A little help with some code and theory

Hey guys, I'm kinda new to this whole programming thing so
bare with me please. I have a little problem that I just can't seem
to get my hear around. I have a working on an inventory management
page. It keeps track of what software is installed where and how
many copies we have, and serials and such. Well, this page was set
up long before I started here and it wasn't too friendly. So I'm
editing it and adding some new features. Well one of them is
displaying the “available installs count” with the
search results.
Here is my problem. The way the system keeps track of what
software is installed where is by adding taking the appId from the
table it with all the app's information on it (the sn, name, max
installs, etc) and creating a new entry in another table that
indexs that appId and the workstation it is installed on. (along
with an Install id) well the only way to check to see how many
copies is installed is to get the record count for a particular
appId.
This is where I run into trouble. When a user searches for
apps the results page displays the apps that still have installs
available. So where the record count of getInstallCount for
whatever appId is less than the max installs. Well what is the best
way to do this since to get the record count of getInstallCount I
need an appID and the appID isn't found until I do the search
query. What I'm using now is this but it always returns 0 for
current Install Count. See the attached Snippet of code:
I see what it is doing. It is getting the isntallCount for
all appIds, but I dont' know how to narrow it down without doing
the search first, and I don't know how to do the search with out
getting the install count first. Any ideas or advice would rock
guys. Like I said I'm kinda new to this programming stuff but it is
awesome! Thanks!
Kevin

The w and wi are just table aliases that make it easier to
referrence those tables by column when joining multiple tables
(avoids having to prefix column names with the entire table name,
etc.) When doing a self-join (joining a table to itself), the use
of table aliases is
required, otherwise you would have no other way to tell
which column belonged to which "instance" of table.
The query itself is pretty simple. It is just using a
correlated subquery to select only those instances of
workstationApps where the count of appID instances in
workstationAppIndex is less than the amount specified in the
maxConcurrentInstalls for the same appID.
Also, I do see what you are doing with #form.searchType#, I
was just making sure that it was what you really intended to do.
Phil

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    if (compare==0) return true;
    if (compare==-1&&this.successor!=null)
    return this.successor.contained(word);
    return false;
    public int listNodeCount(boolean iterative)
    /* students to complete */
    public int maximumWordLength(int currentLength)
    /* students to complete */
    public String toString()
    { String string="";
    if (this.precursor!=null) string+=this.precursor;
    string+="\""+(new String(this.word))+"\""+this.list;
    if (this.successor!=null) string+=this.successor;
    return string;
    public int treeNodeCount()
    /* students to complete */
    public String wordArray(int length)
    /* students to complete */
    Edited by: allergy01 on Apr 25, 2009 9:19 PM
    Edited by: allergy01 on Apr 25, 2009 9:20 PM                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   

  • Help with some flash and flare

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    Bob.
      Mac OS X (10.4)  
      Mac OS X (10.4)  

    Many of these effects can be accomplished with Motion and 3-D animation software. I use Lightwave and PiXELS 3D. The logo effects could be replicated using a combination of animated light sources, volumetric lighting, and particle effects.
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    1. Dont know excactly what you want.
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    4.4.4.4 – Public IP of my router
    4.4.4.5 – Public IP for the PBX
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    10.1.1.2 - PBX LAN Address
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    interface GigabitEthernet0/0
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    ip virtual-reassembly in
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    speed auto
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    ip nat inside source static udp 10.1.1.2 5060 4.4.4.5 5060 extendable
    ip route 0.0.0.0 0.0.0.0 4.4.4.3
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    access-list 101 permit ip 192.168.1.0 0.0.0.255 any
    access-list 111 permit ip host 1.1.1.1 host 4.4.4.5
    access-list 111 permit ip host 1.1.1.2 host 4.4.4.5
    access-list 111 deny   ip any host 4.4.4.5
    access-list 111 permit ip any any

    Matty
    Not familiar with SIP so can't say for sure about that in terms of ports but some comments -
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    Jon

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    sb[j] = new StringBuilder("");
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    for(int i = 0; i < before.length; i++)
    String y = (after[i]);
    text.append(before[i] + sb[i].toString() + "> " + y + "\n");
    indexMaxLength = 0;
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    ja = new int[before.length];
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    sda = other[indexMaxLength].length();
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    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);          
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    veldhanas wrote:
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    package explicit;
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    import java.awt.*;
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         final int HEIGHT = 600;
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              public void keyPressed(KeyEvent e){                              //The Problem Areas
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                   System.out.println(e.getKeyChar());
                   repaint();
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              if(e.getKeyChar() == 'w'){
              System.out.println("YO ZAPPA");
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         public void keyTyped(KeyEvent e){}
    class Move extends Thread{                                                  //The Problem Areas
         Unit Host = new Unit();
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              System.out.println("YO TESTING");
              Unit.XC = Unit.XC - 2;
              try{
                   Thread.sleep(1000);
              catch (Exception e){}
    class Unit{                                                                      //The Object which will hold all of the information about each unit
         static int XC = 30;
         static int YC = 30;
    }     Thank you!

    The problem is that each movement in each direction
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    import java.awt.event.*;
    import java.awt.*;
    public class NBoard2 extends JFrame implements KeyListener{
      int selection = 0;
      boolean selectionmade = false;
      final int WIDTH = 600;
      final int HEIGHT = 600;
      Image Viz
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          ("What character do you want?")+".gif");
      int XC = 50;
      int YC = 50;
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      boolean notStarted;
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        notStarted = true;
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setSize(WIDTH, HEIGHT);
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            ("What level design do you want?"));
        if(selection > 0){
          selectionmade = true;
        addKeyListener(this);
        gp = new GamePanel();
        add(gp, BorderLayout.CENTER);
        setVisible(true);
        moving = new Move(this);
      public static void main(String args[]){
        new NBoard2();
      class GamePanel extends JPanel{
        public void paintComponent(Graphics g){
          super.paintComponent(g);
          if(selectionmade == true){
            selectionmade = false;
            if(selection == 1){
              g.setColor(Color.white);
              g.fillRect(0, 0, WIDTH, HEIGHT);
              g.setColor(Color.black);
              g.drawLine(WIDTH/2, 0, WIDTH/2, HEIGHT);
            else if(selection == 2){
              g.setColor(Color.white);
              g.fillRect(0, 0, WIDTH, HEIGHT);
              g.setColor(Color.black);
              g.drawLine(WIDTH / 2, 0, WIDTH / 2, HEIGHT);
              for(int ctr = 1; ctr < 6; ++ctr){
                g.drawRect(WIDTH/4, ctr * 100,  20, 20);
                g.drawRect((WIDTH / 3) * 2 , ctr * 100, 20, 20);
            else if(selection == 3){
              g.setColor(Color.white);
              g.fillRect(0, 0, WIDTH, HEIGHT);
              g.setColor(Color.black);
              g.drawLine((WIDTH / 2) - 90, 0, (WIDTH / 2) + 90, HEIGHT);
          g.drawImage(Viz, XC, YC, this);
      } // class GamePanel
      public void keyPressed(KeyEvent e){
        if(e.getKeyChar() == 'w' && notStarted == true){
          moving.stop = false;
          moving.start();
          notStarted = false;
        else if(e.getKeyChar() == 's'){
          YC = YC + 2;
        else if(e.getKeyChar() == 'a'){
          XC = XC - 2;
        else if(e.getKeyChar() == 'd'){
          XC = XC + 2;
        // System.out.println(e.getKeyChar());
        repaint();
      public void keyReleased(KeyEvent e){
        if(e.getKeyChar() == 'w'){
          //System.out.println("YO ZAPPA");
          moving.stop = true;
          notStarted = true;
          /* reinstantiate the thread, if you need it */
          moving = new Move(this); // Java Thread can't be reused
        }                          // Once finished its run()method,
      }                            // thread is no more in valid state
      // if you do not want to reinstantiate the Move thread at the second
      // 'w' press, write a proper conditional for that
      public void keyTyped(KeyEvent e){}
    } // class NBoard2
    class Move extends Thread{
      Unit Host = new Unit();
      public boolean stop = false;
      JPanel gpanel;
      public Move(NBoard2 bd){
        gpanel = bd.gp;
      public void run(){
        while (! stop){
          System.out.println("YO TESTING");
          Unit.XC = Unit.XC - 2;
          //// What Unit.XC does for NBoard2.XC or other drawing parameters???
          //// There's no logic written yet.
          //// In other words, Move and Unit class do not particpate in the game
          //// at all.
          gpanel.repaint(); // may be you need it here ??? or ??
          try{
            Thread.sleep(1000);
          catch (Exception e){
    class Unit{
      static int XC = 30;
      static int YC = 30;
    }You must learn basic of major aspects of Java programming. Tuorials at java.sum.com site are
    good for that.

  • Can someone please help with this code and what it means? Interval Since Last Panic Report:  6395213 sec Panics Since Last Report:          1 Anonymous UUID:                    8AEBAB22-1943-48B3-8D30-E4D07CCDEEA0  Tue Mar 18 13:30:13 2014 Machine-check c

    Interval Since Last Panic Report:  6395213 sec
    Panics Since Last Report:          1
    Anonymous UUID:                    8AEBAB22-1943-48B3-8D30-E4D07CCDEEA0
    Tue Mar 18 13:30:13 2014
    Machine-check capabilities (cpu 3) 0x0000000000000006:
    family: 6 model: 15 stepping: 6 microcode: 198
    Intel(R) Xeon(R) CPU            5160  @ 3.00GHz
    6 error-reporting banks
    Machine-check status 0x0000000000000005:
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    machine-check in progress
    MCA error-reporting registers:
    IA32_MC0_STATUS(0x401): 0x1000000020000000 invalid
    IA32_MC1_STATUS(0x405): 0x0000000000000000 invalid
    IA32_MC2_STATUS(0x409): 0x0000000000000000 invalid
    IA32_MC3_STATUS(0x40d): 0x0020000000000000 invalid
    IA32_MC4_STATUS(0x411): 0x0000000000000011 invalid
    IA32_MC5_STATUS(0x415): 0xb200001080200e0f valid
    MCA error code:            0x0e0f
    Model specific error code: 0x8020
    Other information:         0x00000010
    Status bits:
      Processor context corrupt
      Error enabled
      Uncorrected error
    panic(cpu 2 caller 0x2cf3cc): "Machine Check at 0x002d3432, trapno:0x12, err:0x0," "registers:\n" "CR0: 0x80010033, CR2: 0x103dd000, CR3: 0x00100000, CR4: 0x00000660\n" "EAX: 0x00000000, EBX: 0x000000be, ECX: 0x6241b000, EDX: 0x00000001\n" "ESP: 0x6f853c58, EBP: 0x6f853c58, ESI: 0x00000000, EDI: 0x827a6b3c\n" "EFL: 0x00000016, EIP: 0x002d3432\n"@/SourceCache/xnu/xnu-1699.32.7/osfmk/i386/trap_native.c:258
    Backtrace (CPU 2), Frame : Return Address (4 potential args on stack)
    0x6853cf38 : 0x2203de (0x6b08cc 0x6853cf58 0x229fb0 0x0)
    0x6853cf68 : 0x2cf3cc (0x6bde94 0x6bdfc8 0x2d3432 0x12)
    0x6853d0d8 : 0x2cf409 (0x6853d110 0xde 0x6bdfc8 0x1)
    0x6853d0f8 : 0x2e6182 (0x6853d110 0x0 0x0 0x0)
    0x6f853c58 : 0x2d381e (0x20 0x7fffffff 0x6f853c88 0x29701be)
    0x6f853c68 : 0x29701be (0x684b6100 0xffffffff 0x6f853cb8 0x9d8e800)
    0x6f853c88 : 0x297028b (0x684b6100 0xffffffff 0x7fffffff 0x827aa38d)
    0x6f853cb8 : 0x296864f (0x684b6100 0x827aa38d 0xbe 0xffffffff)
    0x6f853d58 : 0x29699fe (0x827aa38d 0xbe 0x3 0x0)
    0x6f853de8 : 0x2d0cde (0xffffffff 0x7fffffff 0x6f853e08 0x2cd4ca)
    0x6f853e08 : 0x22d3e5 (0x684c5000 0x827a6711 0xbe 0x684c5de0)
    0x6f853e48 : 0x22e1c0 (0xd58c7f0 0x684c5000 0x0 0x0)
    0x6f853e98 : 0x22f6c2 (0xd58c80c 0x2 0x12 0xd7c0e00)
    0x6f853ef8 : 0x22f821 (0x2150f0 0x0 0x0 0xd58c7f0)
    0x6f853f18 : 0x21505d (0x2150f0 0x7000006 0xc00 0xffffffff)
    0x6f853f48 : 0x21b385 (0xede8f28 0x7000006 0xc00 0xffffffff)
    0x6f853f98 : 0x2b7bb7 (0xd4c9954 0x7fff 0xd4c9984 0x8)
    0x6f853fc8 : 0x2e60c7 (0xd4c9950 0x0 0x10 0xd4c9950)
         Kernel Extensions in backtrace:
            com.apple.driver.AppleIntelCPUPowerManagement(195.0)[D1550426-D346-4805-A777-06 63C69080DA]@0x2966000->0x298ffff
    BSD process name corresponding to current thread: iTunes
    Mac OS version:
    11G63
    Kernel version:
    Darwin Kernel Version 11.4.2: Thu Aug 23 16:26:45 PDT 2012; root:xnu-1699.32.7~1/RELEASE_I386
    Kernel UUID: 859B45FB-14BB-35ED-B823-08393C63E13B
    System model name: MacPro1,1 (Mac-F4208DC8)
    System uptime in nanoseconds: 818233088876
    last loaded kext at 91751914186: com.apple.driver.AppleHWSensor          1.9.5d0 (addr 0x2990000, size 28672)
    last unloaded kext at 226546974280: com.apple.driver.CSRHIDTransitionDriver          4.0.8f17 (addr 0x21cd000, size 12288)
    loaded kexts:
    com.parentalctrl.kext.filter          3.8.1
    com.logmein.driver.LogMeInSoundDriver          1.0.3
    com.apple.driver.AppleHWSensor          1.9.5d0
    com.apple.driver.AppleUpstreamUserClient          3.5.9
    com.apple.driver.AppleMCCSControl          1.0.33
    com.apple.driver.AppleHDA          2.2.5a5
    com.apple.driver.AudioAUUC          1.59
    com.apple.GeForce7xxx          7.0.4
    com.apple.driver.AppleUSBDisplays          323.3
    com.apple.iokit.IOUserEthernet          1.0.0d1
    com.apple.iokit.IOBluetoothSerialManager          4.0.8f17
    com.apple.Dont_Steal_Mac_OS_X          7.0.0
    com.apple.driver.AppleMCEDriver          1.1.9
    com.apple.driver.Apple_iSight          4.0.1
    com.apple.driver.AudioIPCDriver          1.2.3
    com.apple.driver.ApplePolicyControl          3.1.33
    com.apple.driver.ACPI_SMC_PlatformPlugin          5.0.0d8
    com.apple.driver.AppleLPC          1.6.0
    com.apple.filesystems.autofs          3.0
    com.apple.driver.CSRUSBBluetoothHCIController          4.0.8f17
    com.apple.iokit.SCSITaskUserClient          3.2.1
    com.apple.driver.AppleRAID          4.0.6
    com.apple.AppleFSCompression.AppleFSCompressionTypeDataless          1.0.0d1
    com.apple.AppleFSCompression.AppleFSCompressionTypeZlib          1.0.0d1
    com.apple.BootCache          33
    com.apple.driver.XsanFilter          404
    com.apple.iokit.IOAHCIBlockStorage          2.1.0
    com.apple.driver.AppleFWOHCI          4.9.0
    com.apple.driver.AppleAHCIPort          2.3.1
    com.apple.driver.AppleIntelPIIXATA          2.5.1
    com.apple.driver.AppleIntel8254XEthernet          2.1.3b1
    com.apple.driver.AppleEFINVRAM          1.6.1
    com.apple.driver.AppleUSBHub          5.1.0
    com.apple.driver.AppleUSBUHCI          5.1.0
    com.apple.driver.AppleUSBEHCI          5.1.0
    com.apple.driver.AppleACPIButtons          1.5
    com.apple.driver.AppleRTC          1.5
    com.apple.driver.AppleHPET          1.7
    com.apple.driver.AppleSMBIOS          1.9
    com.apple.driver.AppleACPIEC          1.5
    com.apple.driver.AppleAPIC          1.6
    com.apple.driver.AppleIntelCPUPowerManagementClient          195.0.0
    com.apple.nke.applicationfirewall          3.2.30
    com.apple.security.quarantine          1.4
    com.apple.security.TMSafetyNet          8
    com.apple.driver.AppleIntelCPUPowerManagement          195.0.0
    com.apple.driver.AppleBluetoothHIDMouse          175.9
    com.apple.driver.AppleHIDMouse          175.9
    com.apple.driver.IOBluetoothHIDDriver          4.0.8f17
    com.apple.driver.AppleSMBusController          1.0.10d0
    com.apple.driver.DspFuncLib          2.2.5a5
    com.apple.nvidia.nv40hal.G7xxx          7.0.4
    com.apple.NVDAResman.G7xxx          7.0.4
    com.apple.iokit.IOFireWireIP          2.2.5
    com.apple.iokit.IOSurface          80.0.2
    com.apple.iokit.IOSerialFamily          10.0.5
    com.apple.driver.AppleHDAController          2.2.5a5
    com.apple.iokit.IOHDAFamily          2.2.5a5
    com.apple.iokit.IOAudioFamily          1.8.6fc18
    com.apple.kext.OSvKernDSPLib          1.3
    com.apple.driver.AppleGraphicsControl          3.1.33
    com.apple.iokit.IONDRVSupport          2.3.4
    com.apple.iokit.IOGraphicsFamily          2.3.4
    com.apple.driver.AppleSMC          3.1.3d10
    com.apple.driver.IOPlatformPluginLegacy          5.0.0d8
    com.apple.driver.IOPlatformPluginFamily          5.1.1d6
    com.apple.kext.triggers          1.0
    com.apple.driver.AppleUSBBluetoothHCIController          4.0.8f17
    com.apple.iokit.IOBluetoothFamily          4.0.8f17
    com.apple.driver.AppleUSBHIDKeyboard          160.7
    com.apple.driver.AppleHIDKeyboard          160.7
    com.apple.iokit.IOUSBHIDDriver          5.0.0
    com.apple.driver.AppleUSBMergeNub          5.1.0
    com.apple.driver.AppleUSBComposite          5.0.0
    com.apple.iokit.IOSCSIMultimediaCommandsDevice          3.2.1
    com.apple.iokit.IOBDStorageFamily          1.7
    com.apple.iokit.IODVDStorageFamily          1.7.1
    com.apple.iokit.IOCDStorageFamily          1.7.1
    com.apple.iokit.IOATAPIProtocolTransport          3.0.0
    com.apple.iokit.IOSCSIArchitectureModelFamily          3.2.1
    com.apple.iokit.IOFireWireFamily          4.4.8
    com.apple.iokit.IOAHCIFamily          2.0.8
    com.apple.iokit.IOATAFamily          2.5.1
    com.apple.iokit.IONetworkingFamily          2.1
    com.apple.iokit.IOUSBUserClient          5.0.0
    com.apple.driver.AppleEFIRuntime          1.6.1
    com.apple.iokit.IOUSBFamily          5.1.0
    com.apple.iokit.IOHIDFamily          1.7.1
    com.apple.iokit.IOSMBusFamily          1.1
    com.apple.security.sandbox          177.11
    com.apple.kext.AppleMatch          1.0.0d1
    com.apple.driver.DiskImages          331.7
    com.apple.iokit.IOStorageFamily          1.7.2
    com.apple.driver.AppleKeyStore          28.18
    com.apple.driver.AppleACPIPlatform          1.5
    com.apple.iokit.IOPCIFamily          2.7
    com.apple.iokit.IOACPIFamily          1.4
    Model: MacPro1,1, BootROM MP11.005C.B08, 4 processors, Dual-Core Intel Xeon, 3 GHz, 5 GB, SMC 1.7f10
    Graphics: NVIDIA GeForce 7300 GT, NVIDIA GeForce 7300 GT, PCIe, 256 MB
    Memory Module: DIMM Riser A/DIMM 1, 512 MB, DDR2 FB-DIMM, 667 MHz, 0x802C, 0x39485446363437324A592D36363742344433
    Memory Module: DIMM Riser A/DIMM 2, 512 MB, DDR2 FB-DIMM, 667 MHz, 0x802C, 0x39485446363437324A592D36363742344433
    Memory Module: DIMM Riser A/DIMM 3, 2 GB, DDR2 FB-DIMM, 667 MHz, 0x8319, 0x4D4B435333385554412D4944542020202020
    Memory Module: DIMM Riser A/DIMM 4, 2 GB, DDR2 FB-DIMM, 667 MHz, 0x8319, 0x4D4B435333385554412D4944542020202020
    Bluetooth: Version 4.0.8f17, 2 service, 18 devices, 1 incoming serial ports
    Network Service: Ethernet 1, Ethernet, en0
    PCI Card: NVIDIA GeForce 7300 GT, sppci_displaycontroller, Slot-1
    Serial ATA Device: ST3250824AS  Q, 250.06 GB
    Serial ATA Device: SAMSUNG HD501LJ, 500.11 GB
    Serial ATA Device: WDC WD10EADS-00M2B0, 1 TB
    Serial ATA Device: WDC WD10EADS-00M2B0, 1 TB
    Parallel ATA Device: SONY    DVD RW DW-D150A
    USB Device: hub_device, apple_vendor_id, 0x911d, 0xfd500000 / 3
    USB Device: Keyboard Hub, apple_vendor_id, 0x1006, 0xfd520000 / 5
    USB Device: Apple Keyboard, apple_vendor_id, 0x0220, 0xfd522000 / 6
    USB Device: Apple Cinema Display, apple_vendor_id, 0x921d, 0xfd530000 / 4
    USB Device: USB2.0 Hub, 0x05e3  (Genesys Logic, Inc.), 0x0608, 0xfd400000 / 2
    USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x8206, 0x5d200000 / 2
    FireWire Device: built-in_hub, 800mbit_speed
    FireWire Device: iSight, Apple Computer, Inc., 200mbit_speed
    FireWire Device: unknown_device, unknown_speed

    Kernel panic, machine check, uncorrected error correlates very strongly with RAM memory errors.
    Time for a Memory upgrade.

  • Need a little help with this code

    Hi,
    right now I'm going through the xmlmenu tutorial, which I've
    found at kirupa.com. It's pretty much clear to me. Then I decided
    to try to import a blur filter. And as soon as I wright the import
    flash.filter line, I get a syntax error. Where is the problem? How
    do I get button's blurx/y = 0 onRollover? I was thinking to apply
    the filter to menuitem mc (see the code)
    Here's the code

    yes, you are right - flash.filters. Another "syntax error"
    ;-). I did manage to get it work (the import line part). My next
    question is to which MC must I apply the blur filter to get next
    result:
    by default the buttons are blured. OnRollOver the button gets
    cleared of blur. Here's my blur code:
    var myBlur = new flash.filters.BlurFilter(20,20,2);
    var myTempFilters:Array = _root.mainmenu_mc.filters;
    ->which MC must be here to get the wanted result??????
    myTempFilters.push(myBlur);
    _root.mainmenu_mc.filters = myTempFilters;
    curr_item.onRollOut = function() {
    myBlur.blurX = 20;
    myBlur.blurY = 20;
    this.filters = new Array(myBlur);
    curr_item.onRollOver = function() {
    myBlur.blurX = 0;
    myBlur.blurY = 0;
    this.filters = new Array(myBlur);
    THX for your help

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