Advice on best workflow for large Motion project

I am a part-time video editor/designer/motion graphics creator/etc. Normally, I work on projects with pieces no longer than 5 minutes, even if the projects themselves might be 30-40 minutes of total material--mostly video support for conferences and awards shows.
Right now I am embarking upon a mark larger project--10 30-minute segments, each of which is 100% motion graphics. They all involve a speaker against a green screen for the entire segment with the motion graphics keyed in front of and behind him.
We recorded this directly to hard drive in a studio that had a VT4 (Video Toaster) system, so the best Mac-compatible codec they could provide me for clean green-screening was full-resolution component video. This is giving me great keys, but I also have about 500 GB of raw footage.
In this project, I need to first edit all the takes from each episode into a clean 30-minute piece, and then add the motion graphics. And this is where my question comes in. It seems to me FCP is much better for editing the raw video, but that Motion is where I want to do just about everything else. I need to somehow bring the video into Motion, because I want to create "real" shadows against my background from my keyed footage.
When working with a long project, and with a full-resolution codec, what is my smartest workflow? I am trying to spend the least time possible rendering back and forth, and also avoid generating huge in-between files each step of the way. It seems that any way to approach it has plusses and minuses, so I want to hear from people who have been there which path gets me to my goal with the least hassle.

I need to somehow bring the video into Motion, because I want to create "real" shadows against my
background from my keyed footage.
"Real shadows are only faked in Motion. You have many options including a simple drop shadow or a copy of your matte layer filled with a gradient and a gradient blur applied with a distortion filter so it appears to be projected onto the wall. Be sure to take the time to make this a template effect and to keyframe the shadow angle if the foreground subject moves.
When working with a long project, and with a full-resolution codec, what is my smartest workflow? I
am trying to spend the least time possible rendering back and forth, and also avoid generating huge
in-between files each step of the way. It seems that any way to approach it has plusses and minuses,
so I want to hear from people who have been there which path gets me to my goal with the least
hassle.
Well, you've got two conflicting interests. One, you have to sync the Motion work with the video of the keyed speaker and, two, you have to edit. But it seems to me that your planning must include lots of design work up front, media you can re-use or modify slightly, text formatting that can be precomped, a large stock of effects you will apply over and over again. Do all of this stuff first.
You also want to explore working at lower rez through your planning and roughing stages. for instance, there's no reason to pull a full rez copy of your foreground into Motion if all you need to do is sync to his audio and get rough positioning. You can put him over black and export all of his clips using any medium to low rez codec at reduced frame rates and just use the Screen Blend Mode to drop him roughly onto your Motion projects.
You'll get lots of advice over the next few days. If you're posting to other Motion or motion graphics forums, please do us all a favor and return someday to all of your threads and tell us what you did and what you learned.
bogiesan

Similar Messages

  • Best practices for large ADF projects?

    I've heard mention (for example, ADF Large Projects of documentation about dealing with large ADF projects. Where exactly is this documentation? I'm interested in questions like whether Fusion web applications can have more than one ViewController project (different names, of course), more than one Model project, the best way to break up applications for ease of maintenance, etc. Thanks.
    Mark

    I'd like to mention something:
    Better have unix machines for your development.
    Have at least 3 GB of RAM on windows machines.
    Create all your commonly used LOVs & VOs first.
    If you use web services extensively, create it as a seperate app.
    Make use of popups, it's very user friendly and fast too. You no need to deal with browser back button.
    If you want to use common page template, create it at the beginning. It's very difficult if you want to apply it later after you developed pages.
    Use declarative components for commonly used forms like address, etc.
    Search the forum, you will see couple of good util classes.
    When you check-in the code, watch out some of the files don't show up in JDev like connections.xml
    Make use of this forum, you will get answers immediately from great experts.
    http://www.oracle.com/technology/products/jdev/collateral/4gl/papers/Introduction_Best_Practices.pdf

  • Best Workflow for Green Screen Project

    Hi
    I have a 13 minute sequence in FCP (filmed in HDV108050i) where the subject is filmed in front of a green screen. I need to use Motion to key out the green screen, which I have done successfully on a couple of 1 minute samples. (I export to QT uncompressed and then import QT file into Motion (As a side point I think the Primatte RT keyer in Motion rocks!)
    My question is how do I go about keying the entire 13 min video? I presume I don't just send an uncompressed 13 minute clip into Motion and try and key it (and add other effects as Motion might throw a fit?) The video is essentially a training video, and in FCP I have edited it into approx 12 clips , each clip separated by a transition effect that I don't want to lose (that has happened when I use the send to MOtion project option in FCP)
    Any tips greatly appreciated
    thnks

    Mikeyred wrote:
    I have a 13 minute sequence in FCP (filmed in HDV108050i) where the subject is filmed in front of a green screen.
    Assuming you've got a good key because you shot it properly. You're WAY ahead of everyone else.
    Mikeyred wrote:
    My question is how do I go about keying the entire 13 min video?
    You can do that as easily as merely bringing the clip into Motion or sending it from FCP. If it were me, I'd bring the raw clip into Motion and render it out using Animation or ProRes4444 which will carry an alpha.
    Mikeyred wrote:
    I presume I don't just send an uncompressed 13 minute clip into Motion and try and key it (and add other effects as Motion might throw a fit?) The video is essentially a training video, and in FCP I have edited it into approx 12 clips , each clip separated by a transition effect that I don't want to lose (that has happened when I use the send to MOtion project option in FCP)
    That's not the same thing as your original question about a 13-minute clip. You have not made it clear if your transition is between keys or between segments.
    You can't use a transition between clips BEFORE the chromakeying is done. You can create or interpose transitions between the rendered alpha clips but such transitions work a bit differently than full frame clips.
    bogiesan

  • Best workflow for slow motion from Canon 7D?

    Hey guys,
    I am working with a slow motion clip for the first time and I am realizing that there isn't really an easy workflow with this. First of all, the clip was filmed with the Canon 7D, 60 fps. When I put in on the timeline, obviously I get rid of the audio. But then if I slow it down to 50% I get the typical frame blending crappy looking image that FCP gives me EVEN THOUGH the sequence settings are set to playing 30fps. In reality, I thought that when I import the clip in the timeline with those settings the clip would automatically be double-length... Stupid me. It's treating the clip like a normal regular clip and so when I slow it down it does the same thing it does with all clips - a terrible job at slow motion. So basically, at 50% it should be playing every frame and there should be no frame blending but apparently that's not the case.
    So.. What's the best way to work with this? I tried putting the clip on a separate sequence and then slowing it down which did a much better job but then I had to export the clip out of FCP and bring it back in as a "new slow motion" clip if I wanted to preserve the effect. What happens if I have more than one clip? Is there a way to do "batch export" on all of them at once and not just one clip at a time? What's the fastest and best way to work with a 60fps clip in FCP and mix it in with the rest of my clips which are 30fps without it looking like crap?
    I also just found out about Optical Flow in Motion and that's great but wow... the render time is many many hours for a 5 minute clip... that's crazy. I don't have that kind of time.
    So... Please help! Thanks guys!

    Step 1: Convert to ProRes.  Log and Transfer, MPEG STREAMCLIP, Magic Bullet Grinder...whatever.  Make it ProRes.
    Step 2: Duplicate the clip if you want to also have it normal speed, because Step 3 is not undoable.
    Step 3: Take into Cinema Tools and CONFORM to the frame rate you want.  29.97, 23.98...whatever the rest of the project is.  This conform is permanent. It takes seconds, but is undoable.  Thus what you did in Step 2.
    TUTORIAL!
    SMOOTH SLOW MOTION FROM 60P USING CINEMA TOOLS
    http://library.creativecow.net/ross_shane/slow-motion_cinema-tools/1

  • Best workflow for Varicam 720P project

    Just shot a feature on 2 Varicams and will be using FCP Studio 2 (FCP) to edit our rough cut. The rough will be taken to a post house for final cut, color grading and effects.
    We are bringing our footage from both cameras and a seperate audio source into FCP via a 1400 deck with firewire. (The audio is capture direct from Flash Cards)
    Should we edit DVCPro HD or go with Apple ProRes? Is there another workflow example that I should be following or consider?
    I'm 6 months in with FCP, coming from Media 100 and some AVID work. So FCP is still pretty new to me. Once I have a proper workflow with settings, etc I'm sure I'll be semi-okay with getting a rough cut completed...... I really want to avoid future issues or quality loss.
    Thanks in advance. Jason
    [email protected]

    Should we edit DVCPro HD or go with Apple ProRes? Is there another workflow example that I should be following or consider?
    Capture and edit DVCPRO HD. Going ProRes doesn't get you anything other than larger file sizes. I work on History Channel shows and Discovery shows and we edit DVCPRO HD native, color correct DVCPRO HD, and then output to HDCAM and D5. Flawless workflow.
    Shane

  • Best workflow for working on a project on two computers (i.e desktop and a

    What is the best workflow for the following--
    I have a project where I want to do some work on my laptop, then work on the desktop, then back to the laptop?
    As a video guy, in Final Cut I do this by having two identical copies of my media, and simply transferring the FCP project file back and forth between the two computers.
    Is there an equivalent in Aperture of transferring your selections/edits between two copies of Apeture with the original master files on both in identical projects?

    I don't know what you mean by "bandwidth options". If you mean the frequencies and bands the iPad can use with cell carriers, those are listed in the Wireless and Cellular area of the tech specs. For iPads sold in the US, see:
    http://www.apple.com/ipad-mini/specs/
    If that's not what you meant, please post back and clarify what you mean by "bandwidth options".
    Regards.

  • Best workflow for creating games for pc and starling games in AIR

    best workflow for creating games for pc and starling games in AIR.
    I need to develop for tablets with starling and AIR as well as for pc without starling ie: downloading from a server.
    In starling you have to
    1. instantiate starling
    2. use texture atlases for loading graphic assets - well its the recommended way
    3. use juggler
    etc...
    ie: with all these differences is it best to:
    1. create completely different projects
    2. just create different classes for the starling specific parts
    3. use a conditional compile constant
        eg: CONFIG::STARLING
                "then do this"
    or      CONFIG::CPU
              "then do this"
    I currently have the latter but it feels a little messy. I would prefer separate classes for each platform where the image loading is concerned.
    There must be so many game developers out there but in large gaming companies that know exactly what to do. Perhaps you can point me in the right direction with a book or something.
    CHEERS

    The other thing is that I can't see the games being very different as you suggest. I have downloaded Lee Brimelows tut on creating a starling game on Lynda.com and the code is great for creating games using states for menu, play, gameover etc... The only difference is that he uses texture atlas and there is a great difference in loading them etc... so technically you would only need to handle them in a different class as collision and the rest of game play should be the same in both. I think!!!
    Well, actually not exactly but near enough - maybe it might be easier to create separate projects and just cut and paste the new code introduced.

  • What is the best workflow for Final Cut Pro X across multiple computers?

    I travel on a team that is in a different location every week, so all of our video editing has to be fairly moble. We have 3 macbook pros and would like to use final cut X on all of them. What would be the best workflow for us all to work on the same project and sync it across the computers? (eg, one of us editing the footage, one editing the sound, one working on visual effects?)

    My first question would be how well 5.1 would work with SL. People have reported problems.
    As far as cameras are concerned, I would guess most any tape-based camera would work and so much depends on the kind of projects you work on that I wouldn't want to start guessing at your needs.
    If you want broad access to tapeless and advanced formats try to locate and purchase an upgrade disk to 6 or 7.
    Good luck.
    Russ

  • Best workflow for colour grading in CS5.5

    What is the best workflow for colour grading in Premiere Pro CS5.5? I don't like the 3 way colour grader in Premire I like to use Levels and Curves, so I normaly use Color Finese 3 LE in After Effects but it's hard to export an entire timeline to AE due to it not improting transitions and title text correctly.
    I see in CS6 there is now Speed Grade available from Premiere Pro. can you export your entire timeline into Speed grade and it retain your titles and trasitions?
    So how are most folks colour grading their finished timelines in Premire Pro?
    Kevin

    If I can CC in Pr, I will. What prevents me from staying in Pr is if I need to do a lot of masking, secondary type corrections.  Ae is better for that, IMO.
    I guess my general rule is, "The more love I need to put on my footage, the more likely it is I'll need to take the project to Ae."
    When I do CC in Pr, my tools of choice are RGB Curves (which is CUDA friendly, and I have a CUDA card) for CC, and I use Three-Way or Fast CC mostly for increasing saturation.  I leave the other controls alone.
    The advantage to doing CC in Pr, is the CUDA accelleration.  If you use CUDA effects, you can work a lot faster, due to less rendering.  Once you go to Ae, you lose CUDA, but you gain flexibility.  Therefore, there's not a single one-size-fits-all answer.
    I also have a lot more available plugs in Ae.  I like Frischluft Curves, which is an oustanding curves based plug.  And the native Hue/Saturation effect in Ae is extremely useful for single hue corrections.  Pr doesn't have a similar native effect.
    And then as a last step, after getting all my corrections "evened out," I'll add Magic Bullet Looks to an adjustment layer for an overall treatment.
    I only opened SpeedGrade once after installing it.  I don't see why anybody would use it, unless they were already familiar with it.  You can't go back to Pr easily.  And in my world, projects are rarely finished.  Clients think they can make massive changes at any stage of post, even after mastering and delivery.  I've had clients make changes to spots after they've been airing for several days.  I laugh at editors who name anything "final."

  • Best Workflow for Multicam Sequences?

    I have a project that includes video from 2 cameras and audio from 2 audio recorders. I synced everything up using PluralEyes, then imported it back into Premiere. Then I opened the synced sequence, deleted the camera audio, nested the video, and enabled multicam. After that, I started going through and editing the multicam footage by selecting the appropriate camera by pressing 1 or 2 (or command-clicking on the appropriate camera in multicam view). My question is, now that I've synced everything up and finished my rough multicam edits, how do I mark the selections of the sequence that I would like to keep?
    For example, part of the sequence is an interview. Instead of just cutting the sequence up, I would like to first mark and label the portions of the interview that I would like to keep. That way I can easily go through and know what the interviewee is speaking about in each clip without having to play the whole thing. I understand that to do this on the original clips in the source monitor, I would need to create subclips. But how do I do it on a synced multicam sequence? Is there a way to open the sequence in the source monitor? What's the best workflow for something like this?
    I've been using Premiere for all of two days (switched from FCPX), so any help would be much appreciated. Thanks.

    I use comment markers for this sort of thing as I prefer to keep my project bins thin. To open a sequence in the source monitor, right-click on the sequence in the project window and select Open in Source Monitor. Position the play head at a point of interest and press M. Go to Window>Markers to view a list of markers and add comments. When you want to review a marked section click the corresponding marker in the marker window and the play head will advance to that point. Btw, you can do this within the timeline and in any monitor, not just the source monitor.

  • Best Workflow for Deleting?

    Hi Folks.
    Would anyone like to suggest the best workflow for deleting files after a project? Let's assume that i have no future need for any of the captured footage or PE7 files. It would be helpful to know what the default locations are for all the footage and files that are now on my computer.
    Thanks, Stan

    In my book I recommend that, whenever you start a new project, you create a new folder for it. That way, all of your captured video, project files, rendered video and scratch files are in the same folder. Removing it all from your hard drive is as simple as deleting the folder.
    If you didn't do that, things get a bit more complicated. Once you've backed up what you want to keep, you can manually delete the captured video, rendered files, etc., from the sub-folders -- but you'll need to do it manually. Hopefully the files will be recognizable by the names you gave your project and capture files when you created them.

  • Best workflow for burning Blu-ray and DVD

    Hi,
    What's the best workflow for effciency sake for burning both a Blu-ray and a DVD of the same project?
    Essientially I'd like to export and create a menu once, then be able to downrez to DVD. However, I'm not sure that is possible since blu-ray and DVD are differnt codecs.  
    Thank you

    The only way that you can get acceptable re-scaling of menus is to go from BR to DVD, and do the editing in Photoshop.  Simply re-scaling the menu here will not give acceptable results.
    I usually copy the various button layers from the BR menu to a new DVD menu file created using the provided Photoshop preset.  You will still have to do  some manual re-scaling and alignment.  The thing that has given me the most trouble over the years is round button highlights - a segment is often chopped off.  Font sizes will probably need adjusting too.
    Unless you are adept with handling layers and groups within Photoshop, it may be easier to start again.
    Any attempt to convert within Encore is unlikely to produce acceptable menus in my experience.

  • Multipage forms- best workflow for future editing

    I'm struggling with understanding the proper workflow for creating and editing multipage forms.  I need to create a medical history form (PDF) where patients can enter their medical history and patient info. 
    This form is usually 6+ pages.  Each page has a header (logo and office address) and a footer (page number). 
    The problem I'm running into is when we need to make a change like add a question or change the wording of a question.  Is there a way we can edit the form (either in Word or an Adobe product) and not have to recreate the form in Acrobat Pro?
    I've hired contract workers from Odesk and each one I've hiried claims they can edit the questions after the form is created.  But each time this happens, the form looks worse after each edit.  I'm pretty sure this is the problem because they are editing the text in Acrobat Pro, which has very limited text editing capabilites.
    I'm wasting so much time going back and forth with contractors explaining to them that the text format looks like crap.
    I'm very capable of designing and editing these forms myself, but I just don't have the time.  So I'm contracting this work out. 
    I'd greatly appreciate any advice on the best workflow for PDF forms.
    Thanks!

    Yes, there is a way. You need to edit the original file format (Word, in
    this case), and then create a new PDF.
    You then open the old version (that has the form fields in it), and use the
    Replace Pages command to replace the old pages with the ones from the new
    file. This will maintain the form fields in place, although you might need
    to rename them and align them with the new page contents.
    This is a much better approach than trying to edit the PDF directly
    (although this option has been greatly improved in Acrobat XI).

  • Best workflow for doing a QC check?

    Hi all,
    A client wants me to do a technical QC check on video files I receive before editing them. The items they want checked are as follows:
    o   File format (GOP structure, bitrate, wrapper, codec, chroma subsampling)
    o   Macro blocking
    o   Artefacts induced during transfer from VT, frame rate conversion, size or bitrate conversion
    o   Field dominance issues
    o   Chroma/luminance levels
    o   Aspect ratio discrepancies
    o   Flashing/strobing
    o   Frame slicing
    o   Audio levels to EBUR128 recommendation.
    o   Wide dynamic range
    o   Audio distortion, clipping, phasing and dc offset etc
    Most of these are fine, as they can be spotted during manual playback. But what would be the best workflow for monitoring the Chroma/luminance levels? I figured I could turn on the YC waveform and play the clip back through a monitor - but the main issue is keeping an eye on both the picture & the waveform at the same time.
    Can the scopes be set to give me a indication/alarm when a specified peak occurs? The same way audio does when it clips, where you get a red dot on top of the level meter?
    And is there anything else Im overlooking?
    Thanks in advance - cheers!

    Thanks shooternz,
    The client has specifically requested each file be QC checked. They will be delivering files to us for editing, which will be broadcast after we return the files.
    So we need to manually watch each video we receive to check for any audio peaking or pixelation/slicing/artefacts, etc, that may have occured during the enciode - but I'm just wondering if the YC waveform can be set to raise an alarm or "peak" if the video file goes outside of legal limits at any stage. We will be viewing the video file - so it'll be awkward to also have to try to watch the YC waveform too, so hoping that part can be automated via a 'peak alarm' or similar!

  • Best workflow for creating logsheets before ingesting.

    I'm looking for the best workflow for creating detailed log sheets of my avchd footage before ingesting/transferring it to FCP. I have many hours of footage shot with my Sony NX5U and only want to ingest the necessary clips. I'm using FCP 6.5 on a MacPro tower. Thanks.

    >I'm using FCP 6.5
    NO you are not.  You might be using FCP 6.0.5.
    Well, the only way you can ingest only sections of tapeless media is by using Log and Transfer.  And you cannot Log clips first, and transfer later.  You cannot do the same thing you did with tape, make a Batch Capture list.  So you would look at your footage in the FCP L&T interface, and you can send one to be transcoded while you move onto the next one to watch.  That can happen at the same time.
    But, there's another issue here.  The Sony NX5U uses an AVCHD format that is slightly different than normal...not that there is a normal.  But I discovered that importing clips up to 10 min in length work fine, but anything over 10 min, and it took 4-5 times longer to import.  meaning a 30 min clip took just over two hours.  It was something that ClipWrap2 addressed before FCP did...and they only addressed the issue with the FCP 7.0.3 update.  FCP 6.0.5...or even the last update for that version, 6.0.6, doesn't address this.  There might be issues in importing this footage into FCP 6.
    And the other options...Avid Media Composer and Adobe Premiere...don't have a "log and transfer" type interface.  They bring in the full clips only.  With Premiere, you are stuck with them being full length.  But with Avid, you acccess the footage via AMA (Avid Media Access), and then you'd make your selects on a sequence, and then consolidate/transcode only the footage on the sequence. 
    And no, there's no way to make a logging sheet for these apps either.
    The best you can do is watch the footage, note the timecode, and manually enter those numbers when you go to bring in the footage.

Maybe you are looking for

  • How to use offset for select-option parameter ?

    Hi experts could anybody please let me know how to use offset for select-option parameter. i can able to use offset for table fields, variabiles and all , but don't know how to use for parameters. following is my code SELECT-OPTIONS: s_prctr  FOR vbs

  • How to change Portal Content by date?

    Dear Colleagues, We have the following requirement, a user must be able to change the content (news, the content of iviews, other info) of the portal start page(a custom developed framework page for the external portal) by selecting a date in the cal

  • Material Staging for Pick part from MF60

    Hi, I would like to do material staging for a Pick part from MF60. During staging I get the error as WM material staging for production order reservation not possible Message no. RMPU311 Kindly can you tell me how is it possible to perform tthis acti

  • Normalize function: audition vs sound forge

    I am a long time sound forge user.  but the changes sony has made to the program between sf8, sf9 and now sf10, have all but destroyed my workflow and have rendered the program useless. I noticed that I can use the sony DX effects in audition, which

  • The New iMac Video

    http://www.apple.com/imac/ The new iMac video is either missing or damaged. Someone should tend to this.