Tic Tac Toe with simple GUI

Hello,
I am working on a Tic Tac Toe game, I have already started woking on it put i am
stuck on the array part. This is what is required in the project: Create a nine-member array to hold results of the game.. Initialize the array before the start of the game...Allow the user input to indicate which square ther user selects...
Thank You
help will be appreciated..
import javax.swing.JOptionPane;
import java.awt.*;
import java.applet.*;
public class TicTacToe extends Applet
public void init()
// declaration aand created array
int Array[];
Array = new int[8];
String input1;
String input2;
int choice1;
int choice2;
input1 =
JOptionPane.showInputDialog
"Please select your symbol\n"+
"1= O \n"+
"2= X \n");
// converts string to integer
choice1 = Integer.parseInt( input1 );
// draws the TicTacToe Board...
public void paint (Graphics g)
     Dimension d = getSize();
     g.setColor(Color.blue);
int X_coordinate = d.width / 3;
     int Y_coordinate = d.height / 3;
     g.drawLine(X_coordinate, 0, X_coordinate, d.height);      
     g.drawLine(2*X_coordinate, 0, 2*X_coordinate, d.height);
     g.drawLine(0, Y_coordinate, d.width, Y_coordinate);
     g.drawLine(0, 2*Y_coordinate, d.width, 2*Y_coordinate);
} //end of paitn method
}// end of class

Try this:
import javax.swing.*;
import java.awt.*;
import java.applet.*;
public class TicTac extends JApplet
public void init()
// declaration aand created array
     int Array[] = new int[8];
     String input1;
     String input2;
     int    choice1 = 0;
     int    choice2;
     for(int i=0; i < Array.length; i++) Array[i] = 0;
     while (choice1 == 0)
          input1 = JOptionPane.showInputDialog
               ("Please select your symbol\n"+
                "1= O \n"+
                "2= X \n");
          if (input1.equals("1")) choice1 = 1;
          if (input1.equals("2")) choice1 = 2;
//     converts string to integer
//     choice1 = Integer.parseInt( input1 );
// draws the TicTacToe Board...
public void paint(Graphics g)
     Dimension d = getSize();
     g.setColor(Color.blue);
     int sz = 0;
     if (d.height/4 - 10 < d.width/4) sz = d.height / 4;
          else             sz = d.width  / 4;
     for (int j=0; j < 4; j++)
          g.drawLine(10,sz*j+10,sz*3+10,sz*j+10);
          g.drawLine(j*sz+10,10,j*sz+10,sz*3+10);
     g.setColor(Color.black);
     g.drawRect(9,9,sz*3+2,sz*3+2);
} //end of paitn method
}// end of class
Noah
import javax.swing.*;
import java.awt.*;
import java.applet.*;
public class TicTac extends JApplet
public void init()
// declaration aand created array
     int Array[] = new int[8];
     String input1;
     String input2;
     int choice1 = 0;
     int choice2;
     for(int j=0; j < Array.length; j++) Array[j] = 0;
     while (choice1 == 0)
          input1 = JOptionPane.showInputDialog
               ("Please select your symbol\n"+
               "1= O \n"+
               "2= X \n");
          if (input1.equals("1")) choice1 = 1;
          if (input1.equals("2")) choice1 = 2;
//     converts string to integer
//     choice1 = Integer.parseInt( input1 );
// draws the TicTacToe Board...
public void paint(Graphics g)
     Dimension d = getSize();
     g.setColor(Color.blue);
     int sz = 0;
     if (d.height/4 - 10 < d.width/4) sz = d.height / 4;
          else                         sz = d.width / 4;
     for (int j=0; j < 4; j++)
          g.drawLine(10,sz*j+10,sz*3+10,sz*j+10);
          g.drawLine(j*sz+10,10,j*sz+10,sz*3+10);
     g.setColor(Color.black);
     g.drawRect(9,9,sz*3+2,sz*3+2);
} //end of paitn method
}// end of class

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  • Tic Tac Toe with AI

    Well I'm getting ready for my second semester of Java programing and I figured I would try and get back in the swing (no pun intended) of things by creating a simple tic tac toe game. I was able to make a two player game with in a matter of hours so I figured I would try and make a one player game with AI and thats where im having some issues. Here is my code for two person tic tac toe
    package mytictactoe;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class TicTacToeV2 implements ActionListener {
         /*Instance Variables*/
         private int[][] winCombinations = new int[][] {
                   {1, 2, 3}, {4, 5, 6}, {7, 8, 9}, //horizontal wins
                   {1, 4, 7}, {2, 5, 8}, {3, 6, 9}, //virticle wins
                   {1, 5, 9}, {3, 5, 7}                //diagonal wins
         private JFrame window = new JFrame("Tic-Tac-Toe");
         private JButton buttons[] = new JButton[10];
         private int count = 0;
         private String letter = "";
         private boolean win = false;
         public TicTacToeV2(){
         /*Create Window*/
         window.setSize(300,300);
         window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         window.setLayout(new GridLayout(3,3));
         /*Add Buttons To The Window*/
         for(int i=1; i<=9; i++){
              buttons[i] = new JButton();
              window.add(buttons);
              buttons[i].addActionListener(this);
         /*Make The Window Visible*/
         window.setVisible(true);
         public void actionPerformed(ActionEvent a) {
              count++;
              /*Calculate whose turn it is*/
              if(count % 2 == 0){
                   letter = "O";
              } else {
                   letter = "X";
              /*Write the letter to the button and deactivate it*/
              for(int i=1; i<=9; i++){
                   if(a.getSource() == buttons[i]){
                        buttons[i].setText(letter);
                        buttons[i].setEnabled(false);
              /*Determine who won*/
              for(int i=0; i<=7; i++){
                   if( buttons[winCombinations[i][0]].getText() == buttons[winCombinations[i][1]].getText() &&
                        buttons[winCombinations[i][1]].getText() == buttons[winCombinations[i][2]].getText() &&
                        buttons[winCombinations[i][0]].getText() != ""){
                        win = true;
              /*Show a dialog when game is over*/
              if(win == true){
                   JOptionPane.showMessageDialog(null, letter + " wins the game!");
                   System.exit(0);
              } else if(count == 9 && win == false){
                   JOptionPane.showMessageDialog(null, "The game was tie!");
                   System.exit(0);
         public static void main(String[] args){
              TicTacToeV2 starter = new TicTacToeV2();
    Now for my program with AI I'm essentially using the same code and just for clarity I removed all the code that determines who won (as it isnt needed to get the AI to work) This is what I have so far
    package mytictactoe;
    import java.awt.*;
    import java.awt.event.*;
    import java.util.Random;
    import javax.swing.*;
    public class TicTacToeV3 implements ActionListener {
         /*Instance Variables*/
         private JFrame window = new JFrame("Tic-Tac-Toe");
         private JButton buttons[] = new JButton[10];
         private int count = 0;
         public TicTacToeV3(){
         /*Create Window*/
         window.setSize(300,300);
         window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         window.setLayout(new GridLayout(3,3));
         /*Add Buttons To The Window*/
         for(int i = 1; i<=9; i++){
              buttons[i] = new JButton();
              window.add(buttons);
              buttons[i].addActionListener(this);
         /*Make The Window Visible*/
         window.setVisible(true);
         public void actionPerformed(ActionEvent a) {
              count++;
              /*Write the letter to the button and deactivate it*/
              for(int i = 1; i<= 9; i++){
                   if(a.getSource() == buttons[i]){
                        buttons[i].setText("X");
                        buttons[i].setEnabled(false);
              AI();
         public void AI(){
              Random x = new Random();
              int y = 1 + x.nextInt(9);
              if(buttons[y].getText() == "X" || buttons[y].getText() == "O" ){
                   AI();
              } else {
                   buttons[y].setText("O");
                   buttons[y].setEnabled(false);
         public static void main(String[] args){
              new TicTacToeV3();
    It kind of works because each time i choose a box the "computer" also chooses one, but since it is so random the chances the computer wins is very limited. I then tried to do something like this in the AI() method and it seems to be on the right track but once one of the if's are satisfied the all the AI logic stops
         public void AI(){
              //horizontal AI defencive code
              if(buttons[1].getText().equals(buttons[2].getText()) && buttons[1].getText() != ""){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);
              } else if(buttons[2].getText().equals(buttons[3].getText()) && buttons[2].getText() != ""){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);
              } else if(buttons[4].getText().equals(buttons[5].getText()) && buttons[4].getText() != ""){
                   buttons[6].setText("O");
                   buttons[6].setEnabled(false);
              } else if(buttons[5].getText().equals(buttons[6].getText()) && buttons[5].getText() != ""){
                   buttons[4].setText("O");
                   buttons[4].setEnabled(false);
              } else if(buttons[7].getText().equals(buttons[8].getText()) && buttons[7].getText() != ""){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);
              } else if(buttons[8].getText().equals(buttons[9].getText()) && buttons[8].getText() != ""){
                   buttons[7].setText("O");
                   buttons[7].setEnabled(false);
              } else {
                   Random x = new Random();
                   int y = 1 + x.nextInt(9);
                   if(buttons[y].getText() == "X" || buttons[y].getText() == "O" ){
                        AI();
                   } else {
                        buttons[y].setText("O");
                        buttons[y].setEnabled(false);
         }And basically what that does is it checks if I have two X's in a row horizontally, If I do it will place an O in the box preventing me from getting three in a row (only in horizontal rows). Of course I would iterate this over and over for all possible combinations of offensive moves and defensive moves and probably do it using a for loop but this is just some scratch code I threw together to show you my thoughts. And again my problem is once one of the conditions are satisfied it never checks the conditions again and I'm not sure why that is...
    So I'm looking for some ideas and/or some pseudo code to help me out a little.
    Thanks

    Well I did this and its a step closer to working but there is another bug and all this logic is hurting my head. Again lets say my grid is numbered like this
    1 | 2 | 3
    4 | 5 | 6
    7 | 8 | 9
    If I go 1, the computer will randomly pick a square thats not set. Lets say the computer picks 4. Now I pick 5 and the computer picks 9 because I would earn 3 in a row diagonally. Then I pick 2 and I can now win three in a row 2-5-8 or 1-2-3. The computer picks 3 because that logic is earlier in the code. BUT when I press 8 to to take the win, but the computer cheats and labels my button thats supposed to be an X as an O, so it should look like this:
    X | X | O
    O | X | 6
    7 | X | O
    but it does this
    X | X | O
    O | X | 6
    7 | O | O
    Here is the AI logic part (its mostly repetitive)
         public void AI(){
              /*Defencive Moves*/
              //horizontal defencive possabilities
              if((buttons[1].getText() == "X")&&
                        (buttons[2].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);
              } else if((buttons[2].getText() == "X")&&
                        (buttons[3].getText() == "X")&&
                        (buttons[1].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              } else if((buttons[4].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[6].getText() != "O")){
                   buttons[6].setText("O");
                   buttons[6].setEnabled(false);               
              } else if((buttons[5].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[4].getText() != "O")){
                   buttons[4].setText("O");
                   buttons[4].setEnabled(false);               
              } else if((buttons[7].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              }  else if((buttons[8].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[7].getText() != "O")){
                   buttons[7].setText("O");
                   buttons[7].setEnabled(false);               
              }  else if((buttons[1].getText() == "X")&&
                        (buttons[3].getText() == "X")&&
                        (buttons[2].getText() != "O")){
                   buttons[2].setText("O");
                   buttons[2].setEnabled(false);               
              }  else if((buttons[4].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              }  else if((buttons[7].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[8].getText() != "O")){
                   buttons[8].setText("O");
                   buttons[8].setEnabled(false);               
              //horizontal virticle possabilities
                else if((buttons[1].getText() == "X")&&
                             (buttons[4].getText() == "X")&&
                             (buttons[7].getText() != "O")){
                        buttons[7].setText("O");
                        buttons[7].setEnabled(false);               
              }  else if((buttons[7].getText() == "X")&&
                        (buttons[4].getText() == "X")&&
                        (buttons[1].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              }  else if((buttons[1].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[4].getText() != "O")){
                   buttons[4].setText("O");
                   buttons[4].setEnabled(false);               
              }  else if((buttons[2].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[8].getText() != "O")){
                   buttons[8].setText("O");
                   buttons[8].setEnabled(false);               
              }  else if((buttons[5].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[2].getText() != "O")){
                   buttons[2].setText("O");
                   buttons[2].setEnabled(false);               
              }  else if((buttons[2].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              }  else if((buttons[3].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              }  else if((buttons[6].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);               
              }  else if((buttons[3].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[6].getText() != "O")){
                   buttons[6].setText("O");
                   buttons[6].setEnabled(false);
              //diagonal
              else if((buttons[1].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              }  else if((buttons[5].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              }  else if((buttons[1].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              }  else if((buttons[3].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[7].getText() != "O")){
                   buttons[7].setText("O");
                   buttons[7].setEnabled(false);               
              }  else if((buttons[5].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);               
              }  else if((buttons[3].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              //random move
              else {
                   RandomMove();
         public void RandomMove(){
              Random x = new Random();
              int y = 1 + x.nextInt(9);
              if(buttons[y].getText() == "X" || buttons[y].getText() == "O" ){
                   AI();
                   went = true;
              } else {
                   buttons[y].setText("O");
                   buttons[y].setEnabled(false);
                   went = true;
         }Here is the entire code if you want to try it and compile it to see what im talking about in real time:
    package mytictactoe;
    import java.awt.*;
    import java.awt.event.*;
    import java.util.Random;
    import javax.swing.*;
    public class TicTacToeV4 implements ActionListener {
         /*Instance Variables*/
         private JFrame window = new JFrame("Tic-Tac-Toe");
         private JButton buttons[] = new JButton[10];
         private int count = 0;
         private boolean went = false;
         public TicTacToeV4(){
         /*Create Window*/
         window.setSize(300,300);
         window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         window.setLayout(new GridLayout(3,3));
         /*Add Buttons To The Window*/
         for(int i = 1; i<=9; i++){
              buttons[i] = new JButton();
              window.add(buttons);
              buttons[i].addActionListener(this);
         /*Make The Window Visible*/
         window.setVisible(true);
         public void actionPerformed(ActionEvent a) {
              count++;
              /*Write the letter to the button and deactivate it*/
              for(int i = 1; i<= 9; i++){
                   if(a.getSource() == buttons[i]){
                        buttons[i].setText("X");
                        buttons[i].setEnabled(false);
              AI();
         public void AI(){
              /*Defencive Moves*/
              //horizontal defencive possabilities
              if((buttons[1].getText() == "X")&&
                        (buttons[2].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);
              } else if((buttons[2].getText() == "X")&&
                        (buttons[3].getText() == "X")&&
                        (buttons[1].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              } else if((buttons[4].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[6].getText() != "O")){
                   buttons[6].setText("O");
                   buttons[6].setEnabled(false);               
              } else if((buttons[5].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[4].getText() != "O")){
                   buttons[4].setText("O");
                   buttons[4].setEnabled(false);               
              } else if((buttons[7].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              } else if((buttons[8].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[7].getText() != "O")){
                   buttons[7].setText("O");
                   buttons[7].setEnabled(false);               
              } else if((buttons[1].getText() == "X")&&
                        (buttons[3].getText() == "X")&&
                        (buttons[2].getText() != "O")){
                   buttons[2].setText("O");
                   buttons[2].setEnabled(false);               
              } else if((buttons[4].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              } else if((buttons[7].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[8].getText() != "O")){
                   buttons[8].setText("O");
                   buttons[8].setEnabled(false);               
              //horizontal virticle possabilities
              else if((buttons[1].getText() == "X")&&
                             (buttons[4].getText() == "X")&&
                             (buttons[7].getText() != "O")){
                        buttons[7].setText("O");
                        buttons[7].setEnabled(false);               
              } else if((buttons[7].getText() == "X")&&
                        (buttons[4].getText() == "X")&&
                        (buttons[1].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              } else if((buttons[1].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[4].getText() != "O")){
                   buttons[4].setText("O");
                   buttons[4].setEnabled(false);               
              } else if((buttons[2].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[8].getText() != "O")){
                   buttons[8].setText("O");
                   buttons[8].setEnabled(false);               
              } else if((buttons[5].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[2].getText() != "O")){
                   buttons[2].setText("O");
                   buttons[2].setEnabled(false);               
              } else if((buttons[2].getText() == "X")&&
                        (buttons[8].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              } else if((buttons[3].getText() == "X")&&
                        (buttons[6].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              } else if((buttons[6].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);               
              } else if((buttons[3].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[6].getText() != "O")){
                   buttons[6].setText("O");
                   buttons[6].setEnabled(false);
              //diagonal
              else if((buttons[1].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[9].setText("O");
                   buttons[9].setEnabled(false);               
              } else if((buttons[5].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[9].getText() != "O")){
                   buttons[1].setText("O");
                   buttons[1].setEnabled(false);               
              } else if((buttons[1].getText() == "X")&&
                        (buttons[9].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              } else if((buttons[3].getText() == "X")&&
                        (buttons[5].getText() == "X")&&
                        (buttons[7].getText() != "O")){
                   buttons[7].setText("O");
                   buttons[7].setEnabled(false);               
              } else if((buttons[5].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[3].getText() != "O")){
                   buttons[3].setText("O");
                   buttons[3].setEnabled(false);               
              } else if((buttons[3].getText() == "X")&&
                        (buttons[7].getText() == "X")&&
                        (buttons[5].getText() != "O")){
                   buttons[5].setText("O");
                   buttons[5].setEnabled(false);               
              //random move
              else {
                   RandomMove();
         public void RandomMove(){
              Random x = new Random();
              int y = 1 + x.nextInt(9);
              if(buttons[y].getText() == "X" || buttons[y].getText() == "O" ){
                   AI();
                   went = true;
              } else {
                   buttons[y].setText("O");
                   buttons[y].setEnabled(false);
                   went = true;
         public static void main(String[] args){
              new TicTacToeV4();
    What am I doing wrong?

  • Help with Tic Tac Toe program....

    I am writing a tic tac toe program, and I have already put the 9 boxes onto the screen so that it looks like the Tic Tac Toe board.
    My first box looks something like this:
    Rectangle2D.Double box1 = new Rectangle2D.Double(0, 0, 100, 100);
    g2.draw(box1);
    I want assign a number to the 9 boxes so it looks like this:
    123
    456
    789
    And I want to know how am I suppose to assign a number to a box, so that when the number is pressed it will put an "X" or "O"(depending on whose turn it is).
    P.S. If you already made a Tic Tac Toe progaram can you post it so I will have an idea of what you did. thx.

    I'd hate to post the whole thing, but if you don't have access to it, here it goes:
    * @(#)TicTacToe.java     1.6 01/12/03
    * Copyright 2002 Sun Microsystems, Inc. All rights reserved.
    * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.image.*;
    import java.net.*;
    import java.applet.*;
    * A TicTacToe applet. A very simple, and mostly brain-dead
    * implementation of your favorite game! <p>
    * In this game a position is represented by a white and black
    * bitmask. A bit is set if a position is ocupied. There are
    * 9 squares so there are 1<<9 possible positions for each
    * side. An array of 1<<9 booleans is created, it marks
    * all the winning positions.
    * @version      1.2, 13 Oct 1995
    * @author Arthur van Hoff
    * @modified 04/23/96 Jim Hagen : winning sounds
    * @modified 02/10/98 Mike McCloskey : added destroy()
    public
    class TicTacToe extends Applet implements MouseListener {
         * White's current position. The computer is white.
        int white;
         * Black's current position. The user is black.
        int black;
         * The squares in order of importance...
        final static int moves[] = {4, 0, 2, 6, 8, 1, 3, 5, 7};
         * The winning positions.
        static boolean won[] = new boolean[1 << 9];
        static final int DONE = (1 << 9) - 1;
        static final int OK = 0;
        static final int WIN = 1;
        static final int LOSE = 2;
        static final int STALEMATE = 3;
         * Mark all positions with these bits set as winning.
        static void isWon(int pos) {
         for (int i = 0 ; i < DONE ; i++) {
             if ((i & pos) == pos) {
              won[i] = true;
         * Initialize all winning positions.
        static {
         isWon((1 << 0) | (1 << 1) | (1 << 2));
         isWon((1 << 3) | (1 << 4) | (1 << 5));
         isWon((1 << 6) | (1 << 7) | (1 << 8));
         isWon((1 << 0) | (1 << 3) | (1 << 6));
         isWon((1 << 1) | (1 << 4) | (1 << 7));
         isWon((1 << 2) | (1 << 5) | (1 << 8));
         isWon((1 << 0) | (1 << 4) | (1 << 8));
         isWon((1 << 2) | (1 << 4) | (1 << 6));
         * Compute the best move for white.
         * @return the square to take
        int bestMove(int white, int black) {
         int bestmove = -1;
          loop:
         for (int i = 0 ; i < 9 ; i++) {
             int mw = moves;
         if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {
              int pw = white | (1 << mw);
              if (won[pw]) {
              // white wins, take it!
              return mw;
              for (int mb = 0 ; mb < 9 ; mb++) {
              if (((pw & (1 << mb)) == 0) && ((black & (1 << mb)) == 0)) {
                   int pb = black | (1 << mb);
                   if (won[pb]) {
                   // black wins, take another
                   continue loop;
              // Neither white nor black can win in one move, this will do.
              if (bestmove == -1) {
              bestmove = mw;
         if (bestmove != -1) {
         return bestmove;
         // No move is totally satisfactory, try the first one that is open
         for (int i = 0 ; i < 9 ; i++) {
         int mw = moves[i];
         if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) {
              return mw;
         // No more moves
         return -1;
    * User move.
    * @return true if legal
    boolean yourMove(int m) {
         if ((m < 0) || (m > 8)) {
         return false;
         if (((black | white) & (1 << m)) != 0) {
         return false;
         black |= 1 << m;
         return true;
    * Computer move.
    * @return true if legal
    boolean myMove() {
         if ((black | white) == DONE) {
         return false;
         int best = bestMove(white, black);
         white |= 1 << best;
         return true;
    * Figure what the status of the game is.
    int status() {
         if (won[white]) {
         return WIN;
         if (won[black]) {
         return LOSE;
         if ((black | white) == DONE) {
         return STALEMATE;
         return OK;
    * Who goes first in the next game?
    boolean first = true;
    * The image for white.
    Image notImage;
    * The image for black.
    Image crossImage;
    * Initialize the applet. Resize and load images.
    public void init() {
         notImage = getImage(getCodeBase(), "images/not.gif");
         crossImage = getImage(getCodeBase(), "images/cross.gif");
         addMouseListener(this);
    public void destroy() {
    removeMouseListener(this);
    * Paint it.
    public void paint(Graphics g) {
         Dimension d = getSize();
         g.setColor(Color.black);
         int xoff = d.width / 3;
         int yoff = d.height / 3;
         g.drawLine(xoff, 0, xoff, d.height);
         g.drawLine(2*xoff, 0, 2*xoff, d.height);
         g.drawLine(0, yoff, d.width, yoff);
         g.drawLine(0, 2*yoff, d.width, 2*yoff);
         int i = 0;
         for (int r = 0 ; r < 3 ; r++) {
         for (int c = 0 ; c < 3 ; c++, i++) {
              if ((white & (1 << i)) != 0) {
              g.drawImage(notImage, c*xoff + 1, r*yoff + 1, this);
              } else if ((black & (1 << i)) != 0) {
              g.drawImage(crossImage, c*xoff + 1, r*yoff + 1, this);
    * The user has clicked in the applet. Figure out where
    * and see if a legal move is possible. If it is a legal
    * move, respond with a legal move (if possible).
    public void mouseReleased(MouseEvent e) {
         int x = e.getX();
         int y = e.getY();
         switch (status()) {
         case WIN:
         case LOSE:
         case STALEMATE:
         play(getCodeBase(), "audio/return.au");
         white = black = 0;
         if (first) {
              white |= 1 << (int)(Math.random() * 9);
         first = !first;
         repaint();
         return;
         // Figure out the row/column
         Dimension d = getSize();
         int c = (x * 3) / d.width;
         int r = (y * 3) / d.height;
         if (yourMove(c + r * 3)) {
         repaint();
         switch (status()) {
         case WIN:
              play(getCodeBase(), "audio/yahoo1.au");
              break;
         case LOSE:
              play(getCodeBase(), "audio/yahoo2.au");
              break;
         case STALEMATE:
              break;
         default:
              if (myMove()) {
              repaint();
              switch (status()) {
              case WIN:
                   play(getCodeBase(), "audio/yahoo1.au");
                   break;
              case LOSE:
                   play(getCodeBase(), "audio/yahoo2.au");
                   break;
              case STALEMATE:
                   break;
              default:
                   play(getCodeBase(), "audio/ding.au");
              } else {
              play(getCodeBase(), "audio/beep.au");
         } else {
         play(getCodeBase(), "audio/beep.au");
    public void mousePressed(MouseEvent e) {
    public void mouseClicked(MouseEvent e) {
    public void mouseEntered(MouseEvent e) {
    public void mouseExited(MouseEvent e) {
    public String getAppletInfo() {
         return "TicTacToe by Arthur van Hoff";

  • Help with tic tac toe

    hey all,
    i am having problems creating a tic tac toe program. the program should create a board with NxN spaces, where N is obtained through user input.
    I created a fully working program that does a 3x3 board, checks for diagonal, vertical, horizontal wins and also allows 1 vs computer or 2 players play, but i am struggling with the NxN board.
    here is the code of what i have, can anyone point me in the right direction? all help is appreciated! please keep it simple as possible as i am just learning java!!
    import java.util.Scanner;
    import java.util.Random;
    public class NoughtsCrosses
    static final String PLAYER1 = "X";
    static final String PLAYER2 = "O";
    static final String EMPTY = "�";
    static String[][] board = new String[][];
    static int turn = 0;
    static public void makeBoard(int boardSize)
    for (int x = 0; x < boardSize; x++)
    for (int y = 0; y < boardSize; y++)
    board[x][y] = new String(EMPTY);
    static public void playComputer()
    Scanner scan = new Scanner(System.in);
    Random generator = new Random();
    int move;
    printBoard();
    System.out.println();
    do {
    if(turn%2 == 0)
    System.out.println("Player 1, place your X");
    System.out.print("Make a Move: ");
    move = scan.nextInt();
    else
    System.out.print("Computer, place your O: ");
    move = generator.nextInt(10);
    System.out.println(move);
    getMove(move);
    System.out.println();
    printBoard();
    System.out.println();
    } while(winner().equals(EMPTY) && turn < 9);
    if (winner().equals(EMPTY))
    System.out.println("The Game s a DRAW!");
    else
    System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
    static public void playHuman()
    Scanner scan = new Scanner(System.in);
    printBoard();
    System.out.println();
    do {
    if(turn%2 == 0)
    System.out.println("Player 1, place your X");
    else
    System.out.println("Player 2, place your O");
    System.out.print("Make a Move: ");
    int move = scan.nextInt();
    getMove(move);
    System.out.println();
    printBoard();
    System.out.println();
    } while(winner().equals(EMPTY) && turn < 9);
    if (winner().equals(EMPTY))
    System.out.println("The Game s a DRAW!");
    else
    System.out.println("PLAYER " + ((turn - 1) % 2 + 1) + " WINS!!");
    static public void getMove(int move)
    int row = move/3;
    int col = move%3;
    if (board[row][col].equals(EMPTY))
    board[row][col] = (turn % 2 == 0 ? PLAYER1 : PLAYER2);
    turn++;
    else
    System.out.println("OCCUPIED FIELD! TRY AGAIN!");
    static public void printBoard()
    for (int x = 0; x < 3; x++)
    for (int y = 0; y < 3; y++)
    if(y == 0)
    System.out.print(" ");
    System.out.print(board[x][y]);
    if(y < 2)
    System.out.print(" | ");
    System.out.println();
    if(x < 2)
    System.out.println(" ---|---|---");
    static public String winner()
    for (int i = 0; i < board.length; i++)
    /** check horizontally */
    if (board[0].equals(board[i][1]) && board[i][0].equals(board[i][2]))
    if (!board[i][0].equals(EMPTY))
    return board[i][0];
    /** check vertically */
    if (board[0][i].equals(board[1][i]) && board[0][i].equals(board[2][i]))
    if (!board[0][i].equals(EMPTY))
    return board[0][i];
    /** check diagonally */
    if (board[0][0].equals(board[1][1]) && board[0][0].equals(board[2][2]))
    if (!board[0][0].equals(EMPTY))
    return board[0][0];
    if (board[0][2].equals(board[1][1]) && board[0][2].equals(board[2][0]))
    if (!board[0][2].equals(EMPTY))
    return board[0][2];
    return EMPTY;
    static public void main(String[] args)
    Scanner scan = new Scanner(System.in);
    int boardSize;
    System.out.println();
    System.out.println("Welcome to Tic Tac Toe!");
    System.out.println("�����������������������");
    System.out.println("How big should the board be?");
    boardSize = scan.nextInt();
    makeBoard(boardSize);
    int players = 0;
    do{
    System.out.println("How many players?");
    System.out.println("1 (vs. Computer) or 2 (vs. another player)?");
    players = scan.nextInt();
    System.out.println();
    }while(players < 1 || players > 2);
    if (players == 1)
    playComputer();
    else
    playHuman();

    well, i figured out how to do it all, thanks to the TREMENDOUS amount of help here...lol...
    i just have one more (minor problem)...
    i can't get an algorithm working to see if the two diagonals are occupied by x's or o's (see if someone won diagonally)
    to check horizontally & vertically on an NxN board, i use following code:
    int count = 0;
            /** check horizontally  */
            for (int i = 0; i < myBoard.length; i++)
               for (int j = 0; j < myBoard.length-1; j++)
                   if (myBoard[0].equals(myBoard[i][j+1]) && !myBoard[i][0].equals(EMPTY))
    count++;
    if (count >= myBoard.length-1)
    return myBoard[i][0];
    count = 0;
    count = 0;
    /** check vertically */
    for (int i = 0; i < myBoard.length; i++)
    for (int j = 0; j < myBoard.length-1; j++)
    if (myBoard[j][0].equals(myBoard[j+1][i]) && !myBoard[0][i].equals(EMPTY))
    count++;
    if (count >= myBoard.length-1)
    return myBoard[0][i];
    count = 0;
    now i was messing around ALOT and couldn't figure out how to get the diagonals showing! this is what i came up with:
    count =0;
    for (int j = 1; j < myBoard.length; j++)
           if (myBoard[0][0].equals(myBoard[j][j]) && !myBoard[0][0].equals(EMPTY))
                 count++;
                 System.out.println(count);
            if (count >= myBoard.length)
                 return myBoard[0][0];
    count = 0;
    for (int j = myBoard.length-1; j >= 0; j--)
         if (myBoard[0][myBoard.length-1].equals(myBoard[j][j]) && !myBoard[0][myBoard.length-1].equals(EMPTY))
             count++;
             System.out.println(count);
          if (count >= myBoard.length)
              return myBoard[0][myBoard.length-1];
          count = 0;

  • Need some help with Tic Tac Toe game

    hey. hope u guys can help me out...
    having a problem with my tic tac toe program...
    i have 2 problems.
    1) got the "X" and "O" to appear using a flag(teacher didn't explain)
    using code like this
    if (jb == button[0]){
    if (flag==0)
    button[0].setText("X");
    else
    button[0].setText("O");
    //toggle
    flag = (flag==0)?1:0;
    my problem is how do i get it to stop.(For example button[1] is selected as "X"..how do i stop it from albe to switch to "O")
    2) found this code in javascript online and i want to do what it does in java code
    if(button[0] == " X " && button[1] == " X " && button[2] == " X ")
    alert("You Win!");
    reset();
    how would i do that?
    thanks for the help.

    ok here's my code:
    //TTT.java
    import javax.swing.*;
    import java.awt.*;
    import java .awt.event.*;
    public class TTT extends JFrame
                        implements WindowListener, ActionListener
    private JFrame frFirst;
    private Container cnFirst,cnSecond;
    private     JButton button[]=new JButton[9];
    private JButton btnNewGame,btnExit;
    private FlowLayout southLayout;
    private JPanel southPanel;
    private int flag;
    public TTT()
                   frFirst=new JFrame ("Michael's Tic Tac Toe Game!");
                   cnFirst=frFirst.getContentPane();
                   cnFirst.setLayout (new GridLayout (4,4));
                   cnFirst.setBackground(Color.green);
              for(int i=0;i<button.length;i++)
                        button[i] = new JButton();
                        cnFirst.add(button);
                        flag=0;
              southPanel = new JPanel ();
              btnNewGame = new JButton ("New Game");
              southPanel.add (btnNewGame);
              btnExit = new JButton ("EXIT");
              southPanel.add (btnExit);
              frFirst.add (southPanel,BorderLayout.SOUTH);
              frFirst.setLocation(200, 200);
              frFirst.setSize(400,400);
              frFirst.setResizable(false);
              frFirst.setVisible(true);
              this.frFirst.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                   // listeners
                   frFirst.addWindowListener(this);
                   button[0].addActionListener(this);
                   button[1].addActionListener(this);
                   button[2].addActionListener(this);
                   button[3].addActionListener(this);
                   button[4].addActionListener(this);
                   button[5].addActionListener(this);
                   button[6].addActionListener(this);
                   button[7].addActionListener(this);
                   button[8].addActionListener(this);
                   btnNewGame.addActionListener (this);
                   btnExit.addActionListener (this);
         //define methods of WindowListener
    public void windowOpened(WindowEvent we)
         public void windowClosing(WindowEvent we)
         System.exit(0);
         public void windowClosed(WindowEvent we)
         public void windowIconified(WindowEvent we)
         public void windowDeiconified(WindowEvent we)
         public void windowActivated(WindowEvent we)
         public void windowDeactivated(WindowEvent we)
    public void actionPerformed(ActionEvent ae)
    //making the X and O to appear on JButtons
         Object obj = ae.getSource();
              if (obj instanceof JButton){
                   JButton jb = (JButton)obj;
                   if (jb == button[0])
                        if (flag==0)
                        button[0].setText("X");
                   else
                        button[0].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[1])
                        if (flag==0)
                        button[1].setText("X");
                   else
                        button[1].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[2])
                        if (flag==0)
                        button[2].setText("X");
                   else
                        button[2].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[3])
                        if (flag==0)
                        button[3].setText("X");
                   else
                        button[3].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[4])
                        if (flag==0)
                        button[4].setText("X");
                   else
                        button[4].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[5])
                        if (flag==0)
                        button[5].setText("X");
                   else
                        button[5].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[6])
                        if (flag==0)
                        button[6].setText("X");
                   else
                        button[6].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[7])
                        if (flag==0)
                        button[7].setText("X");
                   else
                        button[7].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
                   if(jb==button[8])
                        if (flag==0)
                        button[8].setText("X");
                   else
                        button[8].setText("O");
                        //toggle
                        flag = (flag==0)?1:0;
    //New Game To Reset
              if (ae.getSource () == btnNewGame)
    /*     String text = JOptionPane.showInputDialog(null,"Do You Want To Start A New Game?","Michael's Tic Tac Toe Game!",JOptionPane.WARNING_MESSAGE);
    String YES;
    if (text == YES)
         JOptionPane.showMessageDialog(null,"Do You","Michael's Tic Tac Toe Game!",JOptionPane.WARNING_MESSAGE);
         else{
    add code to reset game
         //Exit Button to Exit
         if (ae.getSource () == btnExit)
              JOptionPane.showMessageDialog(null,"Thanks For Playing!","Michael's Tic Tac Toe Game!",JOptionPane.INFORMATION_MESSAGE);
              this.setVisible(false);
         System.exit(0);
              }     //end of if instanceof
    public static void main(String[]args)
         //instantiate GUI
         new TTT();

  • Creating Tic Tac Toe GUI game.

    Okay so can someone please help fix my code for Tic Tac Toe i have no idea how to! =/
    I'm new to programming so help would be appreciated..
    thanx.
    <code>
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class TicTacToe implements ActionListener {
    /*Instance Variables*/
    private JFrame window = new JFrame("Tic-Tac-Toe");
    private JButton button1 = new JButton("");
    private JButton button2 = new JButton("");
    private JButton button3 = new JButton("");
    private JButton button4 = new JButton("");
    private JButton button5 = new JButton("");
    private JButton button6 = new JButton("");
    private JButton button7 = new JButton("");
    private JButton button8 = new JButton("");
    private JButton button9 = new JButton("");
    private String letter = "";
    private ImageIcon O = new ImageIcon("LET-O.jpg");
    private ImageIcon X = new ImageIcon("LET-X.jpg");
    private int count = 0;
    private boolean win = false;
    public TicTacToe(){
    /*Create Window*/
    window.setSize(300,300);
    window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    window.setLayout(new GridLayout(3,3));
    /*Add Buttons To The Window*/
    window.add(button1);
    window.add(button2);
    window.add(button3);
    window.add(button4);
    window.add(button5);
    window.add(button6);
    window.add(button7);
    window.add(button8);
    window.add(button9);
    /*Add The Action Listener To The Buttons*/
    button1.addActionListener(this);
    button2.addActionListener(this);
    button3.addActionListener(this);
    button4.addActionListener(this);
    button5.addActionListener(this);
    button6.addActionListener(this);
    button7.addActionListener(this);
    button8.addActionListener(this);
    button9.addActionListener(this);
    /*Make The Window Visible*/
    window.setVisible(true);
    public void actionPerformed(ActionEvent e) {
    count++;
    /*Calculate Who's Turn It Is*/
    if(count == 1 || count == 3 || count == 5 || count == 7 || count == 9)
         X = new ImageIcon("LET-X.jpg");
    else if(count == 2 || count == 4 || count == 6 || count == 8 || count == 10)
         O = new ImageIcon("LET-O.jpg");
    /*Display X's or O's on the buttons*/
    if(e.getSource() == button1){
    button1.setIcon();
    button1.setEnabled(false);
    } else if(e.getSource() == button2){
    button2.setIcon();
    button2.setEnabled(false);
    } else if(e.getSource() == button3){
    button3.setIcon();
    button3.setEnabled(false);
    } else if(e.getSource() == button4){
    button4.setIcon();
    button4.setEnabled(false);
    } else if(e.getSource() == button5){
    button5.setIcon();
    button5.setEnabled(false);
    } else if(e.getSource() == button6){
    button6.setIcon();
    button6.setEnabled(false);
    } else if(e.getSource() == button7){
    button7.setIcon();
    button7.setEnabled(false);
    } else if(e.getSource() == button8){
    button8.setIcon();
    button8.setEnabled(false);
    } else if(e.getSource() == button9){
    button9.setIcon();
    button9.setEnabled(false);
    //Determine who won
    //horizontal wins
    if( button1.getText() == button2.getText() && button2.getText() == button3.getText() && button1.getText() != ""){
    win = true;
    else if(button4.getText() == button5.getText() && button5.getText() == button6.getText() && button4.getText() != ""){
    win = true;
    else if(button7.getText() == button8.getText() && button8.getText() == button9.getText() && button7.getText() != ""){
    win = true;
    //vertical wins
    else if(button1.getText() == button4.getText() && button4.getText() == button7.getText() && button1.getText() != ""){
    win = true;
    else if(button2.getText() == button5.getText() && button5.getText() == button8.getText() && button2.getText() != ""){
    win = true;
    else if(button3.getText() == button6.getText() && button6.getText() == button9.getText() && button3.getText() != ""){
    win = true;
    //diagonal wins
    else if(button1.getText() == button5.getText() && button5.getText() == button9.getText() && button1.getText() != ""){
    win = true;
    else if(button3.getText() == button5.getText() && button5.getText() == button7.getText() && button3.getText() != ""){
    win = true;
    else {
    win = false;
    /*Show a dialog if someone wins or the game is tie*/
    if(win == true)
    JOptionPane.showMessageDialog(null, letter + " WINS!");
    else if(count == 9 && win == false)
    JOptionPane.showMessageDialog(null, "Tie Game!");
    public static void main(String[] args)
    new TicTacToe();
    </code>

    Yeah Thanks.
    So I'm just stuck here. Like I need to program a Tic Tac Toe GUI with the X's and O's as images but I have no clue on what to do next. I have the images for both but I don't know how to make them work once the buttons are clicked.
    Sorry here it is again..
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class TicTacToe implements ActionListener {
    /*Instance Variables*/
    private JFrame window = new JFrame("Tic-Tac-Toe");
    private JButton button1 = new JButton("");
    private JButton button2 = new JButton("");
    private JButton button3 = new JButton("");
    private JButton button4 = new JButton("");
    private JButton button5 = new JButton("");
    private JButton button6 = new JButton("");
    private JButton button7 = new JButton("");
    private JButton button8 = new JButton("");
    private JButton button9 = new JButton("");
    private String letter = "";
    private ImageIcon O = new ImageIcon("LET-O.jpg");
    private ImageIcon X = new ImageIcon("LET-X.jpg");
    private int count = 0;
    private boolean win = false;
    public TicTacToe(){
    /*Create Window*/
    window.setSize(300,300);
    window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    window.setLayout(new GridLayout(3,3));
    /*Add Buttons To The Window*/
    window.add(button1);
    window.add(button2);
    window.add(button3);
    window.add(button4);
    window.add(button5);
    window.add(button6);
    window.add(button7);
    window.add(button8);
    window.add(button9);
    /*Add The Action Listener To The Buttons*/
    button1.addActionListener(this);
    button2.addActionListener(this);
    button3.addActionListener(this);
    button4.addActionListener(this);
    button5.addActionListener(this);
    button6.addActionListener(this);
    button7.addActionListener(this);
    button8.addActionListener(this);
    button9.addActionListener(this);
    /*Make The Window Visible*/
    window.setVisible(true);
    public void actionPerformed(ActionEvent e) {
    count++;
    /*Calculate Who's Turn It Is*/
    if(count == 1 || count == 3 || count == 5 || count == 7 || count == 9)
    X = new ImageIcon("LET-X.jpg");
    else if(count == 2 || count == 4 || count == 6 || count == 8 || count == 10)
    O = new ImageIcon("LET-O.jpg");
    /*Display X's or O's on the buttons*/
    if(e.getSource() == button1){
    button1.setIcon();
    button1.setEnabled(false);
    } else if(e.getSource() == button2){
    button2.setIcon();
    button2.setEnabled(false);
    } else if(e.getSource() == button3){
    button3.setIcon();
    button3.setEnabled(false);
    } else if(e.getSource() == button4){
    button4.setIcon();
    button4.setEnabled(false);
    } else if(e.getSource() == button5){
    button5.setIcon();
    button5.setEnabled(false);
    } else if(e.getSource() == button6){
    button6.setIcon();
    button6.setEnabled(false);
    } else if(e.getSource() == button7){
    button7.setIcon();
    button7.setEnabled(false);
    } else if(e.getSource() == button8){
    button8.setIcon();
    button8.setEnabled(false);
    } else if(e.getSource() == button9){
    button9.setIcon();
    button9.setEnabled(false);
    //Determine who won
    //horizontal wins
    if( button1.getText() == button2.getText() && button2.getText() == button3.getText() && button1.getText() != ""){
    win = true;
    else if(button4.getText() == button5.getText() && button5.getText() == button6.getText() && button4.getText() != ""){
    win = true;
    else if(button7.getText() == button8.getText() && button8.getText() == button9.getText() && button7.getText() != ""){
    win = true;
    //vertical wins
    else if(button1.getText() == button4.getText() && button4.getText() == button7.getText() && button1.getText() != ""){
    win = true;
    else if(button2.getText() == button5.getText() && button5.getText() == button8.getText() && button2.getText() != ""){
    win = true;
    else if(button3.getText() == button6.getText() && button6.getText() == button9.getText() && button3.getText() != ""){
    win = true;
    //diagonal wins
    else if(button1.getText() == button5.getText() && button5.getText() == button9.getText() && button1.getText() != ""){
    win = true;
    else if(button3.getText() == button5.getText() && button5.getText() == button7.getText() && button3.getText() != ""){
    win = true;
    else {
    win = false;
    /*Show a dialog if someone wins or the game is tie*/
    if(win == true)
    JOptionPane.showMessageDialog(null, letter + " WINS!");
    else if(count == 9 && win == false)
    JOptionPane.showMessageDialog(null, "Tie Game!");
    public static void main(String[] args)
    new TicTacToe();
    }

  • Gui tris (tic tac toe)

    Hi,
    i am trying to create the tris game in java (maybe you know this game as tic tac toe). I created windows and the alghoritm to play. But now i have the problem to create the board. My idea is to create a board with nine clickable cells, the player clicks on the cell he wants (if it's free), then the computer plays and so on...but i don't have the knowledges of making complex graphic things in java. How can I do?

    ok, and how can i manage the player's click?MouseListener on the JLabel.
    remember
    also that when the player clicks, the program must
    draw a symbol (x or o depending from the choice of
    player). how can i do all this things? For a noob
    like me this is very difficultRead the tutorials. I'm not going to explain to you how to create your app if you can read it up yourself.

  • Get blank screen each time? tic tac toe GUI...

    I get a blank screen each time i run this...I'm trying to display a tic tac toe board...the x's and o's are randomly generated...any idea why it's blank each time??
    public class TicTacToe extends JFrame
         private ImageIcon x = new ImageIcon("cross.gif");
         private ImageIcon o = new ImageIcon("not.gif");
         Random random = new Random(2);
         public TicTacToe()
              setLayout(new GridLayout(3,3));
              for(int y = 0; y<= 9; y++)
                Random r = new Random(2);
                   int randint = r.nextInt();
                   if (randint == 0)
                        add(new JLabel(x));
                   if (randint == 2)
                        add(new JLabel(o));
         public static void main(String args[])
              TicTacToe frame = new TicTacToe();
              frame.setTitle("Tic Tac Toe");
              frame.setSize(450,450);
              frame.setLocationRelativeTo(null);
              frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
              frame.setVisible(true);
    }

    Timm017 wrote:
    Interested, what was wrong?He used Random and random.nextInt() incorrectly. Given that nextInt() without arguments can return any int between Integer.MIN_VALUE and Integer.MAX_VALUE with equal probability, the chance of hitting 0 or 2 is fairly low. So, most times (for most Random seeds), his code would never add any buttons to the panel. And, actually, since he used a '2' to seed the Random generator, he always got the same sequence of "random" numbers every time. So, his code would always give the same 9 numbers, and, apparently, those numbers don't include either 0 or 2.
    By the way, rollarace, besides picking the proper nextInt(...) method [you want the one that requires a parameter, as I assume you figured out], you should create the Random object once BEFORE the loop starts, and then just reuse it.
    Also:
    for(int y = 0; y<= 9; y++)should be:
    for(int y = 0; y< 9; y++)Otherwise, once the nextInt(...) part was fixed, he'd add 10 buttons.

  • Need help/advice with tic tac toe game

    Hello all. I am working on a tic tac toe game. I was able to program the first 4 moves fine, but ame having trouble with moves 5 and 6 for reasons that are unknown to me. Everything complies fine, its just that the move is displayed int the wrong space (B1) instead of in B2 or B3. Also the move that is supposed to be in A1 disapppears when B2 or B3 is clicked. Also, I need advice as to how to keep the prior moves from being over written.
    At this point I ahve gone over the code on-screen, printed it out, and stared at my drawings... and I'm not having any luck. I'm sure its a small, stupid thing that I'm missing, that anyone else would easily catch. Once again, thx for all your help.
    import java.awt.event.*;
    import java.awt.*;
    import java.applet.*;
    public class game3 extends Applet implements MouseListener{
         String move = "";
         boolean player1 = true;
         String gameBoard[][] = new String [3][3];
    public void spaceA1(Graphics g){ // MOVE IS A1
         if(gameBoard[0][0] == "X")
              g.drawString("X",65,65);
         if(gameBoard[0][0] == "O")
              g.drawString("O",65,65);
    public void spaceA2(Graphics g){ // MOVE IS A2
         if(gameBoard[0][1] == "X")
              g.drawString("X",95,65);
         if(gameBoard[0][1] == "O")
              g.drawString("O",95,65);                         
    public void spaceA3(Graphics g){ // MOVE IS A3               
         if(gameBoard[0][2] == "X")
              g.drawString("X",125,65);
         if(gameBoard[0][2] == "O")
              g.drawString("O",125,65);
    public void spaceB1(Graphics g){ // MOVE IS B1
         if(gameBoard[1][0] == "X")
              g.drawString("X",65,95);
         if(gameBoard[1][0] == "O")
              g.drawString("O",65,95);                    
    public void spaceB2(Graphics g){ // MOVE IS B2
         if(gameBoard[1][1] == "X")
              g.drawString("X",95,95);
         if(gameBoard[1][1] == "O")
              g.drawString("O",95,95);
    public void spaceB3(Graphics g){ // MOVE IS B3
         if(gameBoard[1][2] == "X")
              g.drawString("X",125,95);
         if(gameBoard[1][2] == "O")
              g.drawString("O",125,95);
    public void spaceC1(Graphics g){ // MOVE IS C1
         if(gameBoard[2][0] == "X")
              g.drawString("X",65,125);
         if(gameBoard[2][0] == "O")     
              g.drawString("O",65,125);     
    public void spaceC2(Graphics g){ // MOVE IS C2
         if(gameBoard[2][1] == "X")
              g.drawString("X",95,125);
         if(gameBoard[2][1] == "O")
              g.drawString("O",95,125);
    public void spaceC3(Graphics g){ // MOVE IS C3
         if(gameBoard[2][2] == "X")
              g.drawString("X",125,125);
         if(gameBoard[2][2] == "O")
              g.drawString("O",125,125);
    public void init(){
         addMouseListener(this);
         public void paint(Graphics g){
              g.drawString("    1       2       3", 50,45);
              g.drawString("A",40,70);
              g.drawString("B",40,100);
              g.drawString("C",40,130);
              // first row of boxes
              g.drawRect(50,50,30,30);
              g.drawRect(80,50,30,30);
              g.drawRect(110,50,30,30);
              // second row of boxes
              g.drawRect(50,80,30,30);
              g.drawRect(80,80,30,30);
              g.drawRect(110,80,30,30);
              // third row of boxes
              g.drawRect(50,110,30,30);
              g.drawRect(80,110,30,30);
              g.drawRect(110,110,30,30);
              if(move == "A1"){
                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][0] = "X";
                   g.drawString("X",65,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][0] = "O";
                   g.drawString("O",65,65);
                   player1 = true;
                   return;
              } // end of A1
              else
              if(move == "A2"){
                   spaceA1(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][1] = "X";     
                   g.drawString("X",95,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][1] = "O";
                   g.drawString("O",95,65);
                   player1 = true;
                   return;
              } // end of A2
              else
              if(move == "A3"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[0][2] = "X";
                   g.drawString("X",125,65);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[0][2] = "O";
                   g.drawString("O",125,65);
                   player1 = true;
                   return;
              } // end of A3
              else
              if(move == "B1")
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB2(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][0] = "X";
                   g.drawString("X",65,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][0] = "O";
                   g.drawString("O",65,95);
                   player1 = true;
                   return;
              } // end of B1
              else
              if(move == "B2"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB3(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][1] = "X";
                   g.drawString("X",95,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][1] = "O";
                   g.drawString("O",95,95);
                   player1 = true;
                   return;
              } // end of B2
              else
              if(move == "B3"){
                   spaceA1(g);
                   spaceA2(g);
                   spaceA3(g);
                   spaceB1(g);
                   spaceB2(g);
                   spaceC1(g);
                   spaceC2(g);
                   spaceC3(g);
                   if(player1){
                   gameBoard[1][2] = "X";
                   g.drawString("X",125,95);
                   player1 = false;
                   return;
                   else
                   if(!player1){
                   gameBoard[1][2] = "O";
                   g.drawString("O",125,95);
                   player1 = true;
                   return;
              }// end of B3
         }// end of graphics
         public void mouseReleased(MouseEvent me){}
         public void mousePressed(MouseEvent me){}
         public void mouseDragged(MouseEvent me){}
         public void mouseEntered(MouseEvent me){}
         public void mouseExited(MouseEvent me){}
         public void mouseClicked(MouseEvent me){
              int x = me.getX();
              int y = me.getY();
              if((x >=51) && (x<= 79) && (y >= 51) && (y <= 79)) //MOVE IS A1
                   move = "A1";
              else
              if((x >=81) && (x<=109) && (y >=51) && (y <= 79))  //MOVE IS A2
                   move = "A2";
              else
              if((x >=111) && (x<=139) && (y >=51) && (y <= 79))  //MOVE IS A3
                   move = "A3";
              else
              if((x >=51) && (x<= 79) && (y >= 81) && (y <= 109))  //MOVE IS B1
                   move = "B1";
              else
              if((x >=81) && (x<=109) && (y >=81) && (y <= 109))  //MOVE IS B2
                   move = "B2";
              else
              if((x >=111) && (x<=139) && (y >=81) && (y <= 109))  //MOVE IS B3
                   move = "B3";
              repaint();
    //<applet code = "game3.class" height =300 width=300> </applet>     

    writing a tic-tac-toe is harder than it sounds.. i wrote one last year in my computer science class.. i have it on my website, if you want to look at code. i wrote it in c++, but the logic is all that matters :)
    btw-last year, i wasnt too good of an OOP programmer, so the program is procedurely written. heres the url:
    http://www.angelfire.com/blues/smb
    also, to tell if a box is already taken, you can just add an if statement:   if ( gameBoard[selX][selY] == null )  //not taken, fill box:many people resort to a boolean matrix of the same idea, but with booleans that store which boxes are taken. i prefer the way above, saves code, memory, and makes it more understandable.
    hope it helps.

  • Help with printing a tic tac toe board (using a loop to print)

    hey im making the smiple game tic tac toe and im tryin to print out the board after each turn. I have a 2d array called char which is a 3 by 3 array and i dont know how i would make a for loop to print out the x's and o's in their right spot and still have the board look like a normal tic tac toe board. When the board is printing the x's and o's are already in the 2d char array board.So basically what i want to happen is after player 1's turn is up wherever he put the x replace the number on the board with an x and keep the rest the same and whenever player 2's turn is up wherever he put the o replace the number on the board with an o and keep the rest the same. Any help would be awesome thanks alot.
    Here is the code to the program (i know i use if statements to much its a bad habit of mine)
    import java.util.*;
    public class Tictactoe
        private char board [] [] = new board [3] [3];
        private int X;
        private int O;
        private Scanner p1choice;
        private Scanner p2choice;
        Scanner input = new Scanner(System.in);
        public Tictactoe()
            p1choice = new Scanner(System.in);
            p2choice = new Scanner(System.in);
            play();
        public void play()
            printoriginalboard();
        public void printoriginalboard()
            System.out.println("    |    |    ");  
            System.out.println("  3 |  2 |  1 ");
            System.out.println("____|____|____");
            System.out.println("    |    |    ");
            System.out.println("  6 |  5 |  4 ");
            System.out.println("    |    |    ");
            System.out.println("____|____|____");
            System.out.println("    |    |    ");
            System.out.println("  9 |  8 |  7 ");
            System.out.println("    |    |    ");
            System.out.println("This is the classic game of tictactoe simply pick a number 1 through 9 to place an x or an o in that area.");
            player1turn();
        public void player1turn()
            System.out.println("Player 1 pick an area to place an X");
            int p1choice= p1choice.nextInt();
            if(p1choice == 1 && p2choice == 1 || p1choice == 1){
                System.out.println("This spot has already been taken");
                else
                board[0][2] = 'x';
            pintboard();
            if(p1choice == 2 && p2choice == 2 || p1choice == 2){
            System.out.println("This spot has already been taken");
            else
                board[1][2] = 'x';
            pintboard();
            if(p1choice == 3 && p2choice == 3 || p1choice == 3){
            System.out.println("This spot has already been taken");
            else
                board[2][2] = 'x';
            pintboard();
            if(p1choice == 4 && p2choice == 4 || p1choice == 4){
            System.out.println("This spot has already been taken");
                board[0][1] = 'x';
            pintboard();
            if(p1choice == 5 && p2choice == 5 || p1choice == 5){
            System.out.println("This spot has already been taken");
            else
                board[1][1] = 'x';
            pintboard();
            if(p1choice == 6 && p2choice == 6 || p1choice == 6){
            System.out.println("This spot has already been taken");
            else
                board[2][1] = 'x';
            pintboard();
            if(p1choice == 7 && p2choice == 7 || p1choice == 7){
            System.out.println("This spot has already been taken");
            else
                board[0][0] = 'x';
            pintboard();
            if(p1choice ==8 && p2choice == 8 || p1choice == 8){
            System.out.println("This spot has already been taken");
            else
                board[1][0] = 'x';
            pintboard();
            if(p1choice == 9 && p2choice == 9 || p1choice == 9){
            System.out.println("This spot has already been taken");
            else
                board[2][0] = 'x';
            pintboard();
        public void p2turn()
            System.out.println("Pick an area to place an O");
            int p2choice = p2choice.nextInt();
            if(p2choice == 1 && p1choice == 1 || p2choice == 1){
            System.out.println("This spot has already been taken");
            else
                board[0][2] = 'o';
            pintboard();
            if(p2choice == 2 && p1choice == 2 || p2choice == 2){
            System.out.println("This spot has already been taken");
            else
                board[1][2] = 'o';
            pintboard();
            if(p2choice == 3 && p1choice == 3 || p2choice == 3){
            System.out.println("This spot has already been taken");
            else
                board[2][2] = 'o';
            pintboard();
            if(p2choice == 4 && p1choice == 4 || p2choice == 4){
            System.out.println("This spot has already been taken");
            else
                board[0][1] = 'o';
            pintboard();
            if(p2choice == 5 && p1choice == 5 || p2choice == 5){
            System.out.println("This spot has already been taken");
            else
                board[1][1] = 'o';
            pintboard();
            if(p2choice == 6 && p1choice == 6 || p2choice == 6){
            System.out.println("This spot has already been taken");
            else
                board[2][1] = 'o';
            pintboard();
            if(p2choice == 7 && p1choice == 7 || p2choice == 7){
            System.out.println("This spot has already been taken");
            else
                board[0][0] = 'o';
            pintboard();
            if(p2choice == 8 && p1choice == 8 || p2choice == 8){
            System.out.println("This spot has already been taken");
            else
                board[1][0] = 'o';
            pintboard();
            if(p2choice == 9 && p1choice == 9 || p2choice == 9){
            System.out.println("This spot has already been taken");
            else
                board[2][0] = 'o';
            pintboard();
        public void pintboard()
        {

    Anyway the answer is that you are trying to create an array of char as there is no such thing as a board[3][3].
    One of the best tools a programmer can do is learn how to break a big problem into little problems and work on each little problem in isolation, and then when finished combining the solutions together into the final program. You big mistake that I see here is trying to bite off more than you can chew: trying to create a whole functioning interactive program from just one class. Why give yourself a task that would be difficult even for an experienced java programmer? I suggest that you break this down into logical parts and try to solve the smaller problems before worrying about the whole. For instance, if I were doing something like this, I'd create a class called TTTBoard that encapsulated the tic tac toe board and nothing but the board. I'd think of it as an entity. When I wanted the current state of the board, I'd query the board via a method such as getCurrentState. I'd have methods for checking if position is free, for placing an x/o in a spot, for checking for win, etc... Then I'd create a user interface class where I'd give the users a choice and get their responses. I'd probably create a Game class to control it all. While this all seems daunting, you are trying to do essentially the same thing, but all in one huge class. My recommendation: study OOPs and learn to do it the smart way. Good luck.

  • Simple tic tac toe

    heres my code: my question is at the bottom
    import apcslib.*;
    import chn.util.*;
    public class TicTacToe
    public static void main(String[] args)
    //variables and objects
    TicTac one = new TicTac();
    SketchPad paper = new SketchPad(500,500);
    DrawingTool pen = new DrawingTool(paper);
    ConsoleIO console = new ConsoleIO();
    System.out.print("Choose who's turn it is:");
    String choose = console.readToken();
    char variable = choose.charAt(0);
    if(variable == 'O' || variable == 'o')
    System.out.println("1: Top Left Corner");
    System.out.println("2: Top Middle");
    System.out.println("3: Top Right Corner");
    System.out.println("4: Middle Left");
    System.out.println("5: Middle");
    System.out.println("6: Middle Right");
    System.out.println("7: Bottem Left Corner");
    System.out.println("8: Bottom Middle");
    System.out.println("9: Bottom Right Corner");
    System.out.print("Choose where you want to put your mark by picking its number:");
    int choice = console.readInt();
    if(choice == 1)
    one.board(); //draws a tic tac toe board
    one.circle(-120, 65); //draws a circle at that location
    else if(choice == 2);
    one.board();
    one.circle(-50, 65);
    now my question, if i input 1 it draws the circle but it then continues on and draws the second circle to without me telling it to. but if i skip right to drawing the second circle it does and ignores the first one. thanks in advance for any input

       if(choice == 1)
          one.board();   //draws a tic tac
          one.circle(-120, 65);  //draws a
       else if(choice == 2);
           one.board();
           one.circle(-50, 65);
       }   Take the semicolen off of the second condition. It should be " if ( choice == 2 ) { ". Otherwise, the compiler thinks there is nothing to be executed as the result of choice == 2, and the instructions to draw the second circle are a seperate block of code that gets executed regardless of whether the choice is one, two, or fifteen billion.

  • Basic Tic Tac Toe programming help please

    I'm trying to make a seperate java class(there is another main that calls this using SWING interface) that makes mark on the board.
    It's supposed to do the following
    Method makeMark returns:
    a null if the cell indicated by row and column has already been marked
    an X if it is X's turn (X gets to go first)
    a Y if it is Y's turn
    Thus makeMark will have to keep of marks made previously and return the appropriate string
    for the requested cell.
    and here is what I got so far, but only getting empty clicks as a respond. Any help will be appreciated. thanks.
    import javax.swing.JButton;
    public class TicTacToeGame {
         public String makeMark(int row, int column){
    String player = "X";
    String [][] Enum = new String [3][3];
              for (row=0; row<=2; row++){
                   for (column=0; column<=2; column++)
                        if (Enum[row][column] == "")
    if (player == "X"){
    Enum[row][column] = "X";
    player = "Y";
    return "X";
    if (player == "Y"){
    Enum[row][column] = "O";
    player = "X";
    return "Y";
    else
    return null;
              return player;
    }

    ok is there a simpler codes that will just flip-flop between X and O? I had it working before but somehow it's not working anymore. Before I had
    public String makeMark(int row, int column){
    player = "X";
    if (player = "X")
    player = "O";
    else if (player = "O")
    player = "X";
    or soemthing like this but it used to work, but I had to revise the code to do more things and it stopped even flip-flopping between X and O.
    Here's main code:
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    * This class is the GUI for TicTacToe. It only handles user clicks on
    * buttons, which represent X's and O's
    * @author Hal Mendoza
    * CSE 21 - Jan 18, 2011, 8:18:22 PM
    * TicTacToe.java
    public class TicTacToe extends JPanel implements ActionListener {
    public final static int NUM_ROWS_COLUMNS = 3;
    private JButton arrayofButtons[][] = new JButton[NUM_ROWS_COLUMNS][NUM_ROWS_COLUMNS];
    TicTacToeGame board = new TicTacToeGame();
    public TicTacToe() {
         BoxLayout ourLayout = new BoxLayout(this, BoxLayout.Y_AXIS);
         setLayout(ourLayout);
         add(buildMainPanel());
    * Builds the panel with buttons
    * @return the panel with buttons
    private JPanel buildMainPanel() {
         JPanel panel = new JPanel();
         GridLayout gridLayout = new GridLayout(0, NUM_ROWS_COLUMNS);
         panel.setLayout(gridLayout);
         for (int row = 0; row < arrayofButtons.length; ++row)
              for (int column = 0; column < arrayofButtons[0].length; ++column) {
                   arrayofButtons[row][column] = new JButton();
                   arrayofButtons[row][column].setPreferredSize(new Dimension(50, 50));
                   arrayofButtons[row][column].addActionListener(this);
                   // Use actionCommand to store x,y location of button
                   arrayofButtons[row][column].setActionCommand(Integer.toString(row) + " " +
                             Integer.toString(column));
                   panel.add(arrayofButtons[row][column]);
         return panel;
    * Called when user clicks buttons with ActionListeners.
    public void actionPerformed(ActionEvent e) {
         JButton button = (JButton) e.getSource();
         String xORo;
         String rowColumn[] = button.getActionCommand().split(" ");
         int row = Integer.parseInt(rowColumn[0]);
         int column = Integer.parseInt(rowColumn[1]);
         xORo = board.makeMark(row, column);
         if (xORo != null)
              button.setText(xORo);
    * Create the GUI and show it. For thread safety,
    * this method should be invoked from the
    * event dispatch thread.
    private static void createAndShowGUI() {
         // Create and set up the window.
         JFrame frame = new JFrame("Tic Tac Toe");
         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         // Add contents to the window.
         frame.add(new TicTacToe());
         // Display the window.
         frame.pack();
         frame.setVisible(true);
    public static void main(String[] args) {
         // Schedule a job for the event-dispatching thread:
         // creating and showing this application's GUI.
         javax.swing.SwingUtilities.invokeLater(new Runnable() {
              public void run() {
                   createAndShowGUI();
    }

  • Tic-Tac-Toe [ What would you do different? ]

    I was bored so I made a simple 2-player tic-tac-toe game. I was just wondering if there was any room for improvement [other than the lack of comments]
    package tictactoe;
    import java.io.BufferedReader;
    import java.io.InputStreamReader;
    public class TicTacToe {
         private char[] board = new char[] { '1', '2', '3', '4', '5', '6', '7', '8', '9'};
         private int count = 0;
         private int location;
         private int[][] winCombinations = new int[][] {
                   {0, 1, 2}, {3, 4, 5}, {6, 7, 8}, //horizontal wins
                   {0, 3, 6}, {1, 4, 7}, {2, 5, 8}, //virticle wins
                   {0, 4, 8}, {2, 4, 6}                //diagonal wins
         private InputStreamReader isr = new InputStreamReader(System.in);
         private BufferedReader br = new BufferedReader(isr);
         private boolean win = false;
         public TicTacToe(){
              while(checkWin() != true && count < 9){
                   displayBoard();
                   getInput();
                   setLocation();
                   count++;
              endGame();     
         public void displayBoard(){
              System.out.println( board[0] + " | " + board[1] + " | " + board[2]);
              System.out.println("---------");
              System.out.println( board[3] + " | " + board[4] + " | " + board[5]);
              System.out.println("---------");
              System.out.println( board[6] + " | " + board[7] + " | " + board[8]);
              System.out.println("\n");
         public void getInput(){
              System.out.print("Enter the location on the board: ");
              try {
                   //Convert the string to an integer
                   location = Integer.parseInt(br.readLine());
              } catch(Exception Error) {
                   System.out.print("You have entered an invalid number. You must enter a number between 1 and 9 inclusive. Try again.\n\n");
                   getInput();
              if(location < 1 || location > 9){
                   System.out.println("You must enter a number between 1 and 9 inclusive. Try again.\n\n");
                   getInput();
         public void setLocation(){
              if(count % 2 == 0)
                   board[location-1] = 'X';
              else
                   board[location-1] = 'O';
         public boolean checkWin(){
              for(int i=0; i<=7; i++){
                   if( board[winCombinations[0]] == board[winCombinations[i][1]] &&
                        board[winCombinations[i][1]] == board[winCombinations[i][2]]){
                        win = true;
              return win;
         public void endGame(){
              if(checkWin() != true && count == 9){
                   displayBoard();
                   System.out.println("The game is tie!");
              } else {
                   displayBoard();
                   System.out.println("\n\n" + board[location-1] + " WINS!");
              System.exit(0);
         public static void main(String args[]){
              new TicTacToe();
    Thanks.

    1. disassociate any program logic from UI so that it
    can easily be ported to a GUI such as swing>
    As for 1, are you talking about the getInput method?
    Thats the only method that associates logic with UI
    as far as I'm concerned and when it is ported into a
    GUI, the user wont have the ability to select a
    square out of range so that logic wont even exist. Is
    there any other?What I mean is can you take the core logic portion of your code and easily plug it directly to your GUI code or non-GUI code or even changed different GUI code. This can occur if the logic portion is so well encapsulated that it doesn't depend at all on the user interface. another way to put it is the core functionality of the program should not reside in the GUI class (or classes).
    Admittedly w/ 2-D tictactoe, this may not be quite so relevant.
    addendum: check out Model-view-controller on wikipedia.
    Message was edited by:
    petes1234

  • NEED TIC TAC TOE HELP

    Why do I keep getting the following errors in a very simple, basic TIC TAC TOE program? Any help would be greatly appreciated. Thanks.
    C:\Class\Teresa\TicTacToe017.java:114: 'else' without 'if'
    else if (board[turnRow - 1][turnCol - 1] == 'X'
    ^
    C:\Class\Teresa\TicTacToe017.java:185: 'else' without 'if'
    else // Next player's turn
    ^
    C:\Class\Teresa\TicTacToe017.java:39: cannot resolve symbol
    symbol : method call ()
    location: class TicTacToe017
                        call();
    ^
    C:\Class\Teresa\TicTacToe017.java:145: cannot resolve symbol
    symbol : method writeBoard ()
    location: class TicTacToe017
    writeBoard();
    ^
    C:\Class\Teresa\TicTacToe017.java:165: cannot resolve symbol
    symbol : method writeBoard ()
    location: class TicTacToe017
    writeBoard();
    ^
    C:\Class\Teresa\TicTacToe017.java:181: cannot resolve symbol
    symbol : method writeBoard ()
    location: class TicTacToe017
    writeBoard();
    ^
    6 errors
    Tool completed with exit code 1
    Here is my code so far.
    File name: TicTacToe.java
    A class to play TicTacToe.
    Entries cannot be changed once they are entered.
    Written by: Lew Rakocy
    email address: [email protected]
    Date: 9/2/00
    Changes: 03/13/2003 Made comments like text examples.
    Added code to display board after win and draw.
    public class TicTacToe017
    // Use a 3 X 3 (two-dimensional) array for the game board.
    private static char[][] board = new char[3][3];
    private static char turn;
    private static int row; // Loop controls to
    private static int col; // display the board
    private static int turnRow; // User input to
    private static int turnCol; // select move
    private static boolean entryError;
    private static boolean anotherGame = true;
    private static char repeat; // User input: y or Y to repeat
    private static int entryCount = 0; // Game ends when board is full
    // (when entryCount = 9);
    public static void main(String[] args)
    while(anotherGame)
    newGame();
    while(!winner())
                        //WRITE THE METHOD CALL TO DISPLAY THE "BOARD" HERE
                        call();
                        System.out.println("This is the game board.");
    //WRITE THE METHOD CALL FOR THE "PLAY" OF THE GAME HERE
                        System.out.print("Welcome to Teresa's Tic Tac Toe!");
    System.out.println("Another game? Enter Y or y for yes.");
    repeat = SavitchIn.readLineNonwhiteChar();
    //WRITE THE IF/ELSE STATEMENT TO PLAY ANOTHER GAME HERE
    if ((repeat == 'Y') || (repeat == 'y'))
         System.out.println("Play another game.");
    else
         System.out.println("End of game. Thanks for playing.");
    //WRITE THE HEADER FOR THE writeBoard METHOD HERE
    System.out.println("-----------------");
    System.out.println("|R\\C| 1 | 2 | 3 |");
    System.out.println("-----------------");
    for(row = 0; row < 3; ++row)
    System.out.println("| " + (row + 1)
    + " | " + board[row][0]
    + " | " + board[row][1]
    + " | " + board[row][2]
    + " |");
    System.out.println("-----------------");
    private static void getMove()
    entryError = true; // Will change to false if valid row
    // and column numbers are entered.
    while(entryError)
    System.out.println();
    System.out.println(turn + "'s turn.");
    System.out.println("Where do what your " + turn + " placed?");
    System.out.println(
    "Please enter row number and column number"
    + " separated by a space.");
    System.out.println();
    turnRow = SavitchIn.readInt();
    turnCol = SavitchIn.readInt();
    System.out.println("You have entered row #" + turnRow);
    System.out.println(" and column #" + turnCol);
    // Check for proper range (1, 2, or 3)
                   //WRITE THE IF STATEMENT HERE FOR AN INVALID ENTRY
                   if (board[turnRow - 1][turnCol - 1] > 3)
              System.out.println("Invalid entry: try again.");
    System.out.println(
    "Row & column numbers must be either 1, 2, or 3.");
    // Check to see if it is already occupied
    // Adjust turnRow and turnCol for 0-numbering in array
    else if (board[turnRow - 1][turnCol - 1] == 'X'
    || board[turnRow - 1][turnCol - 1] == 'O')
    System.out.println("That cell is already taken.");
    System.out.println("Please make another selection.");
    else // Valid entry
    entryError = false;
    System.out.println("Thank you for your selection.");
    board[turnRow - 1][turnCol - 1] = turn;
    ++entryCount;
    private static boolean winner()
    // Row checks
    for(row = 0; row < 3; ++row)
    if(board[row][0] == turn)
    if(board[row][1] == turn)
    if(board[row][2] == turn)
    System.out.println();
    System.out.println (turn + " IS THE WINNER!!!");
    writeBoard();
    return true;
    // WRITE A FOR LOOP FOR THE COLUMN CHECKS HERE
    // WRITE A FOR LOOP FOR THE DIAGONAL CHECKS HERE
    if(board[0][2] == turn)
    if(board[1][1] == turn)
    if(board[2][0] == turn)
    System.out.println();
    System.out.println (turn + " IS THE WINNER!!!");
    writeBoard();
    return true;
    // These lines execute only if there is no winner.
    // End game if board is full
    //WRITE THE IF STATEMENT TO CHECK IF THE BOARD IS FULL
              if (entryCount == 9)
    System.out.println();
    System.out.println("Draw: no winner and board is full.");
    writeBoard();
    return true;
    else // Next player's turn
    //WRTITE THE IF/ELSE STATEMENT FOR THE NEXT PLAYER'S TURN
    return false;
    private static void newGame()
    System.out.println();
    System.out.println("New Game: X goes first.");
    turn = 'O'; // Turn will change to X when winner() is called
    // Clear the board
    for(row = 0; row < 3; ++row)
    for(col = 0; col < 3; ++col)
    board[row][col] = ' ';
    entryCount = 0;
    System.out.println();

    the "else without if" means that you have an else statement that wasn't attached to an if statement. In your case, it seems to be because you had multiple statements following an if statement, and you didn't enclose them in a single block.
    The "cannot resolve symbol" means that you referred to something that wasn't defined. Either it's your code, and you forgot to define it, or you were referring to someone else's code, in which case you probably forgot an import statement, or you're using their code incorrectly.

  • Tic - Tac - Toe Game - Please Help!

    Hi everyone, I am attempting to create a tic - tac - toe game (O's & X's).
    I would like there to be two playing modes to the game, the first mode will be one player where the user plays against the computer. The second mode is a two - player game, where two users play, one being X's and the other being O's.
    Can anyone help me get started with this game, I know there is source code on the internet but I would rather not use this as I would like to learn as I create the game.
    Thanks Everyone

    its amazing how much code a simple game like tic-tac-toe can require.. well, only if you program the AI of the computer.. i wrote one in c++ last year, for my computer science class, and the whole class had trouble with it, mainly the AI.. a suggestion to you: write it in an object-oriented manner. i ended up writing it procedurally and in the end, it looked very bad, but it worked!
    i would prob. setup some objects like: Board (the 3x3 grid), Mark (a user mark, such as an "x" or an "o")..
    i dunno.. hope that helps some, if you need help with the AI at all.. i do have the tic-tac-toe program i wrote on my website (http://www.angelfire.com/blues/smb/ ) in the C++ section.. i used a graphics package, but the logic is all there and the code is well commented.
    anyway, ill talk to ya later, good luck,
    Steven Berardi

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