AIR 3.3 stop background audio when another audio app is launched?

I currently have audio playing in the background in my AIR app for iOS. My problem is that when you have the audio playing in the background, and you launch any other audio app on your phone...the audio starts to overlap because my AIR app does not stop playing audio. So when you open Pandora, Music, IHeartRadio, Youtube, etc...the AIR audio still plays.
Is this fixed in the AIR 3.3 release with the <executeInBackground> tag? Or is there another way for my AIR app to recognize that another audio app is launching? All the afformentioned apps play nice together like that.
I would think this would be grounds for not being accepted in the iTunes store.
I really need some answers because my app is set to go live soon and this will be a game changer if I cannot fix it. I will probably have to try and create it in objective C
Thanks in advance for any help!
-- I posted this in the wrong place last night and meant to post it here. --

Thanks a lot for the reply!
It is very unfortunate that there is not a solution to this. It seems that building an audio/music player app via AIR for iOS is not really feasable due to this limitation.
I would think the use case would be larger for my case because typically, when you launch a game on your iPhone, the background audio application stops the music. Or maybe just have a listener that could detect if another app was launched at least, so you could stop your AIR audio by choice. That would be great.
Do you see this as grounds for an audio app being rejected? If the background audio does not stop unless you physically go back into the app and pause it?
Thanks.

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