A Series of Unfortunate Audio Related Problems

I'm having a whole series of issues playing wav's. I've tried 3 methods. The Applet.newAudioClip() method, the javax.sound.sampled.Clip method (Using AudioInputStream and AudioSystem,), and JMF Player.
I've attempted to "cache" the objects by either creating an AudioClip, Clip, or Player, and storing them in a Hashtable for future use.
In the code samples below have omitted the Hashtable parts of it, and still have the same problems.
The application allows for the user to create a "list" of media / text for the subject to observe and possibly react to. So, this list consists of sounds, movies, images, or text. Something of a playlist. The task I'm having difficulty with is the "tones" task, where we have a series of tones in wav files that are selected randomly for playing over a period of time.
Using JMF, all sounds play, but when I try to re-play the same sound again, there is a 3-5 second delay. If I could restart a Player w/o the delay, that would solve my problem.
          try {
              File soundFile = new File("sav/audio/B.wav");
               Player player = Manager.createRealizedPlayer(soundFile.toURL());
               for(int x = 0; x < 5; x++) {
                    System.out.println(x);
                    player.start();
                    try { Thread.sleep(1000); } catch(InterruptedException e) {}
                    player.stop();
                    player.setMediaTime(new javax.media.Time(0));
               player.close();
          } catch (Exception e) {
               e.printStackTrace();
          }Using the javax.sound method and the Applet method the files play inconsistently. Sometimes the magic works and sometimes it doesn't.
Applet method
          try {
              File soundFile = new File("sav/audio/V.wav");
               AudioClip audioClip = Applet.newAudioClip(soundFile.toURL());
               audioClip.play();
               try { Thread.sleep(1000); } catch(InterruptedException e) {}
          } catch(Exception e) {}javax.sound method
         try{
              File soundFile = new File("sav/audio/V.wav");
              AudioInputStream stream = AudioSystem.getAudioInputStream(soundFile);       
             AudioFormat format = stream.getFormat();
             DataLine.Info info = new DataLine.Info(Clip.class, stream.getFormat(),
              ((int)stream.getFrameLength()*format.getFrameSize()));
             Clip clip = (Clip) AudioSystem.getLine(info);
             clip.open(stream);
             clip.start();
          try { Thread.sleep(1000); } catch(Exception e) {}
         } catch (Exception e){
             e.printStackTrace();
         }So at this point I'm stuck between having the wav's play inconsistently, or with a substantial delay.
Any help is appreciated.

Well, problem solved. I see no one else here was willing to take a crack at this problem, so I assume no one knew the answer. So, here it is.
THE BLOODY 1.5 UPGRADE BREAKS THE PLAYING OF WAV'S UNDER 20K. FOR TWO DAYS I BROWSED THESE FORUMS, RE-WROTE MY CODE, AND BEAT THE HELL OUT OF MY DESK.
So, now I've re-installed 1.4.2, and all is well. Except that the Java updater started by immediately telling me I should upgrade to 1.5. Not gonna happen anytime soon.
Here's the bug report for anyone interested.
http://bugs.sun.com/bugdatabase/view_bug.do;:WuuT?bug_id=5070730
It claims it's fixed, but not in the release I had.

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