8830 microphone & Keyboard
Dear Sir,
Few days i buyed the blckberry 8830 (world edition by verizon.i reside at india.and not able to use my handset.
Problems :-
1. while talking outgoing voice (audio sound) is not reachable or soundable to the another user.
2. My handset keypad is not working properly.some keys are working and rest are not working.
Kindly give me the proper solution for this issues.Not using my handsets anyhow.
fedup up all the situation.kindly help me
Regards,
Bishnupriya
The 8830 model is about five years old... passed the end of life time a couple years ago.
1. check and see if you can use the voice recorder on the device, to determine if the handset microphone works at all?
2. Keypads often go bad due to moisture issues, even just being in a high humidity environment, as in left on a bathroom counter during a hot steamy shower, or even extreme humid weather.
I doubt your 8830 has any warranty left on it, as it is not sold in India, and you must have bought the device used.
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8830 WE Keyboard not working.
Hi, I have the 8830 world edition and my keyboard isn't working anymore. The lights light up, the track ball can move but i can't select anything. I don't even hear the "beep" when i touch the keys.
Can anyone help me?
Solved!
Go to Solution.I'm a student, i bought the phone for school. I use it everyday and i could not live with out it. Now it has stopped working for god knows why... Does anyone know how i can reash the manufacturer??
I love my phone, but the fact that it stops working like this is unacceptable.
As a student i don't have the money to go out and buy a new one...
Any ideas? -
A quick primer on audio drivers, devices, and latency
This information has come from Durin, Adobe staffer:
Hi everyone,
A common question that comes up in these forums over and over has to do with recording latency, audio drivers, and device formats. I'm going to provide a brief overview of the different types of devices, how they interface with the computer and Audition, and steps to maximize performance and minimize the latency inherent in computer audio.
First, a few definitions:
Monitoring: listening to existing audio while simultaneously recording new audio.
Sample: The value of each individual bit of audio digitized by the audio device. Typically, the audio device measures the incoming signal 44,100 or 48,000 times every second.
Buffer Size: The "bucket" where samples are placed before being passed to the destination. An audio application will collect a buffers-worth of samples before feeding it to the audio device for playback. An audio device will collect a buffers-worth of samples before feeding it to the audio device when recording. Buffers are typically measured in Samples (command values being 64, 128, 512, 1024, 2048...) or milliseconds which is simply a calculation based on the device sample rate and buffer size.
Latency: The time span that occurs between providing an input signal into an audio device (through a microphone, keyboard, guitar input, etc) and when each buffers-worth of that signal is provided to the audio application. It also refers to the other direction, where the output audio signal is sent from the audio application to the audio device for playback. When recording while monitoring, the overall perceived latency can often be double the device buffer size.
ASIO, MME, CoreAudio: These are audio driver models, which simply specify the manner in which an audio application and audio device communicate. Apple Mac systems use CoreAudio almost exclusively which provides for low buffer sizes and the ability to mix and match different devices (called an Aggregate Device.) MME and ASIO are mostly Windows-exclusive driver models, and provide different methods of communicating between application and device. MME drivers allow the operating system itself to act as a go-between and are generally slower as they rely upon higher buffer sizes and have to pass through multiple processes on the computer before being sent to the audio device. ASIO drivers provide an audio application direct communication with the hardware, bypassing the operating system. This allows for much lower latency while being limited in an applications ability to access multiple devices simultaneously, or share a device channel with another application.
Dropouts: Missing audio data as a result of being unable to process an audio stream fast enough to keep up with the buffer size. Generally, dropouts occur when an audio application cannot process effects and mix tracks together quickly enough to fill the device buffer, or when the audio device is trying to send audio data to the application more quickly than it can handle it. (Remember when Lucy and Ethel were working at the chocolate factory and the machine sped up to the point where they were dropping chocolates all over the place? Pretend the chocolates were samples, Lucy and Ethel were the audio application, and the chocolate machine is the audio device/driver, and you'll have a pretty good visualization of how this works.)
Typically, latency is not a problem if you're simply playing back existing audio (you might experience a very slight delay between pressing PLAY and when audio is heard through your speakers) or recording to disk without monitoring existing audio tracks since precise timing is not crucial in these conditions. However, when trying to play along with a drum track, or sing a harmony to an existing track, or overdub narration to a video, latency becomes a factor since our ears are far more sensitive to timing issues than our other senses. If a bass guitar track is not precisely aligned with the drums, it quickly sounds sloppy. Therefore, we need to attempt to reduce latency as much as possible for these situations. If we simply set our Buffer Size parameter as low as it will go, we're likely to experience dropouts - especially if we have some tracks configured with audio effects which require additional processing and contribute their own latency to the chain. Dropouts are annoying but not destructive during playback, but if dropouts occur on the recording stream, it means you're losing data and your recording will never sound right - the data is simply lost. Obviously, this is not good.
Latency under 40ms is generally considered within the range of reasonable for recording. Some folks can hear even this and it affects their ability to play, but most people find this unnoticeable or tolerable. We can calculate our approximate desired buffer size with this formula:
(Sample per second / 1000) * Desired Latency
So, if we are recording at 44,100 Hz and we are aiming for 20ms latency: 44100 / 1000 * 20 = 882 samples. Most audio devices do not allow arbitrary buffer sizes but offer an array of choices, so we would select the closest option. The device I'm using right now offers 512 and 1024 samples as the closest available buffer sizes, so I would select 512 first and see how this performs. If my session has a lot of tracks and/or several effects, I might need to bump this up to 1024 if I experience dropouts.
Now that we hopefully have a pretty firm understanding of what constitutes latency and under what circumstances it is undesirable, let's take a look at how we can reduce it for our needs. You may find that you continue to experience dropouts at a buffer size of 1024 but that raising it to larger options introduces too much latency for your needs. So we need to determine what we can do to reduce our overhead in order to have quality playback and recording at this buffer size.
Effects: A common cause of playback latency is the use of effects. As your audio stream passes through an effect, it takes time for the computer to perform the calculations to modify that signal. Each effect in a chain introduces its own amount of latency before the chunk of audio even reaches the point where the audio application passes it to the audio device and starts to fill up the buffer. Audition and other DAWs attempt to address this through "latency compensation" routines which introduce a bit more latency when you first press play as they process several seconds of audio ahead of time before beginning to stream those chunks to the audio driver. In some cases, however, the effects may be so intensive that the CPU simply isn't processing the math fast enough. With Audition, you can "freeze" or pre-render these tracks by clicking the small lightning bolt button visible in the Effects Rack with that track selected. This performs a background render of that track, which automatically updates if you make any changes to the track or effect parameters, so that instead of calculating all those changes on-the-fly, it simply needs to stream back a plain old audio file which requires much fewer system resources. You may also choose to disable certain effects, or temporarily replace them with alternatives which may not sound exactly like what you want for your final mix, but which adequately simulate the desired effect for the purpose of recording. (You might replace the CPU-intensive Full Reverb effect with the lightweight Studio Reverb effect, for example. Full Reverb effect is mathematically far more accurate and realistic, but Studio Reverb can provide that quick "body" you might want when monitoring vocals, for example.) You can also just disable the effects for a track or clip while recording, and turn them on later.
Device and Driver Options: Different devices may have wildly different performance at the same buffer size and with the same session. Audio devices designed primarily for gaming are less likely to perform well at low buffer sizes as those designed for music production, for example. Even if the hardware performs the same, the driver mode may be a source of latency. ASIO is almost always faster than MME, though many device manufacturers do not supply an ASIO driver. The use of third-party, device-agnostic drivers, such as ASIO4ALL (www.asio4all.com) allow you to wrap an MME-only device inside a faux-ASIO shell. The audio application believes it's speaking to an ASIO driver, and ASIO4ALL has been streamlined to work more quickly with the MME device, or even to allow you to use different inputs and outputs on separate devices which ASIO would otherwise prevent.
We also now see more USB microphone devices which are input-only audio devices that generally use a generic Windows driver and, with a few exceptions, rarely offer native ASIO support. USB microphones generally require a higher buffer size as they are primarily designed for recording in cases where monitoring is unimportant. When attempting to record via a USB microphone and monitor via a separate audio device, you're more likely to run into issues where the two devices are not synchronized or drift apart after some time. (The ugly secret of many device manufacturers is that they rarely operate at EXACTLY the sample rate specified. The difference between 44,100 and 44,118 Hz is negligible when listening to audio, but when trying to precisely synchronize to a track recorded AT 44,100, the difference adds up over time and what sounded in sync for the first minute will be wildly off-beat several minutes later.) You are almost always going to have better sync and performance with a standard microphone connected to the same device you're using for playback, and for serious recording, this is the best practice. If USB microphones are your only option, then I would recommend making certain you purchase a high-quality one and have an equally high-quality playback device. Attempt to match the buffer sizes and sample rates as closely as possible, and consider using a higher buffer size and correcting the latency post-recording. (One method of doing this is to have a click or clap at the beginning of your session and make sure this is recorded by your USB microphone. After you finish your recording, you can visually line up the click in the recorded track with the click in the original track by moving your clip backwards in the timeline. This is not the most efficient method, but this alignment is the reason you see the clapboards in behind-the-scenes filmmaking footage.)
Other Hardware: Other hardware in your computer plays a role in the ability to feed or store audio data quickly. CPUs are so fast, and with multiple cores, capable of spreading the load so often the bottleneck for good performance - especially at high sample rates - tends to be your hard drive or storage media. It is highly recommended that you configure your temporary files location, and session/recording location, to a physical drive that is NOT the same as you have your operating system installed. Audition and other DAWs have absolutely no control over what Windows or OS X may decide to do at any given time and if your antivirus software or system file indexer decides it's time to start churning away at your hard drive at the same time that you're recording your magnum opus, you raise the likelihood of losing some of that performance. (In fact, it's a good idea to disable all non-essential applications and internet connections while recording to reduce the likelihood of external interference.) If you're going to be recording multiple tracks at once, it's a good idea to purchase the fastest hard drive your budget allows. Most cheap drives spin around 5400 rpm, which is fine for general use cases but does not allow for the fast read, write, and seek operations the drive needs to do when recording and playing back from multiple files simultaneously. 7200 RPM drives perform much better, and even faster options are available. While fragmentation is less of a problem on OS X systems, you'll want to frequently defragment your drive on Windows frequently - this process realigns all the blocks of your files so they're grouped together. As you write and delete files, pieces of each tend to get placed in the first location that has room. This ends up creating lots of gaps or splitting files up all over the disk. The act of reading or writing to these spread out areas cause the operation to take significantly longer than it needs to and can contribute to glitches in playback or loss of data when recording.There is one point in the above that needed a little clarification, relating to USB mics:
_durin_ wrote:
If USB microphones are your only option, then I would recommend making certain you purchase a high-quality one and have an equally high-quality playback device.
If you are going to spend that much, then you'd be better off putting a little more money into an external device with a proper mic pre, and a little less money by not bothering with a USB mic at all, and just getting a 'normal' condensor mic. It's true to say that over the years, the USB mic class of recording device has caused more trouble than any other, regardless.
You should also be aware that if you find a USB mic offering ASIO support, then unless it's got a headphone socket on it as well then you aren't going to be able to monitor what you record if you use it in its native ASIO mode. This is because your computer can only cope with one ASIO device in the system - that's all the spec allows. What you can do with most ASIO hardware though is share multiple streams (if the device has multiple inputs and outputs) between different software.
Seriously, USB mics are more trouble than they're worth. -
I am currently looking at purchasing a new laptop and I have been reading through different threads to try and make sense of what I need.
I am a current user of CS6 Photoshop, Lightroom and Premier Pro. I use these programs with my footage Captured from a Canon T3i (both Photos and Video) and I would classify myself as a hobbyist, I make short docs and edit photos.
I am buying a new laptop because I travel for work and would like a PC that can come with me and I can use to edit while I am gone. One system I am looking at buying through computerupgradeking.com is the Asus N56VJ-DH71 Notebook, here are the specs of this machine:
SPECIFICATIONS
DISPLAY
15.6" LED-BACKLIT TFT LCD DISPLAY FULL HD 1920 X 1080
CPU / PROCESSOR
INTEL CORE I7-3630QM (2.4GHZ, 6MB CACHE, 3.4GHZ TURBO BOOST) 45 WATTS
GRAPHICS / VIDEO CARD
2GB NVIDIA GEFORCE GT 635M DDR3
SYSTEM MEMORY (RAM)
16 GB (2 X 8GB) DDR3 1600MHZ
HARD DRIVE
1TB 5400RPM HDD I will upgrade this to either 250 GB Samsung 840 SSD or 500 GB Samsung 840 SSD
OPTICAL DRIVE
SUPERMULTI 8X DVD+/-R/RW DUAL LAYER
WEBCAM
INTEGRATED HD WEBCAM / INTEGRATED MICROPHONE
KEYBOARD
FULL SIZED ILLUMINATING KEYBOARD WITH NUMERIC KEY PAD
AUDIO
INTEGRATED AUDIO
OPERATING SYSTEM
WINDOWS 8
COLOR
BLACK AND ALUMINUM
MICROPHONE / HEADPHONE JACKS
MICROPHONE PORT IN, HEADPHONE PORT OUT
PORTS / CARD READER
MULTI-MEDIA CARD READER
USB / FIREWIRE PORTS
4 X USB 3.0
ETHERNET PORTS
1 X RJ-45(LAN)
VGA / HDMI / DISPLAY PORTS
1 HDMI, 1 VGA, MINI DISPLAYPORT
BLUETOOTH
BLUETOOTH 4.0
WIRELESS LAN
802.11 B/G/N (@ 2.4GHZ)
BIOMETRIC SECURITY
NONE
BATTERY
6-CELL LITHIUM-ION
DIMENSIONS
15" X 10" X 1"
WEIGHT
6.00 LBS
MANUFACTURER PART NUMBER
N56VJ-DH71
UPC
886227325405
WARRANTY (MANUFACTURER)
1-YEAR LIMITED HARDWARE WARRANTY SUPPORT
WARRANTY (COMPUTER UPGRADE KING)
3 YEAR - ALL COMPUTER UPGRADE KING ADDED PARTS
3 YEAR - COMPUTER UPGRADE KING DIAGNOSTIC SUPPORT
With an upgraded hard drive this will cost either $1114 or $1269 depending if I go with a 250 GB SSD or a 500 GB SSD.
Does this system seem reasonable given what I have outlined above? If not what needs the most improvement? Also is it possible to get a laptop around the same price that would do better?
Thanks in advance for any help.
AaronYou need at least two drives for video editing... SSD works for boot/software, and then a separate 7200rpm drive for project and video files
If there is no way to put an internal drive in the laptop, you may use an external... IF it is not USB2
External eSata or USB3 are both fast enough for video editing... eSata is better - http://forums.adobe.com/thread/1117813
ONE possibility is this Dock with fan http://www.amazon.com/StarTech-SuperSpeed-Docking-Station-Cooling/dp/B0055PL2YI -
Just purchased Channel Strip plug-in. Could someone give me some useful tips, advice, etc.?
-TomObviously just the way I read it.
If it's just a Garageband forum then perhaps all the questions relating to microphones, keyboards, interfaces should also be banned?
The question was about using Channel Strip with Garageband which is surely no different to using a USB keyboard with Garageband.
I, like the original poster I suspect, don't know what I want to know about Channel Strip. When I saw the question I was hoping that someone would come up with some quick tips. I always thought that support forums helped prevent re-inventing the wheel.
I can see Hangtime is the font of all knowledge here and I don't want to get into a disagreement with him or anyone else so I'll take my leave and find my own way as I'm not going to be capable of asking the right questions.
Thanks.
James -
Bluetooth handsfree on my powerbook?
Hi everyone
Orange Panther offers unlimited landlines. So i'm thinking of upgrading to this contract and using it to make my business calls during the day.
I currently use Skype through my laptop with the speakers and a microphone.
My mobile phone is bluetooth linked to my laptop. Can i make calls through my laptop using the microphone and speakers through my mobile phone?
Hope this makes sense, i basically want to use my laptop as a handsfree devise.
Any ideas/software?
Many thanks
ps - sorry if this isn't in the right group but this is the nearest applicable i could find.You want to use your PowerBook to make VoIP calls, but use your phone handset for the speaker/microphone?
That's not likely to happen, but it's a limitation of your phone, not the Mac.
Each Bluetooth device identifies the 'profile', or specific features it supports. Examples are 'headset', 'microphone', 'keyboard', etc.
It's unlikely that your phone identifies itself as either a 'headset' or a 'microphone', which would be necessary in order to use it in the way you describe.
it's easy to check - just open Bluetooth preferences and select your phone. It will tell you right there which device profiles it supports. -
Dual-Boot.. But Can The Old DVD Burner Work With Nero 9?
hi,
i have an imac(intel), so i added windows vista to my imac.
i have an old dvd burner that only works under windows.
my question is that the "disc drivers" are from OS X v10.5.8 "bootcamp". will the driver support my old dvd burner run under nero 9 reload?
thanks in advance.
edTypically, Windows has its own methods of installing the needed drivers. The drivers that the Boot Camp utility installs are to allow Windows to use the Mac hardware, such as the display, iSight camera, microphone, keyboard/mouse, etc., NOT for any third-party hardware. When it is booted up with Windows, the Mac is a Windows machine, so you need to do whatever you did before to get the DVD burner to work under Windows. That may have been installing software from a disc that came with the burner; it may have been downloading a driver installer .exe file...
Since you have the Mac, the Windows Vista installation, and the burner, is there a reason you can't give it a try? -
After downloading the ios7 to my iPhone 4s, the keyboard does not have the microphone so I can't speak to text. How do I get this feature back?
Go to Settings > General > Siri and turn Siri on. Once you turn it on, you will have the microphone key back on the keyboard
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2 Problems with the Ipad Air...midi keyboard and usb microphone
IN SHORT:
2 Problems with the Ipad Air...what midi keyboard will connect to the lightning camera connector and what microphone as well? There seems to be issues with the ipad air not being able to power them. Has anyone got any devices to work yet?
IN DEPTH:
I have a yeti microphone that when I plug in it says its using too much power. A little samsung go mic I have plugs in find and works but isnt quite what im looking for. My midi keyboard is not reading...its probably 15yrs old (didnt expect it to work). I have ordered a usb powered keyboard but im now nervous it may not work if it requires too much power. Has anyone had any success with a particular model of keybaord? I saw a youtube video of the CME Xkey in which it was plugged into an ipad that uses the lightning jack, but was unsure if it was the air or a different model.
Any help is appreciated on this...I love my ipad air and hoping to make it my fully functional music recording device.
By the way I mostly use garagebandhey mate
Yes what I ended up doing is buying a powered usb hub. They are about 10 dollars or so on amazon.com. There are tons to choose from. I use a yeti micrphone now with no issues and a midi keyboard. You will need the lightning usb adapter too. You plug the lightning adapter into the ipad and the hub into the adapter then plug all your accessories into the powered hub. So it works well you just gotta buy an extra piece of equipment. -
Microphone in third party keyboards?
Why isn't there a microphone button in any third party keyboards in iOS 8 so you can use dictation? Like Swype or SwiftKey.
Tragic omission confirmed
https://iossupport.swiftkey.com/hc/en-us/articles/201468571-Why-can-t-I-use-voic e-dictation- -
Can I find a keyboard app that has a microphone for text messages on my IPad 2?
Can I find a keyboard app that has a microphone for text messages on my IPad 2?
Try these apps.
Dragon dictation, needs IOS 4+. https://itunes.apple.com/us/app/dragon-dictation/id341446764?mt=8
Voice Answering Lite, needs IOS 5+. https://itunes.apple.com/us/app/voice-answer-lite/id532522396?mt=8 -
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Help! I am a new user of Garageband. Much to my surprise I managed to connect my keyboard (Roland RD700sx) to the USB port of my MacBook. But when I record I also get input from the in-built microphone. How do I stop this?
the mic could only record if you've got a "real" track record enabled, and the keyboard can only be recorded if you have a "software" track enabled. don't create or enable a real track
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Lost microphone icon on keyboard
I've suddenly lost microphone icon on keyboard.
Try this - Reset the iPad by holding down on the Sleep and Home buttons at the same time for about 10-15 seconds until the Apple Logo appears - ignore the red slider - let go of the buttons. (This is equivalent to rebooting your computer.)
Cheers, Tom -
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Touch and hold on the pencil or whatever has taken the microphone away in that area and then choose it
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