Adding pictures into keynote

I have a OD user who is having trouble adding pictures from iPhoto into Keynote. They are dragging photos from iPhoto onto Keynote Presentation and it is taking (in their words 5 mins) to add each picture. What could be happening here?  Is there a solution?
Thanks in advance

They are dragging photos from iPhoto onto Keynote Presentation
To add images from iPhoto:   
Within Keynote, click Media in the Toolbar, then select an image from your iPhoto, Aperture, or Photo Booth library.

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    The following is a BlackJack Program my group and I made. So far, it seems to work and would likely net us a 100% when we hand it in. However, we wish to go that extra mile and add pictures, cards in particular, something that should obviously be in any card game! I've been fiddling around with ImageIcon and Image but I don't have a clue how to implement these or how to get them working correctly. Also, it would be best if the pictures could be loaded into an array, which would allow the program to function basically the same way with little editing.
    //Import various Java utilites critical to program function
    import java.awt.* ;
    import java.awt.event.*;
    import javax.swing.*;
    import java.util.Random;
    import java.lang.String;
    public class BlackJackExtreme extends JFrame {  
      Random r = new Random();  //Assigning "r" to randomize
      int valueA;  //Numerical Value of player Cards
      int valueB;
      int valueC;
      int valueD;
      int valueE;
      int valueAC;  //Numerical Value of computer Cards
      int valueBC;
      int valueCC;
      int valueDC;
      int valueEC;
      int playerVal;  //Numerical total value of player cards
      int playerVal2;
      int playerValT;
      int compVal;  //Numerical total value of computer cards
      int compVal2;
      int compValT;
      int counter;  //A counter
      String playVal; //String value for Numerical total value of player cards
      String cVal;   //String value for Numerical total value of computer cards
      private JLabel YourCard;   //Initializing a title label
      private JLabel CCard;  //Initializing a title label
      private JLabel Total;   //Initializing a title label
      private JLabel CTotal;  //Initializing a title label
      private JLabel Win;   //Initializing a Win label
      private JLabel Lose;  //Initializing a Lose label
      private JLabel Bust;  //Initializing a Bust label
      private JButton Deal;   //Initializing a button
      private JButton Hit;   //Initializing a button
      private JButton Stand;   //Initializing a button
      private JButton Exit;   //Initializing a button
      private JTextArea TCompVal;     //Initializing textbox for computer values
      private JTextArea TotalVal;
      private JLabel CardOne;  //Initializing a label for player card 1
      private JLabel CardTwo;  //Initializing a label for player card 2
      private JLabel CardThree;  //Initializing a label for player card 3
      private JLabel CardFour;   //Initializing a label for player card 4
      private JLabel CardFive;   //Initializing a label for player card 5
      private JLabel CCardOne;   //Initializing a label for computer card 1
      private JLabel CCardTwo;   //Initializing a label for computer card 1
      private JLabel CCardThree;   //Initializing a label for computer card 1
      private JLabel CCardFour;   //Initializing a label for computer card 1
      private JLabel CCardFive;   //Initializing a label for computer card 1
      private JPanel contentPane;
      public BlackJackExtreme() {
        super();
        initializeComponent();     
        this.setVisible(true);
      private void initializeComponent() {   
        YourCard = new JLabel("These are your cards");
        CCard = new JLabel("These are the computers cards");
        Total = new JLabel("Your total is: ");
        CTotal = new JLabel("Computer total is: ");
        TCompVal = new JTextArea();  //Box for computer values
        TotalVal = new JTextArea();  //Box for player values
        Win = new JLabel("You win!");  //Label for a Win
        Lose = new JLabel("You lose!");  //Label for a Loss
        Bust = new JLabel("You both Bust!");  //Label for a Bust
        Deal = new JButton();  //Button
        Hit = new JButton();  //Button
        Stand = new JButton();  //Button
        Exit = new JButton();  //Button
        CardOne = new JLabel("");  //Label for Player Card 1
        CardTwo  = new JLabel("");  //Label for Player Card 2
        CardThree = new JLabel("");  //Label for Player Card 3
        CardFour = new JLabel("");  //Label for Player Card 4
        CardFive = new JLabel("");  //Label for Player Card 5
        CCardOne = new JLabel("");   //Label for Computer Card 1
        CCardTwo  = new JLabel("");  //Label for Computer Card 2
        CCardThree = new JLabel("");  //Label for Computer Card 3
        CCardFour = new JLabel("");  //Label for Computer Card 4
        CCardFive = new JLabel("");  //Label for Computer Card 5
        contentPane = (JPanel)this.getContentPane();
        //Assigns function and ability to the various buttons
        Deal.setText("Deal");
        Deal.addActionListener(new ActionListener() {
          public void actionPerformed(ActionEvent e) {
            Deal_actionPerformed(e);
         Stand.setText("Stand");
        Stand.addActionListener(new ActionListener() {
          public void actionPerformed(ActionEvent e) {
            Stand_actionPerformed(e);
            Exit.setText("Exit");
        Exit.addActionListener(new ActionListener() {
          public void actionPerformed(ActionEvent e) {
            Exit_actionPerformed(e);
         Hit.setText("Hit");
        Hit.addActionListener(new ActionListener() {
          public void actionPerformed(ActionEvent e) {
            Hit_actionPerformed(e);
        //Determines the arrangement of the various buttons, labels, and other GUI objects
        contentPane.setLayout(null);
        addComponent(contentPane, YourCard, 15,1,150,50);
        addComponent(contentPane, CCard, 325,1,200,50);
        addComponent(contentPane, Deal, 15,415,100,35);
        addComponent(contentPane, Hit, 125,415,100,35);
        addComponent(contentPane, Stand, 235 ,415,100,35);
        addComponent(contentPane, Exit, 435 ,415,100,35);
        addComponent(contentPane, CardOne, 25,35,50,50);
        addComponent(contentPane, CardTwo, 110,35,50,50);
        addComponent(contentPane, CardThree, 25,120,50,50);
        addComponent(contentPane, CardFour, 110,120,50,50);
        addComponent(contentPane, CardFive, 65,200,50,50);
        addComponent(contentPane, CCardOne, 350,35,50,50);
        addComponent(contentPane, CCardTwo, 450,35,50,50);
        addComponent(contentPane, CCardThree, 350,120,50,50);
        addComponent(contentPane, CCardFour, 450,120,50,50);
        addComponent(contentPane, CCardFive, 400,200,50,50);
        addComponent(contentPane, Win, 300,300,70,50);
        addComponent(contentPane, Lose, 300,300,70,50);
        addComponent(contentPane, Bust, 300,300,100,50);
        addComponent(contentPane, Total, 100,350,150,50);
        addComponent(contentPane, TotalVal, 200,365,25,25);
        addComponent(contentPane, CTotal, 300,365,150,25);
        addComponent(contentPane, TCompVal, 425,365,25,25);
        //Sets the "outcome" labels invisible on program execution
        Win.setVisible(false);
        Lose.setVisible(false);
        Bust.setVisible(false);
        //Determines size of program window
        this.setTitle("BlackJack");
        this.setLocation(new Point(220,185));
        this.setSize(new Dimension(555,500));
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
      private void addComponent(Container container, Component c, int x, int y, int width, int height){
        c.setBounds(x,y,width,height);
        container.add(c);
      //The DEAL button
      public void Deal_actionPerformed(ActionEvent e) {
        //Correctly resets the display after first round of use
        Hit.setVisible(true);
        Stand.setVisible(true);
        Win.setVisible(false);
        Lose.setVisible(false);
        Bust.setVisible(false);
        CardThree.setVisible(false);
        CardFour.setVisible(false);
        CardFive.setVisible(false);
        TotalVal.setText("");
        TCompVal.setText("");
        //Card Array - Values assigned to cards
        String[] cardnames = new String[15];
        cardnames[0] = "Error";
        cardnames[1] = "Error";
        cardnames[2] = "Two";
        cardnames[3] = "Three";
        cardnames[4] = "Four";
        cardnames[5] = "Five";
        cardnames[6] = "Six";
        cardnames[7] = "Seven";
        cardnames[8] = "Eight";
        cardnames[9] = "Nine";
        cardnames[10] = "Ten";
        cardnames[11] = "Jack";
        cardnames[12] = "Queen";
        cardnames[13] = "King";
        cardnames[14] = "Ace";
        //Randomize Card Values
        valueA = r.nextInt(13)+2;
        valueB = r.nextInt(13)+2;
        valueAC = r.nextInt(13)+2;
        valueBC = r.nextInt(13)+2;
        //Displays Card
        CardOne.setText(cardnames[valueA]);
        CardTwo.setText(cardnames[valueB]);
        CCardOne.setText(cardnames[valueAC]);
        CCardTwo.setText(cardnames[valueBC]);
        //Value Correction for Player Cards
        if (valueA == 11 || valueA == 12 || valueA == 13) {
          valueA = 10;  }
        if (valueA ==14){
          valueA = 11;    }
        if (valueB == 11 || valueB == 12 || valueB == 13) {
          valueB = 10;    }
        if (valueB ==14){
          valueB = 11;    }
        //Value Correction for Computer Cards
        if (valueAC == 11 || valueAC == 12 || valueAC == 13) {
          valueAC = 10;  }
        if (valueAC ==14){
          valueAC = 11;    }
        if (valueBC == 11 || valueBC == 12 || valueBC == 13) {
          valueBC = 10;    }
        if (valueBC ==14){
          valueBC = 11;    }
        //Computer Hand Value Calculations
        compVal = valueAC + valueBC;
        //Assigns addition cards to computer
        if (compVal <= 15) {
          valueCC = r.nextInt(13)+2;
          CCardThree.setText(cardnames[valueCC]);
          if (valueCC == 11 || valueCC == 12 || valueCC == 13) {
           valueCC = 10;    }
          if (valueCC ==14){
            valueCC = 11;    }
          compVal += valueCC;    }
        //Changes the Integer value of player and computer hands into a String value
        cVal = Integer.toString(compVal);  
        playerVal = valueA + valueB;
        playVal =  Integer.toString(playerVal);
        TotalVal.setText(playVal);
        Deal.setVisible(false);
        CCardOne.setVisible(false);
      //The HIT button
      public void Hit_actionPerformed(ActionEvent e) {
        //A counter that changes the specific function of the HIT button when it is pressed at different times
        counter++;
          if (counter ==3){
          Hit.setVisible(false);
        //Card Array - Values assigned to cards
        String[] cardnames = new String[15];
        cardnames[0] = "Error";
        cardnames[1] = "Error";
        cardnames[2] = "Two";
        cardnames[3] = "Three";
        cardnames[4] = "Four";
        cardnames[5] = "Five";
        cardnames[6] = "Six";
        cardnames[7] = "Seven";
        cardnames[8] = "Eight";
        cardnames[9] = "Nine";
        cardnames[10] = "Ten";
        cardnames[11] = "Jack";
        cardnames[12] = "Queen";
        cardnames[13] = "King";
        cardnames[14] = "Ace";
        //Randomize Card Values
        valueC = r.nextInt(13)+2;
        valueD= r.nextInt(13)+2;
        valueE = r.nextInt(13)+2;
        //Determines which card is being hit, as well as randomizing a value to that location
        if (counter == 1) {
          CardThree.setText(cardnames[valueC]);
          playerVal2 = 0 + (valueC);      
          CardThree.setVisible(true);    }
        if (counter == 2) {
          CardFour.setText(cardnames[valueD]);  
          playerVal2 += (valueD) ; 
          CardFour.setVisible(true);    }
        if (counter == 3) {
          CardFive.setText(cardnames[valueE]);
          playerVal2 += (valueE);
          CardFive.setVisible(true);    }
        //Value corrections for player cards
        if (valueC == 11 || valueC == 12 || valueC == 13) {
          valueC = 10;    }
        if (valueC ==14){
          valueC = 11;    }
        if (valueD == 11 || valueD == 12 || valueD == 13) {
          valueD = 10;    }
        if (valueD ==14){
          valueD = 11;    }
        if (valueE == 11 || valueE == 12 || valueE == 13) {
          valueE = 10;    }
        if (valueE ==14){
          valueE = 11;
        //Changes the Integer value of player and computer hands into a String value
        playerValT = playerVal + playerVal2;
        playVal =  Integer.toString(playerValT);
        TotalVal.setText(playVal);
        //The STAND button
        private void Stand_actionPerformed(ActionEvent e) {
          //Correctly assigns player value if HIT button is never pressed
          if (counter == 0){
            playerValT = playerVal; }    
          //Reveals the unknown computer card
          CCardOne.setVisible(true);
          //Determines the winner and loser
          if (playerValT <= 21 && compVal < playerValT) {
            Win.setVisible(true); }
          else if (playerValT <= 21 && compVal > 21) {
            Win.setVisible(true); }
          else if (playerValT >21 && compVal > 21) {
            Bust.setVisible(true); }
          else if (compVal <= 21 && playerValT < compVal){
            Lose.setVisible(true);}
          else if (compVal <= 21 && playerValT > 21) {
            Lose.setVisible(true); }
          else if (compVal == playerValT){
            Lose.setVisible(true); }
          //Configures program and display for next use
          Deal.setVisible(true);
          Stand.setVisible(false);
          Hit.setVisible(false);
          counter = 0;
          TCompVal.setText(cVal);
        //The EXIT button
          private void Exit_actionPerformed(ActionEvent e) {
            System.exit ( 0 );
      public static void main(String[]args) {   
        JFrame.setDefaultLookAndFeelDecorated(true);
        JDialog.setDefaultLookAndFeelDecorated(true);   
        new BlackJackExtreme();
      Instead of having a JLabel with "Ace", "Eight", etc appear, how would one make pictures appear? How does one do this with an array?
    Edited by: Funkdmonkey on Jan 1, 2008 7:45 PM

    I guess an array or perhaps better a hashmap where the image is the value and the card (a great place for an enum!) is the key would work nicely. Oh, and you can find a great public domain set of card images here:
    http://www.eludication.org/playingcards.html
    Finally, your code appears to be suffering from the God-class anti-pattern. You would do well to refactor that beast.
    Edited by: Encephalopathic on Jan 1, 2008 8:09 PM

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