checkWinner("O");
            if(gameWon == true){//if it wins then set temp to false and call
                isTemp = false;//checkWinner();
                checkWinner("0");
            else{
                tempButton.setText("");//else, set buttonText to empty
            }//end if
            if(gameWon == false){//if gameWon is false, check if "X" would win
                tempButton.setText("X");
                isTemp = true;
                checkWinner("X");
                if(gameWon == true){//if x is going to win,
                    tempButton.setText("O");//block the player from winning
                else{
                    tempButton.setText("X");
        }//end method tempCheck()
    }

    touandcim wrote:
    I click to make "X"'s (the player's move). X appears but O never does, although a button is highlighted. If I keep pressing the buttons, all X's appear until the last move, when an "O" appears.I don't know if it's the problem, but
    checkWinner("0");looks suspicious. (2nd invocation in your tempCheck() method).
    Your program seems awfully brittle. How would you do it if you had a 4 x 4 board? Or 5 x 5?
    Also, your 'winningCombos' array is repeated everywhere it's used. There's no need for that; just make it an instance variable/constant.
    Winston

  • Help with Tic Tac Toe program....

    I am writing a tic tac toe program, and I have already put the 9 boxes onto the screen so that it looks like the Tic Tac Toe board.
    My first box looks something like this:
    Rectangle2D.Double box1 = new Rectangle2D.Double(0, 0, 100, 100);
    g2.draw(box1);
    I want assign a number to the 9 boxes so it looks like this:
    123
    456
    789
    And I want to know how am I suppose to assign a number to a box, so that when the number is pressed it will put an "X" or "O"(depending on whose turn it is).
    P.S. If you already made a Tic Tac Toe progaram can you post it so I will have an idea of what you did. thx.

    I'd hate to post the whole thing, but if you don't have access to it, here it goes:
    * @(#)TicTacToe.java     1.6 01/12/03
    * Copyright 2002 Sun Microsystems, Inc. All rights reserved.
    * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.image.*;
    import java.net.*;
    import java.applet.*;
    * A TicTacToe applet. A very simple, and mostly brain-dead
    * implementation of your favorite game! <p>
    * In this game a position is represented by a white and black
    * bitmask. A bit is set if a position is ocupied. There are
    * 9 squares so there are 1<<9 possible positions for each
    * side. An array of 1<<9 booleans is created, it marks
    * all the winning positions.
    * @version      1.2, 13 Oct 1995
    * @author Arthur van Hoff
    * @modified 04/23/96 Jim Hagen : winning sounds
    * @modified 02/10/98 Mike McCloskey : added destroy()
    public
    class TicTacToe extends Applet implements MouseListener {
         * White's current position. The computer is white.
        int white;
         * Black's current position. The user is black.
        int black;
         * The squares in order of importance...
        final static int moves[] = {4, 0, 2, 6, 8, 1, 3, 5, 7};
         * The winning positions.
        static boolean won[] = new boolean[1 << 9];
        static final int DONE = (1 << 9) - 1;
        static final int OK = 0;
        static final int WIN = 1;
        static final int LOSE = 2;
        static final int STALEMATE = 3;
         * Mark all positions with these bits set as winning.
        static void isWon(int pos) {
         for (int i = 0 ; i < DONE ; i++) {
             if ((i & pos) == pos) {
              won[i] = true;
         * Initialize all winning positions.
        static {
         isWon((1 << 0) | (1 << 1) | (1 << 2));
         isWon((1 << 3) | (1 << 4) | (1 << 5));
         isWon((1 << 6) | (1 << 7) | (1 << 8));
         isWon((1 << 0) | (1 << 3) | (1 << 6));
         isWon((1 << 1) | (1 << 4) | (1 << 7));
         isWon((1 << 2) | (1 << 5) | (1 << 8));
         isWon((1 << 0) | (1 << 4) | (1 << 8));
         isWon((1 << 2) | (1 << 4) | (1 << 6));
         * Compute the best move for white.
         * @return the square to take
        int bestMove(int white, int black) {
         int bestmove = -1;
          loop:
         for (int i = 0 ; i < 9 ; i++) {
             int mw = moves;
         if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {
              int pw = white | (1 << mw);
              if (won[pw]) {
              // white wins, take it!
              return mw;
              for (int mb = 0 ; mb < 9 ; mb++) {
              if (((pw & (1 << mb)) == 0) && ((black & (1 << mb)) == 0)) {
                   int pb = black | (1 << mb);
                   if (won[pb]) {
                   // black wins, take another
                   continue loop;
              // Neither white nor black can win in one move, this will do.
              if (bestmove == -1) {
              bestmove = mw;
         if (bestmove != -1) {
         return bestmove;
         // No move is totally satisfactory, try the first one that is open
         for (int i = 0 ; i < 9 ; i++) {
         int mw = moves[i];
         if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {
              return mw;
         // No more moves
         return -1;
    * User move.
    * @return true if legal
    boolean yourMove(int m) {
         if ((m < 0) || (m > 8)) {
         return false;
         if (((black | white) & (1 << m)) != 0) {
         return false;
         black |= 1 << m;
         return true;
    * Computer move.
    * @return true if legal
    boolean myMove() {
         if ((black | white) == DONE) {
         return false;
         int best = bestMove(white, black);
         white |= 1 << best;
         return true;
    * Figure what the status of the game is.
    int status() {
         if (won[white]) {
         return WIN;
         if (won[black]) {
         return LOSE;
         if ((black | white) == DONE) {
         return STALEMATE;
         return OK;
    * Who goes first in the next game?
    boolean first = true;
    * The image for white.
    Image notImage;
    * The image for black.
    Image crossImage;
    * Initialize the applet. Resize and load images.
    public void init() {
         notImage = getImage(getCodeBase(), "images/not.gif");
         crossImage = getImage(getCodeBase(), "images/cross.gif");
         addMouseListener(this);
    public void destroy() {
    removeMouseListener(this);
    * Paint it.
    public void paint(Graphics g) {
         Dimension d = getSize();
         g.setColor(Color.black);
         int xoff = d.width / 3;
         int yoff = d.height / 3;
         g.drawLine(xoff, 0, xoff, d.height);
         g.drawLine(2*xoff, 0, 2*xoff, d.height);
         g.drawLine(0, yoff, d.width, yoff);
         g.drawLine(0, 2*yoff, d.width, 2*yoff);
         int i = 0;
         for (int r = 0 ; r < 3 ; r++) {
         for (int c = 0 ; c < 3 ; c++, i++) {
              if ((white & (1 << i)) != 0) {
              g.drawImage(notImage, c*xoff + 1, r*yoff + 1, this);
              } else if ((black & (1 << i)) != 0) {
              g.drawImage(crossImage, c*xoff + 1, r*yoff + 1, this);
    * The user has clicked in the applet. Figure out where
    * and see if a legal move is possible. If it is a legal
    * move, respond with a legal move (if possible).
    public void mouseReleased(MouseEvent e) {
         int x = e.getX();
         int y = e.getY();
         switch (status()) {
         case WIN:
         case LOSE:
         case STALEMATE:
         play(getCodeBase(), "audio/return.au");
         white = black = 0;
         if (first) {
              white |= 1 << (int)(Math.random() * 9);
         first = !first;
         repaint();
         return;
         // Figure out the row/column
         Dimension d = getSize();
         int c = (x * 3) / d.width;
         int r = (y * 3) / d.height;
         if (yourMove(c + r * 3)) {
         repaint();
         switch (status()) {
         case WIN:
              play(getCodeBase(), "audio/yahoo1.au");
              break;
         case LOSE:
              play(getCodeBase(), "audio/yahoo2.au");
              break;
         case STALEMATE:
              break;
         default:
              if (myMove()) {
              repaint();
              switch (status()) {
              case WIN:
                   play(getCodeBase(), "audio/yahoo1.au");
                   break;
              case LOSE:
                   play(getCodeBase(), "audio/yahoo2.au");
                   break;
              case STALEMATE:
                   break;
              default:
                   play(getCodeBase(), "audio/ding.au");
              } else {
              play(getCodeBase(), "audio/beep.au");
         } else {
         play(getCodeBase(), "audio/beep.au");
    public void mousePressed(MouseEvent e) {
    public void mouseClicked(MouseEvent e) {
    public void mouseEntered(MouseEvent e) {
    public void mouseExited(MouseEvent e) {
    public String getAppletInfo() {
         return "TicTacToe by Arthur van Hoff";

  • Help with tic tac toe

    hey all,
    i am having problems creating a tic tac toe program. the program should create a board with NxN spaces, where N is obtained through user input.
    I created a fully working program that does a 3x3 board, checks for diagonal, vertical, horizontal wins and also allows 1 vs computer or 2 players play, but i am struggling with the NxN board.
    here is the code of what i have, can anyone point me in the right direction? all help is appreciated! please keep it simple as possible as i am just learning java!!
    import java.util.Scanner;
    import java.util.Random;
    public class NoughtsCrosses
    static final String PLAYER1 = "X";
    static final String PLAYER2 = "O";
    static final String EMPTY = "�";
    static String[][] board = new String[][];
    static int turn = 0;
    static public void makeBoard(int boardSize)
    for (int x = 0; x < boardSize; x++)
    for (int y = 0; y < boardSize; y++)
    board[x][y] = new String(EMPTY);
    static public void playComputer()
    Scanner scan = new Scanner(System.in);
    Random generator = new Random();
    int move;
    printBoard();
    System.out.println();
    do {
    if(turn%2 == 0)
    System.out.println("Player 1, place your X");
    System.out.print("Make a Move: ");
    move = scan.nextInt();
    else
    System.out.print("Computer, place your O: ");
    move = generator.nextInt(10);
    System.out.println(move);
    getMove(move);
    System.out.println();
    printBoard();
    System.out.println();
    } while(winner().equals(EMPTY) && turn < 9);
    if (winner().equals(EMPTY))
    System.out.println("The Game s a DRAW!");
    else
    System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
    static public void playHuman()
    Scanner scan = new Scanner(System.in);
    printBoard();
    System.out.println();
    do {
    if(turn%2 == 0)
    System.out.println("Player 1, place your X");
    else
    System.out.println("Player 2, place your O");
    System.out.print("Make a Move: ");
    int move = scan.nextInt();
    getMove(move);
    System.out.println();
    printBoard();
    System.out.println();
    } while(winner().equals(EMPTY) && turn < 9);
    if (winner().equals(EMPTY))
    System.out.println("The Game s a DRAW!");
    else
    System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
    static public void getMove(int move)
    int row = move/3;
    int col = move%3;
    if (board[row][col].equals(EMPTY))
    board[row][col] = (turn % 2 == 0 ? PLAYER1 : PLAYER2);
    turn++;
    else
    System.out.println("OCCUPIED FIELD! TRY AGAIN!");
    static public void printBoard()
    for (int x = 0; x < 3; x++)
    for (int y = 0; y < 3; y++)
    if(y == 0)
    System.out.print(" ");
    System.out.print(board[x][y]);
    if(y < 2)
    System.out.print(" | ");
    System.out.println();
    if(x < 2)
    System.out.println(" ---|---|---");
    static public String winner()
    for (int i = 0; i < board.length; i++)
    /** check horizontally */
    if (board[0].equals(board[i][1]) && board[i][0].equals(board[i][2]))
    if (!board[i][0].equals(EMPTY))
    return board[i][0];
    /** check vertically */
    if (board[0][i].equals(board[1][i]) && board[0][i].equals(board[2][i]))
    if (!board[0][i].equals(EMPTY))
    return board[0][i];
    /** check diagonally */
    if (board[0][0].equals(board[1][1]) && board[0][0].equals(board[2][2]))
    if (!board[0][0].equals(EMPTY))
    return board[0][0];
    if (board[0][2].equals(board[1][1]) && board[0][2].equals(board[2][0]))
    if (!board[0][2].equals(EMPTY))
    return board[0][2];
    return EMPTY;
    static public void main(String[] args)
    Scanner scan = new Scanner(System.in);
    int boardSize;
    System.out.println();
    System.out.println("Welcome to Tic Tac Toe!");
    System.out.println("�����������������������");
    System.out.println("How big should the board be?");
    boardSize = scan.nextInt();
    makeBoard(boardSize);
    int players = 0;
    do{
    System.out.println("How many players?");
    System.out.println("1 (vs. Computer) or 2 (vs. another player)?");
    players = scan.nextInt();
    System.out.println();
    }while(players < 1 || players > 2);
    if (players == 1)
    playComputer();
    else
    playHuman();

    well, i figured out how to do it all, thanks to the TREMENDOUS amount of help here...lol...
    i just have one more (minor problem)...
    i can't get an algorithm working to see if the two diagonals are occupied by x's or o's (see if someone won diagonally)
    to check horizontally & vertically on an NxN board, i use following code:
    int count = 0;
            /** check horizontally  */
            for (int i = 0; i < myBoard.length; i++)
               for (int j = 0; j < myBoard.length-1; j++)
                   if (myBoard[0].equals(myBoard[i][j+1]) && !myBoard[i][0].equals(EMPTY))
    count++;
    if (count >= myBoard.length-1)
    return myBoard[i][0];
    count = 0;
    count = 0;
    /** check vertically */
    for (int i = 0; i < myBoard.length; i++)
    for (int j = 0; j < myBoard.length-1; j++)
    if (myBoard[j][0].equals(myBoard[j+1][i]) && !myBoard[0][i].equals(EMPTY))
    count++;
    if (count >= myBoard.length-1)
    return myBoard[0][i];
    count = 0;
    now i was messing around ALOT and couldn't figure out how to get the diagonals showing! this is what i came up with:
    count =0;
    for (int j = 1; j < myBoard.length; j++)
           if (myBoard[0][0].equals(myBoard[j][j]) && !myBoard[0][0].equals(EMPTY))
                 count++;
                 System.out.println(count);
            if (count >= myBoard.length)
                 return myBoard[0][0];
    count = 0;
    for (int j = myBoard.length-1; j >= 0; j--)
         if (myBoard[0][myBoard.length-1].equals(myBoard[j][j]) && !myBoard[0][myBoard.length-1].equals(EMPTY))
             count++;
             System.out.println(count);
          if (count >= myBoard.length)
              return myBoard[0][myBoard.length-1];
          count = 0;

  • Help Tic Tac Toe beginner

    A Tic Tac Toe board is represented as an array of 9 chars. Write a program that will allow two users to play tic tac toe. The player should ask for moves alternately from players X and O. The program is too dumb to check whether anyone has won or lost and just stops after 9 turns. The program should display the game position as follows after each move.
    The output should be somewhat as follows:
    Choose a spot (1 to 9) for X: 1
    X || ||
    || ||
    || ||
    Basically i have to do this. I was wondering if anyone could lead me in the right direction please?

    class TicTacToe {
        // instance variables
        // constructor(s)
        // method(s)
        public static void main(String[] args) {
            new TicTacToe();
    }There you go. I got you started. Now all you need to do is finish.

  • Tic Tac Toe Help!

    I have this code so far and it won't compile, and I don't know how to fix it, can anyone help me?
    import java.awt.*;
    import javax.swing.*;
    public class TicTacToe extends JFrame{
         public void main (String [] args){
         TicTacToe t3 = new TicTacToe();
    t3.setSize(400, 400);
    t3.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    t3.setLayout(new GridLayout(3,3));
              JButton NW = new JButton("");
              JButton N = new JButton("");
              JButton NE = new JButton("");
              JButton W = new JButton("");
              JButton C = new JButton("");
              JButton E = new JButton("");
              JButton SW = new JButton("");
              JButton S = new JButton("");
              JButton SE = new JButton("");
    t3.add(NW);
              NW.addActionListener(new PressedButton());
              t3.add(N);
              N.addActionListener(new PressedButton());
              t3.add(NE);
              NE.addActionListener(new PressedButton());
              t3.add(W);
              W.addActionListener(new PressedButton());
              t3.add(C);
              C.addActionListener(new PressedButton());
              t3.add(E);
              E.addActionListener(new PressedButton());
              t3.add(SW);
              SW.addActionListener(new PressedButton());
              t3.add(S);
              SW.addActionListener(new PressedButton());
              t3.add(SE);
              SE.addActionListener(new PressedButton());
    t3.setVisible(true);
              public class PressedButton implements ActionListener{
                   public void actionPerformed(ActionEvent e){
                   JButton button = (JButton)e.getSource();
                        if (O turn){
                        button.setText("O");
                        }else{
                             button.setText("X");
         private class checkEndgame{
              private void checkEndgame(){
                   for (final int[] winChance : TicTacToe.winChances) {
                        if (this.checkVictory(winChance)) {
                        final String winner = this.turn.equals("X") ? "O" : "X";
                        JOptionPane.showMessageDialog(this.frame, winner + " won the game!",
                        "Game Over", JOptionPane.INFORMATION_MESSAGE);
                        this.reset();
                        return;
    Does anyone notice any errors that i might have over looked?
    thanks

    Ok scratch out that entire code, i started over and it still won't compile.
    import java.awt.*;
    import javax.swing.*;
    import java.awt.event;
    public class TicTacToe implements ActionListener{
         private int[][] winCombinations = new int[][]{
                   {1, 2, 3}, {4, 5, 6}, {7, 8, 9},
                   {1, 4, 7}, {2, 5, 8}, {3, 6, 9},
                   {1, 5, 9}, {3, 5, 7}
              private JFrame window = new JFrame("Tic-Tac-Toe");
         private JButton buttons[] = new JButton[10];
         private int count = 0;
         private String letter = "";
         private boolean win = false;
              public class PressedButton{
                   public void actionPerformed(ActionEvent a) {
                   count++;
                        if(count % 2 == 0){
                        letter = "O";
                        } else {
                        letter = "X";
                        for(int t=1; t<=9; t++){
                             if(a.getSource() == buttons[t]){
                             buttons[t].setText(letter);
                        buttons[t].setEnabled(false);
              for(int i=0; i<=7; i++){
                   if( buttons[winCombinations[t][0]].getText() == buttons[winCombinations[t][1]].getText() &&
                        buttons[winCombinations[t][1]].getText() == buttons[winCombinations[t][2]].getText() &&
                        buttons[winCombinations[t][0]].getText() != ""){
                        win = true;
              if(win == true){
                   JOptionPane.showMessageDialog(null, letter + " wins the game!");
                   System.exit(0);
              } else if(count == 9 && win == false){
                   JOptionPane.showMessageDialog(null, "The game was a tie!");
                   System.exit(0);
    the error message says that I still need a "}" on line 49 which is the line after the last bracket that I have, I put one there and it still shows up an error message, what do I do?

  • Need some help with Tic Tac Toe game

    hey. hope u guys can help me out...
    having a problem with my tic tac toe program...
    i have 2 problems.
    1) got the "X" and "O" to appear using a flag(teacher didn't explain)
    using code like this
    if (jb == button[0]){
    if (flag==0)
    button[0].setText("X");
    else
    button[0].setText("O");
    //toggle
    flag = (flag==0)?1:0;
    my problem is how do i get it to stop.(For example button[1] is selected as "X"..how do i stop it from albe to switch to "O")
    2) found this code in javascript online and i want to do what it does in java code
    if(button[0] == " X " && button[1] == " X " && button[2] == " X ")
    alert("You Win!");
    reset();
    how would i do that?
    thanks for the help.

    ok here's my code:
    //TTT.java
    import javax.swing.*;
    import java.awt.*;
    import java .awt.event.*;
    public class TTT extends JFrame
                        implements WindowListener, ActionListener
    private JFrame frFirst;
    private Container cnFirst,cnSecond;
    private     JButton button[]=new JButton[9];
    private JButton btnNewGame,btnExit;
    private FlowLayout southLayout;
    private JPanel southPanel;
    private int flag;
    public TTT()
                   frFirst=new JFrame ("Michael's Tic Tac Toe Game!");
                   cnFirst=frFirst.getContentPane();
                   cnFirst.setLayout (new GridLayout (4,4));
                   cnFirst.setBackground(Color.green);
              for(int i=0;i<button.length;i++)
                        button[i] = new JButton();
                        cnFirst.add(button);
                        flag=0;
              southPanel = new JPanel ();
              btnNewGame = new JButton ("New Game");
              southPanel.add (btnNewGame);
              btnExit = new JButton ("EXIT");
              southPanel.add (btnExit);
              frFirst.add (southPanel,BorderLayout.SOUTH);
              frFirst.setLocation(200, 200);
              frFirst.setSize(400,400);
              frFirst.setResizable(false);
              frFirst.setVisible(true);
              this.frFirst.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                   // listeners
                   frFirst.addWindowListener(this);
                   button[0].addActionListener(this);
                   button[1].addActionListener(this);
                   button[2].addActionListener(this);
                   button[3].addActionListener(this);
                   button[4].addActionListener(this);
                   button[5].addActionListener(this);
                   button[6].addActionListener(this);
                   button[7].addActionListener(this);
                   button[8].addActionListener(this);
                   btnNewGame.addActionListener (this);
                   btnExit.addActionListener (this);
         //define methods of WindowListener
    public void windowOpened(WindowEvent we)
         public void windowClosing(WindowEvent we)
         System.exit(0);
         public void windowClosed(WindowEvent we)
         public void windowIconified(WindowEvent we)
         public void windowDeiconified(WindowEvent we)
         public void windowActivated(WindowEvent we)
         public void windowDeactivated(WindowEvent we)
    public void actionPerformed(ActionEvent ae)
    //making the X and O to appear on JButtons
         Object obj = ae.getSource();
              if (obj instanceof JButton){
                   JButton jb = (JButton)obj;
                   if (jb == button[0])
                        if (flag==0)
                        button[0].setText("X");
                   else
                        button[0].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[1])
                        if (flag==0)
                        button[1].setText("X");
                   else
                        button[1].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[2])
                        if (flag==0)
                        button[2].setText("X");
                   else
                        button[2].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[3])
                        if (flag==0)
                        button[3].setText("X");
                   else
                        button[3].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[4])
                        if (flag==0)
                        button[4].setText("X");
                   else
                        button[4].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[5])
                        if (flag==0)
                        button[5].setText("X");
                   else
                        button[5].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[6])
                        if (flag==0)
                        button[6].setText("X");
                   else
                        button[6].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[7])
                        if (flag==0)
                        button[7].setText("X");
                   else
                        button[7].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[8])
                        if (flag==0)
                        button[8].setText("X");
                   else
                        button[8].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
    //New Game To Reset
              if (ae.getSource () == btnNewGame)
    /*     String text = JOptionPane.showInputDialog(null,"Do You Want To Start A New Game?","Michael's Tic Tac Toe Game!",JOptionPane.WARNING_MESSAGE);
    String YES;
    if (text == YES)
         JOptionPane.showMessageDialog(null,"Do You","Michael's Tic Tac Toe Game!",JOptionPane.WARNING_MESSAGE);
         else{
    add code to reset game
         //Exit Button to Exit
         if (ae.getSource () == btnExit)
              JOptionPane.showMessageDialog(null,"Thanks For Playing!","Michael's Tic Tac Toe Game!",JOptionPane.INFORMATION_MESSAGE);
              this.setVisible(false);
         System.exit(0);
              }     //end of if instanceof
    public static void main(String[]args)
         //instantiate GUI
         new TTT();

  • Making a tic tac toe grid

    hi, I've created my code and for the tic tac toe grid but I dont know how to make it look like a grid (i.e
    1 2 3
    4 5 6
    7 8 9)
    it has came out as "123X56789" "X" meaning a number has taken up a cross.
    can anyone help??
    heres the code of the grid........
    // GAMEINTERFACE
    public class GameInterface extends MyPrint
         private String theGrid;
         final static char NOUGHT='O', CROSS='X';
         public GameInterface()
         theGrid = "?123456789";
         public void pictureBoard(String theGrid)
    for(int i = 1; i<theGrid.length(); i++)
              int hit = i%3;
              if(hit!=0)
                   myPrint(Character.toString((theGrid.charAt(i))));
              else
                   myPrint(Character.toString((theGrid.charAt(i))));
         public void play(char cell, boolean playTurn)
              char noughtCross = ' ';
              if(playTurn = true)
                   noughtCross = CROSS;
              else if(playTurn = false)
                   noughtCross = NOUGHT;
              if('1'<=cell || cell<='9')
                   theGrid=theGrid.substring(0,theGrid.indexOf(cell)) + Character.toString(CROSS) + theGrid.substring(theGrid.indexOf(cell)+1);
              else if('1'<=cell || cell<='9')
                   theGrid=theGrid.substring(0,theGrid.indexOf(cell)) + Character.toString(NOUGHT) + theGrid.substring(theGrid.indexOf(cell)+1);
         public String display()
              return theGrid;
    Plus how do i create a 'O' in the output as 'X' appears for the 2 players playing.
    this will be very appreciated.
    many thanks
    Dave

    just tried that warnerja, it doesnt work either.
    it has to be linked to this other class(program below)
    //GAME
    public class Game extends MyPrint
         GameInterface gameInterface;
         String s = "?123456789";
         Player player1;
         Player player2;
         public Game() // Constructor
         public void makeMove()
              gameInterface = new GameInterface ();
              player1 = new Player ();
              player2 = new Player ();
              myPrintln("Enter name of player");
              String FP = c.input.readString();
              myPrintln(FP, SYSTEM);
              myPrintln("Enter name of other player");
              String SP = c.input.readString();
              myPrintln(SP, SYSTEM);
              gameInterface.pictureBoard(s);
              myPrintln("");
              //boolean whoWon=false;
              int loop = 0;
              while(loop<=6)
                   player1.setName(FP);
                   myPrintln(player1.getName() + " (X) to play");
                   myPrintln("Enter move by selecting number from grid");
                   myPrintln("or 0 to draw");
                   char name1 = c.input.readChar();
                   name1 = c.input.readChar();
                   boolean playTurn = true;
                   gameInterface.play(name1, true);
                   gameInterface.pictureBoard(gameInterface.display());
                   myPrintln("");
                   //if(checkWin(gameInt.display()))
                   //     whoWon=true;
                   //     break;
                   player2.setName(SP);
                   myPrintln(player2.getName() + " (O) to play");
    myPrintln("Enter move by selecting number from grid");
                   myPrintln("or 0 to draw");
                   char name2 = c.input.readChar();
                   name2 = c.input.readChar();
                   playTurn = false;
                   gameInterface.play(name2, false);
                   gameInterface.pictureBoard(gameInterface.display());
                   myPrintln("");
                   //if(checkWin(gameInt.display()))
                   //     whoWon=true;
                   //     break;
                   loop++;
    }

  • Gui tris (tic tac toe)

    Hi,
    i am trying to create the tris game in java (maybe you know this game as tic tac toe). I created windows and the alghoritm to play. But now i have the problem to create the board. My idea is to create a board with nine clickable cells, the player clicks on the cell he wants (if it's free), then the computer plays and so on...but i don't have the knowledges of making complex graphic things in java. How can I do?

    ok, and how can i manage the player's click?MouseListener on the JLabel.
    remember
    also that when the player clicks, the program must
    draw a symbol (x or o depending from the choice of
    player). how can i do all this things? For a noob
    like me this is very difficultRead the tutorials. I'm not going to explain to you how to create your app if you can read it up yourself.

  • NEED TIC TAC TOE HELP

    Why do I keep getting the following errors in a very simple, basic TIC TAC TOE program? Any help would be greatly appreciated. Thanks.
    C:\Class\Teresa\TicTacToe017.java:114: 'else' without 'if'
    else if (board[turnRow - 1][turnCol - 1] == 'X'
    ^
    C:\Class\Teresa\TicTacToe017.java:185: 'else' without 'if'
    else // Next player's turn
    ^
    C:\Class\Teresa\TicTacToe017.java:39: cannot resolve symbol
    symbol : method call ()
    location: class TicTacToe017
                        call();
    ^
    C:\Class\Teresa\TicTacToe017.java:145: cannot resolve symbol
    symbol : method writeBoard ()
    location: class TicTacToe017
    writeBoard();
    ^
    C:\Class\Teresa\TicTacToe017.java:165: cannot resolve symbol
    symbol : method writeBoard ()
    location: class TicTacToe017
    writeBoard();
    ^
    C:\Class\Teresa\TicTacToe017.java:181: cannot resolve symbol
    symbol : method writeBoard ()
    location: class TicTacToe017
    writeBoard();
    ^
    6 errors
    Tool completed with exit code 1
    Here is my code so far.
    File name: TicTacToe.java
    A class to play TicTacToe.
    Entries cannot be changed once they are entered.
    Written by: Lew Rakocy
    email address: [email protected]
    Date: 9/2/00
    Changes: 03/13/2003 Made comments like text examples.
    Added code to display board after win and draw.
    public class TicTacToe017
    // Use a 3 X 3 (two-dimensional) array for the game board.
    private static char[][] board = new char[3][3];
    private static char turn;
    private static int row; // Loop controls to
    private static int col; // display the board
    private static int turnRow; // User input to
    private static int turnCol; // select move
    private static boolean entryError;
    private static boolean anotherGame = true;
    private static char repeat; // User input: y or Y to repeat
    private static int entryCount = 0; // Game ends when board is full
    // (when entryCount = 9);
    public static void main(String[] args)
    while(anotherGame)
    newGame();
    while(!winner())
                        //WRITE THE METHOD CALL TO DISPLAY THE "BOARD" HERE
                        call();
                        System.out.println("This is the game board.");
    //WRITE THE METHOD CALL FOR THE "PLAY" OF THE GAME HERE
                        System.out.print("Welcome to Teresa's Tic Tac Toe!");
    System.out.println("Another game? Enter Y or y for yes.");
    repeat = SavitchIn.readLineNonwhiteChar();
    //WRITE THE IF/ELSE STATEMENT TO PLAY ANOTHER GAME HERE
    if ((repeat == 'Y') || (repeat == 'y'))
         System.out.println("Play another game.");
    else
         System.out.println("End of game. Thanks for playing.");
    //WRITE THE HEADER FOR THE writeBoard METHOD HERE
    System.out.println("-----------------");
    System.out.println("|R\\C| 1 | 2 | 3 |");
    System.out.println("-----------------");
    for(row = 0; row < 3; ++row)
    System.out.println("| " + (row + 1)
    + " | " + board[row][0]
    + " | " + board[row][1]
    + " | " + board[row][2]
    + " |");
    System.out.println("-----------------");
    private static void getMove()
    entryError = true; // Will change to false if valid row
    // and column numbers are entered.
    while(entryError)
    System.out.println();
    System.out.println(turn + "'s turn.");
    System.out.println("Where do what your " + turn + " placed?");
    System.out.println(
    "Please enter row number and column number"
    + " separated by a space.");
    System.out.println();
    turnRow = SavitchIn.readInt();
    turnCol = SavitchIn.readInt();
    System.out.println("You have entered row #" + turnRow);
    System.out.println(" and column #" + turnCol);
    // Check for proper range (1, 2, or 3)
                   //WRITE THE IF STATEMENT HERE FOR AN INVALID ENTRY
                   if (board[turnRow - 1][turnCol - 1] > 3)
              System.out.println("Invalid entry: try again.");
    System.out.println(
    "Row & column numbers must be either 1, 2, or 3.");
    // Check to see if it is already occupied
    // Adjust turnRow and turnCol for 0-numbering in array
    else if (board[turnRow - 1][turnCol - 1] == 'X'
    || board[turnRow - 1][turnCol - 1] == 'O')
    System.out.println("That cell is already taken.");
    System.out.println("Please make another selection.");
    else // Valid entry
    entryError = false;
    System.out.println("Thank you for your selection.");
    board[turnRow - 1][turnCol - 1] = turn;
    ++entryCount;
    private static boolean winner()
    // Row checks
    for(row = 0; row < 3; ++row)
    if(board[row][0] == turn)
    if(board[row][1] == turn)
    if(board[row][2] == turn)
    System.out.println();
    System.out.println (turn + " IS THE WINNER!!!");
    writeBoard();
    return true;
    // WRITE A FOR LOOP FOR THE COLUMN CHECKS HERE
    // WRITE A FOR LOOP FOR THE DIAGONAL CHECKS HERE
    if(board[0][2] == turn)
    if(board[1][1] == turn)
    if(board[2][0] == turn)
    System.out.println();
    System.out.println (turn + " IS THE WINNER!!!");
    writeBoard();
    return true;
    // These lines execute only if there is no winner.
    // End game if board is full
    //WRITE THE IF STATEMENT TO CHECK IF THE BOARD IS FULL
              if (entryCount == 9)
    System.out.println();
    System.out.println("Draw: no winner and board is full.");
    writeBoard();
    return true;
    else // Next player's turn
    //WRTITE THE IF/ELSE STATEMENT FOR THE NEXT PLAYER'S TURN
    return false;
    private static void newGame()
    System.out.println();
    System.out.println("New Game: X goes first.");
    turn = 'O'; // Turn will change to X when winner() is called
    // Clear the board
    for(row = 0; row < 3; ++row)
    for(col = 0; col < 3; ++col)
    board[row][col] = ' ';
    entryCount = 0;
    System.out.println();

    the "else without if" means that you have an else statement that wasn't attached to an if statement. In your case, it seems to be because you had multiple statements following an if statement, and you didn't enclose them in a single block.
    The "cannot resolve symbol" means that you referred to something that wasn't defined. Either it's your code, and you forgot to define it, or you were referring to someone else's code, in which case you probably forgot an import statement, or you're using their code incorrectly.

  • Test out this Tic Tac Toe game please

    I know this is suppose to be a real java forum, but this is stripped down version of java, but it's still java. Before using real java I used this Judo. So can you guys download the stuff and play it a few times. Give me any suggestions or bug reports. This is v. 1.0 and there isn't a winner decider yet. Thanks and hope you have fun!
    You will need to download JUDO
    http://judo.sourceforge.net/#download
    Open JUDO and paste this code into it and run.
    void main () {
    String Intro = "Tic Tac Toe v 1.0 only funcutions under lower case letters.";
    String Start = "Execute y/n...";
    drawString(Intro, 150,50);
    drawString(Start, 150,70);
    String Go = "y";
    String go;
    go = readString();
    if(equal(go,Go)){
    setColor(blue);
    for(int loading = 0 ; loading < 460; loading++)
    int lpercent = loading;
    //printLine("Loading percent... "+lpercent/460+"%");
    fillRectangle(loading*1,250, 25,25);
    delay(0.01);
    String complete = "Loading Complete...";
    drawString(complete,0,235);
    //Ask what user would like [X or O]
    //get player name
    String PlayerName;
    String PlayerName2;
    printLine("Enter Player 1 name...");
    PlayerName = readString();
    printLine("Enter Player 2 name...");
    PlayerName2 = readString();
    //Recycle program loop here
    String execute = "y";
    String yes = "y";
    //While user would still like to run program
    while(equal(execute, yes)) {
    //decide player symbol
    String PlayerOne;
    String PlayerTwo;
    printLine("Select player 1 character...[x or o]");
    PlayerOne = readString();
    String O = "o";
    String X = "x";
    if(equal(PlayerOne, X) ) {
    PlayerTwo = O;
    else{
    PlayerTwo = X;
    //Printout inputed data
    printLine("Player 1 : ("+ PlayerOne +") " + PlayerName + " Player 2 : (" + PlayerTwo +") "+ PlayerName2);
    //Draw playing board
    String info = "Player 1 : ("+ PlayerOne +") " + PlayerName + " | Player 2 : (" + PlayerTwo +") "+ PlayerName2;
    //clearDrawing();
    for(int roundTime = 0 ; roundTime < 6; roundTime++) {
    setBackgroundColor(azure);
    drawString(info, 150,50);
    //horizontal lines
    setColor(black);
    drawLine(100,100, 400,100);
    drawLine(100,101, 400,101);
    drawLine(100,141, 400,141);
    drawLine(100,142, 400,142);
    drawLine(100,182, 400,182);
    drawLine(100,183, 400,183);
    //verticle lines
    drawLine(200,60, 200,223);
    drawLine(201,60, 201,223);
    drawLine(300,60, 300,223);
    drawLine(301,60, 301,223);
    //code boxed
    String a = "A";
    String b = "B";
    String c = "C";
    String d = "D";
    String one = "1";
    String two = "2";
    String three = "3";
    drawString(a, 100,80);
    drawString(b, 100,120);
    drawString(c, 100,160);
    drawString(d, 100,200);
    drawString(one, 150,230);
    drawString(two, 250,230);
    drawString(three, 350,230);
    //Let X go first then O (continue alternating)
    String pOne = PlayerName + "'s turn to move...";
    String pTwo = PlayerName2 + "'s turn to move...";
    if(equal(PlayerOne,X)) {
    drawString(pOne, 50,243);
    else{
    drawString(pTwo, 50,243);
    //ask user to make move here, then alternate character moves.
    String move;
    String move2;
    String A1 = "a1";
    String A2 = "a2";
    String A3 = "a3";
    String B1 = "b1";
    String B2 = "b2";
    String B3 = "b3";
    String C1 = "c1";
    String C2 = "c2";
    String C3 = "c3";
    String D1 = "d1";
    String D2 = "d2";
    String D3 = "d3";
    printLine("Please enter your character position player(X)...");
    move = readString();
    String CX = "X";
    String CO = "O";
    if(equal(move,A1)) {
    setColor(blue);
    drawString(CX, 42, 140,99);
    else{
    //continue program execution
    if(equal(move,A2)) {
    setColor(blue);
    drawString(CX, 42, 240,99);
    else{
    //continue program execution
    if(equal(move,A3)) {
    setColor(blue);
    drawString(CX, 42, 340,99);
    else{
    //continue program execution
    if(equal(move,B1)) {
    setColor(blue);
    drawString(CX, 42, 140,140);
    else{
    //continue program execution
    if(equal(move,B2)) {
    setColor(blue);
    drawString(CX, 42, 240,140);
    else{
    //continue program execution
    if(equal(move,B3)) {
    setColor(blue);
    drawString(CX, 42, 340,140);
    else{
    //continue program execution
    if(equal(move,C1)) {
    setColor(blue);
    drawString(CX, 42, 140,181);
    else{
    //continue program execution
    if(equal(move,C2)) {
    setColor(blue);
    drawString(CX, 42, 240,181);
    else{
    //continue program execution
    if(equal(move,C3)) {
    setColor(blue);
    drawString(CX, 42, 340,181);
    else{
    //continue program execution
    if(equal(move,D1)) {
    setColor(blue);
    drawString(CX, 42, 140,222);
    else{
    //continue program execution
    if(equal(move,D2)) {
    setColor(blue);
    drawString(CX, 42, 240,222);
    else{
    //continue program execution
    if(equal(move,D3)) {
    setColor(blue);
    drawString(CX, 42, 340,222);
    else{
    //continue program execution
    //clearDrawing();
    if(equal(PlayerOne,X)) {
    drawString(pTwo, 50,243);
    else{
    drawString(pOne, 50,243);
    //O 's movement here
    printLine("Please enter your character position player(O)...");
    move2 = readString();
    if(equal(move2,A1)) {
    setColor(red);
    drawString(CO, 42, 140,99);
    else{
    //continue program execution
    if(equal(move2,A2)) {
    setColor(red);
    drawString(CO, 42, 240,99);
    else{
    //continue program execution
    if(equal(move2,A3)) {
    setColor(red);
    drawString(CO, 42, 340,99);
    else{
    //continue program execution
    if(equal(move2,B1)) {
    setColor(red);
    drawString(CO, 42, 140,140);
    else{
    //continue program execution
    if(equal(move2,B2)) {
    setColor(red);
    drawString(CO, 42, 240,140);
    else{
    //continue program execution
    if(equal(move2,B3)) {
    setColor(red);
    drawString(CO, 42, 340,140);
    else{
    //continue program execution
    if(equal(move2,C1)) {
    setColor(red);
    drawString(CO, 42, 140,181);
    else{
    //continue program execution
    if(equal(move2,C2)) {
    setColor(red);
    drawString(CO, 42, 240,181);
    else{
    //continue program execution
    if(equal(move2,C3)) {
    setColor(red);
    drawString(CO, 42, 340,181);
    else{
    //continue program execution
    if(equal(move2,D1)) {
    setColor(red);
    drawString(CO, 42, 140,222);
    else{
    //continue program execution
    if(equal(move2,D2)) {
    setColor(red);
    drawString(CO, 42, 240,222);
    else{
    //continue program execution
    if(equal(move2,D3)) {
    setColor(red);
    drawString(CO, 42, 340,222);
    else{
    //continue program execution
    /*setBackgroundColor(azure);
    drawString(info, 150,50);
    //horizontal lines
    setColor(black);
    drawLine(100,100, 400,100);
    drawLine(100,101, 400,101);
    drawLine(100,141, 400,141);
    drawLine(100,142, 400,142);
    drawLine(100,182, 400,182);
    drawLine(100,183, 400,183);
    //verticle lines
    drawLine(200,60, 200,223);
    drawLine(201,60, 201,223);
    drawLine(300,60, 300,223);
    drawLine(301,60, 301,223);
    //code boxed
    drawString(a, 100,80);
    drawString(b, 100,120);
    drawString(c, 100,160);
    drawString(d, 100,200);
    drawString(one, 150,230);
    drawString(two, 250,230);
    */ drawString(three, 350,230);
    printLine("would you like to execute program further? Y/N");
    execute = readString();
    else{
    clearDrawing();
    String Fail = "User declined program execution...";
    drawString(Fail, 150,60);

    please format the code..
    RK

  • Simple tic tac toe

    heres my code: my question is at the bottom
    import apcslib.*;
    import chn.util.*;
    public class TicTacToe
    public static void main(String[] args)
    //variables and objects
    TicTac one = new TicTac();
    SketchPad paper = new SketchPad(500,500);
    DrawingTool pen = new DrawingTool(paper);
    ConsoleIO console = new ConsoleIO();
    System.out.print("Choose who's turn it is:");
    String choose = console.readToken();
    char variable = choose.charAt(0);
    if(variable == 'O' || variable == 'o')
    System.out.println("1: Top Left Corner");
    System.out.println("2: Top Middle");
    System.out.println("3: Top Right Corner");
    System.out.println("4: Middle Left");
    System.out.println("5: Middle");
    System.out.println("6: Middle Right");
    System.out.println("7: Bottem Left Corner");
    System.out.println("8: Bottom Middle");
    System.out.println("9: Bottom Right Corner");
    System.out.print("Choose where you want to put your mark by picking its number:");
    int choice = console.readInt();
    if(choice == 1)
    one.board(); //draws a tic tac toe board
    one.circle(-120, 65); //draws a circle at that location
    else if(choice == 2);
    one.board();
    one.circle(-50, 65);
    now my question, if i input 1 it draws the circle but it then continues on and draws the second circle to without me telling it to. but if i skip right to drawing the second circle it does and ignores the first one. thanks in advance for any input

       if(choice == 1)
          one.board();   //draws a tic tac
          one.circle(-120, 65);  //draws a
       else if(choice == 2);
           one.board();
           one.circle(-50, 65);
       }   Take the semicolen off of the second condition. It should be " if ( choice == 2 ) { ". Otherwise, the compiler thinks there is nothing to be executed as the result of choice == 2, and the instructions to draw the second circle are a seperate block of code that gets executed regardless of whether the choice is one, two, or fifteen billion.

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