Actionscript image gallery doesn't recognize load request

Hi, I'm trying to create a five image gallery, and when I try to add the load request for the 3rd, 4th, and 5th images I get an error message that says it doesn't recognize that request: see code below:
stop();
//turn on buttonMode for mc's so mouse changes to hand
one_mc.buttonMode=true;
two_mc.buttonMode=true;
three_mc.buttonMode=true;
//four_mc.buttonMode=true;
//five_mc.buttonMode=true;
//--add button modes for 3-5 here
//define rollovers (don't define rollOuts yet...will prevent flickering)
one_mc.addEventListener(MouseEvent.ROLL_OVER, over1);
two_mc.addEventListener(MouseEvent.ROLL_OVER, over2);
three_mc.addEventListener(MouseEvent.ROLL_OVER, over3);
//--add eventListeners for 3-5 here
//define clicks
one_mc.addEventListener(MouseEvent.CLICK, load1);
two_mc.addEventListener(MouseEvent.CLICK, load2);
three_mc.addEventListener(MouseEvent.CLICK, load3);
//four_mc.addEventListener(MouseEvent.CLICK, load4);
//five_mc.addEventListener(MouseEvent.CLICK, load5);
//--add eventListeners for 3-5 here
//turn off big rect
bigRect_mc.visible=false;
//create URL request to communicate to external file
//NOTE: You will have to have an "images folder with "one.jpg" in order for this to work
//title your files so they make sense
var my1Request:URLRequest=new URLRequest("images/one.jpg");
var my2Request:URLRequest=new URLRequest("images/two.jpg");
var my3Request:URLRequest=new URLRequest("images/three.jpg");
//--add requests for 3-5 here
//create loader to bring in external file
var my1Loader:Loader = new Loader();
var my2Loader:Loader = new Loader();
var my3Loader:Loader = new Loader();
//--add requests for 3-5 here
//move loaders to create room for nav
my1Loader.x=125;
my1Loader.y=12;
my2Loader.x=125;
my2Loader.y=12;
my3Loader.x=125;
my3Loader.y=12;
//--add positioning for 3-5 here
//add a close button. The new close is a reference to the CLASS NAME GIVEN IN THE PROPERTIES OF THE SYMBOL...very important!
var close1_btn=new close();
var close2_btn=new close();
var close3_btn=new close();
//--add close buttons for 3-5 here
//choose location on the stage (my close button has the registration in the upper right)
close1_btn.x=954;
close1_btn.y=11;
close2_btn.x=954;
close2_btn.y=11;
close3_btn.x=954;
close3_btn.y=11;
//--add close locations for 3-5 here
//define event listeners
function over1(evt:MouseEvent):void {
    //remove over event
    one_mc.removeEventListener(MouseEvent.ROLL_OVER, over1);
    //play one's timeline
    one_mc.gotoAndPlay("over");
    //add rollout
    one_mc.addEventListener(MouseEvent.ROLL_OUT, out1);
function out1(evt:MouseEvent):void {
    //remove out event
    one_mc.removeEventListener(MouseEvent.ROLL_OUT, out1);
    //play one's timeline
    one_mc.gotoAndPlay("out");
    //add rollover
    one_mc.addEventListener(MouseEvent.ROLL_OVER, over1);
function over2(evt:MouseEvent):void {
    two_mc.removeEventListener(MouseEvent.ROLL_OVER, over2);
    two_mc.gotoAndPlay("over");
    two_mc.addEventListener(MouseEvent.ROLL_OUT, out2);
function out2(evt:MouseEvent):void {
    two_mc.removeEventListener(MouseEvent.ROLL_OUT, out2);
    two_mc.gotoAndPlay("out");
    two_mc.addEventListener(MouseEvent.ROLL_OVER, over2);
function over3(evt:MouseEvent):void {
    three_mc.removeEventListener(MouseEvent.ROLL_OVER, over3);
    three_mc.gotoAndPlay("over");
    three_mc.addEventListener(MouseEvent.ROLL_OUT, out3);
function out3(evt:MouseEvent):void {
    three_mc.removeEventListener(MouseEvent.ROLL_OUT, out3);
    three_mc.gotoAndPlay("out");
    three_mc.addEventListener(MouseEvent.ROLL_OVER, over3);
//--add event listener definitions for 3-5 here
define loadOne
function load1(evt:MouseEvent):void {
    //remove any listeners you don't need
    one_mc.removeEventListener(MouseEvent.ROLL_OUT, out1);
    one_mc.removeEventListener(MouseEvent.CLICK, load1);
    //add listeners you do need
    one_mc.addEventListener(MouseEvent.ROLL_OVER, over1);
    //turn on big rect
    bigRect_mc.visible=true;
    //load image
    my1Loader.load(my1Request);
    //add image + close to display list
    addChild(my1Loader);
    addChild(close1_btn);
    //add event for close button click
    close1_btn.addEventListener(MouseEvent.CLICK, remove1);
//define event function
function remove1(evt:MouseEvent):void {
    //remove image & close button from display list
    removeChild(my1Loader);
    removeChild(close1_btn);
    //turn off big rect
    bigRect_mc.visible=false;
    //reset movieClip button
    one_mc.gotoAndStop(1);
    //add back necessary event listenters
    one_mc.addEventListener(MouseEvent.ROLL_OVER, over1);
    one_mc.addEventListener(MouseEvent.CLICK, load1);
function load2(evt:MouseEvent):void {
    //remove any listeners you don't need
    two_mc.removeEventListener(MouseEvent.ROLL_OUT, out2);
    two_mc.removeEventListener(MouseEvent.CLICK, load2);
    //add listeners you do need
    two_mc.addEventListener(MouseEvent.ROLL_OVER, over2);
    //turn on big rect
    bigRect_mc.visible=true;
    //load image
    my2Loader.load(my2Request);
    //add image + close to display list
    addChild(my2Loader);
    addChild(close2_btn);
    //add event for close button click
    close2_btn.addEventListener(MouseEvent.CLICK, remove2);
//define event function
function remove2(evt:MouseEvent):void {
    //remove image & close button from display list
    removeChild(my2Loader);
    removeChild(close2_btn);
    //turn off big rect
    bigRect_mc.visible=false;
    //reset movieClip button
    two_mc.gotoAndStop(1);
    //add back necessary event listenters
    two_mc.addEventListener(MouseEvent.ROLL_OVER, over2);
    two_mc.addEventListener(MouseEvent.CLICK, load2);
function load3(evt:MouseEvent):void {
    //remove any listeners you don't need
    three_mc.removeEventListener(MouseEvent.ROLL_OUT, out3);
    three_mc.removeEventListener(MouseEvent.CLICK, load3);
    //add listeners you do need
three_mc.addEventListener(MouseEvent.ROLL_OVER, over3);
    //turn on big rect
    bigRect_mc.visible=true;
    load image
    my3Loader.load(my3Request);
    add image + close to display list
    addChild(my3Loader);
    addChild(close3_btn);
    add event for close button click
    close3_btn.addEventListener(MouseEvent.CLICK, remove3);
//define event function
function remove3(evt:MouseEvent):void {
    remove image & close button from display list
    removeChild(my3Loader);
    removeChild(close3_btn);
    //turn off big rect
    bigRect_mc.visible=false;
    reset movieClip button
    three_mc.gotoAndStop(1);
    add back necessary event listenters
    three_mc.addEventListener(MouseEvent.ROLL_OVER, over3);
    three_mc.addEventListener(MouseEvent.CLICK, load3);
//--add other events here

copy and paste the error message after clicking file/publish settings/flash and ticking "permit debugging".  specify the line of code with the error mentioned in the error message.

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    //mainperc._alpha -= 5;
    if (mainperc._alpha<-50) {
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    <pic2 name="TWO"/>
    <pic3 name="THREE"/>
    <pic4 name="FOUR"/>
    <pic5 name="FIVE"/>
    <pic6 name="SIX"/>
    <pic7 name="SEVEN"/>
    <pic8 name="EIGHT"/>
    <pic9 name="NINE"/>
    <pic10 name="TEN"/>
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    margin-top: 0px;
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    .Sections {
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    margin-left: auto;
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    font-size: large;
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    .contact {
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    font-size: large;
    color: #333333;
    background-color: #FFFFFF;
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    padding-left: 10px;
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    margin-bottom: 15px;
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    .style2 {color: #F0F0F0}
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    </script>
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    <p class="section_reg"><a
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    <p class="section_reg"><a
    href="personal.html">Personal</a></p>
    </div>
    </body>
    </html>

    Yep, these are the directions:
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        at flash.display::DisplayObjectContainer/removeChild()
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    2014-10-13 8:52 GMT+03:00 andaleebfatima1 <[email protected]>:
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